/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ // vim:set ts=2 sts=2 sw=2 et cin: /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "nsPluginUtilsOSX.h" #import #import #include "nsObjCExceptions.h" #ifndef __LP64__ void NS_NPAPI_CarbonWindowFrame(WindowRef aWindow, nsRect& outRect) { if (!aWindow) return; Rect windowRect; ::GetWindowBounds(aWindow, kWindowStructureRgn, &windowRect); outRect.x = windowRect.left; outRect.y = windowRect.top; outRect.width = windowRect.right - windowRect.left; outRect.height = windowRect.bottom - windowRect.top; } #endif void NS_NPAPI_CocoaWindowFrame(void* aWindow, nsRect& outRect) { NS_OBJC_BEGIN_TRY_ABORT_BLOCK; if (!aWindow) return; NSWindow* window = (NSWindow*)aWindow; float menubarScreenHeight; NSArray* allScreens = [NSScreen screens]; if ([allScreens count]) menubarScreenHeight = [[allScreens objectAtIndex:0] frame].size.height; else return; // If there are no screens, there's not much we can say. NSRect frame = [window frame]; outRect.x = (nscoord)frame.origin.x; outRect.y = (nscoord)(menubarScreenHeight - (frame.origin.y + frame.size.height)); outRect.width = (nscoord)frame.size.width; outRect.height = (nscoord)frame.size.height; NS_OBJC_END_TRY_ABORT_BLOCK; } bool NS_NPAPI_CocoaWindowIsMain(void* aWindow) { NS_OBJC_BEGIN_TRY_ABORT_BLOCK_RETURN; if (!aWindow) return true; NSWindow* window = (NSWindow*)aWindow; return (bool)[window isMainWindow]; NS_OBJC_END_TRY_ABORT_BLOCK_RETURN(true); } NPError NS_NPAPI_ShowCocoaContextMenu(void* menu, nsIWidget* widget, NPCocoaEvent* event) { NS_OBJC_BEGIN_TRY_ABORT_BLOCK_RETURN; if (!menu || !widget || !event) return NPERR_GENERIC_ERROR; NSMenu* cocoaMenu = (NSMenu*)menu; NSView* cocoaView = (NSView*)widget->GetNativeData(NS_NATIVE_WIDGET); NSEventType cocoaEventType = NSRightMouseDown; unsigned int cocoaModifierFlags = 0; double x = 0.0; // Coordinates for the context menu in plugin terms, top-left origin. double y = 0.0; NPCocoaEventType eventType = event->type; if (eventType == NPCocoaEventMouseDown || eventType == NPCocoaEventMouseUp || eventType == NPCocoaEventMouseMoved || eventType == NPCocoaEventMouseEntered || eventType == NPCocoaEventMouseExited || eventType == NPCocoaEventMouseDragged) { x = event->data.mouse.pluginX; y = event->data.mouse.pluginY; if ((x < 0.0) || (y < 0.0)) return NPERR_GENERIC_ERROR; } // Flip the coords to bottom-left origin. NSRect viewFrame = [cocoaView frame]; double shiftedX = x; double shiftedY = viewFrame.size.height - y; // Shift to window coords. shiftedX += viewFrame.origin.x; shiftedY += [cocoaView convertPoint:NSMakePoint(0,0) toView:nil].y - viewFrame.size.height; // Create an NSEvent we can use to show the context menu. Only the location // is important here so just simulate a right mouse down. The coordinates // must be in top-level window terms. NSEvent* cocoaEvent = [NSEvent mouseEventWithType:cocoaEventType location:NSMakePoint(shiftedX, shiftedY) modifierFlags:cocoaModifierFlags timestamp:0 windowNumber:[[cocoaView window] windowNumber] context:nil eventNumber:0 clickCount:1 pressure:0.0]; [NSMenu popUpContextMenu:cocoaMenu withEvent:cocoaEvent forView:cocoaView]; return NPERR_NO_ERROR; NS_OBJC_END_TRY_ABORT_BLOCK_RETURN(NPERR_GENERIC_ERROR); } NPBool NS_NPAPI_ConvertPointCocoa(void* inView, double sourceX, double sourceY, NPCoordinateSpace sourceSpace, double *destX, double *destY, NPCoordinateSpace destSpace) { // Plugins don't always have a view/frame. It would be odd to ask for a point conversion // without a view, so we'll warn about it, but it's technically OK. if (!inView) { NS_WARNING("Must have a native view to convert coordinates."); return false; } // Caller has to want a result. if (!destX && !destY) return false; if (sourceSpace == destSpace) { if (destX) *destX = sourceX; if (destY) *destY = sourceY; return true; } NSView* view = (NSView*)inView; NSWindow* window = [view window]; NSPoint sourcePoint = NSMakePoint(sourceX, sourceY); // Convert to screen space. NSPoint screenPoint; switch (sourceSpace) { case NPCoordinateSpacePlugin: screenPoint = [view convertPoint:sourcePoint toView:nil]; screenPoint = [window convertBaseToScreen:screenPoint]; break; case NPCoordinateSpaceWindow: screenPoint = [window convertBaseToScreen:sourcePoint]; break; case NPCoordinateSpaceFlippedWindow: sourcePoint.y = [window frame].size.height - sourcePoint.y; screenPoint = [window convertBaseToScreen:sourcePoint]; break; case NPCoordinateSpaceScreen: screenPoint = sourcePoint; break; case NPCoordinateSpaceFlippedScreen: sourcePoint.y = [[[NSScreen screens] objectAtIndex:0] frame].size.height - sourcePoint.y; screenPoint = sourcePoint; break; default: return false; } // Convert from screen to dest space. NSPoint destPoint; switch (destSpace) { case NPCoordinateSpacePlugin: destPoint = [window convertScreenToBase:screenPoint]; destPoint = [view convertPoint:destPoint fromView:nil]; break; case NPCoordinateSpaceWindow: destPoint = [window convertScreenToBase:screenPoint]; break; case NPCoordinateSpaceFlippedWindow: destPoint = [window convertScreenToBase:screenPoint]; destPoint.y = [window frame].size.height - destPoint.y; break; case NPCoordinateSpaceScreen: destPoint = screenPoint; break; case NPCoordinateSpaceFlippedScreen: destPoint = screenPoint; destPoint.y = [[[NSScreen screens] objectAtIndex:0] frame].size.height - destPoint.y; break; default: return false; } if (destX) *destX = destPoint.x; if (destY) *destY = destPoint.y; return true; }