# ***** BEGIN LICENSE BLOCK ***** # Version: MPL 1.1/GPL 2.0/LGPL 2.1 # # The contents of this file are subject to the Mozilla Public License Version # 1.1 (the "License"); you may not use this file except in compliance with # the License. You may obtain a copy of the License at # http://www.mozilla.org/MPL/ # # Software distributed under the License is distributed on an "AS IS" basis, # WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License # for the specific language governing rights and limitations under the # License. # # The Original Code is Mozilla MathML Project. # # The Initial Developer of the Original Code is # The University of Queensland. # Portions created by the Initial Developer are Copyright (C) 2001 # the Initial Developer. All Rights Reserved. # # Contributor(s): # Roger B. Sidje # # Alternatively, the contents of this file may be used under the terms of # either the GNU General Public License Version 2 or later (the "GPL"), or # the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), # in which case the provisions of the GPL or the LGPL are applicable instead # of those above. If you wish to allow use of your version of this file only # under the terms of either the GPL or the LGPL, and not to allow others to # use your version of this file under the terms of the MPL, indicate your # decision by deleting the provisions above and replace them with the notice # and other provisions required by the GPL or the LGPL. If you do not delete # the provisions above, a recipient may use your version of this file under # the terms of any one of the MPL, the GPL or the LGPL. # # ***** END LICENSE BLOCK ***** # LOCALIZATION NOTE: FILE # Do not translate anything in this file # This file contains the list of all stretchy MathML chars that # can be rendered with the indicated mathfont. mathfont = Math2 # [ T/L | M | B/R | G | size0 ... size{N-1} ] \u0028 = \uF8FF\uFFFD\uF8FF\uF8FF\u0028\uF8FF\uF8FF\uF8FF # ( \u0029 = \uF8FF\uFFFD\uF8FF\uF8FF\u0029\uF8FF\uF8FF\uF8FF # ) \u002F = \uFFFD\uFFFD\uFFFD\uFFFD\u002F\uF8FF\uF8FF\uF8FF # / \u005B = \uF8FF\uFFFD\uF8FF\uF8FF\u005B\uF8FF\uF8FF\uF8FF # [ \u005D = \uF8FF\uFFFD\uF8FF\uF8FF\u005D\uF8FF\uF8FF\uF8FF # ] \u007B = \uF8FF\uF8FF\uF8FF\uF8FF\u007B\uF8FF\uF8FF\uF8FF # { \u007D = \uF8FF\uF8FF\uF8FF\uF8FF\u007D\uF8FF\uF8FF\uF8FF # } \u02DC = \uFFFD\uFFFD\uFFFD\uFFFD\u02DC\uF8FF\uF8FF\uF8FF # DiacriticalTilde, tilde \u21BC = \u21BC\uFFFD\uFFFD\uF8FF\u21BC # LeftVector, leftharpoonup, lharu \u21C0 = \uFFFD\uFFFD\u21C0\uF8FF\u21C0 # RightVector, rharu, rightharpoonup \u220F = \uFFFD\uFFFD\uFFFD\uFFFD\u220F\uF8FF\uF8FF # Product, prod \u2211 = \uFFFD\uFFFD\uFFFD\uFFFD\u2211\uF8FF\uF8FF # Sum, sum \u2216 = \uFFFD\uFFFD\uFFFD\uFFFD\u2216\uF8FF\uF8FF\uF8FF # Backslash, setminus, setmn \u221A = \uF8FF\uFFFD\uF8FF\uF8FF\u221A\uF8FF\uF8FF\uF8FF # Sqrt, radic \u2223 = \uFFFD\uFFFD\uFFFD\uF8FF\u2223\uF8FF\uF8FF\uF8FF # VerticalBar, mid \u2225 = \uFFFD\uFFFD\uFFFD\uF8FF\u2225\uF8FF\uF8FF\uF8FF # DoubleVerticalBar, par, parallel \u222B = \uFFFD\uFFFD\uFFFD\uFFFD\u222B\uF8FF\uF8FF # Integral, int \u222E = \uFFFD\uFFFD\uFFFD\uFFFD\u222E\uF8FF\uF8FF # ContourIntegral, conint, oint \u222F = \uFFFD\uFFFD\uFFFD\uFFFD\u222F\uF8FF\uF8FF # Conint, DoubleContourIntegral \u2232 = \uFFFD\uFFFD\uFFFD\uFFFD\u2232\uF8FF\uF8FF # ClockwiseContourIntegral, cwconint \u2233 = \uFFFD\uFFFD\uFFFD\uFFFD\u2233\uF8FF\uF8FF # CounterClockwiseContourIntegral, awconint \u228E = \uFFFD\uFFFD\uFFFD\uFFFD\u228E\uF8FF\uF8FF # UnionPlus, biguplus, uplus, xuplus \u2293 = \uFFFD\uFFFD\uFFFD\uFFFD\u2293\uF8FF\uF8FF # SquareIntersection, sqcap \u2294 = \uFFFD\uFFFD\uFFFD\uFFFD\u2294\uF8FF\uF8FF # SquareUnion, bigsqcup, sqcup, xsqcup \u22C0 = \uFFFD\uFFFD\uFFFD\uFFFD\u22C0\uF8FF\uF8FF # Wedge, bigwedge, xwedge \u22C1 = \uFFFD\uFFFD\uFFFD\uFFFD\u22C1\uF8FF\uF8FF # Vee, bigvee, xvee \u22C2 = \uFFFD\uFFFD\uFFFD\uFFFD\u22C2\uF8FF\uF8FF # Intersection, bigcap, xcap \u22C3 = \uFFFD\uFFFD\uFFFD\uFFFD\u22C3\uF8FF\uF8FF # Union, bigcup, xcup \u2329 = \uFFFD\uFFFD\uFFFD\uFFFD\u2329\uF8FF\uF8FF\uF8FF # LeftAngleBracket, lang, langle \u232A = \uFFFD\uFFFD\uFFFD\uFFFD\u232A\uF8FF\uF8FF\uF8FF # RightAngleBracket, rang, rangle \u294E = \u21BC\uFFFD\u21C0\uF8FF\u294E # LeftRightVector \u2A0D = \uFFFD\uFFFD\uFFFD\uFFFD\u2A0D\uF8FF\uF8FF # fpartint \u2A16 = \uFFFD\uFFFD\uFFFD\uFFFD\u2A16\uF8FF\uF8FF # quatint \u301A = \uF8FF\uFFFD\uF8FF\uF8FF\u301A\uF8FF\uF8FF\uF8FF # LeftDoubleBracket, lobrk \u301B = \uF8FF\uFFFD\uF8FF\uF8FF\u301B\uF8FF\uF8FF\uF8FF # RightDoubleBracket, robrk \u2758 = \uFFFD\uFFFD\uFFFD\u2758\u2758\uF8FF\uF8FF\uF8FF # VerticalSeparator \u2308 = \u005B.T\uFFFD\uFFFD\u005B.G\u2308\uF8FF\uF8FF\uF8FF # LeftCeiling, lceil \u2309 = \u005D.T\uFFFD\uFFFD\u005D.G\u2309\uF8FF\uF8FF\uF8FF # RightCeiling, rceil \u230A = \uFFFD\uFFFD\u005B.B\u005B.G\u230A\uF8FF\uF8FF\uF8FF # LeftFloor, lfloor \u230B = \uFFFD\uFFFD\u005D.B\u005D.G\u230B\uF8FF\uF8FF\uF8FF # RightFloor, rfloor \u20D6 = \u20D6\uFFFD\uFFFD\uF8FF\u20D6 \u20D7 = \uFFFD\uFFFD\u20D7\uF8FF\u20D7 \u20E1 = \u20D6\uFFFD\u20D7\uF8FF\u20E1 #Make Vert behave like DoubleVerticalBar \u2016 = \uFFFD\uFFFD\uFFFD\u2225.G\u2016\u2225.1\u2225.2\u2225.3 # Vert, Verbar