# HG changeset patch # Parent 4947d86b1f7b860e9c958a8a5eae03075c539f78 # User Xavier Fung Fix Angle to build on Visual Studio 2013. r=? diff --git a/gfx/angle/src/compiler/Types.h b/gfx/angle/src/compiler/Types.h --- a/gfx/angle/src/compiler/Types.h +++ b/gfx/angle/src/compiler/Types.h @@ -8,16 +8,18 @@ #define _TYPES_INCLUDED #include "common/angleutils.h" #include "compiler/BaseTypes.h" #include "compiler/Common.h" #include "compiler/compiler_debug.h" +#include + struct TPublicType; class TType; class TField { public: POOL_ALLOCATOR_NEW_DELETE(); TField(TType* type, TString* name) : mType(type), mName(name) {} diff --git a/gfx/angle/src/libEGL/Surface.cpp b/gfx/angle/src/libEGL/Surface.cpp --- a/gfx/angle/src/libEGL/Surface.cpp +++ b/gfx/angle/src/libEGL/Surface.cpp @@ -15,16 +15,18 @@ #include "common/debug.h" #include "libGLESv2/Texture.h" #include "libGLESv2/renderer/SwapChain.h" #include "libGLESv2/main.h" #include "libEGL/main.h" #include "libEGL/Display.h" +#include + namespace egl { Surface::Surface(Display *display, const Config *config, HWND window, EGLint postSubBufferSupported) : mDisplay(display), mConfig(config), mWindow(window), mPostSubBufferSupported(postSubBufferSupported) { mRenderer = mDisplay->getRenderer(); mSwapChain = NULL; diff --git a/gfx/angle/src/libGLESv2/Program.cpp b/gfx/angle/src/libGLESv2/Program.cpp --- a/gfx/angle/src/libGLESv2/Program.cpp +++ b/gfx/angle/src/libGLESv2/Program.cpp @@ -7,16 +7,18 @@ // Program.cpp: Implements the gl::Program class. Implements GL program objects // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. #include "libGLESv2/Program.h" #include "libGLESv2/ProgramBinary.h" #include "libGLESv2/ResourceManager.h" +#include + namespace gl { const char * const g_fakepath = "C:\\fakepath"; AttributeBindings::AttributeBindings() { } diff --git a/gfx/angle/src/libGLESv2/ProgramBinary.cpp b/gfx/angle/src/libGLESv2/ProgramBinary.cpp --- a/gfx/angle/src/libGLESv2/ProgramBinary.cpp +++ b/gfx/angle/src/libGLESv2/ProgramBinary.cpp @@ -17,16 +17,18 @@ #include "utilities.h" #include "libGLESv2/main.h" #include "libGLESv2/Shader.h" #include "libGLESv2/Program.h" #include "libGLESv2/renderer/Renderer.h" #include "libGLESv2/renderer/VertexDataManager.h" +#include + #undef near #undef far namespace gl { std::string str(int i) { char buffer[20]; diff --git a/gfx/angle/src/libGLESv2/Shader.cpp b/gfx/angle/src/libGLESv2/Shader.cpp --- a/gfx/angle/src/libGLESv2/Shader.cpp +++ b/gfx/angle/src/libGLESv2/Shader.cpp @@ -6,16 +6,18 @@ // // Shader.cpp: Implements the gl::Shader class and its derived classes // VertexShader and FragmentShader. Implements GL shader objects and related // functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84. #include "libGLESv2/Shader.h" +#include + #include "GLSLANG/ShaderLang.h" #include "libGLESv2/utilities.h" #include "libGLESv2/renderer/Renderer.h" #include "libGLESv2/Constants.h" #include "libGLESv2/ResourceManager.h" namespace gl { diff --git a/gfx/angle/src/libGLESv2/libGLESv2.cpp b/gfx/angle/src/libGLESv2/libGLESv2.cpp --- a/gfx/angle/src/libGLESv2/libGLESv2.cpp +++ b/gfx/angle/src/libGLESv2/libGLESv2.cpp @@ -4,16 +4,18 @@ // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions. #include "common/version.h" +#include + #include "libGLESv2/main.h" #include "libGLESv2/utilities.h" #include "libGLESv2/Buffer.h" #include "libGLESv2/Fence.h" #include "libGLESv2/Framebuffer.h" #include "libGLESv2/Renderbuffer.h" #include "libGLESv2/Program.h" #include "libGLESv2/ProgramBinary.h"