/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGL2Context.h" #include "GLContext.h" using namespace mozilla; using namespace mozilla::dom; bool WebGL2Context::ValidateBufferTarget(GLenum target, const char* info) { switch (target) { case LOCAL_GL_ARRAY_BUFFER: case LOCAL_GL_ELEMENT_ARRAY_BUFFER: case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER: return true; default: ErrorInvalidEnumInfo(info, target); return false; } } bool WebGL2Context::ValidateBufferIndexedTarget(GLenum target, const char* info) { switch (target) { case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER: case LOCAL_GL_UNIFORM_BUFFER: return true; default: ErrorInvalidEnumInfo(info, target); return false; } } // ------------------------------------------------------------------------- // Buffer objects void WebGL2Context::CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { MakeContextCurrent(); gl->fCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); } void WebGL2Context::GetBufferSubData(GLenum target, GLintptr offset, const dom::ArrayBuffer& returnedData) { MOZ_CRASH("Not Implemented."); } void WebGL2Context::GetBufferSubData(GLenum target, GLintptr offset, const dom::ArrayBufferView& returnedData) { MOZ_CRASH("Not Implemented."); }