/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- * vim: set ts=8 sts=4 et sw=4 tw=99: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* * JavaScript Debugging support - Locking and threading support */ /* * ifdef JSD_USE_NSPR_LOCKS then you must build and run against NSPR2. * Otherwise, there are stubs that can be filled in with your own locking * code. Also, note that these stubs include a jsd_CurrentThread() * implementation that only works on Win32 - this is needed for the inprocess * Java-based debugger. */ #include "jsd.h" #include "js/Utility.h" #ifdef JSD_THREADSAFE #ifdef JSD_USE_NSPR_LOCKS #include "prlock.h" #include "prthread.h" #ifdef JSD_ATTACH_THREAD_HACK #include "pprthred.h" /* need this as long as JS_AttachThread is needed */ #endif struct JSDStaticLock { void* owner; PRLock* lock; int count; #ifdef DEBUG uint16_t sig; #endif }; /* * This exists to wrap non-NSPR theads (e.g. Java threads) in NSPR wrappers. * XXX We ignore the memory leak issue. * It is claimed that future versions of NSPR will automatically wrap on * the call to PR_GetCurrentThread. * * XXX We ignore the memory leak issue - i.e. we never call PR_DetachThread. * */ #undef _CURRENT_THREAD #ifdef JSD_ATTACH_THREAD_HACK #define _CURRENT_THREAD(out) \ JS_BEGIN_MACRO \ out = (void*) PR_GetCurrentThread(); \ if(!out) \ out = (void*) JS_AttachThread(PR_USER_THREAD,PR_PRIORITY_NORMAL,NULL);\ JS_ASSERT(out); \ JS_END_MACRO #else #define _CURRENT_THREAD(out) \ JS_BEGIN_MACRO \ out = (void*) PR_GetCurrentThread(); \ JS_ASSERT(out); \ JS_END_MACRO #endif #ifdef DEBUG #define JSD_LOCK_SIG 0x10CC10CC void ASSERT_VALID_LOCK(JSDStaticLock* lock) { JS_ASSERT(lock); JS_ASSERT(lock->lock); JS_ASSERT(lock->count >= 0); JS_ASSERT(lock->sig == (uint16_t) JSD_LOCK_SIG); } #else #define ASSERT_VALID_LOCK(x) ((void)0) #endif JSDStaticLock* jsd_CreateLock() { JSDStaticLock* lock; if( ! (lock = js_pod_calloc(1)) || ! (lock->lock = PR_NewLock()) ) { if(lock) { free(lock); lock = NULL; } } #ifdef DEBUG if(lock) lock->sig = (uint16_t) JSD_LOCK_SIG; #endif return lock; } void jsd_Lock(JSDStaticLock* lock) { void* me; ASSERT_VALID_LOCK(lock); _CURRENT_THREAD(me); if(lock->owner == me) { lock->count++; JS_ASSERT(lock->count > 1); } else { PR_Lock(lock->lock); /* this can block... */ JS_ASSERT(lock->owner == 0); JS_ASSERT(lock->count == 0); lock->count = 1; lock->owner = me; } } void jsd_Unlock(JSDStaticLock* lock) { void* me; ASSERT_VALID_LOCK(lock); _CURRENT_THREAD(me); /* it's an error to unlock a lock you don't own */ JS_ASSERT(lock->owner == me); if(lock->owner != me) return; if(--lock->count == 0) { lock->owner = NULL; PR_Unlock(lock->lock); } } #ifdef DEBUG JSBool jsd_IsLocked(JSDStaticLock* lock) { void* me; ASSERT_VALID_LOCK(lock); _CURRENT_THREAD(me); if (lock->owner != me) return JS_FALSE; JS_ASSERT(lock->count > 0); return JS_TRUE; } #endif /* DEBUG */ void* jsd_CurrentThread() { void* me; _CURRENT_THREAD(me); return me; } #else /* ! JSD_USE_NSPR_LOCKS */ #ifdef WIN32 #pragma message("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!") #pragma message("!! you are compiling the stubbed version of jsd_lock.c !!") #pragma message("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!") #endif /* * NOTE: 'Real' versions of these locks must be reentrant in the sense that * they support nested calls to lock and unlock. */ void* jsd_CreateLock() { return (void*)1; } void jsd_Lock(void* lock) { } void jsd_Unlock(void* lock) { } #ifdef DEBUG JSBool jsd_IsLocked(void* lock) { return JS_TRUE; } #endif /* DEBUG */ /* * This Windows only thread id code is here to allow the Java-based * JSDebugger to work with the single threaded js.c shell (even without * real locking and threading support). */ #ifdef WIN32 /* bogus (but good enough) declaration*/ extern void* __stdcall GetCurrentThreadId(void); #endif void* jsd_CurrentThread() { #ifdef WIN32 return GetCurrentThreadId(); #else return (void*)1; #endif } #endif /* JSD_USE_NSPR_LOCKS */ #endif /* JSD_THREADSAFE */