/* -*- Mode: javascript; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ft=javascript ts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ "use strict"; /** * Toolkit glue for the remote debugging protocol, loaded into the * debugging global. */ let DevToolsUtils = require("devtools/toolkit/DevToolsUtils.js"); // Until all Debugger server code is converted to SDK modules, // imports Components.* alias from chrome module. var { Ci, Cc, CC, Cu, Cr } = require("chrome"); // On B2G, `this` != Global scope, so `Ci` won't be binded on `this` // (i.e. this.Ci is undefined) Then later, when using loadSubScript, // Ci,... won't be defined for sub scripts. this.Ci = Ci; this.Cc = Cc; this.CC = CC; this.Cu = Cu; this.Cr = Cr; this.DevToolsUtils = DevToolsUtils; // Overload `Components` to prevent SDK loader exception on Components // object usage Object.defineProperty(this, "Components", { get: function () require("chrome").components }); const DBG_STRINGS_URI = "chrome://global/locale/devtools/debugger.properties"; const nsFile = CC("@mozilla.org/file/local;1", "nsIFile", "initWithPath"); Cu.import("resource://gre/modules/reflect.jsm"); Cu.import("resource://gre/modules/Services.jsm"); Cu.import("resource://gre/modules/XPCOMUtils.jsm"); let wantLogging = Services.prefs.getBoolPref("devtools.debugger.log"); Cu.import("resource://gre/modules/jsdebugger.jsm"); addDebuggerToGlobal(this); function loadSubScript(aURL) { try { let loader = Cc["@mozilla.org/moz/jssubscript-loader;1"] .getService(Ci.mozIJSSubScriptLoader); loader.loadSubScript(aURL, this); } catch(e) { let errorStr = "Error loading: " + aURL + ": " + e + " - " + e.stack + "\n"; dump(errorStr); Cu.reportError(errorStr); throw e; } } let {defer, resolve, reject, promised, all} = require("sdk/core/promise"); this.defer = defer; this.resolve = resolve; this.reject = reject; this.promised = promised; this.all = all; Cu.import("resource://gre/modules/devtools/SourceMap.jsm"); function dumpn(str) { if (wantLogging) { dump("DBG-SERVER: " + str + "\n"); } } this.dumpn = dumpn; function dbg_assert(cond, e) { if (!cond) { return e; } } this.dbg_assert = dbg_assert; loadSubScript.call(this, "resource://gre/modules/devtools/server/transport.js"); // XPCOM constructors const ServerSocket = CC("@mozilla.org/network/server-socket;1", "nsIServerSocket", "initSpecialConnection"); const UnixDomainServerSocket = CC("@mozilla.org/network/server-socket;1", "nsIServerSocket", "initWithFilename"); var gRegisteredModules = Object.create(null); /** * The ModuleAPI object is passed to modules loaded using the * DebuggerServer.registerModule() API. Modules can use this * object to register actor factories. * Factories registered through the module API will be removed * when the module is unregistered or when the server is * destroyed. */ function ModuleAPI() { let activeTabActors = new Set(); let activeGlobalActors = new Set(); return { // See DebuggerServer.addGlobalActor for a description. addGlobalActor: function(factory, name) { DebuggerServer.addGlobalActor(factory, name); activeGlobalActors.add(factory); }, // See DebuggerServer.removeGlobalActor for a description. removeGlobalActor: function(factory) { DebuggerServer.removeGlobalActor(factory); activeGlobalActors.delete(factory); }, // See DebuggerServer.addTabActor for a description. addTabActor: function(factory, name) { DebuggerServer.addTabActor(factory, name); activeTabActors.add(factory); }, // See DebuggerServer.removeTabActor for a description. removeTabActor: function(factory) { DebuggerServer.removeTabActor(factory); activeTabActors.delete(factory); }, // Destroy the module API object, unregistering any // factories registered by the module. destroy: function() { for (let factory of activeTabActors) { DebuggerServer.removeTabActor(factory); } activeTabActors = null; for (let factory of activeGlobalActors) { DebuggerServer.removeGlobalActor(factory); } activeGlobalActors = null; } } }; /*** * Public API */ var DebuggerServer = { _listener: null, _initialized: false, _transportInitialized: false, xpcInspector: null, // Number of currently open TCP connections. _socketConnections: 0, // Map of global actor names to actor constructors provided by extensions. globalActorFactories: {}, // Map of tab actor names to actor constructors provided by extensions. tabActorFactories: {}, LONG_STRING_LENGTH: 10000, LONG_STRING_INITIAL_LENGTH: 1000, LONG_STRING_READ_LENGTH: 65 * 1024, /** * A handler function that prompts the user to accept or decline the incoming * connection. */ _allowConnection: null, /** * The windowtype of the chrome window to use for actors that use the global * window (i.e the global style editor). Set this to your main window type, * for example "navigator:browser". */ chromeWindowType: null, /** * Set that to a function that will be called anytime a new connection * is opened or one is closed. */ onConnectionChange: null, _fireConnectionChange: function(aWhat) { if (this.onConnectionChange && typeof this.onConnectionChange === "function") { this.onConnectionChange(aWhat); } }, /** * Prompt the user to accept or decline the incoming connection. This is the * default implementation that products embedding the debugger server may * choose to override. * * @return true if the connection should be permitted, false otherwise */ _defaultAllowConnection: function DS__defaultAllowConnection() { let title = L10N.getStr("remoteIncomingPromptTitle"); let msg = L10N.getStr("remoteIncomingPromptMessage"); let disableButton = L10N.getStr("remoteIncomingPromptDisable"); let prompt = Services.prompt; let flags = prompt.BUTTON_POS_0 * prompt.BUTTON_TITLE_OK + prompt.BUTTON_POS_1 * prompt.BUTTON_TITLE_CANCEL + prompt.BUTTON_POS_2 * prompt.BUTTON_TITLE_IS_STRING + prompt.BUTTON_POS_1_DEFAULT; let result = prompt.confirmEx(null, title, msg, flags, null, null, disableButton, null, { value: false }); if (result == 0) { return true; } if (result == 2) { DebuggerServer.closeListener(true); Services.prefs.setBoolPref("devtools.debugger.remote-enabled", false); } return false; }, /** * Initialize the debugger server. * * @param function aAllowConnectionCallback * The embedder-provider callback, that decides whether an incoming * remote protocol conection should be allowed or refused. */ init: function DS_init(aAllowConnectionCallback) { if (this.initialized) { return; } this.xpcInspector = Cc["@mozilla.org/jsinspector;1"].getService(Ci.nsIJSInspector); this.initTransport(aAllowConnectionCallback); this.addActors("resource://gre/modules/devtools/server/actors/root.js"); this._initialized = true; }, /** * Initialize the debugger server's transport variables. This can be * in place of init() for cases where the jsdebugger isn't needed. * * @param function aAllowConnectionCallback * The embedder-provider callback, that decides whether an incoming * remote protocol conection should be allowed or refused. */ initTransport: function DS_initTransport(aAllowConnectionCallback) { if (this._transportInitialized) { return; } this._connections = {}; this._nextConnID = 0; this._transportInitialized = true; this._allowConnection = aAllowConnectionCallback ? aAllowConnectionCallback : this._defaultAllowConnection; }, get initialized() this._initialized, /** * Performs cleanup tasks before shutting down the debugger server. Such tasks * include clearing any actor constructors added at runtime. This method * should be called whenever a debugger server is no longer useful, to avoid * memory leaks. After this method returns, the debugger server must be * initialized again before use. */ destroy: function DS_destroy() { if (!this._initialized) { return; } for (let connID of Object.getOwnPropertyNames(this._connections)) { this._connections[connID].close(); } for (let id of Object.getOwnPropertyNames(gRegisteredModules)) { let mod = gRegisteredModules[id]; mod.module.unregister(mod.api); } gRegisteredModules = {}; this.closeListener(); this.globalActorFactories = {}; this.tabActorFactories = {}; this._allowConnection = null; this._transportInitialized = false; this._initialized = false; this._fireConnectionChange("closed"); dumpn("Debugger server is shut down."); }, /** * Load a subscript into the debugging global. * * @param aURL string A url that will be loaded as a subscript into the * debugging global. The user must load at least one script * that implements a createRootActor() function to create the * server's root actor. */ addActors: function DS_addActors(aURL) { loadSubScript.call(this, aURL); }, /** * Register a CommonJS module with the debugger server. * @param id string * The ID of a CommonJS module. This module must export * 'register' and 'unregister' functions. */ registerModule: function(id) { if (id in gRegisteredModules) { throw new Error("Tried to register a module twice: " + id + "\n"); } let moduleAPI = ModuleAPI(); let mod = require(id); mod.register(moduleAPI); gRegisteredModules[id] = { module: mod, api: moduleAPI }; }, /** * Returns true if a module id has been registered. */ isModuleRegistered: function(id) { return (id in gRegisteredModules); }, /** * Unregister a previously-loaded CommonJS module from the debugger server. */ unregisterModule: function(id) { let mod = gRegisteredModules[id]; if (!mod) { throw new Error("Tried to unregister a module that was not previously registered."); } mod.module.unregister(mod.api); mod.api.destroy(); delete gRegisteredModules[id]; }, /** * Install Firefox-specific actors. * * /!\ Be careful when adding a new actor, especially global actors. * Any new global actor will be exposed and returned by the root actor. * * That's the reason why tab actors aren't loaded on demand via * restrictPrivileges=true, to prevent exposing them on b2g parent process's * root actor. */ addBrowserActors: function(aWindowType = "navigator:browser", restrictPrivileges = false) { this.chromeWindowType = aWindowType; this.addActors("resource://gre/modules/devtools/server/actors/webbrowser.js"); if (!restrictPrivileges) { this.addTabActors(); this.addGlobalActor(this.ChromeDebuggerActor, "chromeDebugger"); } this.addActors("resource://gre/modules/devtools/server/actors/webapps.js"); this.registerModule("devtools/server/actors/device"); }, /** * Install tab actors in documents loaded in content childs */ addChildActors: function () { // In case of apps being loaded in parent process, DebuggerServer is already // initialized and browser actors are already loaded, // but childtab.js hasn't been loaded yet. if (!("WebConsoleActor" in this)) { this.addTabActors(); } // But webbrowser.js and childtab.js aren't loaded from shell.js. if (!("BrowserTabActor" in this)) { this.addActors("resource://gre/modules/devtools/server/actors/webbrowser.js"); } if (!("ContentAppActor" in this)) { this.addActors("resource://gre/modules/devtools/server/actors/childtab.js"); } }, /** * Install tab actors. */ addTabActors: function() { this.addActors("resource://gre/modules/devtools/server/actors/script.js"); this.addActors("resource://gre/modules/devtools/server/actors/webconsole.js"); this.registerModule("devtools/server/actors/inspector"); this.registerModule("devtools/server/actors/webgl"); this.registerModule("devtools/server/actors/stylesheets"); this.registerModule("devtools/server/actors/styleeditor"); this.registerModule("devtools/server/actors/gcli"); this.registerModule("devtools/server/actors/tracer"); this.registerModule("devtools/server/actors/memory"); this.registerModule("devtools/server/actors/eventlooplag"); if ("nsIProfiler" in Ci) this.addActors("resource://gre/modules/devtools/server/actors/profiler.js"); }, /** * Listens on the given port or socket file for remote debugger connections. * * @param aPortOrPath int, string * If given an integer, the port to listen on. * Otherwise, the path to the unix socket domain file to listen on. */ openListener: function DS_openListener(aPortOrPath) { if (!Services.prefs.getBoolPref("devtools.debugger.remote-enabled")) { return false; } this._checkInit(); // Return early if the server is already listening. if (this._listener) { return true; } let flags = Ci.nsIServerSocket.KeepWhenOffline; // A preference setting can force binding on the loopback interface. if (Services.prefs.getBoolPref("devtools.debugger.force-local")) { flags |= Ci.nsIServerSocket.LoopbackOnly; } try { let backlog = 4; let socket; let port = Number(aPortOrPath); if (port) { socket = new ServerSocket(port, flags, backlog); } else { let file = nsFile(aPortOrPath); if (file.exists()) file.remove(false); socket = new UnixDomainServerSocket(file, parseInt("666", 8), backlog); } socket.asyncListen(this); this._listener = socket; } catch (e) { dumpn("Could not start debugging listener on '" + aPortOrPath + "': " + e); throw Cr.NS_ERROR_NOT_AVAILABLE; } this._socketConnections++; return true; }, /** * Close a previously-opened TCP listener. * * @param aForce boolean [optional] * If set to true, then the socket will be closed, regardless of the * number of open connections. */ closeListener: function DS_closeListener(aForce) { if (!this._listener || this._socketConnections == 0) { return false; } // Only close the listener when the last connection is closed, or if the // aForce flag is passed. if (--this._socketConnections == 0 || aForce) { this._listener.close(); this._listener = null; this._socketConnections = 0; } return true; }, /** * Creates a new connection to the local debugger speaking over a fake * transport. This connection results in straightforward calls to the onPacket * handlers of each side. * * @param aPrefix string [optional] * If given, all actors in this connection will have names starting * with |aPrefix + ':'|. * @returns a client-side DebuggerTransport for communicating with * the newly-created connection. */ connectPipe: function DS_connectPipe(aPrefix) { this._checkInit(); let serverTransport = new LocalDebuggerTransport; let clientTransport = new LocalDebuggerTransport(serverTransport); serverTransport.other = clientTransport; let connection = this._onConnection(serverTransport, aPrefix); // I'm putting this here because I trust you. // // There are times, when using a local connection, when you're going // to be tempted to just get direct access to the server. Resist that // temptation! If you succumb to that temptation, you will make the // fine developers that work on Fennec and Firefox OS sad. They're // professionals, they'll try to act like they understand, but deep // down you'll know that you hurt them. // // This reference allows you to give in to that temptation. There are // times this makes sense: tests, for example, and while porting a // previously local-only codebase to the remote protocol. // // But every time you use this, you will feel the shame of having // used a property that starts with a '_'. clientTransport._serverConnection = connection; return clientTransport; }, /** * In a content child process, create a new connection that exchanges * nsIMessageSender messages with our parent process. * * @param aPrefix * The prefix we should use in our nsIMessageSender message names and * actor names. This connection will use messages named * "debug::packet", and all its actors will have names * beginning with ":". */ connectToParent: function(aPrefix, aMessageManager) { this._checkInit(); let transport = new ChildDebuggerTransport(aMessageManager, aPrefix); return this._onConnection(transport, aPrefix, true); }, // nsIServerSocketListener implementation onSocketAccepted: DevToolsUtils.makeInfallible(function DS_onSocketAccepted(aSocket, aTransport) { if (Services.prefs.getBoolPref("devtools.debugger.prompt-connection") && !this._allowConnection()) { return; } dumpn("New debugging connection on " + aTransport.host + ":" + aTransport.port); let input = aTransport.openInputStream(0, 0, 0); let output = aTransport.openOutputStream(0, 0, 0); let transport = new DebuggerTransport(input, output); DebuggerServer._onConnection(transport); }, "DebuggerServer.onSocketAccepted"), onStopListening: function DS_onStopListening(aSocket, status) { dumpn("onStopListening, status: " + status); }, /** * Raises an exception if the server has not been properly initialized. */ _checkInit: function DS_checkInit() { if (!this._transportInitialized) { throw "DebuggerServer has not been initialized."; } if (!this.createRootActor) { throw "Use DebuggerServer.addActors() to add a root actor implementation."; } }, /** * Create a new debugger connection for the given transport. Called after * connectPipe(), from connectToParent, or from an incoming socket * connection handler. * * If present, |aForwardingPrefix| is a forwarding prefix that a parent * server is using to recognizes messages intended for this server. Ensure * that all our actors have names beginning with |aForwardingPrefix + ':'|. * In particular, the root actor's name will be |aForwardingPrefix + ':root'|. */ _onConnection: function DS_onConnection(aTransport, aForwardingPrefix, aNoRootActor = false) { let connID; if (aForwardingPrefix) { connID = aForwardingPrefix + ":"; } else { connID = "conn" + this._nextConnID++ + '.'; } let conn = new DebuggerServerConnection(connID, aTransport); this._connections[connID] = conn; // Create a root actor for the connection and send the hello packet. if (!aNoRootActor) { conn.rootActor = this.createRootActor(conn); if (aForwardingPrefix) conn.rootActor.actorID = aForwardingPrefix + ":root"; else conn.rootActor.actorID = "root"; conn.addActor(conn.rootActor); aTransport.send(conn.rootActor.sayHello()); } aTransport.ready(); this._fireConnectionChange("opened"); return conn; }, /** * Remove the connection from the debugging server. */ _connectionClosed: function DS_connectionClosed(aConnection) { delete this._connections[aConnection.prefix]; this._fireConnectionChange("closed"); }, // DebuggerServer extension API. /** * Registers handlers for new tab-scoped request types defined dynamically. * This is used for example by add-ons to augment the functionality of the tab * actor. Note that the name or actorPrefix of the request type is not allowed * to clash with existing protocol packet properties, like 'title', 'url' or * 'actor', since that would break the protocol. * * @param aFunction function * The constructor function for this request type. This expects to be * called as a constructor (i.e. with 'new'), and passed two * arguments: the DebuggerServerConnection, and the BrowserTabActor * with which it will be associated. * * @param aName string [optional] * The name of the new request type. If this is not present, the * actorPrefix property of the constructor prototype is used. */ addTabActor: function DS_addTabActor(aFunction, aName) { let name = aName ? aName : aFunction.prototype.actorPrefix; if (["title", "url", "actor"].indexOf(name) != -1) { throw Error(name + " is not allowed"); } if (DebuggerServer.tabActorFactories.hasOwnProperty(name)) { throw Error(name + " already exists"); } DebuggerServer.tabActorFactories[name] = aFunction; }, /** * Unregisters the handler for the specified tab-scoped request type. * This may be used for example by add-ons when shutting down or upgrading. * * @param aFunction function * The constructor function for this request type. */ removeTabActor: function DS_removeTabActor(aFunction) { for (let name in DebuggerServer.tabActorFactories) { let handler = DebuggerServer.tabActorFactories[name]; if (handler.name == aFunction.name) { delete DebuggerServer.tabActorFactories[name]; } } }, /** * Registers handlers for new browser-scoped request types defined * dynamically. This is used for example by add-ons to augment the * functionality of the root actor. Note that the name or actorPrefix of the * request type is not allowed to clash with existing protocol packet * properties, like 'from', 'tabs' or 'selected', since that would break the * protocol. * * @param aFunction function * The constructor function for this request type. This expects to be * called as a constructor (i.e. with 'new'), and passed two * arguments: the DebuggerServerConnection, and the BrowserRootActor * with which it will be associated. * * @param aName string [optional] * The name of the new request type. If this is not present, the * actorPrefix property of the constructor prototype is used. */ addGlobalActor: function DS_addGlobalActor(aFunction, aName) { let name = aName ? aName : aFunction.prototype.actorPrefix; if (["from", "tabs", "selected"].indexOf(name) != -1) { throw Error(name + " is not allowed"); } if (DebuggerServer.globalActorFactories.hasOwnProperty(name)) { throw Error(name + " already exists"); } DebuggerServer.globalActorFactories[name] = aFunction; }, /** * Unregisters the handler for the specified browser-scoped request type. * This may be used for example by add-ons when shutting down or upgrading. * * @param aFunction function * The constructor function for this request type. */ removeGlobalActor: function DS_removeGlobalActor(aFunction) { for (let name in DebuggerServer.globalActorFactories) { let handler = DebuggerServer.globalActorFactories[name]; if (handler.name == aFunction.name) { delete DebuggerServer.globalActorFactories[name]; } } } }; if (this.exports) { exports.DebuggerServer = DebuggerServer; } // Needed on B2G (See header note) this.DebuggerServer = DebuggerServer; /** * Construct an ActorPool. * * ActorPools are actorID -> actor mapping and storage. These are * used to accumulate and quickly dispose of groups of actors that * share a lifetime. */ function ActorPool(aConnection) { this.conn = aConnection; this._cleanups = {}; this._actors = {}; } if (this.exports) { exports.ActorPool = ActorPool; } // Needed on B2G (See header note) this.ActorPool = ActorPool; ActorPool.prototype = { /** * Add an actor to the actor pool. If the actor doesn't have an ID, * allocate one from the connection. * * @param aActor object * The actor implementation. If the object has a * 'disconnect' property, it will be called when the actor * pool is cleaned up. */ addActor: function AP_addActor(aActor) { aActor.conn = this.conn; if (!aActor.actorID) { let prefix = aActor.actorPrefix; if (typeof aActor == "function") { prefix = aActor.prototype.actorPrefix; } aActor.actorID = this.conn.allocID(prefix || undefined); } if (aActor.registeredPool) { aActor.registeredPool.removeActor(aActor); } aActor.registeredPool = this; this._actors[aActor.actorID] = aActor; if (aActor.disconnect) { this._cleanups[aActor.actorID] = aActor; } }, get: function AP_get(aActorID) { return this._actors[aActorID]; }, has: function AP_has(aActorID) { return aActorID in this._actors; }, /** * Returns true if the pool is empty. */ isEmpty: function AP_isEmpty() { return Object.keys(this._actors).length == 0; }, /** * Remove an actor from the actor pool. */ removeActor: function AP_remove(aActor) { delete this._actors[aActor.actorID]; delete this._cleanups[aActor.actorID]; }, /** * Match the api expected by the protocol library. */ unmanage: function(aActor) { return this.removeActor(aActor); }, /** * Run all actor cleanups. */ cleanup: function AP_cleanup() { for each (let actor in this._cleanups) { actor.disconnect(); } this._cleanups = {}; } } /** * Creates a DebuggerServerConnection. * * Represents a connection to this debugging global from a client. * Manages a set of actors and actor pools, allocates actor ids, and * handles incoming requests. * * @param aPrefix string * All actor IDs created by this connection should be prefixed * with aPrefix. * @param aTransport transport * Packet transport for the debugging protocol. */ function DebuggerServerConnection(aPrefix, aTransport) { this._prefix = aPrefix; this._transport = aTransport; this._transport.hooks = this; this._nextID = 1; this._actorPool = new ActorPool(this); this._extraPools = []; // Responses to a given actor must be returned the the client // in the same order as the requests that they're replying to, but // Implementations might finish serving requests in a different // order. To keep things in order we generate a promise for each // request, chained to the promise for the request before it. // This map stores the latest request promise in the chain, keyed // by an actor ID string. this._actorResponses = new Map; /* * We can forward packets to other servers, if the actors on that server * all use a distinct prefix on their names. This is a map from prefixes * to transports: it maps a prefix P to a transport T if T conveys * packets to the server whose actors' names all begin with P + ":". */ this._forwardingPrefixes = new Map; } DebuggerServerConnection.prototype = { _prefix: null, get prefix() { return this._prefix }, _transport: null, get transport() { return this._transport }, close: function() { this._transport.close(); }, send: function DSC_send(aPacket) { this.transport.send(aPacket); }, allocID: function DSC_allocID(aPrefix) { return this.prefix + (aPrefix || '') + this._nextID++; }, /** * Add a map of actor IDs to the connection. */ addActorPool: function DSC_addActorPool(aActorPool) { this._extraPools.push(aActorPool); }, /** * Remove a previously-added pool of actors to the connection. * * @param ActorPool aActorPool * The ActorPool instance you want to remove. * @param boolean aCleanup * True if you want to disconnect each actor from the pool, false * otherwise. */ removeActorPool: function DSC_removeActorPool(aActorPool, aCleanup) { let index = this._extraPools.lastIndexOf(aActorPool); if (index > -1) { let pool = this._extraPools.splice(index, 1); if (aCleanup) { pool.map(function(p) { p.cleanup(); }); } } }, /** * Add an actor to the default actor pool for this connection. */ addActor: function DSC_addActor(aActor) { this._actorPool.addActor(aActor); }, /** * Remove an actor to the default actor pool for this connection. */ removeActor: function DSC_removeActor(aActor) { this._actorPool.removeActor(aActor); }, /** * Match the api expected by the protocol library. */ unmanage: function(aActor) { return this.removeActor(aActor); }, /** * Look up an actor implementation for an actorID. Will search * all the actor pools registered with the connection. * * @param aActorID string * Actor ID to look up. */ getActor: function DSC_getActor(aActorID) { let pool = this.poolFor(aActorID); if (pool) { return pool.get(aActorID); } if (aActorID === "root") { return this.rootActor; } return null; }, poolFor: function DSC_actorPool(aActorID) { if (this._actorPool && this._actorPool.has(aActorID)) { return this._actorPool; } for (let pool of this._extraPools) { if (pool.has(aActorID)) { return pool; } } return null; }, _unknownError: function DSC__unknownError(aPrefix, aError) { let errorString = aPrefix + ": " + DevToolsUtils.safeErrorString(aError); Cu.reportError(errorString); dumpn(errorString); return { error: "unknownError", message: errorString }; }, /* Forwarding packets to other transports based on actor name prefixes. */ /* * Arrange to forward packets to another server. This is how we * forward debugging connections to child processes. * * If we receive a packet for an actor whose name begins with |aPrefix| * followed by ':', then we will forward that packet to |aTransport|. * * This overrides any prior forwarding for |aPrefix|. * * @param aPrefix string * The actor name prefix, not including the ':'. * @param aTransport object * A packet transport to which we should forward packets to actors * whose names begin with |(aPrefix + ':').| */ setForwarding: function(aPrefix, aTransport) { this._forwardingPrefixes.set(aPrefix, aTransport); }, /* * Stop forwarding messages to actors whose names begin with * |aPrefix+':'|. Such messages will now elicit 'noSuchActor' errors. */ cancelForwarding: function(aPrefix) { this._forwardingPrefixes.delete(aPrefix); }, // Transport hooks. /** * Called by DebuggerTransport to dispatch incoming packets as appropriate. * * @param aPacket object * The incoming packet. */ onPacket: function DSC_onPacket(aPacket) { // If the actor's name begins with a prefix we've been asked to // forward, do so. // // Note that the presence of a prefix alone doesn't indicate that // forwarding is needed: in DebuggerServerConnection instances in child // processes, every actor has a prefixed name. if (this._forwardingPrefixes.size > 0) { let colon = aPacket.to.indexOf(':'); if (colon >= 0) { let forwardTo = this._forwardingPrefixes.get(aPacket.to.substring(0, colon)); if (forwardTo) { forwardTo.send(aPacket); return; } } } let actor = this.getActor(aPacket.to); if (!actor) { this.transport.send({ from: aPacket.to ? aPacket.to : "root", error: "noSuchActor", message: "No such actor for ID: " + aPacket.to }); return; } // Dyamically-loaded actors have to be created lazily. if (typeof actor == "function") { let instance; try { instance = new actor(); } catch (e) { this.transport.send(this._unknownError( "Error occurred while creating actor '" + actor.name, e)); } instance.parentID = actor.parentID; // We want the newly-constructed actor to completely replace the factory // actor. Reusing the existing actor ID will make sure ActorPool.addActor // does the right thing. instance.actorID = actor.actorID; actor.registeredPool.addActor(instance); actor = instance; } var ret = null; // handle "requestTypes" RDP request. if (aPacket.type == "requestTypes") { ret = { from: actor.actorID, requestTypes: Object.keys(actor.requestTypes) }; } else if (actor.requestTypes && actor.requestTypes[aPacket.type]) { // Dispatch the request to the actor. try { this.currentPacket = aPacket; ret = actor.requestTypes[aPacket.type].bind(actor)(aPacket, this); } catch(e) { this.transport.send(this._unknownError( "error occurred while processing '" + aPacket.type, e)); } finally { this.currentPacket = undefined; } } else { ret = { error: "unrecognizedPacketType", message: ('Actor "' + actor.actorID + '" does not recognize the packet type "' + aPacket.type + '"') }; } if (!ret) { // This should become an error once we've converted every user // of this to promises in bug 794078. return; } let pendingResponse = this._actorResponses.get(actor.actorID) || resolve(null); let response = pendingResponse.then(() => { return ret; }).then(aResponse => { if (!aResponse.from) { aResponse.from = aPacket.to; } this.transport.send(aResponse); }).then(null, (e) => { let errorPacket = this._unknownError( "error occurred while processing '" + aPacket.type, e); errorPacket.from = aPacket.to; this.transport.send(errorPacket); }); this._actorResponses.set(actor.actorID, response); }, /** * Called by DebuggerTransport when the underlying stream is closed. * * @param aStatus nsresult * The status code that corresponds to the reason for closing * the stream. */ onClosed: function DSC_onClosed(aStatus) { dumpn("Cleaning up connection."); this._actorPool.cleanup(); this._actorPool = null; this._extraPools.map(function(p) { p.cleanup(); }); this._extraPools = null; DebuggerServer._connectionClosed(this); }, /* * Debugging helper for inspecting the state of the actor pools. */ _dumpPools: function DSC_dumpPools() { dumpn("/-------------------- dumping pools:"); if (this._actorPool) { dumpn("--------------------- actorPool actors: " + uneval(Object.keys(this._actorPool._actors))); } for each (let pool in this._extraPools) dumpn("--------------------- extraPool actors: " + uneval(Object.keys(pool._actors))); }, /* * Debugging helper for inspecting the state of an actor pool. */ _dumpPool: function DSC_dumpPools(aPool) { dumpn("/-------------------- dumping pool:"); dumpn("--------------------- actorPool actors: " + uneval(Object.keys(aPool._actors))); } }; /** * Localization convenience methods. */ let L10N = { /** * L10N shortcut function. * * @param string aName * @return string */ getStr: function L10N_getStr(aName) { return this.stringBundle.GetStringFromName(aName); } }; XPCOMUtils.defineLazyGetter(L10N, "stringBundle", function() { return Services.strings.createBundle(DBG_STRINGS_URI); });