/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: sw=2 ts=8 et : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_LAYERS_LAYERTRANSACTIONPARENT_H #define MOZILLA_LAYERS_LAYERTRANSACTIONPARENT_H #include // for size_t #include // for uint64_t, uint32_t #include "CompositableTransactionParent.h" #include "gfxPoint.h" // for gfxIntSize #include "mozilla/Attributes.h" // for MOZ_OVERRIDE #include "mozilla/ipc/SharedMemory.h" // for SharedMemory, etc #include "mozilla/layers/PLayerTransactionParent.h" #include "nsAutoPtr.h" // for nsRefPtr #include "nsTArrayForwardDeclare.h" // for InfallibleTArray class gfx3DMatrix; namespace mozilla { namespace ipc { class Shmem; } namespace layout { class RenderFrameParent; } namespace layers { class Layer; class LayerManagerComposite; class ShadowLayerParent; class CompositableParent; class ShadowLayersManager; class LayerTransactionParent : public PLayerTransactionParent, public CompositableParentManager { typedef mozilla::layout::RenderFrameParent RenderFrameParent; typedef InfallibleTArray EditArray; typedef InfallibleTArray EditReplyArray; public: LayerTransactionParent(LayerManagerComposite* aManager, ShadowLayersManager* aLayersManager, uint64_t aId); ~LayerTransactionParent(); void Destroy(); LayerManagerComposite* layer_manager() const { return mLayerManager; } uint64_t GetId() const { return mId; } Layer* GetRoot() const { return mRoot; } // ISurfaceAllocator virtual bool AllocShmem(size_t aSize, ipc::SharedMemory::SharedMemoryType aType, ipc::Shmem* aShmem) { return PLayerTransactionParent::AllocShmem(aSize, aType, aShmem); } virtual bool AllocUnsafeShmem(size_t aSize, ipc::SharedMemory::SharedMemoryType aType, ipc::Shmem* aShmem) { return PLayerTransactionParent::AllocUnsafeShmem(aSize, aType, aShmem); } virtual void DeallocShmem(ipc::Shmem& aShmem) MOZ_OVERRIDE { PLayerTransactionParent::DeallocShmem(aShmem); } protected: virtual bool RecvUpdate(const EditArray& cset, const TargetConfig& targetConfig, const bool& isFirstPaint, EditReplyArray* reply) MOZ_OVERRIDE; virtual bool RecvUpdateNoSwap(const EditArray& cset, const TargetConfig& targetConfig, const bool& isFirstPaint) MOZ_OVERRIDE; virtual bool RecvClearCachedResources() MOZ_OVERRIDE; virtual bool RecvGetOpacity(PLayerParent* aParent, float* aOpacity) MOZ_OVERRIDE; virtual bool RecvGetTransform(PLayerParent* aParent, gfx3DMatrix* aTransform) MOZ_OVERRIDE; virtual PGrallocBufferParent* AllocPGrallocBufferParent(const gfxIntSize& aSize, const uint32_t& aFormat, const uint32_t& aUsage, MaybeMagicGrallocBufferHandle* aOutHandle) MOZ_OVERRIDE; virtual bool DeallocPGrallocBufferParent(PGrallocBufferParent* actor) MOZ_OVERRIDE; virtual PLayerParent* AllocPLayerParent() MOZ_OVERRIDE; virtual bool DeallocPLayerParent(PLayerParent* actor) MOZ_OVERRIDE; virtual PCompositableParent* AllocPCompositableParent(const TextureInfo& aInfo) MOZ_OVERRIDE; virtual bool DeallocPCompositableParent(PCompositableParent* actor) MOZ_OVERRIDE; void Attach(ShadowLayerParent* aLayerParent, CompositableParent* aCompositable, bool aIsAsyncVideo); private: nsRefPtr mLayerManager; ShadowLayersManager* mShadowLayersManager; // Hold the root because it might be grafted under various // containers in the "real" layer tree nsRefPtr mRoot; // When this is nonzero, it refers to a layer tree owned by the // compositor thread. It is always true that // mId != 0 => mRoot == null // because the "real tree" is owned by the compositor. uint64_t mId; // When the widget/frame/browser stuff in this process begins its // destruction process, we need to Disconnect() all the currently // live shadow layers, because some of them might be orphaned from // the layer tree. This happens in Destroy() above. After we // Destroy() ourself, there's a window in which that information // hasn't yet propagated back to the child side and it might still // send us layer transactions. We want to ignore those transactions // because they refer to "zombie layers" on this side. So, we track // that state with |mDestroyed|. This is similar to, but separate // from, |mLayerManager->IsDestroyed()|; we might have had Destroy() // called on us but the mLayerManager might not be destroyed, or // vice versa. In both cases though, we want to ignore shadow-layer // transactions posted by the child. bool mDestroyed; }; } // namespace layers } // namespace mozilla #endif // MOZILLA_LAYERS_LAYERTRANSACTIONPARENT_H