/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "SourceSurfaceCG.h" #include "DrawTargetCG.h" #include "DataSourceSurfaceWrapper.h" #include "MacIOSurface.h" #include "Tools.h" namespace mozilla { namespace gfx { SourceSurfaceCG::~SourceSurfaceCG() { CGImageRelease(mImage); } IntSize SourceSurfaceCG::GetSize() const { IntSize size; size.width = CGImageGetWidth(mImage); size.height = CGImageGetHeight(mImage); return size; } SurfaceFormat SourceSurfaceCG::GetFormat() const { return mFormat; } TemporaryRef SourceSurfaceCG::GetDataSurface() { //XXX: we should be more disciplined about who takes a reference and where CGImageRetain(mImage); RefPtr dataSurf = new DataSourceSurfaceCG(mImage); // We also need to make sure that the returned surface has // surface->GetType() == SURFACE_DATA. dataSurf = new DataSourceSurfaceWrapper(dataSurf); return dataSurf; } static void releaseCallback(void *info, const void *data, size_t size) { free(info); } CGImageRef CreateCGImage(void *aInfo, const void *aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat) { //XXX: we should avoid creating this colorspace everytime CGColorSpaceRef colorSpace = nullptr; CGBitmapInfo bitinfo = 0; int bitsPerComponent = 0; int bitsPerPixel = 0; switch (aFormat) { case FORMAT_B8G8R8A8: colorSpace = CGColorSpaceCreateDeviceRGB(); bitinfo = kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host; bitsPerComponent = 8; bitsPerPixel = 32; break; case FORMAT_B8G8R8X8: colorSpace = CGColorSpaceCreateDeviceRGB(); bitinfo = kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Host; bitsPerComponent = 8; bitsPerPixel = 32; break; case FORMAT_A8: // XXX: why don't we set a colorspace here? bitsPerComponent = 8; bitsPerPixel = 8; break; default: MOZ_CRASH(); } CGDataProviderRef dataProvider = CGDataProviderCreateWithData(aInfo, aData, aSize.height * aStride, releaseCallback); CGImageRef image; if (aFormat == FORMAT_A8) { CGFloat decode[] = {1.0, 0.0}; image = CGImageMaskCreate (aSize.width, aSize.height, bitsPerComponent, bitsPerPixel, aStride, dataProvider, decode, true); } else { image = CGImageCreate (aSize.width, aSize.height, bitsPerComponent, bitsPerPixel, aStride, colorSpace, bitinfo, dataProvider, nullptr, true, kCGRenderingIntentDefault); } CGDataProviderRelease(dataProvider); CGColorSpaceRelease(colorSpace); return image; } bool SourceSurfaceCG::InitFromData(unsigned char *aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat) { assert(aSize.width >= 0 && aSize.height >= 0); void *data = malloc(aStride * aSize.height); // Copy all the data except the stride padding on the very last // row since we can't guarantee that is readable. memcpy(data, aData, aStride * (aSize.height - 1) + (aSize.width * BytesPerPixel(aFormat))); mFormat = aFormat; mImage = CreateCGImage(data, data, aSize, aStride, aFormat); return mImage != nullptr; } DataSourceSurfaceCG::~DataSourceSurfaceCG() { CGImageRelease(mImage); free(CGBitmapContextGetData(mCg)); CGContextRelease(mCg); } IntSize DataSourceSurfaceCG::GetSize() const { IntSize size; size.width = CGImageGetWidth(mImage); size.height = CGImageGetHeight(mImage); return size; } bool DataSourceSurfaceCG::InitFromData(unsigned char *aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat) { if (aSize.width <= 0 || aSize.height <= 0) { return false; } void *data = malloc(aStride * aSize.height); memcpy(data, aData, aStride * (aSize.height - 1) + (aSize.width * BytesPerPixel(aFormat))); mFormat = aFormat; mImage = CreateCGImage(data, data, aSize, aStride, aFormat); if (!mImage) { free(data); return false; } return true; } CGContextRef CreateBitmapContextForImage(CGImageRef image) { CGColorSpaceRef colorSpace; size_t width = CGImageGetWidth(image); size_t height = CGImageGetHeight(image); int bitmapBytesPerRow = (width * 4); int bitmapByteCount = (bitmapBytesPerRow * height); void *data = calloc(bitmapByteCount, 1); //XXX: which color space should we be using here? colorSpace = CGColorSpaceCreateDeviceRGB(); assert(colorSpace); // we'd like to pass nullptr as the first parameter // to let Quartz manage this memory for us. However, // on 10.5 and older CGBitmapContextGetData will return // nullptr instead of the associated buffer so we need // to manage it ourselves. CGContextRef cg = CGBitmapContextCreate(data, width, height, 8, bitmapBytesPerRow, colorSpace, kCGBitmapByteOrder32Host | kCGImageAlphaPremultipliedFirst); assert(cg); CGColorSpaceRelease(colorSpace); return cg; } DataSourceSurfaceCG::DataSourceSurfaceCG(CGImageRef aImage) { mFormat = FORMAT_B8G8R8A8; mImage = aImage; mCg = CreateBitmapContextForImage(aImage); if (mCg == nullptr) { // error creating context return; } // Get image width, height. We'll use the entire image. CGFloat w = CGImageGetWidth(aImage); CGFloat h = CGImageGetHeight(aImage); CGRect rect = {{0,0},{w,h}}; // Draw the image to the bitmap context. Once we draw, the memory // allocated for the context for rendering will then contain the // raw image data in the specified color space. CGContextDrawImage(mCg, rect, aImage); // Now we can get a pointer to the image data associated with the bitmap // context. mData = CGBitmapContextGetData(mCg); assert(mData); } unsigned char * DataSourceSurfaceCG::GetData() { // See http://developer.apple.com/library/mac/#qa/qa1509/_index.html // the following only works on 10.5+, the Q&A above suggests a method // that can be used for earlier versions //CFDataRef data = CGDataProviderCopyData(CGImageGetDataProvider(cgImage)); //unsigned char *dataPtr = CFDataGetBytePtr(data); //CFDataRelease(data); // unfortunately the the method above only works for read-only access and // we need read-write for DataSourceSurfaces return (unsigned char*)mData; } SourceSurfaceCGBitmapContext::SourceSurfaceCGBitmapContext(DrawTargetCG *aDrawTarget) { mDrawTarget = aDrawTarget; mFormat = aDrawTarget->GetFormat(); mCg = (CGContextRef)aDrawTarget->GetNativeSurface(NATIVE_SURFACE_CGCONTEXT); if (!mCg) abort(); mSize.width = CGBitmapContextGetWidth(mCg); mSize.height = CGBitmapContextGetHeight(mCg); mStride = CGBitmapContextGetBytesPerRow(mCg); mData = CGBitmapContextGetData(mCg); mImage = nullptr; } void SourceSurfaceCGBitmapContext::EnsureImage() const { // Instead of using CGBitmapContextCreateImage we create // a CGImage around the data associated with the CGBitmapContext // we do this to avoid the vm_copy that CGBitmapContextCreateImage. // vm_copy tends to cause all sorts of unexpected performance problems // because of the mm tricks that vm_copy does. Using a regular // memcpy when the bitmap context is modified gives us more predictable // performance characteristics. if (!mImage) { if (!mData) abort(); mImage = CreateCGImage(nullptr, mData, mSize, mStride, mFormat); } } IntSize SourceSurfaceCGBitmapContext::GetSize() const { return mSize; } void SourceSurfaceCGBitmapContext::DrawTargetWillChange() { if (mDrawTarget) { // This will break the weak reference we hold to mCg size_t stride = CGBitmapContextGetBytesPerRow(mCg); size_t height = CGBitmapContextGetHeight(mCg); mDataHolder.Realloc(stride * height); mData = mDataHolder; // copy out the data from the CGBitmapContext // we'll maintain ownership of mData until // we transfer it to mImage memcpy(mData, CGBitmapContextGetData(mCg), stride*height); // drop the current image for the data associated with the CGBitmapContext if (mImage) CGImageRelease(mImage); mImage = nullptr; mCg = nullptr; mDrawTarget = nullptr; } } SourceSurfaceCGBitmapContext::~SourceSurfaceCGBitmapContext() { if (mImage) CGImageRelease(mImage); } SourceSurfaceCGIOSurfaceContext::SourceSurfaceCGIOSurfaceContext(DrawTargetCG *aDrawTarget) { CGContextRef cg = (CGContextRef)aDrawTarget->GetNativeSurface(NATIVE_SURFACE_CGCONTEXT_ACCELERATED); RefPtr surf = MacIOSurface::IOSurfaceContextGetSurface(cg); mFormat = aDrawTarget->GetFormat(); mSize.width = surf->GetWidth(); mSize.height = surf->GetHeight(); // TODO use CreateImageFromIOSurfaceContext instead of reading back the surface //mImage = MacIOSurface::CreateImageFromIOSurfaceContext(cg); mImage = nullptr; aDrawTarget->Flush(); surf->Lock(); size_t bytesPerRow = surf->GetBytesPerRow(); size_t ioHeight = surf->GetHeight(); void* ioData = surf->GetBaseAddress(); // XXX If the width is much less then the stride maybe // we should repack the image? mData = malloc(ioHeight*bytesPerRow); memcpy(mData, ioData, ioHeight*(bytesPerRow)); mStride = bytesPerRow; surf->Unlock(); } void SourceSurfaceCGIOSurfaceContext::EnsureImage() const { // TODO Use CreateImageFromIOSurfaceContext and remove this // Instead of using CGBitmapContextCreateImage we create // a CGImage around the data associated with the CGBitmapContext // we do this to avoid the vm_copy that CGBitmapContextCreateImage. // vm_copy tends to cause all sorts of unexpected performance problems // because of the mm tricks that vm_copy does. Using a regular // memcpy when the bitmap context is modified gives us more predictable // performance characteristics. if (!mImage) { mImage = CreateCGImage(mData, mData, mSize, mStride, FORMAT_B8G8R8A8); } } IntSize SourceSurfaceCGIOSurfaceContext::GetSize() const { return mSize; } void SourceSurfaceCGIOSurfaceContext::DrawTargetWillChange() { } SourceSurfaceCGIOSurfaceContext::~SourceSurfaceCGIOSurfaceContext() { if (mImage) CGImageRelease(mImage); else free(mData); } unsigned char* SourceSurfaceCGIOSurfaceContext::GetData() { return (unsigned char*)mData; } } }