/* vim: set sw=4 sts=4 et cin: */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is OS/2 code in Thebes. * * The Initial Developer of the Original Code is * Peter Weilbacher . * Portions created by the Initial Developer are Copyright (C) 2006 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef GFX_OS2_PLATFORM_H #define GFX_OS2_PLATFORM_H #define INCL_GPIBITMAPS #include #include "gfxPlatform.h" #include "gfxOS2Fonts.h" #include "gfxFontUtils.h" #include "nsTArray.h" class gfxFontconfigUtils; class THEBES_API gfxOS2Platform : public gfxPlatform { public: gfxOS2Platform(); virtual ~gfxOS2Platform(); static gfxOS2Platform *GetPlatform() { return (gfxOS2Platform*) gfxPlatform::GetPlatform(); } already_AddRefed CreateOffscreenSurface(const gfxIntSize& size, gfxASurface::gfxContentType contentType); nsresult GetFontList(nsIAtom *aLangGroup, const nsACString& aGenericFamily, nsTArray& aListOfFonts); nsresult UpdateFontList(); nsresult ResolveFontName(const nsAString& aFontName, FontResolverCallback aCallback, void *aClosure, PRBool& aAborted); nsresult GetStandardFamilyName(const nsAString& aFontName, nsAString& aFamilyName); gfxFontGroup *CreateFontGroup(const nsAString &aFamilies, const gfxFontStyle *aStyle, gfxUserFontSet *aUserFontSet); // Given a string and a font we already have, find the font that // supports the most code points and most closely resembles aFont. // This simple version involves looking at the fonts on the machine to see // which code points they support. already_AddRefed FindFontForChar(PRUint32 aCh, gfxOS2Font *aFont); // return true if it's already known that we don't have a font for this char PRBool noFontWithChar(PRUint32 aCh) { return mCodepointsWithNoFonts.test(aCh); } protected: static gfxFontconfigUtils *sFontconfigUtils; private: // when font lookup fails for a character, cache it to skip future searches gfxSparseBitSet mCodepointsWithNoFonts; }; #endif /* GFX_OS2_PLATFORM_H */