/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2009 * the Initial Developer. All Rights Reserved. * * Contributor(s): * James Willcox * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "AndroidDirectTexture.h" typedef gfxASurface::gfxImageFormat gfxImageFormat; namespace mozilla { AndroidDirectTexture::AndroidDirectTexture(PRUint32 width, PRUint32 height, PRUint32 usage, gfxImageFormat format) : mLock("AndroidDirectTexture.mLock") , mNeedFlip(false) , mWidth(width) , mHeight(height) , mFormat(format) , mPendingReallocBuffer(NULL) { mFrontBuffer = new AndroidGraphicBuffer(width, height, usage, format); mBackBuffer = new AndroidGraphicBuffer(width, height, usage, format); } AndroidDirectTexture::~AndroidDirectTexture() { if (mFrontBuffer) { delete mFrontBuffer; mFrontBuffer = NULL; } if (mBackBuffer) { delete mBackBuffer; mBackBuffer = NULL; } } void AndroidDirectTexture::ReallocPendingBuffer() { // We may have reallocated while the current back buffer was being // used as the front buffer. If we have such a reallocation pending // and the current back buffer is the target buffer, do it now. // // It is assumed that mLock is already acquired if (mPendingReallocBuffer == mBackBuffer) { mBackBuffer->Reallocate(mWidth, mHeight, mFormat); mPendingReallocBuffer = NULL; } } bool AndroidDirectTexture::Lock(PRUint32 aUsage, unsigned char **bits) { mLock.Lock(); ReallocPendingBuffer(); return mBackBuffer->Lock(aUsage, bits); } bool AndroidDirectTexture::Lock(PRUint32 aUsage, const nsIntRect& aRect, unsigned char **bits) { mLock.Lock(); ReallocPendingBuffer(); return mBackBuffer->Lock(aUsage, aRect, bits); } bool AndroidDirectTexture::Unlock(bool aFlip) { if (aFlip) { mNeedFlip = true; } bool result = mBackBuffer->Unlock(); mLock.Unlock(); return result; } bool AndroidDirectTexture::Reallocate(PRUint32 aWidth, PRUint32 aHeight) { return Reallocate(aWidth, aHeight, mFormat); } bool AndroidDirectTexture::Reallocate(PRUint32 aWidth, PRUint32 aHeight, gfxASurface::gfxImageFormat aFormat) { MutexAutoLock lock(mLock); // We only reallocate the current back buffer. The front buffer is likely // in use, so we'll reallocate it on the first Lock() after it is rotated // to the back. bool result = mBackBuffer->Reallocate(aWidth, aHeight, aFormat); if (result) { mPendingReallocBuffer = mFrontBuffer; mWidth = aWidth; mHeight = aHeight; } return result; } bool AndroidDirectTexture::Bind() { MutexAutoLock lock(mLock); if (mNeedFlip) { AndroidGraphicBuffer* tmp = mBackBuffer; mBackBuffer = mFrontBuffer; mFrontBuffer = tmp; mNeedFlip = false; } return mFrontBuffer->Bind(); } } /* mozilla */