/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=2 sw=2 et tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsPIDOMWindow_h__ #define nsPIDOMWindow_h__ #include "nsIDOMWindow.h" #include "nsCOMPtr.h" #include "nsAutoPtr.h" #include "nsTArray.h" #include "mozilla/dom/EventTarget.h" #include "js/TypeDecls.h" #define DOM_WINDOW_DESTROYED_TOPIC "dom-window-destroyed" #define DOM_WINDOW_FROZEN_TOPIC "dom-window-frozen" #define DOM_WINDOW_THAWED_TOPIC "dom-window-thawed" class nsIArray; class nsIContent; class nsIDocShell; class nsIDocument; class nsIIdleObserver; class nsIPrincipal; class nsIScriptTimeoutHandler; class nsIURI; class nsPerformance; class nsPIWindowRoot; class nsXBLPrototypeHandler; struct nsTimeout; namespace mozilla { namespace dom { class AudioContext; class Element; } } // Popup control state enum. The values in this enum must go from most // permissive to least permissive so that it's safe to push state in // all situations. Pushing popup state onto the stack never makes the // current popup state less permissive (see // nsGlobalWindow::PushPopupControlState()). enum PopupControlState { openAllowed = 0, // open that window without worries openControlled, // it's a popup, but allow it openAbused, // it's a popup. disallow it, but allow domain override. openOverridden // disallow window open }; enum UIStateChangeType { UIStateChangeType_NoChange, UIStateChangeType_Set, UIStateChangeType_Clear }; #define NS_PIDOMWINDOW_IID \ { 0x4f4eadf9, 0xe795, 0x48e5, \ { 0x89, 0x4b, 0x04, 0x40, 0xb2, 0x5d, 0xa6, 0xfa } } class nsPIDOMWindow : public nsIDOMWindowInternal { public: NS_DECLARE_STATIC_IID_ACCESSOR(NS_PIDOMWINDOW_IID) virtual nsPIDOMWindow* GetPrivateRoot() = 0; virtual void ActivateOrDeactivate(bool aActivate) = 0; // this is called GetTopWindowRoot to avoid conflicts with nsIDOMWindow::GetWindowRoot virtual already_AddRefed GetTopWindowRoot() = 0; virtual void SetActive(bool aActive) { NS_PRECONDITION(IsOuterWindow(), "active state is only maintained on outer windows"); mIsActive = aActive; } virtual nsresult RegisterIdleObserver(nsIIdleObserver* aIdleObserver) = 0; virtual nsresult UnregisterIdleObserver(nsIIdleObserver* aIdleObserver) = 0; bool IsActive() { NS_PRECONDITION(IsOuterWindow(), "active state is only maintained on outer windows"); return mIsActive; } virtual void SetIsBackground(bool aIsBackground) { NS_PRECONDITION(IsOuterWindow(), "background state is only maintained on outer windows"); mIsBackground = aIsBackground; } bool IsBackground() { NS_PRECONDITION(IsOuterWindow(), "background state is only maintained on outer windows"); return mIsBackground; } mozilla::dom::EventTarget* GetChromeEventHandler() const { return mChromeEventHandler; } virtual void SetChromeEventHandler(mozilla::dom::EventTarget* aChromeEventHandler) = 0; mozilla::dom::EventTarget* GetParentTarget() { if (!mParentTarget) { UpdateParentTarget(); } return mParentTarget; } bool HasMutationListeners(uint32_t aMutationEventType) const { const nsPIDOMWindow *win; if (IsOuterWindow()) { win = GetCurrentInnerWindow(); if (!win) { NS_ERROR("No current inner window available!"); return false; } } else { if (!mOuterWindow) { NS_ERROR("HasMutationListeners() called on orphan inner window!"); return false; } win = this; } return (win->mMutationBits & aMutationEventType) != 0; } void SetMutationListeners(uint32_t aType) { nsPIDOMWindow *win; if (IsOuterWindow()) { win = GetCurrentInnerWindow(); if (!win) { NS_ERROR("No inner window available to set mutation bits on!"); return; } } else { if (!mOuterWindow) { NS_ERROR("HasMutationListeners() called on orphan inner window!"); return; } win = this; } win->mMutationBits |= aType; } virtual void MaybeUpdateTouchState() {} virtual void UpdateTouchState() {} nsIDocument* GetExtantDoc() const { return mDoc; } nsIURI* GetDocumentURI() const; nsIURI* GetDocBaseURI() const; nsIDocument* GetDoc() { if (!mDoc) { MaybeCreateDoc(); } return mDoc; } protected: // Lazily instantiate an about:blank document if necessary, and if // we have what it takes to do so. void MaybeCreateDoc(); public: // Internal getter/setter for the frame element, this version of the // getter crosses chrome boundaries whereas the public scriptable // one doesn't for security reasons. mozilla::dom::Element* GetFrameElementInternal() const; void SetFrameElementInternal(mozilla::dom::Element* aFrameElement); bool IsLoadingOrRunningTimeout() const { const nsPIDOMWindow *win = GetCurrentInnerWindow(); if (!win) { win = this; } return !win->mIsDocumentLoaded || win->mRunningTimeout; } // Check whether a document is currently loading bool IsLoading() const { const nsPIDOMWindow *win; if (IsOuterWindow()) { win = GetCurrentInnerWindow(); if (!win) { NS_ERROR("No current inner window available!"); return false; } } else { if (!mOuterWindow) { NS_ERROR("IsLoading() called on orphan inner window!"); return false; } win = this; } return !win->mIsDocumentLoaded; } bool IsHandlingResizeEvent() const { const nsPIDOMWindow *win; if (IsOuterWindow()) { win = GetCurrentInnerWindow(); if (!win) { NS_ERROR("No current inner window available!"); return false; } } else { if (!mOuterWindow) { NS_ERROR("IsHandlingResizeEvent() called on orphan inner window!"); return false; } win = this; } return win->mIsHandlingResizeEvent; } // Set the window up with an about:blank document with the current subject // principal. virtual void SetInitialPrincipalToSubject() = 0; virtual PopupControlState PushPopupControlState(PopupControlState aState, bool aForce) const = 0; virtual void PopPopupControlState(PopupControlState state) const = 0; virtual PopupControlState GetPopupControlState() const = 0; // Returns an object containing the window's state. This also suspends // all running timeouts in the window. virtual already_AddRefed SaveWindowState() = 0; // Restore the window state from aState. virtual nsresult RestoreWindowState(nsISupports *aState) = 0; // Suspend timeouts in this window and in child windows. virtual void SuspendTimeouts(uint32_t aIncrease = 1, bool aFreezeChildren = true) = 0; // Resume suspended timeouts in this window and in child windows. virtual nsresult ResumeTimeouts(bool aThawChildren = true) = 0; virtual uint32_t TimeoutSuspendCount() = 0; // Fire any DOM notification events related to things that happened while // the window was frozen. virtual nsresult FireDelayedDOMEvents() = 0; virtual bool IsFrozen() const = 0; // Add a timeout to this window. virtual nsresult SetTimeoutOrInterval(nsIScriptTimeoutHandler *aHandler, int32_t interval, bool aIsInterval, int32_t *aReturn) = 0; // Clear a timeout from this window. virtual nsresult ClearTimeoutOrInterval(int32_t aTimerID) = 0; nsPIDOMWindow *GetOuterWindow() { return mIsInnerWindow ? mOuterWindow.get() : this; } nsPIDOMWindow *GetCurrentInnerWindow() const { return mInnerWindow; } nsPIDOMWindow *EnsureInnerWindow() { NS_ASSERTION(IsOuterWindow(), "EnsureInnerWindow called on inner window"); // GetDoc forces inner window creation if there isn't one already GetDoc(); return GetCurrentInnerWindow(); } bool IsInnerWindow() const { return mIsInnerWindow; } bool IsOuterWindow() const { return !IsInnerWindow(); } virtual bool WouldReuseInnerWindow(nsIDocument *aNewDocument) = 0; /** * Get the docshell in this window. */ nsIDocShell *GetDocShell() { if (mOuterWindow) { return mOuterWindow->mDocShell; } return mDocShell; } /** * Set the docshell in the window. Must not be called with a null docshell * (use DetachFromDocShell for that). */ virtual void SetDocShell(nsIDocShell *aDocShell) = 0; /** * Detach an outer window from its docshell. */ virtual void DetachFromDocShell() = 0; /** * Set a new document in the window. Calling this method will in * most cases create a new inner window. If this method is called on * an inner window the call will be forewarded to the outer window, * if the inner window is not the current inner window an * NS_ERROR_NOT_AVAILABLE error code will be returned. This may be * called with a pointer to the current document, in that case the * document remains unchanged, but a new inner window will be * created. * * aDocument must not be null. */ virtual nsresult SetNewDocument(nsIDocument *aDocument, nsISupports *aState, bool aForceReuseInnerWindow) = 0; /** * Set the opener window. aOriginalOpener is true if and only if this is the * original opener for the window. That is, it can only be true at most once * during the life cycle of a window, and then only the first time * SetOpenerWindow is called. It might never be true, of course, if the * window does not have an opener when it's created. */ virtual void SetOpenerWindow(nsIDOMWindow* aOpener, bool aOriginalOpener) = 0; virtual void EnsureSizeUpToDate() = 0; /** * Callback for notifying a window about a modal dialog being * opened/closed with the window as a parent. */ virtual void EnterModalState() = 0; virtual void LeaveModalState() = 0; virtual bool CanClose() = 0; virtual nsresult ForceClose() = 0; bool IsModalContentWindow() const { return mIsModalContentWindow; } /** * Call this to indicate that some node (this window, its document, * or content in that document) has a paint event listener. */ void SetHasPaintEventListeners() { mMayHavePaintEventListener = true; } /** * Call this to check whether some node (this window, its document, * or content in that document) has a paint event listener. */ bool HasPaintEventListeners() { return mMayHavePaintEventListener; } /** * Call this to indicate that some node (this window, its document, * or content in that document) has a touch event listener. */ void SetHasTouchEventListeners() { mMayHaveTouchEventListener = true; MaybeUpdateTouchState(); } bool HasTouchEventListeners() { return mMayHaveTouchEventListener; } /** * Moves the top-level window into fullscreen mode if aIsFullScreen is true, * otherwise exits fullscreen. If aRequireTrust is true, this method only * changes window state in a context trusted for write. */ virtual nsresult SetFullScreenInternal(bool aIsFullScreen, bool aRequireTrust) = 0; /** * Call this to indicate that some node (this window, its document, * or content in that document) has a "MozAudioAvailable" event listener. */ virtual void SetHasAudioAvailableEventListeners() = 0; /** * Call this to check whether some node (this window, its document, * or content in that document) has a mouseenter/leave event listener. */ bool HasMouseEnterLeaveEventListeners() { return mMayHaveMouseEnterLeaveEventListener; } /** * Call this to indicate that some node (this window, its document, * or content in that document) has a mouseenter/leave event listener. */ void SetHasMouseEnterLeaveEventListeners() { mMayHaveMouseEnterLeaveEventListener = true; } virtual JSObject* GetCachedXBLPrototypeHandler(nsXBLPrototypeHandler* aKey) = 0; virtual void CacheXBLPrototypeHandler(nsXBLPrototypeHandler* aKey, JS::Handle aHandler) = 0; /* * Get and set the currently focused element within the document. If * aNeedsFocus is true, then set mNeedsFocus to true to indicate that a * document focus event is needed. * * DO NOT CALL EITHER OF THESE METHODS DIRECTLY. USE THE FOCUS MANAGER * INSTEAD. */ nsIContent* GetFocusedNode() { if (IsOuterWindow()) { return mInnerWindow ? mInnerWindow->mFocusedNode.get() : nullptr; } return mFocusedNode; } virtual void SetFocusedNode(nsIContent* aNode, uint32_t aFocusMethod = 0, bool aNeedsFocus = false) = 0; /** * Retrieves the method that was used to focus the current node. */ virtual uint32_t GetFocusMethod() = 0; /* * Tells the window that it now has focus or has lost focus, based on the * state of aFocus. If this method returns true, then the document loaded * in the window has never received a focus event and expects to receive * one. If false is returned, the document has received a focus event before * and should only receive one if the window is being focused. * * aFocusMethod may be set to one of the focus method constants in * nsIFocusManager to indicate how focus was set. */ virtual bool TakeFocus(bool aFocus, uint32_t aFocusMethod) = 0; /** * Indicates that the window may now accept a document focus event. This * should be called once a document has been loaded into the window. */ virtual void SetReadyForFocus() = 0; /** * Whether the focused content within the window should show a focus ring. */ virtual bool ShouldShowFocusRing() = 0; /** * Set the keyboard indicator state for accelerators and focus rings. */ virtual void SetKeyboardIndicators(UIStateChangeType aShowAccelerators, UIStateChangeType aShowFocusRings) = 0; /** * Get the keyboard indicator state for accelerators and focus rings. */ virtual void GetKeyboardIndicators(bool* aShowAccelerators, bool* aShowFocusRings) = 0; /** * Indicates that the page in the window has been hidden. This is used to * reset the focus state. */ virtual void PageHidden() = 0; /** * Instructs this window to asynchronously dispatch a hashchange event. This * method must be called on an inner window. */ virtual nsresult DispatchAsyncHashchange(nsIURI *aOldURI, nsIURI *aNewURI) = 0; /** * Instructs this window to synchronously dispatch a popState event. */ virtual nsresult DispatchSyncPopState() = 0; /** * Tell this window that it should listen for sensor changes of the given type. */ virtual void EnableDeviceSensor(uint32_t aType) = 0; /** * Tell this window that it should remove itself from sensor change notifications. */ virtual void DisableDeviceSensor(uint32_t aType) = 0; virtual void EnableTimeChangeNotifications() = 0; virtual void DisableTimeChangeNotifications() = 0; #ifdef MOZ_B2G /** * Tell the window that it should start to listen to the network event of the * given aType. */ virtual void EnableNetworkEvent(uint32_t aType) = 0; /** * Tell the window that it should stop to listen to the network event of the * given aType. */ virtual void DisableNetworkEvent(uint32_t aType) = 0; #endif // MOZ_B2G /** * Tell this window that there is an observer for gamepad input */ virtual void SetHasGamepadEventListener(bool aHasGamepad = true) = 0; /** * Set a arguments for this window. This will be set on the window * right away (if there's an existing document) and it will also be * installed on the window when the next document is loaded. * * This function serves double-duty for passing both |arguments| and * |dialogArguments| back from nsWindowWatcher to nsGlobalWindow. For the * latter, the array is an array of length 0 whose only element is a * DialogArgumentsHolder representing the JS value passed to showModalDialog. */ virtual nsresult SetArguments(nsIArray *aArguments) = 0; /** * NOTE! This function *will* be called on multiple threads so the * implementation must not do any AddRef/Release or other actions that will * mutate internal state. */ virtual uint32_t GetSerial() = 0; /** * Return the window id of this window */ uint64_t WindowID() const { return mWindowID; } /** * Dispatch a custom event with name aEventName targeted at this window. * Returns whether the default action should be performed. */ virtual bool DispatchCustomEvent(const char *aEventName) = 0; /** * Notify the active inner window that the document principal may have changed * and that the compartment principal needs to be updated. */ virtual void RefreshCompartmentPrincipal() = 0; /** * Like nsIDOMWindow::Open, except that we don't navigate to the given URL. */ virtual nsresult OpenNoNavigate(const nsAString& aUrl, const nsAString& aName, const nsAString& aOptions, nsIDOMWindow **_retval) = 0; void AddAudioContext(mozilla::dom::AudioContext* aAudioContext); void RemoveAudioContext(mozilla::dom::AudioContext* aAudioContext); void MuteAudioContexts(); void UnmuteAudioContexts(); // Given an inner window, return its outer if the inner is the current inner. // Otherwise (argument null or not an inner or not current) return null. static nsPIDOMWindow* GetOuterFromCurrentInner(nsPIDOMWindow* aInner) { if (!aInner) { return nullptr; } nsPIDOMWindow* outer = aInner->GetOuterWindow(); if (!outer || outer->GetCurrentInnerWindow() != aInner) { return nullptr; } return outer; } // WebIDL-ish APIs nsPerformance* GetPerformance(); protected: // The nsPIDOMWindow constructor. The aOuterWindow argument should // be null if and only if the created window itself is an outer // window. In all other cases aOuterWindow should be the outer // window for the inner window that is being created. nsPIDOMWindow(nsPIDOMWindow *aOuterWindow); ~nsPIDOMWindow(); void SetChromeEventHandlerInternal(mozilla::dom::EventTarget* aChromeEventHandler) { mChromeEventHandler = aChromeEventHandler; // mParentTarget will be set when the next event is dispatched. mParentTarget = nullptr; } virtual void UpdateParentTarget() = 0; // Helper for creating performance objects. void CreatePerformanceObjectIfNeeded(); // These two variables are special in that they're set to the same // value on both the outer window and the current inner window. Make // sure you keep them in sync! nsCOMPtr mChromeEventHandler; // strong nsCOMPtr mDoc; // strong // Cache the URI when mDoc is cleared. nsCOMPtr mDocumentURI; // strong nsCOMPtr mDocBaseURI; // strong nsCOMPtr mParentTarget; // strong // These members are only used on outer windows. nsCOMPtr mFrameElement; nsIDocShell *mDocShell; // Weak Reference // mPerformance is only used on inner windows. nsRefPtr mPerformance; uint32_t mModalStateDepth; // These variables are only used on inner windows. nsTimeout *mRunningTimeout; uint32_t mMutationBits; bool mIsDocumentLoaded; bool mIsHandlingResizeEvent; bool mIsInnerWindow; bool mMayHavePaintEventListener; bool mMayHaveTouchEventListener; bool mMayHaveMouseEnterLeaveEventListener; // This variable is used on both inner and outer windows (and they // should match). bool mIsModalContentWindow; // Tracks activation state that's used for :-moz-window-inactive. // Only used on outer windows. bool mIsActive; // Tracks whether our docshell is active. If it is, mIsBackground // is false. Too bad we have so many different concepts of // "active". Only used on outer windows. bool mIsBackground; // And these are the references between inner and outer windows. nsPIDOMWindow *mInnerWindow; nsCOMPtr mOuterWindow; // the element within the document that is currently focused when this // window is active nsCOMPtr mFocusedNode; // The AudioContexts created for the current document, if any. nsTArray mAudioContexts; // Weak // A unique (as long as our 64-bit counter doesn't roll over) id for // this window. uint64_t mWindowID; // This is only used by the inner window. Set to true once we've sent // the (chrome|content)-document-global-created notification. bool mHasNotifiedGlobalCreated; }; NS_DEFINE_STATIC_IID_ACCESSOR(nsPIDOMWindow, NS_PIDOMWINDOW_IID) #ifdef MOZILLA_INTERNAL_API PopupControlState PushPopupControlState(PopupControlState aState, bool aForce); void PopPopupControlState(PopupControlState aState); #define NS_AUTO_POPUP_STATE_PUSHER nsAutoPopupStatePusherInternal #else #define NS_AUTO_POPUP_STATE_PUSHER nsAutoPopupStatePusherExternal #endif // Helper class that helps with pushing and popping popup control // state. Note that this class looks different from within code that's // part of the layout library than it does in code outside the layout // library. We give the two object layouts different names so the symbols // don't conflict, but code should always use the name // |nsAutoPopupStatePusher|. class NS_AUTO_POPUP_STATE_PUSHER { public: #ifdef MOZILLA_INTERNAL_API NS_AUTO_POPUP_STATE_PUSHER(PopupControlState aState, bool aForce = false) : mOldState(::PushPopupControlState(aState, aForce)) { } ~NS_AUTO_POPUP_STATE_PUSHER() { PopPopupControlState(mOldState); } #else NS_AUTO_POPUP_STATE_PUSHER(nsPIDOMWindow *aWindow, PopupControlState aState) : mWindow(aWindow), mOldState(openAbused) { if (aWindow) { mOldState = aWindow->PushPopupControlState(aState, false); } } ~NS_AUTO_POPUP_STATE_PUSHER() { if (mWindow) { mWindow->PopPopupControlState(mOldState); } } #endif protected: #ifndef MOZILLA_INTERNAL_API nsCOMPtr mWindow; #endif PopupControlState mOldState; private: // Hide so that this class can only be stack-allocated static void* operator new(size_t /*size*/) CPP_THROW_NEW { return nullptr; } static void operator delete(void* /*memory*/) {} }; #define nsAutoPopupStatePusher NS_AUTO_POPUP_STATE_PUSHER #endif // nsPIDOMWindow_h__