/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "BasicCompositor.h" #include "BasicLayersImpl.h" // for FillRectWithMask #include "TextureHostBasic.h" #include "mozilla/layers/Effects.h" #include "mozilla/layers/YCbCrImageDataSerializer.h" #include "nsIWidget.h" #include "gfx2DGlue.h" #include "mozilla/gfx/2D.h" #include "mozilla/gfx/Helpers.h" #include "gfxUtils.h" #include "YCbCrUtils.h" #include #include "ImageContainer.h" #include "gfxPrefs.h" #define PIXMAN_DONT_DEFINE_STDINT #include "pixman.h" // for pixman_f_transform, etc namespace mozilla { using namespace mozilla::gfx; namespace layers { class DataTextureSourceBasic : public DataTextureSource , public TextureSourceBasic { public: virtual TextureSourceBasic* AsSourceBasic() MOZ_OVERRIDE { return this; } virtual gfx::SourceSurface* GetSurface(DrawTarget* aTarget) MOZ_OVERRIDE { return mSurface; } SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mSurface->GetFormat(); } virtual IntSize GetSize() const MOZ_OVERRIDE { return mSurface->GetSize(); } virtual bool Update(gfx::DataSourceSurface* aSurface, nsIntRegion* aDestRegion = nullptr, gfx::IntPoint* aSrcOffset = nullptr) MOZ_OVERRIDE { // XXX - For this to work with IncrementalContentHost we will need to support // the aDestRegion and aSrcOffset parameters properly; mSurface = aSurface; return true; } virtual void DeallocateDeviceData() MOZ_OVERRIDE { mSurface = nullptr; SetUpdateSerial(0); } public: RefPtr mSurface; }; BasicCompositor::BasicCompositor(nsIWidget *aWidget) : mWidget(aWidget) { MOZ_COUNT_CTOR(BasicCompositor); SetBackend(LayersBackend::LAYERS_BASIC); } BasicCompositor::~BasicCompositor() { MOZ_COUNT_DTOR(BasicCompositor); } void BasicCompositor::Destroy() { mWidget->CleanupRemoteDrawing(); mWidget = nullptr; } TemporaryRef BasicCompositor::CreateRenderTarget(const IntRect& aRect, SurfaceInitMode aInit) { RefPtr target = mDrawTarget->CreateSimilarDrawTarget(aRect.Size(), SurfaceFormat::B8G8R8A8); RefPtr rt = new BasicCompositingRenderTarget(target, aRect); return rt.forget(); } TemporaryRef BasicCompositor::CreateRenderTargetFromSource(const IntRect &aRect, const CompositingRenderTarget *aSource, const IntPoint &aSourcePoint) { RefPtr target = mDrawTarget->CreateSimilarDrawTarget(aRect.Size(), SurfaceFormat::B8G8R8A8); RefPtr rt = new BasicCompositingRenderTarget(target, aRect); DrawTarget *source; if (aSource) { const BasicCompositingRenderTarget* sourceSurface = static_cast(aSource); source = sourceSurface->mDrawTarget; } else { source = mDrawTarget; } RefPtr snapshot = source->Snapshot(); IntRect sourceRect(aSourcePoint, aRect.Size()); rt->mDrawTarget->CopySurface(snapshot, sourceRect, IntPoint(0, 0)); return rt.forget(); } TemporaryRef BasicCompositor::CreateDataTextureSource(TextureFlags aFlags) { RefPtr result = new DataTextureSourceBasic(); return result.forget(); } bool BasicCompositor::SupportsEffect(EffectTypes aEffect) { return static_cast(aEffect) != EffectTypes::YCBCR; } static void DrawSurfaceWithTextureCoords(DrawTarget *aDest, const gfx::Rect& aDestRect, SourceSurface *aSource, const gfx::Rect& aTextureCoords, gfx::Filter aFilter, float aOpacity, SourceSurface *aMask, const Matrix* aMaskTransform) { // Convert aTextureCoords into aSource's coordinate space gfxRect sourceRect(aTextureCoords.x * aSource->GetSize().width, aTextureCoords.y * aSource->GetSize().height, aTextureCoords.width * aSource->GetSize().width, aTextureCoords.height * aSource->GetSize().height); // Floating point error can accumulate above and we know our visible region // is integer-aligned, so round it out. sourceRect.Round(); // Compute a transform that maps sourceRect to aDestRect. gfxMatrix transform = gfxUtils::TransformRectToRect(sourceRect, gfxPoint(aDestRect.x, aDestRect.y), gfxPoint(aDestRect.XMost(), aDestRect.y), gfxPoint(aDestRect.XMost(), aDestRect.YMost())); Matrix matrix = ToMatrix(transform); // Only use REPEAT if aTextureCoords is outside (0, 0, 1, 1). gfx::Rect unitRect(0, 0, 1, 1); ExtendMode mode = unitRect.Contains(aTextureCoords) ? ExtendMode::CLAMP : ExtendMode::REPEAT; FillRectWithMask(aDest, aDestRect, aSource, aFilter, DrawOptions(aOpacity), mode, aMask, aMaskTransform, &matrix); } static pixman_transform Matrix3DToPixman(const gfx3DMatrix& aMatrix) { pixman_f_transform transform; transform.m[0][0] = aMatrix._11; transform.m[0][1] = aMatrix._21; transform.m[0][2] = aMatrix._41; transform.m[1][0] = aMatrix._12; transform.m[1][1] = aMatrix._22; transform.m[1][2] = aMatrix._42; transform.m[2][0] = aMatrix._14; transform.m[2][1] = aMatrix._24; transform.m[2][2] = aMatrix._44; pixman_transform result; pixman_transform_from_pixman_f_transform(&result, &transform); return result; } static void PixmanTransform(DataSourceSurface* aDest, DataSourceSurface* aSource, const gfx3DMatrix& aTransform, gfxPoint aDestOffset) { IntSize destSize = aDest->GetSize(); pixman_image_t* dest = pixman_image_create_bits(PIXMAN_a8r8g8b8, destSize.width, destSize.height, (uint32_t*)aDest->GetData(), aDest->Stride()); IntSize srcSize = aSource->GetSize(); pixman_image_t* src = pixman_image_create_bits(PIXMAN_a8r8g8b8, srcSize.width, srcSize.height, (uint32_t*)aSource->GetData(), aSource->Stride()); NS_ABORT_IF_FALSE(src && dest, "Failed to create pixman images?"); pixman_transform pixTransform = Matrix3DToPixman(aTransform); pixman_transform pixTransformInverted; // If the transform is singular then nothing would be drawn anyway, return here if (!pixman_transform_invert(&pixTransformInverted, &pixTransform)) { pixman_image_unref(dest); pixman_image_unref(src); return; } pixman_image_set_transform(src, &pixTransformInverted); pixman_image_composite32(PIXMAN_OP_SRC, src, nullptr, dest, aDestOffset.x, aDestOffset.y, 0, 0, 0, 0, destSize.width, destSize.height); pixman_image_unref(dest); pixman_image_unref(src); } static inline IntRect RoundOut(Rect r) { r.RoundOut(); return IntRect(r.x, r.y, r.width, r.height); } void BasicCompositor::DrawQuad(const gfx::Rect& aRect, const gfx::Rect& aClipRect, const EffectChain &aEffectChain, gfx::Float aOpacity, const gfx::Matrix4x4 &aTransform) { RefPtr buffer = mRenderTarget->mDrawTarget; // For 2D drawing, |dest| and |buffer| are the same surface. For 3D drawing, // |dest| is a temporary surface. RefPtr dest = buffer; buffer->PushClipRect(aClipRect); AutoSaveTransform autoSaveTransform(dest); Matrix newTransform; Rect transformBounds; gfx3DMatrix new3DTransform; IntPoint offset = mRenderTarget->GetOrigin(); if (aTransform.Is2D()) { newTransform = aTransform.As2D(); } else { // Create a temporary surface for the transform. dest = gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(RoundOut(aRect).Size(), SurfaceFormat::B8G8R8A8); if (!dest) { return; } // Get the bounds post-transform. To3DMatrix(aTransform, new3DTransform); gfxRect bounds = new3DTransform.TransformBounds(ThebesRect(aRect)); bounds.IntersectRect(bounds, gfxRect(offset.x, offset.y, buffer->GetSize().width, buffer->GetSize().height)); transformBounds = ToRect(bounds); transformBounds.RoundOut(); // Propagate the coordinate offset to our 2D draw target. newTransform.Translate(transformBounds.x, transformBounds.y); // When we apply the 3D transformation, we do it against a temporary // surface, so undo the coordinate offset. new3DTransform = new3DTransform * gfx3DMatrix::Translation(-transformBounds.x, -transformBounds.y, 0); transformBounds.MoveTo(0, 0); } newTransform.PostTranslate(-offset.x, -offset.y); buffer->SetTransform(newTransform); RefPtr sourceMask; Matrix maskTransform; if (aEffectChain.mSecondaryEffects[EffectTypes::MASK]) { EffectMask *effectMask = static_cast(aEffectChain.mSecondaryEffects[EffectTypes::MASK].get()); sourceMask = effectMask->mMaskTexture->AsSourceBasic()->GetSurface(dest); MOZ_ASSERT(effectMask->mMaskTransform.Is2D(), "How did we end up with a 3D transform here?!"); MOZ_ASSERT(!effectMask->mIs3D); maskTransform = effectMask->mMaskTransform.As2D(); maskTransform.Translate(-offset.x, -offset.y); } switch (aEffectChain.mPrimaryEffect->mType) { case EffectTypes::SOLID_COLOR: { EffectSolidColor* effectSolidColor = static_cast(aEffectChain.mPrimaryEffect.get()); FillRectWithMask(dest, aRect, effectSolidColor->mColor, DrawOptions(aOpacity), sourceMask, &maskTransform); break; } case EffectTypes::RGB: { TexturedEffect* texturedEffect = static_cast(aEffectChain.mPrimaryEffect.get()); TextureSourceBasic* source = texturedEffect->mTexture->AsSourceBasic(); if (texturedEffect->mPremultiplied) { DrawSurfaceWithTextureCoords(dest, aRect, source->GetSurface(dest), texturedEffect->mTextureCoords, texturedEffect->mFilter, aOpacity, sourceMask, &maskTransform); } else { RefPtr srcData = source->GetSurface(dest)->GetDataSurface(); // Yes, we re-create the premultiplied data every time. // This might be better with a cache, eventually. RefPtr premultData = gfxUtils::CreatePremultipliedDataSurface(srcData); DrawSurfaceWithTextureCoords(dest, aRect, premultData, texturedEffect->mTextureCoords, texturedEffect->mFilter, aOpacity, sourceMask, &maskTransform); } break; } case EffectTypes::YCBCR: { NS_RUNTIMEABORT("Can't (easily) support component alpha with BasicCompositor!"); break; } case EffectTypes::RENDER_TARGET: { EffectRenderTarget* effectRenderTarget = static_cast(aEffectChain.mPrimaryEffect.get()); RefPtr surface = static_cast(effectRenderTarget->mRenderTarget.get()); RefPtr sourceSurf = surface->mDrawTarget->Snapshot(); DrawSurfaceWithTextureCoords(dest, aRect, sourceSurf, effectRenderTarget->mTextureCoords, effectRenderTarget->mFilter, aOpacity, sourceMask, &maskTransform); break; } case EffectTypes::COMPONENT_ALPHA: { NS_RUNTIMEABORT("Can't (easily) support component alpha with BasicCompositor!"); break; } default: { NS_RUNTIMEABORT("Invalid effect type!"); break; } } if (!aTransform.Is2D()) { dest->Flush(); RefPtr snapshot = dest->Snapshot(); RefPtr source = snapshot->GetDataSurface(); RefPtr temp = Factory::CreateDataSourceSurface(RoundOut(transformBounds).Size(), SurfaceFormat::B8G8R8A8); if (!temp) { return; } PixmanTransform(temp, source, new3DTransform, gfxPoint(0, 0)); buffer->DrawSurface(temp, transformBounds, transformBounds); } buffer->PopClip(); } void BasicCompositor::ClearRect(const gfx::Rect& aRect) { mRenderTarget->mDrawTarget->ClearRect(aRect); } void BasicCompositor::BeginFrame(const nsIntRegion& aInvalidRegion, const gfx::Rect *aClipRectIn, const gfx::Matrix& aTransform, const gfx::Rect& aRenderBounds, gfx::Rect *aClipRectOut /* = nullptr */, gfx::Rect *aRenderBoundsOut /* = nullptr */) { nsIntRect intRect; mWidget->GetClientBounds(intRect); mWidgetSize = gfx::ToIntSize(intRect.Size()); // The result of GetClientBounds is shifted over by the size of the window // manager styling. We want to ignore that. intRect.MoveTo(0, 0); Rect rect = Rect(0, 0, intRect.width, intRect.height); // Sometimes the invalid region is larger than we want to draw. nsIntRegion invalidRegionSafe; invalidRegionSafe.And(aInvalidRegion, intRect); nsIntRect invalidRect = invalidRegionSafe.GetBounds(); mInvalidRect = IntRect(invalidRect.x, invalidRect.y, invalidRect.width, invalidRect.height); mInvalidRegion = invalidRegionSafe; if (aRenderBoundsOut) { *aRenderBoundsOut = Rect(); } if (mInvalidRect.width <= 0 || mInvalidRect.height <= 0) { return; } if (mTarget) { // If we have a copy target, then we don't have a widget-provided mDrawTarget (currently). Create a dummy // placeholder so that CreateRenderTarget() works. mDrawTarget = gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(IntSize(1,1), SurfaceFormat::B8G8R8A8); } else { mDrawTarget = mWidget->StartRemoteDrawing(); } if (!mDrawTarget) { return; } // Setup an intermediate render target to buffer all compositing. We will // copy this into mDrawTarget (the widget), and/or mTarget in EndFrame() RefPtr target = CreateRenderTarget(mInvalidRect, INIT_MODE_CLEAR); SetRenderTarget(target); // We only allocate a surface sized to the invalidated region, so we need to // translate future coordinates. Matrix transform; transform.Translate(-invalidRect.x, -invalidRect.y); mRenderTarget->mDrawTarget->SetTransform(transform); gfxUtils::ClipToRegion(mRenderTarget->mDrawTarget, invalidRegionSafe); if (aRenderBoundsOut) { *aRenderBoundsOut = rect; } if (aClipRectIn) { mRenderTarget->mDrawTarget->PushClipRect(*aClipRectIn); } else { mRenderTarget->mDrawTarget->PushClipRect(rect); if (aClipRectOut) { *aClipRectOut = rect; } } } void BasicCompositor::EndFrame() { // Pop aClipRectIn/bounds rect mRenderTarget->mDrawTarget->PopClip(); if (gfxPrefs::WidgetUpdateFlashing()) { float r = float(rand()) / RAND_MAX; float g = float(rand()) / RAND_MAX; float b = float(rand()) / RAND_MAX; // We're still clipped to mInvalidRegion, so just fill the bounds. mRenderTarget->mDrawTarget->FillRect(ToRect(mInvalidRegion.GetBounds()), ColorPattern(Color(r, g, b, 0.2f))); } // Pop aInvalidregion mRenderTarget->mDrawTarget->PopClip(); // Note: Most platforms require us to buffer drawing to the widget surface. // That's why we don't draw to mDrawTarget directly. RefPtr source = mRenderTarget->mDrawTarget->Snapshot(); RefPtr dest(mTarget ? mTarget : mDrawTarget); nsIntPoint offset = mTarget ? mTargetBounds.TopLeft() : nsIntPoint(); // The source DrawTarget is clipped to the invalidation region, so we have // to copy the individual rectangles in the region or else we'll draw blank // pixels. nsIntRegionRectIterator iter(mInvalidRegion); for (const nsIntRect *r = iter.Next(); r; r = iter.Next()) { dest->CopySurface(source, IntRect(r->x - mInvalidRect.x, r->y - mInvalidRect.y, r->width, r->height), IntPoint(r->x - offset.x, r->y - offset.y)); } if (!mTarget) { mWidget->EndRemoteDrawing(); } mDrawTarget = nullptr; mRenderTarget = nullptr; } void BasicCompositor::AbortFrame() { mRenderTarget->mDrawTarget->PopClip(); mRenderTarget->mDrawTarget->PopClip(); mDrawTarget = nullptr; mRenderTarget = nullptr; } } }