/* -*- Mode: c++; tab-width: 2; indent-tabs-mode: nil; -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/ipc/RPCChannel.h" #include "nsAppShell.h" #include "nsToolkit.h" #include "nsThreadUtils.h" #include "WinTaskbar.h" #include "WinMouseScrollHandler.h" #include "nsWindowDefs.h" #include "nsString.h" #include "nsIMM32Handler.h" #include "mozilla/widget/AudioSession.h" #include "mozilla/HangMonitor.h" const PRUnichar* kAppShellEventId = L"nsAppShell:EventID"; const PRUnichar* kTaskbarButtonEventId = L"TaskbarButtonCreated"; static UINT sMsgId; UINT sTaskbarButtonCreatedMsg; /* static */ UINT nsAppShell::GetTaskbarButtonCreatedMessage() { return sTaskbarButtonCreatedMsg; } namespace mozilla { namespace crashreporter { void LSPAnnotate(); } // namespace crashreporter } // namespace mozilla using mozilla::crashreporter::LSPAnnotate; //------------------------------------------------------------------------- static bool PeekUIMessage(MSG* aMsg) { // For avoiding deadlock between our process and plugin process by // mouse wheel messages, we're handling actually when we receive one of // following internal messages which is posted by native mouse wheel message // handler. Any other events, especially native modifier key events, should // not be handled between native message and posted internal message because // it may make different modifier key state or mouse cursor position between // them. if (mozilla::widget::MouseScrollHandler::IsWaitingInternalMessage() && ::PeekMessageW(aMsg, NULL, MOZ_WM_MOUSEWHEEL_FIRST, MOZ_WM_MOUSEWHEEL_LAST, PM_REMOVE)) { return true; } MSG keyMsg, imeMsg, mouseMsg, *pMsg = 0; bool haveKeyMsg, haveIMEMsg, haveMouseMsg; haveKeyMsg = ::PeekMessageW(&keyMsg, NULL, WM_KEYFIRST, WM_IME_KEYLAST, PM_NOREMOVE); haveIMEMsg = ::PeekMessageW(&imeMsg, NULL, NS_WM_IMEFIRST, NS_WM_IMELAST, PM_NOREMOVE); haveMouseMsg = ::PeekMessageW(&mouseMsg, NULL, WM_MOUSEFIRST, WM_MOUSELAST, PM_NOREMOVE); if (haveKeyMsg) { pMsg = &keyMsg; } if (haveIMEMsg && (!pMsg || imeMsg.time < pMsg->time)) { pMsg = &imeMsg; } if (pMsg && !nsIMM32Handler::CanOptimizeKeyAndIMEMessages(pMsg)) { return false; } if (haveMouseMsg && (!pMsg || mouseMsg.time < pMsg->time)) { pMsg = &mouseMsg; } if (!pMsg) { return false; } return ::PeekMessageW(aMsg, NULL, pMsg->message, pMsg->message, PM_REMOVE); } /*static*/ LRESULT CALLBACK nsAppShell::EventWindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { if (uMsg == sMsgId) { nsAppShell *as = reinterpret_cast(lParam); as->NativeEventCallback(); NS_RELEASE(as); return TRUE; } return DefWindowProc(hwnd, uMsg, wParam, lParam); } nsAppShell::~nsAppShell() { if (mEventWnd) { // DestroyWindow doesn't do anything when called from a non UI thread. // Since mEventWnd was created on the UI thread, it must be destroyed on // the UI thread. SendMessage(mEventWnd, WM_CLOSE, 0, 0); } } nsresult nsAppShell::Init() { #ifdef MOZ_CRASHREPORTER LSPAnnotate(); #endif mLastNativeEventScheduled = TimeStamp::Now(); if (!sMsgId) sMsgId = RegisterWindowMessageW(kAppShellEventId); sTaskbarButtonCreatedMsg = ::RegisterWindowMessageW(kTaskbarButtonEventId); NS_ASSERTION(sTaskbarButtonCreatedMsg, "Could not register taskbar button creation message"); WNDCLASSW wc; HINSTANCE module = GetModuleHandle(NULL); const PRUnichar *const kWindowClass = L"nsAppShell:EventWindowClass"; if (!GetClassInfoW(module, kWindowClass, &wc)) { wc.style = 0; wc.lpfnWndProc = EventWindowProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = module; wc.hIcon = NULL; wc.hCursor = NULL; wc.hbrBackground = (HBRUSH) NULL; wc.lpszMenuName = (LPCWSTR) NULL; wc.lpszClassName = kWindowClass; RegisterClassW(&wc); } mEventWnd = CreateWindowW(kWindowClass, L"nsAppShell:EventWindow", 0, 0, 0, 10, 10, NULL, NULL, module, NULL); NS_ENSURE_STATE(mEventWnd); return nsBaseAppShell::Init(); } NS_IMETHODIMP nsAppShell::Run(void) { // Ignore failure; failing to start the application is not exactly an // appropriate response to failing to start an audio session. mozilla::widget::StartAudioSession(); nsresult rv = nsBaseAppShell::Run(); mozilla::widget::StopAudioSession(); return rv; } NS_IMETHODIMP nsAppShell::Exit(void) { return nsBaseAppShell::Exit(); } void nsAppShell::DoProcessMoreGeckoEvents() { // Called by nsBaseAppShell's NativeEventCallback() after it has finished // processing pending gecko events and there are still gecko events pending // for the thread. (This can happen if NS_ProcessPendingEvents reached it's // starvation timeout limit.) The default behavior in nsBaseAppShell is to // call ScheduleNativeEventCallback to post a follow up native event callback // message. This triggers an additional call to NativeEventCallback for more // gecko event processing. // There's a deadlock risk here with certain internal Windows modal loops. In // our dispatch code, we prioritize messages so that input is handled first. // However Windows modal dispatch loops often prioritize posted messages. If // we find ourselves in a tight gecko timer loop where NS_ProcessPendingEvents // takes longer than the timer duration, NS_HasPendingEvents(thread) will // always be true. ScheduleNativeEventCallback will be called on every // NativeEventCallback callback, and in a Windows modal dispatch loop, the // callback message will be processed first -> input gets starved, dead lock. // To avoid, don't post native callback messages from NativeEventCallback // when we're in a modal loop. This gets us back into the Windows modal // dispatch loop dispatching input messages. Once we drop out of the modal // loop, we use mNativeCallbackPending to fire off a final NativeEventCallback // if we need it, which insures NS_ProcessPendingEvents gets called and all // gecko events get processed. if (mEventloopNestingLevel < 2) { OnDispatchedEvent(nullptr); mNativeCallbackPending = false; } else { mNativeCallbackPending = true; } } void nsAppShell::ScheduleNativeEventCallback() { // Post a message to the hidden message window NS_ADDREF_THIS(); // will be released when the event is processed // Time stamp this event so we can detect cases where the event gets // dropping in sub classes / modal loops we do not control. mLastNativeEventScheduled = TimeStamp::Now(); ::PostMessage(mEventWnd, sMsgId, 0, reinterpret_cast(this)); } bool nsAppShell::ProcessNextNativeEvent(bool mayWait) { // Notify ipc we are spinning a (possibly nested) gecko event loop. mozilla::ipc::RPCChannel::NotifyGeckoEventDispatch(); bool gotMessage = false; do { MSG msg; bool uiMessage = PeekUIMessage(&msg); // Give priority to keyboard and mouse messages. if (uiMessage || PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE)) { gotMessage = true; if (msg.message == WM_QUIT) { ::PostQuitMessage(msg.wParam); Exit(); } else { // If we had UI activity we would be processing it now so we know we // have either kUIActivity or kActivityNoUIAVail. mozilla::HangMonitor::NotifyActivity( uiMessage ? mozilla::HangMonitor::kUIActivity : mozilla::HangMonitor::kActivityNoUIAVail); ::TranslateMessage(&msg); ::DispatchMessageW(&msg); } } else if (mayWait) { // Block and wait for any posted application message mozilla::HangMonitor::Suspend(); ::WaitMessage(); } } while (!gotMessage && mayWait); // See DoProcessNextNativeEvent, mEventloopNestingLevel will be // one when a modal loop unwinds. if (mNativeCallbackPending && mEventloopNestingLevel == 1) DoProcessMoreGeckoEvents(); // Check for starved native callbacks. If we haven't processed one // of these events in NATIVE_EVENT_STARVATION_LIMIT, fire one off. if ((TimeStamp::Now() - mLastNativeEventScheduled) > NATIVE_EVENT_STARVATION_LIMIT) { ScheduleNativeEventCallback(); } return gotMessage; }