/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsAppShell_h #define nsAppShell_h #include #include "mozilla/Mutex.h" #include "nsBaseAppShell.h" #include "nsRect.h" #include "nsTArray.h" #include "utils/RefBase.h" namespace mozilla { bool ProcessNextEvent(); void NotifyEvent(); } extern bool gDrawRequest; class FdHandler; typedef void(*FdHandlerCallback)(int, FdHandler *); class FdHandler { public: FdHandler() { memset(name, 0, sizeof(name)); } int fd; char name[64]; FdHandlerCallback func; void run() { func(fd, this); } }; namespace android { class EventHub; class InputReader; class InputReaderThread; } class GeckoInputReaderPolicy; class GeckoInputDispatcher; class nsAppShell : public nsBaseAppShell { public: nsAppShell(); nsresult Init(); NS_IMETHOD Exit() MOZ_OVERRIDE; virtual bool ProcessNextNativeEvent(bool maywait); void NotifyNativeEvent(); static void NotifyScreenInitialized(); static void NotifyScreenRotation(); protected: virtual ~nsAppShell(); virtual void ScheduleNativeEventCallback(); private: nsresult AddFdHandler(int fd, FdHandlerCallback handlerFunc, const char* deviceName); void InitInputDevices(); // This is somewhat racy but is perfectly safe given how the callback works bool mNativeCallbackRequest; nsTArray mHandlers; android::sp mEventHub; android::sp mReaderPolicy; android::sp mDispatcher; android::sp mReader; android::sp mReaderThread; }; #endif /* nsAppShell_h */