/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_LAYERSTYPES_H #define GFX_LAYERSTYPES_H #include // for uint32_t #include "nsPoint.h" // for nsIntPoint #include "nsRegion.h" #include "mozilla/TypedEnum.h" #include "mozilla/TypedEnumBits.h" #ifdef MOZ_WIDGET_GONK #include #endif #if defined(DEBUG) || defined(PR_LOGGING) # include // FILE # include "prlog.h" // for PR_LOG # ifndef MOZ_LAYERS_HAVE_LOG # define MOZ_LAYERS_HAVE_LOG # endif # define MOZ_LAYERS_LOG(_args) \ PR_LOG(LayerManager::GetLog(), PR_LOG_DEBUG, _args) # define MOZ_LAYERS_LOG_IF_SHADOWABLE(layer, _args) \ do { if (layer->AsShadowableLayer()) { PR_LOG(LayerManager::GetLog(), PR_LOG_DEBUG, _args); } } while (0) #else struct PRLogModuleInfo; # define MOZ_LAYERS_LOG(_args) # define MOZ_LAYERS_LOG_IF_SHADOWABLE(layer, _args) #endif // if defined(DEBUG) || defined(PR_LOGGING) #define INVALID_OVERLAY -1 namespace android { class GraphicBuffer; } namespace mozilla { namespace layers { class TextureHost; #undef NONE #undef OPAQUE MOZ_BEGIN_ENUM_CLASS(LayersBackend, int8_t) LAYERS_NONE = 0, LAYERS_BASIC, LAYERS_OPENGL, LAYERS_D3D9, LAYERS_D3D10, LAYERS_D3D11, LAYERS_CLIENT, LAYERS_LAST MOZ_END_ENUM_CLASS(LayersBackend) MOZ_BEGIN_ENUM_CLASS(BufferMode, int8_t) BUFFER_NONE, BUFFERED MOZ_END_ENUM_CLASS(BufferMode) MOZ_BEGIN_ENUM_CLASS(DrawRegionClip, int8_t) DRAW, NONE MOZ_END_ENUM_CLASS(DrawRegionClip) MOZ_BEGIN_ENUM_CLASS(SurfaceMode, int8_t) SURFACE_NONE = 0, SURFACE_OPAQUE, SURFACE_SINGLE_CHANNEL_ALPHA, SURFACE_COMPONENT_ALPHA MOZ_END_ENUM_CLASS(SurfaceMode) // LayerRenderState for Composer2D // We currently only support Composer2D using gralloc. If we want to be backed // by other surfaces we will need a more generic LayerRenderState. MOZ_BEGIN_ENUM_CLASS(LayerRenderStateFlags, int8_t) LAYER_RENDER_STATE_DEFAULT = 0, ORIGIN_BOTTOM_LEFT = 1 << 0, BUFFER_ROTATION = 1 << 1, // Notify Composer2D to swap the RB pixels of gralloc buffer FORMAT_RB_SWAP = 1 << 2, // We record opaqueness here alongside the actual surface we're going to // render. This avoids confusion when a layer might return different kinds // of surfaces over time (e.g. video frames). OPAQUE = 1 << 3 MOZ_END_ENUM_CLASS(LayerRenderStateFlags) MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(LayerRenderStateFlags) // The 'ifdef MOZ_WIDGET_GONK' sadness here is because we don't want to include // android::sp unless we have to. struct LayerRenderState { LayerRenderState() #ifdef MOZ_WIDGET_GONK : mFlags(LayerRenderStateFlags::LAYER_RENDER_STATE_DEFAULT) , mHasOwnOffset(false) , mSurface(nullptr) , mOverlayId(INVALID_OVERLAY) , mTexture(nullptr) #endif {} #ifdef MOZ_WIDGET_GONK LayerRenderState(android::GraphicBuffer* aSurface, const nsIntSize& aSize, LayerRenderStateFlags aFlags, TextureHost* aTexture) : mFlags(aFlags) , mHasOwnOffset(false) , mSurface(aSurface) , mOverlayId(INVALID_OVERLAY) , mSize(aSize) , mTexture(aTexture) {} bool OriginBottomLeft() const { return bool(mFlags & LayerRenderStateFlags::ORIGIN_BOTTOM_LEFT); } bool BufferRotated() const { return bool(mFlags & LayerRenderStateFlags::BUFFER_ROTATION); } bool FormatRBSwapped() const { return bool(mFlags & LayerRenderStateFlags::FORMAT_RB_SWAP); } void SetOverlayId(const int32_t& aId) { mOverlayId = aId; } #endif void SetOffset(const nsIntPoint& aOffset) { mOffset = aOffset; mHasOwnOffset = true; } // see LayerRenderStateFlags LayerRenderStateFlags mFlags; // true if mOffset is applicable bool mHasOwnOffset; // the location of the layer's origin on mSurface nsIntPoint mOffset; #ifdef MOZ_WIDGET_GONK // surface to render android::sp mSurface; int32_t mOverlayId; // size of mSurface nsIntSize mSize; TextureHost* mTexture; #endif }; MOZ_BEGIN_ENUM_CLASS(ScaleMode, int8_t) SCALE_NONE, STRETCH, SENTINEL // Unimplemented - PRESERVE_ASPECT_RATIO_CONTAIN MOZ_END_ENUM_CLASS(ScaleMode) struct EventRegions { nsIntRegion mHitRegion; nsIntRegion mDispatchToContentHitRegion; EventRegions() { } explicit EventRegions(nsIntRegion aHitRegion) : mHitRegion(aHitRegion) { } bool operator==(const EventRegions& aRegions) const { return mHitRegion == aRegions.mHitRegion && mDispatchToContentHitRegion == aRegions.mDispatchToContentHitRegion; } bool operator!=(const EventRegions& aRegions) const { return !(*this == aRegions); } void OrWith(const EventRegions& aOther) { mHitRegion.OrWith(aOther.mHitRegion); mDispatchToContentHitRegion.OrWith(aOther.mDispatchToContentHitRegion); } void AndWith(const nsIntRegion& aRegion) { mHitRegion.AndWith(aRegion); mDispatchToContentHitRegion.AndWith(aRegion); } void Sub(const EventRegions& aMinuend, const nsIntRegion& aSubtrahend) { mHitRegion.Sub(aMinuend.mHitRegion, aSubtrahend); mDispatchToContentHitRegion.Sub(aMinuend.mDispatchToContentHitRegion, aSubtrahend); } void Transform(const gfx3DMatrix& aTransform) { mHitRegion.Transform(aTransform); mDispatchToContentHitRegion.Transform(aTransform); } bool IsEmpty() const { return mHitRegion.IsEmpty() && mDispatchToContentHitRegion.IsEmpty(); } nsCString ToString() const { nsCString result = mHitRegion.ToString(); result.AppendLiteral(";dispatchToContent="); result.Append(mDispatchToContentHitRegion.ToString()); return result; } }; } // namespace } // namespace #endif /* GFX_LAYERSTYPES_H */