/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "SharedSurfaceGL.h" #include "GLContext.h" #include "gfxImageSurface.h" using namespace mozilla::gfx; namespace mozilla { namespace gl { // |src| must begin and end locked, though we may // temporarily unlock it if we need to. void SharedSurface_GL::Copy(SharedSurface_GL* src, SharedSurface_GL* dest, SurfaceFactory_GL* factory) { GLContext* gl = src->GL(); if (src->AttachType() == AttachmentType::Screen && dest->AttachType() == AttachmentType::Screen) { // Here, we actually need to blit through a temp surface, so let's make one. nsAutoPtr tempSurf( SharedSurface_GLTexture::Create(gl, gl, factory->Formats(), src->Size(), factory->Caps().alpha)); Copy(src, tempSurf, factory); Copy(tempSurf, dest, factory); return; } if (src->AttachType() == AttachmentType::Screen) { SharedSurface* origLocked = gl->GetLockedSurface(); bool srcNeedsUnlock = false; bool origNeedsRelock = false; if (origLocked != src) { if (origLocked) { origLocked->UnlockProd(); origNeedsRelock = true; } src->LockProd(); srcNeedsUnlock = true; } if (dest->AttachType() == AttachmentType::GLTexture) { GLuint destTex = dest->Texture(); gl->BlitFramebufferToTexture(0, destTex, src->Size(), dest->Size()); } else if (dest->AttachType() == AttachmentType::GLRenderbuffer) { GLuint destRB = dest->Renderbuffer(); ScopedFramebufferForRenderbuffer destWrapper(gl, destRB); gl->BlitFramebufferToFramebuffer(0, destWrapper.FB(), src->Size(), dest->Size()); } else { MOZ_NOT_REACHED("Unhandled dest->AttachType()."); return; } if (srcNeedsUnlock) src->UnlockProd(); if (origNeedsRelock) origLocked->LockProd(); return; } if (dest->AttachType() == AttachmentType::Screen) { SharedSurface* origLocked = gl->GetLockedSurface(); bool destNeedsUnlock = false; bool origNeedsRelock = false; if (origLocked != dest) { if (origLocked) { origLocked->UnlockProd(); origNeedsRelock = true; } dest->LockProd(); destNeedsUnlock = true; } if (src->AttachType() == AttachmentType::GLTexture) { GLuint srcTex = src->Texture(); gl->BlitTextureToFramebuffer(srcTex, 0, src->Size(), dest->Size()); } else if (src->AttachType() == AttachmentType::GLRenderbuffer) { GLuint srcRB = src->Renderbuffer(); ScopedFramebufferForRenderbuffer srcWrapper(gl, srcRB); gl->BlitFramebufferToFramebuffer(srcWrapper.FB(), 0, src->Size(), dest->Size()); } else { MOZ_NOT_REACHED("Unhandled src->AttachType()."); return; } if (destNeedsUnlock) dest->UnlockProd(); if (origNeedsRelock) origLocked->LockProd(); return; } // Alright, done with cases involving Screen types. // Only {src,dest}x{texture,renderbuffer} left. if (src->AttachType() == AttachmentType::GLTexture) { GLuint srcTex = src->Texture(); if (dest->AttachType() == AttachmentType::GLTexture) { GLuint destTex = dest->Texture(); gl->BlitTextureToTexture(srcTex, destTex, src->Size(), dest->Size()); return; } if (dest->AttachType() == AttachmentType::GLRenderbuffer) { GLuint destRB = dest->Renderbuffer(); ScopedFramebufferForRenderbuffer destWrapper(gl, destRB); gl->BlitTextureToFramebuffer(srcTex, destWrapper.FB(), src->Size(), dest->Size()); return; } MOZ_NOT_REACHED("Unhandled dest->AttachType()."); return; } if (src->AttachType() == AttachmentType::GLRenderbuffer) { GLuint srcRB = src->Renderbuffer(); ScopedFramebufferForRenderbuffer srcWrapper(gl, srcRB); if (dest->AttachType() == AttachmentType::GLTexture) { GLuint destTex = dest->Texture(); gl->BlitFramebufferToTexture(srcWrapper.FB(), destTex, src->Size(), dest->Size()); return; } if (dest->AttachType() == AttachmentType::GLRenderbuffer) { GLuint destRB = dest->Renderbuffer(); ScopedFramebufferForRenderbuffer destWrapper(gl, destRB); gl->BlitFramebufferToFramebuffer(srcWrapper.FB(), destWrapper.FB(), src->Size(), dest->Size()); return; } MOZ_NOT_REACHED("Unhandled dest->AttachType()."); return; } MOZ_NOT_REACHED("Unhandled src->AttachType()."); return; } void SharedSurface_GL::LockProd() { MOZ_ASSERT(!mIsLocked); LockProdImpl(); mGL->LockSurface(this); mIsLocked = true; } void SharedSurface_GL::UnlockProd() { if (!mIsLocked) return; UnlockProdImpl(); mGL->UnlockSurface(this); mIsLocked = false; } SurfaceFactory_GL::SurfaceFactory_GL(GLContext* gl, SharedSurfaceType type, const SurfaceCaps& caps) : SurfaceFactory(type, caps) , mGL(gl) , mFormats(gl->ChooseGLFormats(caps)) { ChooseBufferBits(caps, mDrawCaps, mReadCaps); } void SurfaceFactory_GL::ChooseBufferBits(const SurfaceCaps& caps, SurfaceCaps& drawCaps, SurfaceCaps& readCaps) const { SurfaceCaps screenCaps; screenCaps.color = caps.color; screenCaps.alpha = caps.alpha; screenCaps.bpp16 = caps.bpp16; screenCaps.depth = caps.depth; screenCaps.stencil = caps.stencil; screenCaps.antialias = caps.antialias; screenCaps.preserve = caps.preserve; if (caps.antialias) { drawCaps = screenCaps; readCaps.Clear(); // Color caps need to be duplicated in readCaps. readCaps.color = caps.color; readCaps.alpha = caps.alpha; readCaps.bpp16 = caps.bpp16; } else { drawCaps.Clear(); readCaps = screenCaps; } } SharedSurface_Basic* SharedSurface_Basic::Create(GLContext* gl, const GLFormats& formats, const gfxIntSize& size, bool hasAlpha) { gl->MakeCurrent(); GLuint tex = gl->CreateTexture(formats.color_texInternalFormat, formats.color_texFormat, formats.color_texType, size); gfxASurface::gfxImageFormat format = gfxASurface::ImageFormatRGB24; switch (formats.color_texInternalFormat) { case LOCAL_GL_RGB: case LOCAL_GL_RGB8: if (formats.color_texType == LOCAL_GL_UNSIGNED_SHORT_5_6_5) format = gfxASurface::ImageFormatRGB16_565; else format = gfxASurface::ImageFormatRGB24; break; case LOCAL_GL_RGBA: case LOCAL_GL_RGBA8: format = gfxASurface::ImageFormatARGB32; break; default: MOZ_NOT_REACHED("Unhandled Tex format."); return nullptr; } return new SharedSurface_Basic(gl, size, hasAlpha, format, tex); } SharedSurface_Basic::SharedSurface_Basic(GLContext* gl, const gfxIntSize& size, bool hasAlpha, gfxASurface::gfxImageFormat format, GLuint tex) : SharedSurface_GL(SharedSurfaceType::Basic, AttachmentType::GLTexture, gl, size, hasAlpha) , mTex(tex) { mData = new gfxImageSurface(size, format); } SharedSurface_Basic::~SharedSurface_Basic() { if (!mGL->MakeCurrent()) return; GLuint tex = mTex; mGL->fDeleteTextures(1, &tex); } void SharedSurface_Basic::Fence() { MOZ_ASSERT(mData->GetSize() == mGL->OffscreenSize()); mGL->MakeCurrent(); mData->Flush(); mGL->ReadScreenIntoImageSurface(mData); mData->MarkDirty(); } SharedSurface_GLTexture* SharedSurface_GLTexture::Create(GLContext* prodGL, GLContext* consGL, const GLFormats& formats, const gfxIntSize& size, bool hasAlpha) { MOZ_ASSERT(prodGL && consGL); MOZ_ASSERT(prodGL->SharesWith(consGL)); prodGL->MakeCurrent(); GLuint tex = prodGL->CreateTextureForOffscreen(formats, size); return new SharedSurface_GLTexture(prodGL, consGL, size, hasAlpha, tex); } SharedSurface_GLTexture::~SharedSurface_GLTexture() { if (!mGL->MakeCurrent()) return; GLuint tex = mTex; mGL->fDeleteTextures(1, &tex); if (mSync) { mGL->fDeleteSync(mSync); } } void SharedSurface_GLTexture::Fence() { mGL->MakeCurrent(); if (mGL->IsExtensionSupported(GLContext::ARB_sync)) { if (mSync) { mGL->fDeleteSync(mSync); mSync = 0; } mSync = mGL->fFenceSync(LOCAL_GL_SYNC_GPU_COMMANDS_COMPLETE, 0); if (mSync) { mGL->fFlush(); return; } } MOZ_ASSERT(!mSync); mGL->fFinish(); } bool SharedSurface_GLTexture::WaitSync() { if (!mSync) { // We must have used glFinish instead of glFenceSync. return true; } MOZ_ASSERT(mGL->IsExtensionSupported(GLContext::ARB_sync)); GLuint64 waitMS = 500; const GLuint64 nsPerMS = 1000 * 1000; GLuint64 waitNS = waitMS * nsPerMS; GLenum status = mGL->fClientWaitSync(mSync, 0, waitNS); if (status != LOCAL_GL_CONDITION_SATISFIED && status != LOCAL_GL_ALREADY_SIGNALED) { return false; } mGL->fDeleteSync(mSync); mSync = 0; return true; } } /* namespace gfx */ } /* namespace mozilla */