/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_THEBESLAYEROGL_H #define GFX_THEBESLAYEROGL_H #include "Layers.h" #include "LayerManagerOGL.h" #include "gfxImageSurface.h" #include "GLContext.h" #include "base/task.h" namespace mozilla { namespace layers { class ThebesLayerBufferOGL; class BasicBufferOGL; class ThebesLayerOGL : public ThebesLayer, public LayerOGL { typedef ThebesLayerBufferOGL Buffer; public: ThebesLayerOGL(LayerManagerOGL *aManager); virtual ~ThebesLayerOGL(); /** Layer implementation */ void SetVisibleRegion(const nsIntRegion& aRegion); /** ThebesLayer implementation */ void InvalidateRegion(const nsIntRegion& aRegion); /** LayerOGL implementation */ void Destroy(); Layer* GetLayer(); virtual bool IsEmpty(); virtual void RenderLayer(int aPreviousFrameBuffer, const nsIntPoint& aOffset); virtual void CleanupResources(); private: friend class BasicBufferOGL; bool CreateSurface(); nsRefPtr mBuffer; }; } /* layers */ } /* mozilla */ #endif /* GFX_THEBESLAYEROGL_H */