/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "BasicLayersImpl.h" #include // for operator new #include "Layers.h" // for Layer, etc #include "basic/BasicImplData.h" // for BasicImplData #include "gfx3DMatrix.h" // for gfx3DMatrix #include "mozilla/Assertions.h" // for MOZ_ASSERT, etc #include "mozilla/DebugOnly.h" // for DebugOnly #include "mozilla/layers/CompositorTypes.h" #include "mozilla/layers/ISurfaceAllocator.h" #include "AutoMaskData.h" using namespace mozilla::gfx; namespace mozilla { namespace layers { void AutoMaskData::Construct(const gfxMatrix& aTransform, gfxASurface* aSurface) { MOZ_ASSERT(!IsConstructed()); mTransform = aTransform; mSurface = aSurface; } void AutoMaskData::Construct(const gfxMatrix& aTransform, const SurfaceDescriptor& aSurface) { MOZ_ASSERT(!IsConstructed()); mTransform = aTransform; mSurfaceOpener.construct(OPEN_READ_ONLY, aSurface); } gfxASurface* AutoMaskData::GetSurface() { MOZ_ASSERT(IsConstructed()); if (mSurface) { return mSurface.get(); } return mSurfaceOpener.ref().Get(); } const gfxMatrix& AutoMaskData::GetTransform() { MOZ_ASSERT(IsConstructed()); return mTransform; } bool AutoMaskData::IsConstructed() { return !!mSurface || !mSurfaceOpener.empty(); } bool GetMaskData(Layer* aMaskLayer, AutoMaskData* aMaskData) { if (aMaskLayer) { nsRefPtr surface; SurfaceDescriptor descriptor; if (static_cast(aMaskLayer->ImplData()) ->GetAsSurface(getter_AddRefs(surface), &descriptor) && (surface || IsSurfaceDescriptorValid(descriptor))) { gfxMatrix transform; DebugOnly maskIs2D = aMaskLayer->GetEffectiveTransform().CanDraw2D(&transform); NS_ASSERTION(maskIs2D, "How did we end up with a 3D transform here?!"); if (surface) { aMaskData->Construct(transform, surface); } else { aMaskData->Construct(transform, descriptor); } return true; } } return false; } void PaintWithMask(gfxContext* aContext, float aOpacity, Layer* aMaskLayer) { AutoMaskData mask; if (GetMaskData(aMaskLayer, &mask)) { if (aOpacity < 1.0) { aContext->PushGroup(GFX_CONTENT_COLOR_ALPHA); aContext->Paint(aOpacity); aContext->PopGroupToSource(); } aContext->SetMatrix(mask.GetTransform()); aContext->Mask(mask.GetSurface()); return; } // if there is no mask, just paint normally aContext->Paint(aOpacity); } void FillWithMask(gfxContext* aContext, float aOpacity, Layer* aMaskLayer) { AutoMaskData mask; if (GetMaskData(aMaskLayer, &mask)) { if (aOpacity < 1.0) { aContext->PushGroup(GFX_CONTENT_COLOR_ALPHA); aContext->FillWithOpacity(aOpacity); aContext->PopGroupToSource(); aContext->SetMatrix(mask.GetTransform()); aContext->Mask(mask.GetSurface()); } else { aContext->Save(); aContext->Clip(); aContext->SetMatrix(mask.GetTransform()); aContext->Mask(mask.GetSurface()); aContext->NewPath(); aContext->Restore(); } return; } // if there is no mask, just fill normally aContext->FillWithOpacity(aOpacity); } BasicImplData* ToData(Layer* aLayer) { return static_cast(aLayer->ImplData()); } ShadowableLayer* ToShadowable(Layer* aLayer) { return aLayer->AsShadowableLayer(); } bool ShouldShadow(Layer* aLayer) { if (!ToShadowable(aLayer)) { NS_ABORT_IF_FALSE(aLayer->GetType() == Layer::TYPE_READBACK, "Only expect not to shadow ReadbackLayers"); return false; } return true; } } }