/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsCOMArray_h__ #define nsCOMArray_h__ #include "mozilla/Attributes.h" #include "nsVoidArray.h" #include "nsISupports.h" // See below for the definition of nsCOMArray // a class that's nsISupports-specific, so that we can contain the // work of this class in the XPCOM dll class NS_COM_GLUE nsCOMArray_base { friend class nsArray; protected: nsCOMArray_base() {} nsCOMArray_base(int32_t aCount) : mArray(aCount) {} nsCOMArray_base(const nsCOMArray_base& other); ~nsCOMArray_base(); int32_t IndexOf(nsISupports* aObject) const { return mArray.IndexOf(aObject); } int32_t IndexOfObject(nsISupports* aObject) const; bool EnumerateForwards(nsVoidArrayEnumFunc aFunc, void* aData) { return mArray.EnumerateForwards(aFunc, aData); } bool EnumerateBackwards(nsVoidArrayEnumFunc aFunc, void* aData) { return mArray.EnumerateBackwards(aFunc, aData); } void Sort(nsVoidArrayComparatorFunc aFunc, void* aData) { mArray.Sort(aFunc, aData); } // any method which is not a direct forward to mArray should // avoid inline bodies, so that the compiler doesn't inline them // all over the place void Clear(); bool InsertObjectAt(nsISupports* aObject, int32_t aIndex); bool InsertObjectsAt(const nsCOMArray_base& aObjects, int32_t aIndex); bool ReplaceObjectAt(nsISupports* aObject, int32_t aIndex); bool AppendObject(nsISupports *aObject) { return InsertObjectAt(aObject, Count()); } bool AppendObjects(const nsCOMArray_base& aObjects) { return InsertObjectsAt(aObjects, Count()); } bool RemoveObject(nsISupports *aObject); bool RemoveObjectAt(int32_t aIndex); bool RemoveObjectsAt(int32_t aIndex, int32_t aCount); public: // override nsVoidArray stuff so that they can be accessed by // consumers of nsCOMArray int32_t Count() const { return mArray.Count(); } // If the array grows, the newly created entries will all be null; // if the array shrinks, the excess entries will all be released. bool SetCount(int32_t aNewCount); nsISupports* ObjectAt(int32_t aIndex) const { return static_cast(mArray.FastElementAt(aIndex)); } nsISupports* SafeObjectAt(int32_t aIndex) const { return static_cast(mArray.SafeElementAt(aIndex)); } nsISupports* operator[](int32_t aIndex) const { return ObjectAt(aIndex); } // Ensures there is enough space to store a total of aCapacity objects. // This method never deletes any objects. bool SetCapacity(uint32_t aCapacity) { return aCapacity > 0 ? mArray.SizeTo(static_cast(aCapacity)) : true; } // Measures the size of the array's element storage, and if // |aSizeOfElement| is non-NULL, measures the size of things pointed to by // elements. size_t SizeOfExcludingThis( nsVoidArraySizeOfElementIncludingThisFunc aSizeOfElementIncludingThis, nsMallocSizeOfFun aMallocSizeOf, void* aData = NULL) const { return mArray.SizeOfExcludingThis(aSizeOfElementIncludingThis, aMallocSizeOf, aData); } private: // the actual storage nsVoidArray mArray; // don't implement these, defaults will muck with refcounts! nsCOMArray_base& operator=(const nsCOMArray_base& other) MOZ_DELETE; }; // a non-XPCOM, refcounting array of XPCOM objects // used as a member variable or stack variable - this object is NOT // refcounted, but the objects that it holds are // // most of the read-only accessors like ObjectAt()/etc do NOT refcount // on the way out. This means that you can do one of two things: // // * does an addref, but holds onto a reference // nsCOMPtr foo = array[i]; // // * avoids the refcount, but foo might go stale if array[i] is ever // * modified/removed. Be careful not to NS_RELEASE(foo)! // T* foo = array[i]; // // This array will accept null as an argument for any object, and will // store null in the array, just like nsVoidArray. But that also means // that methods like ObjectAt() may return null when referring to an // existing, but null entry in the array. template class nsCOMArray : public nsCOMArray_base { public: nsCOMArray() {} nsCOMArray(int32_t aCount) : nsCOMArray_base(aCount) {} // only to be used by trusted classes who are going to pass us the // right type! nsCOMArray(const nsCOMArray& aOther) : nsCOMArray_base(aOther) { } ~nsCOMArray() {} // these do NOT refcount on the way out, for speed T* ObjectAt(int32_t aIndex) const { return static_cast(nsCOMArray_base::ObjectAt(aIndex)); } // these do NOT refcount on the way out, for speed T* SafeObjectAt(int32_t aIndex) const { return static_cast(nsCOMArray_base::SafeObjectAt(aIndex)); } // indexing operator for syntactic sugar T* operator[](int32_t aIndex) const { return ObjectAt(aIndex); } // index of the element in question.. does NOT refcount // note: this does not check COM object identity. Use // IndexOfObject() for that purpose int32_t IndexOf(T* aObject) const { return nsCOMArray_base::IndexOf(static_cast(aObject)); } // index of the element in question.. be careful! // this is much slower than IndexOf() because it uses // QueryInterface to determine actual COM identity of the object // if you need to do this frequently then consider enforcing // COM object identity before adding/comparing elements int32_t IndexOfObject(T* aObject) const { return nsCOMArray_base::IndexOfObject(static_cast(aObject)); } // inserts aObject at aIndex, shifting the objects at aIndex and // later to make space bool InsertObjectAt(T* aObject, int32_t aIndex) { return nsCOMArray_base::InsertObjectAt(static_cast(aObject), aIndex); } // inserts the objects from aObject at aIndex, shifting the // objects at aIndex and later to make space bool InsertObjectsAt(const nsCOMArray& aObjects, int32_t aIndex) { return nsCOMArray_base::InsertObjectsAt(aObjects, aIndex); } // replaces an existing element. Warning: if the array grows, // the newly created entries will all be null bool ReplaceObjectAt(T* aObject, int32_t aIndex) { return nsCOMArray_base::ReplaceObjectAt(static_cast(aObject), aIndex); } // override nsVoidArray stuff so that they can be accessed by // other methods // elements in the array (including null elements!) int32_t Count() const { return nsCOMArray_base::Count(); } // remove all elements in the array, and call NS_RELEASE on each one void Clear() { nsCOMArray_base::Clear(); } // Enumerator callback function. Return false to stop // Here's a more readable form: // bool enumerate(T* aElement, void* aData) typedef bool (* nsCOMArrayEnumFunc) (T* aElement, void *aData); // enumerate through the array with a callback. bool EnumerateForwards(nsCOMArrayEnumFunc aFunc, void* aData) { return nsCOMArray_base::EnumerateForwards(nsVoidArrayEnumFunc(aFunc), aData); } bool EnumerateBackwards(nsCOMArrayEnumFunc aFunc, void* aData) { return nsCOMArray_base::EnumerateBackwards(nsVoidArrayEnumFunc(aFunc), aData); } typedef int (* nsCOMArrayComparatorFunc) (T* aElement1, T* aElement2, void* aData); void Sort(nsCOMArrayComparatorFunc aFunc, void* aData) { nsCOMArray_base::Sort(nsVoidArrayComparatorFunc(aFunc), aData); } // append an object, growing the array as necessary bool AppendObject(T *aObject) { return nsCOMArray_base::AppendObject(static_cast(aObject)); } // append objects, growing the array as necessary bool AppendObjects(const nsCOMArray& aObjects) { return nsCOMArray_base::AppendObjects(aObjects); } // remove the first instance of the given object and shrink the // array as necessary // Warning: if you pass null here, it will remove the first null element bool RemoveObject(T *aObject) { return nsCOMArray_base::RemoveObject(static_cast(aObject)); } // remove an element at a specific position, shrinking the array // as necessary bool RemoveObjectAt(int32_t aIndex) { return nsCOMArray_base::RemoveObjectAt(aIndex); } // remove a range of elements at a specific position, shrinking the array // as necessary bool RemoveObjectsAt(int32_t aIndex, int32_t aCount) { return nsCOMArray_base::RemoveObjectsAt(aIndex, aCount); } // Each element in an nsCOMArray is actually a T*, so this function is // "IncludingThis" rather than "ExcludingThis" because it needs to measure // the memory taken by the T itself as well as anything it points to. typedef size_t (* nsCOMArraySizeOfElementIncludingThisFunc) (T* aElement, nsMallocSizeOfFun aMallocSizeOf, void *aData); size_t SizeOfExcludingThis( nsCOMArraySizeOfElementIncludingThisFunc aSizeOfElementIncludingThis, nsMallocSizeOfFun aMallocSizeOf, void *aData = NULL) const { return nsCOMArray_base::SizeOfExcludingThis( nsVoidArraySizeOfElementIncludingThisFunc(aSizeOfElementIncludingThis), aMallocSizeOf, aData); } private: // don't implement these! nsCOMArray& operator=(const nsCOMArray& other) MOZ_DELETE; }; #endif