/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2009 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Bas Schouten * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef GFX_IMAGELAYEROGL_H #define GFX_IMAGELAYEROGL_H #include "LayerManagerOGL.h" #include "ImageLayers.h" namespace mozilla { namespace layers { class THEBES_API ImageContainerOGL : public ImageContainer { public: ImageContainerOGL(LayerManagerOGL *aManager) : ImageContainer(aManager) { } virtual ~ImageContainerOGL() {} virtual already_AddRefed CreateImage(const Image::Format* aFormats, PRUint32 aNumFormats); virtual void SetCurrentImage(Image* aImage); virtual already_AddRefed GetCurrentImage(); virtual already_AddRefed GetCurrentAsSurface(gfxIntSize* aSize); private: nsRefPtr mActiveImage; }; class THEBES_API ImageLayerOGL : public ImageLayer, public LayerOGL { public: ImageLayerOGL(LayerManagerOGL *aManager) : ImageLayer(aManager, NULL) { mImplData = static_cast(this); } // LayerOGL Implementation virtual LayerType GetType(); virtual Layer* GetLayer(); virtual void RenderLayer(int aPreviousDestination); }; class THEBES_API PlanarYCbCrImageOGL : public PlanarYCbCrImage { public: PlanarYCbCrImageOGL(LayerManagerOGL *aManager); virtual ~PlanarYCbCrImageOGL(); virtual void SetData(const Data &aData); /** * Upload the data from out mData into our textures. For now we use this to * make sure the textures are created and filled on the main thread. */ virtual void AllocateTextures(); /** * XXX * Free the textures, we call this from the main thread when we're done * drawing this frame. We cannot free this from the constructor since it may * be destroyed off the main-thread and might not be able to properly clean * up its textures */ virtual void FreeTextures(); virtual PRBool HasData() { return mHasData; } Data mData; PRBool mLoaded; PRBool mHasData; GLuint mTextures[3]; gfxIntSize mSize; LayerManagerOGL *mManager; }; class THEBES_API CairoImageOGL : public CairoImage { public: CairoImageOGL(LayerManagerOGL *aManager) : CairoImage(NULL) , mManager(aManager) { } ~CairoImageOGL(); virtual void SetData(const Data &aData); GLuint mTexture; gfxIntSize mSize; LayerManagerOGL *mManager; }; } /* layers */ } /* mozilla */ #endif /* GFX_IMAGELAYEROGL_H */