/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Thebes gfx. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2007 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Vladimir Vukicevic * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef _GFXWINDOWSNATIVEDRAWING_H_ #define _GFXWINDOWSNATIVEDRAWING_H_ #include #include "gfxContext.h" #include "gfxWindowsSurface.h" class THEBES_API gfxWindowsNativeDrawing { public: /* Flags for notifying this class what kind of operations the native * drawing supports */ enum { /* Whether the native drawing can draw to a surface of content COLOR_ALPHA */ CAN_DRAW_TO_COLOR_ALPHA = 1 << 0, CANNOT_DRAW_TO_COLOR_ALPHA = 0 << 0, /* Whether the native drawing can be scaled using SetWorldTransform */ CAN_AXIS_ALIGNED_SCALE = 1 << 1, CANNOT_AXIS_ALIGNED_SCALE = 0 << 1, /* Whether the native drawing can be both scaled and rotated arbitrarily using SetWorldTransform */ CAN_COMPLEX_TRANSFORM = 1 << 2, CANNOT_COMPLEX_TRANSFORM = 0 << 2, /* If we have to do transforms with cairo, should we use nearest-neighbour filtering? */ DO_NEAREST_NEIGHBOR_FILTERING = 1 << 3, DO_BILINEAR_FILTERING = 0 << 3 }; /* Create native win32 drawing for a rectangle bounded by * nativeRect. * * Typical usage looks like: * * gfxWindowsNativeDrawing nativeDraw(ctx, destGfxRect, capabilities); * do { * HDC dc = nativeDraw.BeginNativeDrawing(); * if (!dc) * return NS_ERROR_FAILURE; * * RECT winRect; * nativeDraw.TransformToNativeRect(rect, winRect); * * ... call win32 operations on HDC to draw to winRect ... * * nativeDraw.EndNativeDrawing(); * } while (nativeDraw.ShouldRenderAgain()); * nativeDraw.PaintToContext(); */ gfxWindowsNativeDrawing(gfxContext *ctx, const gfxRect& nativeRect, PRUint32 nativeDrawFlags = CANNOT_DRAW_TO_COLOR_ALPHA | CANNOT_AXIS_ALIGNED_SCALE | CANNOT_COMPLEX_TRANSFORM | DO_BILINEAR_FILTERING); /* Returns a HDC which may be used for native drawing. This HDC is valid * until EndNativeDrawing is called; if it is used for drawing after that time, * the result is undefined. */ HDC BeginNativeDrawing(); /* Transform the native rect into something valid for rendering * to the HDC. This may or may not change RECT, depending on * whether SetWorldTransform is used or not. */ void TransformToNativeRect(const gfxRect& r, RECT& rout); /* Marks the end of native drawing */ void EndNativeDrawing(); /* Returns PR_TRUE if the native drawing should be executed again */ PRBool ShouldRenderAgain(); /* Returns PR_TRUE if double pass alpha extraction is taking place. */ PRBool IsDoublePass(); /* Places the result to the context, if necessary */ void PaintToContext(); private: nsRefPtr mContext; gfxRect mNativeRect; PRUint32 mNativeDrawFlags; // what state the rendering is in PRUint8 mRenderState; gfxPoint mDeviceOffset; nsRefPtr mBlackPattern, mWhitePattern; enum TransformType { TRANSLATION_ONLY, AXIS_ALIGNED_SCALE, COMPLEX }; TransformType mTransformType; gfxPoint mTranslation; gfxSize mScale; XFORM mWorldTransform; // saved state nsRefPtr mWinSurface, mBlackSurface, mWhiteSurface; HDC mDC; XFORM mOldWorldTransform; POINT mOrigViewportOrigin; gfxIntSize mTempSurfaceSize; }; #endif