/* -*- Mode: c++; tab-width: 2; indent-tabs-mode: nil; -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* * Runs the main native Cocoa run loop, interrupting it as needed to process * Gecko events. */ #import #include #include "CustomCocoaEvents.h" #include "mozilla/WidgetTraceEvent.h" #include "nsAppShell.h" #include "nsCOMPtr.h" #include "nsIFile.h" #include "nsDirectoryServiceDefs.h" #include "nsString.h" #include "nsIRollupListener.h" #include "nsIWidget.h" #include "nsThreadUtils.h" #include "nsIWindowMediator.h" #include "nsServiceManagerUtils.h" #include "nsIInterfaceRequestor.h" #include "nsIWebBrowserChrome.h" #include "nsObjCExceptions.h" #include "nsCocoaFeatures.h" #include "nsCocoaUtils.h" #include "nsChildView.h" #include "nsToolkit.h" #include "TextInputHandler.h" #include "mozilla/HangMonitor.h" #include "sampler.h" #include "npapi.h" using namespace mozilla::widget; // defined in nsChildView.mm extern nsIRollupListener * gRollupListener; extern nsIWidget * gRollupWidget; // defined in nsCocoaWindow.mm extern PRInt32 gXULModalLevel; static bool gAppShellMethodsSwizzled = false; // List of current Cocoa app-modal windows (nested if more than one). nsCocoaAppModalWindowList *gCocoaAppModalWindowList = NULL; // Push a Cocoa app-modal window onto the top of our list. nsresult nsCocoaAppModalWindowList::PushCocoa(NSWindow *aWindow, NSModalSession aSession) { NS_ENSURE_STATE(aWindow && aSession); mList.AppendElement(nsCocoaAppModalWindowListItem(aWindow, aSession)); return NS_OK; } // Pop the topmost Cocoa app-modal window off our list. aWindow and aSession // are just used to check that it's what we expect it to be. nsresult nsCocoaAppModalWindowList::PopCocoa(NSWindow *aWindow, NSModalSession aSession) { NS_ENSURE_STATE(aWindow && aSession); for (int i = mList.Length(); i > 0; --i) { nsCocoaAppModalWindowListItem &item = mList.ElementAt(i - 1); if (item.mSession) { NS_ASSERTION((item.mWindow == aWindow) && (item.mSession == aSession), "PopCocoa() called without matching call to PushCocoa()!"); mList.RemoveElementAt(i - 1); return NS_OK; } } NS_ERROR("PopCocoa() called without matching call to PushCocoa()!"); return NS_ERROR_FAILURE; } // Push a Gecko-modal window onto the top of our list. nsresult nsCocoaAppModalWindowList::PushGecko(NSWindow *aWindow, nsCocoaWindow *aWidget) { NS_ENSURE_STATE(aWindow && aWidget); mList.AppendElement(nsCocoaAppModalWindowListItem(aWindow, aWidget)); return NS_OK; } // Pop the topmost Gecko-modal window off our list. aWindow and aWidget are // just used to check that it's what we expect it to be. nsresult nsCocoaAppModalWindowList::PopGecko(NSWindow *aWindow, nsCocoaWindow *aWidget) { NS_ENSURE_STATE(aWindow && aWidget); for (int i = mList.Length(); i > 0; --i) { nsCocoaAppModalWindowListItem &item = mList.ElementAt(i - 1); if (item.mWidget) { NS_ASSERTION((item.mWindow == aWindow) && (item.mWidget == aWidget), "PopGecko() called without matching call to PushGecko()!"); mList.RemoveElementAt(i - 1); return NS_OK; } } NS_ERROR("PopGecko() called without matching call to PushGecko()!"); return NS_ERROR_FAILURE; } // The "current session" is normally the "session" corresponding to the // top-most Cocoa app-modal window (both on the screen and in our list). // But because Cocoa app-modal dialog can be "interrupted" by a Gecko-modal // dialog, the top-most Cocoa app-modal dialog may already have finished // (and no longer be visible). In this case we need to check the list for // the "next" visible Cocoa app-modal window (and return its "session"), or // (if no Cocoa app-modal window is visible) return nil. This way we ensure // (as we need to) that all nested Cocoa app-modal sessions are dealt with // before we get to any Gecko-modal session(s). See nsAppShell:: // ProcessNextNativeEvent() below. NSModalSession nsCocoaAppModalWindowList::CurrentSession() { if (![NSApp _isRunningAppModal]) return nil; NSModalSession currentSession = nil; for (int i = mList.Length(); i > 0; --i) { nsCocoaAppModalWindowListItem &item = mList.ElementAt(i - 1); if (item.mSession && [item.mWindow isVisible]) { currentSession = item.mSession; break; } } return currentSession; } // Has a Gecko modal dialog popped up over a Cocoa app-modal dialog? bool nsCocoaAppModalWindowList::GeckoModalAboveCocoaModal() { if (mList.IsEmpty()) return false; nsCocoaAppModalWindowListItem &topItem = mList.ElementAt(mList.Length() - 1); return (topItem.mWidget != nullptr); } @implementation GeckoNSApplication - (void)sendEvent:(NSEvent *)anEvent { mozilla::HangMonitor::NotifyActivity(); if ([anEvent type] == NSApplicationDefined && [anEvent subtype] == kEventSubtypeTrace) { mozilla::SignalTracerThread(); return; } [super sendEvent:anEvent]; } - (NSEvent*)nextEventMatchingMask:(NSUInteger)mask untilDate:(NSDate*)expiration inMode:(NSString*)mode dequeue:(BOOL)flag { if (expiration) { mozilla::HangMonitor::Suspend(); } return [super nextEventMatchingMask:mask untilDate:expiration inMode:mode dequeue:flag]; } @end // AppShellDelegate // // Cocoa bridge class. An object of this class is registered to receive // notifications. // @interface AppShellDelegate : NSObject { @private nsAppShell* mAppShell; } - (id)initWithAppShell:(nsAppShell*)aAppShell; - (void)applicationWillTerminate:(NSNotification*)aNotification; - (void)beginMenuTracking:(NSNotification*)aNotification; @end // nsAppShell implementation NS_IMETHODIMP nsAppShell::ResumeNative(void) { nsresult retval = nsBaseAppShell::ResumeNative(); if (NS_SUCCEEDED(retval) && (mSuspendNativeCount == 0) && mSkippedNativeCallback) { mSkippedNativeCallback = false; ScheduleNativeEventCallback(); } return retval; } nsAppShell::nsAppShell() : mAutoreleasePools(nullptr) , mDelegate(nullptr) , mCFRunLoop(NULL) , mCFRunLoopSource(NULL) , mRunningEventLoop(false) , mStarted(false) , mTerminated(false) , mSkippedNativeCallback(false) , mHadMoreEventsCount(0) , mRecursionDepth(0) , mNativeEventCallbackDepth(0) , mNativeEventScheduledDepth(0) { // A Cocoa event loop is running here if (and only if) we've been embedded // by a Cocoa app (like Camino). mRunningCocoaEmbedded = [NSApp isRunning] ? true : false; } nsAppShell::~nsAppShell() { NS_OBJC_BEGIN_TRY_ABORT_BLOCK; if (mCFRunLoop) { if (mCFRunLoopSource) { ::CFRunLoopRemoveSource(mCFRunLoop, mCFRunLoopSource, kCFRunLoopCommonModes); ::CFRelease(mCFRunLoopSource); } ::CFRelease(mCFRunLoop); } if (mAutoreleasePools) { NS_ASSERTION(::CFArrayGetCount(mAutoreleasePools) == 0, "nsAppShell destroyed without popping all autorelease pools"); ::CFRelease(mAutoreleasePools); } [mDelegate release]; NS_OBJC_END_TRY_ABORT_BLOCK } // Init // // Loads the nib (see bug 316076c21) and sets up the CFRunLoopSource used to // interrupt the main native run loop. // // public nsresult nsAppShell::Init() { NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NSRESULT; // No event loop is running yet (unless Camino is running, or another // embedding app that uses NSApplicationMain()). NSAutoreleasePool* localPool = [[NSAutoreleasePool alloc] init]; // mAutoreleasePools is used as a stack of NSAutoreleasePool objects created // by |this|. CFArray is used instead of NSArray because NSArray wants to // retain each object you add to it, and you can't retain an // NSAutoreleasePool. mAutoreleasePools = ::CFArrayCreateMutable(nullptr, 0, nullptr); NS_ENSURE_STATE(mAutoreleasePools); // Get the path of the nib file, which lives in the GRE location nsCOMPtr nibFile; nsresult rv = NS_GetSpecialDirectory(NS_GRE_DIR, getter_AddRefs(nibFile)); NS_ENSURE_SUCCESS(rv, rv); nibFile->AppendNative(NS_LITERAL_CSTRING("res")); nibFile->AppendNative(NS_LITERAL_CSTRING("MainMenu.nib")); nsCAutoString nibPath; rv = nibFile->GetNativePath(nibPath); NS_ENSURE_SUCCESS(rv, rv); // This call initializes NSApplication unless: // 1) we're using xre -- NSApp's already been initialized by // MacApplicationDelegate.mm's EnsureUseCocoaDockAPI(). // 2) Camino is running (or another embedding app that uses // NSApplicationMain()) -- NSApp's already been initialized and // its main run loop is already running. [NSBundle loadNibFile: [NSString stringWithUTF8String:(const char*)nibPath.get()] externalNameTable: [NSDictionary dictionaryWithObject:[GeckoNSApplication sharedApplication] forKey:@"NSOwner"] withZone:NSDefaultMallocZone()]; mDelegate = [[AppShellDelegate alloc] initWithAppShell:this]; NS_ENSURE_STATE(mDelegate); // Add a CFRunLoopSource to the main native run loop. The source is // responsible for interrupting the run loop when Gecko events are ready. mCFRunLoop = [[NSRunLoop currentRunLoop] getCFRunLoop]; NS_ENSURE_STATE(mCFRunLoop); ::CFRetain(mCFRunLoop); CFRunLoopSourceContext context; bzero(&context, sizeof(context)); // context.version = 0; context.info = this; context.perform = ProcessGeckoEvents; mCFRunLoopSource = ::CFRunLoopSourceCreate(kCFAllocatorDefault, 0, &context); NS_ENSURE_STATE(mCFRunLoopSource); ::CFRunLoopAddSource(mCFRunLoop, mCFRunLoopSource, kCFRunLoopCommonModes); rv = nsBaseAppShell::Init(); #ifndef NP_NO_CARBON TextInputHandler::InstallPluginKeyEventsHandler(); #endif gCocoaAppModalWindowList = new nsCocoaAppModalWindowList; if (!gAppShellMethodsSwizzled) { nsToolkit::SwizzleMethods([NSApplication class], @selector(beginModalSessionForWindow:), @selector(nsAppShell_NSApplication_beginModalSessionForWindow:)); nsToolkit::SwizzleMethods([NSApplication class], @selector(endModalSession:), @selector(nsAppShell_NSApplication_endModalSession:)); // We should only replace the original terminate: method if we're not // running in a Cocoa embedder (like Camino). See bug 604901. if (!mRunningCocoaEmbedded) { nsToolkit::SwizzleMethods([NSApplication class], @selector(terminate:), @selector(nsAppShell_NSApplication_terminate:)); } if (!nsCocoaFeatures::OnSnowLeopardOrLater()) { dlopen("/System/Library/Frameworks/Carbon.framework/Frameworks/Print.framework/Versions/Current/Plugins/PrintCocoaUI.bundle/Contents/MacOS/PrintCocoaUI", RTLD_LAZY); Class PDEPluginCallbackClass = ::NSClassFromString(@"PDEPluginCallback"); nsresult rv1 = nsToolkit::SwizzleMethods(PDEPluginCallbackClass, @selector(initWithPrintWindowController:), @selector(nsAppShell_PDEPluginCallback_initWithPrintWindowController:)); if (NS_SUCCEEDED(rv1)) { nsToolkit::SwizzleMethods(PDEPluginCallbackClass, @selector(dealloc), @selector(nsAppShell_PDEPluginCallback_dealloc)); } } gAppShellMethodsSwizzled = true; } [localPool release]; return rv; NS_OBJC_END_TRY_ABORT_BLOCK_NSRESULT; } // ProcessGeckoEvents // // The "perform" target of mCFRunLoop, called when mCFRunLoopSource is // signalled from ScheduleNativeEventCallback. // // Arrange for Gecko events to be processed on demand (in response to a call // to ScheduleNativeEventCallback(), if processing of Gecko events via "native // methods" hasn't been suspended). This happens in NativeEventCallback(). // // protected static void nsAppShell::ProcessGeckoEvents(void* aInfo) { NS_OBJC_BEGIN_TRY_ABORT_BLOCK; SAMPLE_LABEL("Events", "ProcessGeckoEvents"); nsAppShell* self = static_cast (aInfo); if (self->mRunningEventLoop) { self->mRunningEventLoop = false; // The run loop may be sleeping -- [NSRunLoop runMode:...] // won't return until it's given a reason to wake up. Awaken it by // posting a bogus event. There's no need to make the event // presentable. // // But _don't_ set windowNumber to '-1' -- that can lead to nasty // wierdness like bmo bug 397039 (a crash in [NSApp sendEvent:] on one of // these fake events, because the -1 has gotten changed into the number // of an actual NSWindow object, and that NSWindow object has just been // destroyed). Setting windowNumber to '0' seems to work fine -- this // seems to prevent the OS from ever trying to associate our bogus event // with a particular NSWindow object. [NSApp postEvent:[NSEvent otherEventWithType:NSApplicationDefined location:NSMakePoint(0,0) modifierFlags:0 timestamp:0 windowNumber:0 context:NULL subtype:kEventSubtypeNone data1:0 data2:0] atStart:NO]; } if (self->mSuspendNativeCount <= 0) { ++self->mNativeEventCallbackDepth; self->NativeEventCallback(); --self->mNativeEventCallbackDepth; } else { self->mSkippedNativeCallback = true; } // Still needed to fix bug 343033 ("5-10 second delay or hang or crash // when quitting Cocoa Firefox"). [NSApp postEvent:[NSEvent otherEventWithType:NSApplicationDefined location:NSMakePoint(0,0) modifierFlags:0 timestamp:0 windowNumber:0 context:NULL subtype:kEventSubtypeNone data1:0 data2:0] atStart:NO]; // Normally every call to ScheduleNativeEventCallback() results in // exactly one call to ProcessGeckoEvents(). So each Release() here // normally balances exactly one AddRef() in ScheduleNativeEventCallback(). // But if Exit() is called just after ScheduleNativeEventCallback(), the // corresponding call to ProcessGeckoEvents() will never happen. We check // for this possibility in two different places -- here and in Exit() // itself. If we find here that Exit() has been called (that mTerminated // is true), it's because we've been called recursively, that Exit() was // called from self->NativeEventCallback() above, and that we're unwinding // the recursion. In this case we'll never be called again, and we balance // here any extra calls to ScheduleNativeEventCallback(). // // When ProcessGeckoEvents() is called recursively, it's because of a // call to ScheduleNativeEventCallback() from NativeEventCallback(). We // balance the "extra" AddRefs here (rather than always in Exit()) in order // to ensure that 'self' stays alive until the end of this method. We also // make sure not to finish the balancing until all the recursion has been // unwound. if (self->mTerminated) { PRInt32 releaseCount = 0; if (self->mNativeEventScheduledDepth > self->mNativeEventCallbackDepth) { releaseCount = PR_ATOMIC_SET(&self->mNativeEventScheduledDepth, self->mNativeEventCallbackDepth); } while (releaseCount-- > self->mNativeEventCallbackDepth) self->Release(); } else { // As best we can tell, every call to ProcessGeckoEvents() is triggered // by a call to ScheduleNativeEventCallback(). But we've seen a few // (non-reproducible) cases of double-frees that *might* have been caused // by spontaneous calls (from the OS) to ProcessGeckoEvents(). So we // deal with that possibility here. if (PR_ATOMIC_DECREMENT(&self->mNativeEventScheduledDepth) < 0) { PR_ATOMIC_SET(&self->mNativeEventScheduledDepth, 0); NS_WARNING("Spontaneous call to ProcessGeckoEvents()!"); } else { self->Release(); } } NS_OBJC_END_TRY_ABORT_BLOCK; } // WillTerminate // // Called by the AppShellDelegate when an NSApplicationWillTerminate // notification is posted. After this method is called, native events should // no longer be processed. The NSApplicationWillTerminate notification is // only posted when [NSApp terminate:] is called, which doesn't happen on a // "normal" application quit. // // public void nsAppShell::WillTerminate() { if (mTerminated) return; // Make sure that the nsAppExitEvent posted by nsAppStartup::Quit() (called // from [MacApplicationDelegate applicationShouldTerminate:]) gets run. NS_ProcessPendingEvents(NS_GetCurrentThread()); mTerminated = true; } // ScheduleNativeEventCallback // // Called (possibly on a non-main thread) when Gecko has an event that // needs to be processed. The Gecko event needs to be processed on the // main thread, so the native run loop must be interrupted. // // In nsBaseAppShell.cpp, the mNativeEventPending variable is used to // ensure that ScheduleNativeEventCallback() is called no more than once // per call to NativeEventCallback(). ProcessGeckoEvents() can skip its // call to NativeEventCallback() if processing of Gecko events by native // means is suspended (using nsIAppShell::SuspendNative()), which will // suspend calls from nsBaseAppShell::OnDispatchedEvent() to // ScheduleNativeEventCallback(). But when Gecko event processing by // native means is resumed (in ResumeNative()), an extra call is made to // ScheduleNativeEventCallback() (from ResumeNative()). This triggers // another call to ProcessGeckoEvents(), which calls NativeEventCallback(), // and nsBaseAppShell::OnDispatchedEvent() resumes calling // ScheduleNativeEventCallback(). // // protected virtual void nsAppShell::ScheduleNativeEventCallback() { NS_OBJC_BEGIN_TRY_ABORT_BLOCK; if (mTerminated) return; // Each AddRef() here is normally balanced by exactly one Release() in // ProcessGeckoEvents(). But there are exceptions, for which see // ProcessGeckoEvents() and Exit(). NS_ADDREF_THIS(); PR_ATOMIC_INCREMENT(&mNativeEventScheduledDepth); // This will invoke ProcessGeckoEvents on the main thread. ::CFRunLoopSourceSignal(mCFRunLoopSource); ::CFRunLoopWakeUp(mCFRunLoop); NS_OBJC_END_TRY_ABORT_BLOCK; } // ProcessNextNativeEvent // // If aMayWait is false, process a single native event. If it is true, run // the native run loop until stopped by ProcessGeckoEvents. // // Returns true if more events are waiting in the native event queue. // // But (now that we're using [NSRunLoop runMode:beforeDate:]) it's too // expensive to call ProcessNextNativeEvent() many times in a row (in a // tight loop), so we never return true more than kHadMoreEventsCountMax // times in a row. This doesn't seem to cause native event starvation. // // protected virtual bool nsAppShell::ProcessNextNativeEvent(bool aMayWait) { bool moreEvents = false; NS_OBJC_BEGIN_TRY_ABORT_BLOCK; bool eventProcessed = false; NSString* currentMode = nil; if (mTerminated) return false; // We don't want any native events to be processed here (via Gecko) while // Cocoa is displaying an app-modal dialog (as opposed to a window-modal // "sheet" or a Gecko-modal dialog). Otherwise Cocoa event-processing loops // may be interrupted, and inappropriate events may get through to the // browser window(s) underneath. This resolves bmo bugs 419668 and 420967. // // But we need more complex handling (we need to make an exception) if a // Gecko modal dialog is running above the Cocoa app-modal dialog -- for // which see below. if ([NSApp _isRunningAppModal] && (!gCocoaAppModalWindowList || !gCocoaAppModalWindowList->GeckoModalAboveCocoaModal())) return false; bool wasRunningEventLoop = mRunningEventLoop; mRunningEventLoop = aMayWait; NSDate* waitUntil = nil; if (aMayWait) waitUntil = [NSDate distantFuture]; NSRunLoop* currentRunLoop = [NSRunLoop currentRunLoop]; do { // No autorelease pool is provided here, because OnProcessNextEvent // and AfterProcessNextEvent are responsible for maintaining it. NS_ASSERTION(mAutoreleasePools && ::CFArrayGetCount(mAutoreleasePools), "No autorelease pool for native event"); // If an event is waiting to be processed, run the main event loop // just long enough to process it. For some reason, using [NSApp // nextEventMatchingMask:...] to dequeue the event and [NSApp sendEvent:] // to "send" it causes trouble, so we no longer do that. (The trouble // was very strange, and only happened while processing Gecko events on // demand (via ProcessGeckoEvents()), as opposed to processing Gecko // events in a tight loop (via nsBaseAppShell::Run()): Particularly in // Camino, mouse-down events sometimes got dropped (or mis-handled), so // that (for example) you sometimes needed to click more than once on a // button to make it work (the zoom button was particularly susceptible). // You also sometimes had to ctrl-click or right-click multiple times to // bring up a context menu.) // Now that we're using [NSRunLoop runMode:beforeDate:], it's too // expensive to call ProcessNextNativeEvent() many times in a row, so we // never return true more than kHadMoreEventsCountMax in a row. I'm not // entirely sure why [NSRunLoop runMode:beforeDate:] is too expensive, // since it and its cousin [NSRunLoop acceptInputForMode:beforeDate:] are // designed to be called in a tight loop. Possibly the problem is due to // combining [NSRunLoop runMode:beforeDate] with [NSApp // nextEventMatchingMask:...]. // We special-case timer events (events of type NSPeriodic) to avoid // starving them. Apple's documentation is very scanty, and it's now // more scanty than it used to be. But it appears that [NSRunLoop // acceptInputForMode:beforeDate:] doesn't process timer events at all, // that it is called from [NSRunLoop runMode:beforeDate:], and that // [NSRunLoop runMode:beforeDate:], though it does process timer events, // doesn't return after doing so. To get around this, when aWait is // false we check for timer events and process them using [NSApp // sendEvent:]. When aWait is true [NSRunLoop runMode:beforeDate:] // will only return on a "real" event. But there's code in // ProcessGeckoEvents() that should (when need be) wake us up by sending // a "fake" "real" event. (See Apple's current doc on [NSRunLoop // runMode:beforeDate:] and a quote from what appears to be an older // version of this doc at // http://lists.apple.com/archives/cocoa-dev/2001/May/msg00559.html.) // If the current mode is something else than NSDefaultRunLoopMode, look // for events in that mode. currentMode = [currentRunLoop currentMode]; if (!currentMode) currentMode = NSDefaultRunLoopMode; NSEvent* nextEvent = nil; if (aMayWait) { mozilla::HangMonitor::Suspend(); } // If we're running modal (or not in a Gecko "main" event loop) we still // need to use nextEventMatchingMask and sendEvent -- otherwise (in // Minefield) the modal window (or non-main event loop) won't receive key // events or most mouse events. if ([NSApp _isRunningModal] || !InGeckoMainEventLoop()) { if ((nextEvent = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:waitUntil inMode:currentMode dequeue:YES])) { // If we're in a Cocoa app-modal session that's been interrupted by a // Gecko-modal dialog, send the event to the Cocoa app-modal dialog's // session. This ensures that the app-modal session won't be starved // of events, and fixes bugs 463473 and 442442. (The case of an // ordinary Cocoa app-modal dialog has been dealt with above.) // // Otherwise (if we're in an ordinary Gecko-modal dialog, or if we're // otherwise not in a Gecko main event loop), process the event as // expected. NSModalSession currentAppModalSession = nil; if (gCocoaAppModalWindowList) currentAppModalSession = gCocoaAppModalWindowList->CurrentSession(); mozilla::HangMonitor::NotifyActivity(); if (currentAppModalSession) { [NSApp _modalSession:currentAppModalSession sendEvent:nextEvent]; } else { [NSApp sendEvent:nextEvent]; } eventProcessed = true; } } else { if (aMayWait || (nextEvent = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:nil inMode:currentMode dequeue:NO])) { if (nextEvent && ([nextEvent type] == NSPeriodic)) { nextEvent = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:waitUntil inMode:currentMode dequeue:YES]; [NSApp sendEvent:nextEvent]; } else { [currentRunLoop runMode:currentMode beforeDate:waitUntil]; } eventProcessed = true; } } } while (mRunningEventLoop); if (eventProcessed && (mHadMoreEventsCount < kHadMoreEventsCountMax)) { moreEvents = ([NSApp nextEventMatchingMask:NSAnyEventMask untilDate:nil inMode:currentMode dequeue:NO] != nil); } if (moreEvents) { // Once this reaches kHadMoreEventsCountMax, it will be reset to 0 the // next time through (whether or not we process any events then). ++mHadMoreEventsCount; } else { mHadMoreEventsCount = 0; } mRunningEventLoop = wasRunningEventLoop; NS_OBJC_END_TRY_ABORT_BLOCK; if (!moreEvents) { nsChildView::UpdateCurrentInputEventCount(); } return moreEvents; } // Returns true if Gecko events are currently being processed in its "main" // event loop (or one of its "main" event loops). Returns false if Gecko // events are being processed in a "nested" event loop, or if we're not // running in any sort of Gecko event loop. How we process native events in // ProcessNextNativeEvent() turns on our decision (and if we make the wrong // choice, the result may be a hang). // // We define the "main" event loop(s) as the place (or places) where Gecko // event processing "normally" takes place, and all other Gecko event loops // as "nested". The "nested" event loops are normally processed while a call // from a "main" event loop is on the stack ... but not always. For example, // the Venkman JavaScript debugger runs a "nested" event loop (in jsdService:: // EnterNestedEventLoop()) whenever it breaks into the current script. But // if this happens as the result of the user pressing a key combination, there // won't be any other Gecko event-processing call on the stack (e.g. // NS_ProcessNextEvent() or NS_ProcessPendingEvents()). (In the current // nsAppShell implementation, what counts as the "main" event loop is what // nsBaseAppShell::NativeEventCallback() does to process Gecko events. We // don't currently use nsBaseAppShell::Run().) bool nsAppShell::InGeckoMainEventLoop() { if ((gXULModalLevel > 0) || (mRecursionDepth > 0)) return false; if (mNativeEventCallbackDepth <= 0) return false; return true; } // Run // // Overrides the base class's Run() method to call [NSApp run] (which spins // the native run loop until the application quits). Since (unlike the base // class's Run() method) we don't process any Gecko events here, they need // to be processed elsewhere (in NativeEventCallback(), called from // ProcessGeckoEvents()). // // Camino calls [NSApp run] on its own (via NSApplicationMain()), and so // doesn't call nsAppShell::Run(). // // public NS_IMETHODIMP nsAppShell::Run(void) { NS_ASSERTION(!mStarted, "nsAppShell::Run() called multiple times"); if (mStarted) return NS_OK; mStarted = true; NS_OBJC_TRY_ABORT([NSApp run]); return NS_OK; } NS_IMETHODIMP nsAppShell::Exit(void) { NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NSRESULT; // This method is currently called more than once -- from (according to // mento) an nsAppExitEvent dispatched by nsAppStartup::Quit() and from an // XPCOM shutdown notification that nsBaseAppShell has registered to // receive. So we need to ensure that multiple calls won't break anything. // But we should also complain about it (since it isn't quite kosher). if (mTerminated) { NS_WARNING("nsAppShell::Exit() called redundantly"); return NS_OK; } mTerminated = true; delete gCocoaAppModalWindowList; gCocoaAppModalWindowList = NULL; #ifndef NP_NO_CARBON TextInputHandler::RemovePluginKeyEventsHandler(); #endif // Quoting from Apple's doc on the [NSApplication stop:] method (from their // doc on the NSApplication class): "If this method is invoked during a // modal event loop, it will break that loop but not the main event loop." // nsAppShell::Exit() shouldn't be called from a modal event loop. So if // it is we complain about it (to users of debug builds) and call [NSApp // stop:] one extra time. (I'm not sure if modal event loops can be nested // -- Apple's docs don't say one way or the other. But the return value // of [NSApp _isRunningModal] doesn't change immediately after a call to // [NSApp stop:], so we have to assume that one extra call to [NSApp stop:] // will do the job.) BOOL cocoaModal = [NSApp _isRunningModal]; NS_ASSERTION(!cocoaModal, "Don't call nsAppShell::Exit() from a modal event loop!"); if (cocoaModal) [NSApp stop:nullptr]; [NSApp stop:nullptr]; // A call to Exit() just after a call to ScheduleNativeEventCallback() // prevents the (normally) matching call to ProcessGeckoEvents() from // happening. If we've been called from ProcessGeckoEvents() (as usually // happens), we take care of it there. But if we have an unbalanced call // to ScheduleNativeEventCallback() and ProcessGeckoEvents() isn't on the // stack, we need to take care of the problem here. if (!mNativeEventCallbackDepth && mNativeEventScheduledDepth) { PRInt32 releaseCount = PR_ATOMIC_SET(&mNativeEventScheduledDepth, 0); while (releaseCount-- > 0) NS_RELEASE_THIS(); } return nsBaseAppShell::Exit(); NS_OBJC_END_TRY_ABORT_BLOCK_NSRESULT; } // OnProcessNextEvent // // This nsIThreadObserver method is called prior to processing an event. // Set up an autorelease pool that will service any autoreleased Cocoa // objects during this event. This includes native events processed by // ProcessNextNativeEvent. The autorelease pool will be popped by // AfterProcessNextEvent, it is important for these two methods to be // tightly coupled. // // public NS_IMETHODIMP nsAppShell::OnProcessNextEvent(nsIThreadInternal *aThread, bool aMayWait, PRUint32 aRecursionDepth) { NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NSRESULT; mRecursionDepth = aRecursionDepth; NS_ASSERTION(mAutoreleasePools, "No stack on which to store autorelease pool"); NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; ::CFArrayAppendValue(mAutoreleasePools, pool); return nsBaseAppShell::OnProcessNextEvent(aThread, aMayWait, aRecursionDepth); NS_OBJC_END_TRY_ABORT_BLOCK_NSRESULT; } // AfterProcessNextEvent // // This nsIThreadObserver method is called after event processing is complete. // The Cocoa implementation cleans up the autorelease pool create by the // previous OnProcessNextEvent call. // // public NS_IMETHODIMP nsAppShell::AfterProcessNextEvent(nsIThreadInternal *aThread, PRUint32 aRecursionDepth) { NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NSRESULT; mRecursionDepth = aRecursionDepth; CFIndex count = ::CFArrayGetCount(mAutoreleasePools); NS_ASSERTION(mAutoreleasePools && count, "Processed an event, but there's no autorelease pool?"); const NSAutoreleasePool* pool = static_cast (::CFArrayGetValueAtIndex(mAutoreleasePools, count - 1)); ::CFArrayRemoveValueAtIndex(mAutoreleasePools, count - 1); [pool release]; return nsBaseAppShell::AfterProcessNextEvent(aThread, aRecursionDepth); NS_OBJC_END_TRY_ABORT_BLOCK_NSRESULT; } // AppShellDelegate implementation @implementation AppShellDelegate // initWithAppShell: // // Constructs the AppShellDelegate object - (id)initWithAppShell:(nsAppShell*)aAppShell { NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NIL; if ((self = [self init])) { mAppShell = aAppShell; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationWillTerminate:) name:NSApplicationWillTerminateNotification object:NSApp]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationDidBecomeActive:) name:NSApplicationDidBecomeActiveNotification object:NSApp]; [[NSDistributedNotificationCenter defaultCenter] addObserver:self selector:@selector(beginMenuTracking:) name:@"com.apple.HIToolbox.beginMenuTrackingNotification" object:nil]; } return self; NS_OBJC_END_TRY_ABORT_BLOCK_NIL; } - (void)dealloc { NS_OBJC_BEGIN_TRY_ABORT_BLOCK; [[NSNotificationCenter defaultCenter] removeObserver:self]; [[NSDistributedNotificationCenter defaultCenter] removeObserver:self]; [super dealloc]; NS_OBJC_END_TRY_ABORT_BLOCK; } // applicationWillTerminate: // // Notify the nsAppShell that native event processing should be discontinued. - (void)applicationWillTerminate:(NSNotification*)aNotification { NS_OBJC_BEGIN_TRY_ABORT_BLOCK; mAppShell->WillTerminate(); NS_OBJC_END_TRY_ABORT_BLOCK; } // applicationDidBecomeActive // // Make sure TextInputHandler::sLastModifierState is updated when we become // active (since we won't have received [ChildView flagsChanged:] messages // while inactive). - (void)applicationDidBecomeActive:(NSNotification*)aNotification { NS_OBJC_BEGIN_TRY_ABORT_BLOCK; // [NSEvent modifierFlags] is valid on every kind of event, so we don't need // to worry about getting an NSInternalInconsistencyException here. NSEvent* currentEvent = [NSApp currentEvent]; if (currentEvent) { TextInputHandler::sLastModifierState = [currentEvent modifierFlags] & NSDeviceIndependentModifierFlagsMask; } NS_OBJC_END_TRY_ABORT_BLOCK; } // beginMenuTracking // // Roll up our context menu (if any) when some other app (or the OS) opens // any sort of menu. But make sure we don't do this for notifications we // send ourselves (whose 'sender' will be @"org.mozilla.gecko.PopupWindow"). - (void)beginMenuTracking:(NSNotification*)aNotification { NS_OBJC_BEGIN_TRY_ABORT_BLOCK; NSString *sender = [aNotification object]; if (!sender || ![sender isEqualToString:@"org.mozilla.gecko.PopupWindow"]) { if (gRollupListener && gRollupWidget) gRollupListener->Rollup(0); } NS_OBJC_END_TRY_ABORT_BLOCK; } @end // We hook beginModalSessionForWindow: and endModalSession: in order to // maintain a list of Cocoa app-modal windows (and the "sessions" to which // they correspond). We need this in order to deal with the consequences // of a Cocoa app-modal dialog being "interrupted" by a Gecko-modal dialog. // See nsCocoaAppModalWindowList::CurrentSession() and // nsAppShell::ProcessNextNativeEvent() above. // // We hook terminate: in order to make OS-initiated termination work nicely // with Gecko's shutdown sequence. (Two ways to trigger OS-initiated // termination: 1) Quit from the Dock menu; 2) Log out from (or shut down) // your computer while the browser is active.) @interface NSApplication (MethodSwizzling) - (NSModalSession)nsAppShell_NSApplication_beginModalSessionForWindow:(NSWindow *)aWindow; - (void)nsAppShell_NSApplication_endModalSession:(NSModalSession)aSession; - (void)nsAppShell_NSApplication_terminate:(id)sender; @end @implementation NSApplication (MethodSwizzling) // Called if and only if a Cocoa app-modal session is beginning. Always call // gCocoaAppModalWindowList->PushCocoa() here (if gCocoaAppModalWindowList is // non-nil). - (NSModalSession)nsAppShell_NSApplication_beginModalSessionForWindow:(NSWindow *)aWindow { NSModalSession session = [self nsAppShell_NSApplication_beginModalSessionForWindow:aWindow]; if (gCocoaAppModalWindowList) gCocoaAppModalWindowList->PushCocoa(aWindow, session); return session; } // Called to end any Cocoa modal session (app-modal or otherwise). Only call // gCocoaAppModalWindowList->PopCocoa() when an app-modal session is ending // (and when gCocoaAppModalWindowList is non-nil). - (void)nsAppShell_NSApplication_endModalSession:(NSModalSession)aSession { BOOL wasRunningAppModal = [NSApp _isRunningAppModal]; NSWindow *prevAppModalWindow = [NSApp modalWindow]; [self nsAppShell_NSApplication_endModalSession:aSession]; if (gCocoaAppModalWindowList && wasRunningAppModal && (prevAppModalWindow != [NSApp modalWindow])) gCocoaAppModalWindowList->PopCocoa(prevAppModalWindow, aSession); } // Called by the OS after [MacApplicationDelegate applicationShouldTerminate:] // has returned NSTerminateNow. This method "subclasses" and replaces the // OS's original implementation. The only thing the orginal method does which // we need is that it posts NSApplicationWillTerminateNotification. Everything // else is unneeded (because it's handled elsewhere), or actively interferes // with Gecko's shutdown sequence. For example the original terminate: method // causes the app to exit() inside [NSApp run] (called from nsAppShell::Run() // above), which means that nothing runs after the call to nsAppStartup::Run() // in XRE_Main(), which in particular means that ScopedXPCOMStartup's destructor // and NS_ShutdownXPCOM() never get called. - (void)nsAppShell_NSApplication_terminate:(id)sender { [[NSNotificationCenter defaultCenter] postNotificationName:NSApplicationWillTerminateNotification object:NSApp]; } @end @interface NSObject (PDEPluginCallbackMethodSwizzling) - (id)nsAppShell_PDEPluginCallback_initWithPrintWindowController:(id)controller; - (void)nsAppShell_PDEPluginCallback_dealloc; @end @implementation NSObject (PDEPluginCallbackMethodSwizzling) // On Leopard, the PDEPluginCallback class in Apple's PrintCocoaUI module // fails to retain and release its PMPrintWindowController object. This // causes the PMPrintWindowController to sometimes be deleted prematurely, // leading to crashes on attempts to access it. One example is bug 396680, // caused by attempting to call a deleted PMPrintWindowController object's // printSettings method. We work around the problem by hooking the // appropriate methods and retaining and releasing the object ourselves. // PrintCocoaUI.bundle is a "plugin" of the Carbon framework's Print // framework. - (id)nsAppShell_PDEPluginCallback_initWithPrintWindowController:(id)controller { return [self nsAppShell_PDEPluginCallback_initWithPrintWindowController:[controller retain]]; } - (void)nsAppShell_PDEPluginCallback_dealloc { // Since the PDEPluginCallback class is undocumented (and the OS header // files have no definition for it), we need to use low-level methods to // access its _printWindowController variable. (object_getInstanceVariable() // is also available in Objective-C 2.0, so this code is 64-bit safe.) id _printWindowController = nil; object_getInstanceVariable(self, "_printWindowController", (void **) &_printWindowController); [_printWindowController release]; [self nsAppShell_PDEPluginCallback_dealloc]; } @end