/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef _MOZILLA_GFX_2D_H #define _MOZILLA_GFX_2D_H #include "Types.h" #include "Point.h" #include "Rect.h" #include "Matrix.h" #include "UserData.h" // This RefPtr class isn't ideal for usage in Azure, as it doesn't allow T** // outparams using the &-operator. But it will have to do as there's no easy // solution. #include "mozilla/RefPtr.h" #ifdef MOZ_ENABLE_FREETYPE #include #endif struct _cairo_surface; typedef _cairo_surface cairo_surface_t; struct _cairo_scaled_font; typedef _cairo_scaled_font cairo_scaled_font_t; struct ID3D10Device1; struct ID3D10Texture2D; struct IDWriteRenderingParams; namespace mozilla { namespace gfx { class SourceSurface; class DataSourceSurface; class DrawTarget; struct NativeSurface { NativeSurfaceType mType; SurfaceFormat mFormat; void *mSurface; }; struct NativeFont { NativeFontType mType; void *mFont; }; /* * This structure is used to send draw options that are universal to all drawing * operations. It consists of the following: * * mAlpha - Alpha value by which the mask generated by this operation is * multiplied. * mCompositionOp - The operator that indicates how the source and destination * patterns are blended. * mAntiAliasMode - The AntiAlias mode used for this drawing operation. * mSnapping - Whether this operation is snapped to pixel boundaries. */ struct DrawOptions { DrawOptions(Float aAlpha = 1.0f, CompositionOp aCompositionOp = OP_OVER, AntialiasMode aAntialiasMode = AA_GRAY, Snapping aSnapping = SNAP_NONE) : mAlpha(aAlpha) , mCompositionOp(aCompositionOp) , mAntialiasMode(aAntialiasMode) , mSnapping(aSnapping) {} Float mAlpha; CompositionOp mCompositionOp : 8; AntialiasMode mAntialiasMode : 2; Snapping mSnapping : 1; }; /* * This structure is used to send stroke options that are used in stroking * operations. It consists of the following: * * mLineWidth - Width of the stroke in userspace. * mLineJoin - Join style used for joining lines. * mLineCap - Cap style used for capping lines. * mMiterLimit - Miter limit in units of linewidth * mDashPattern - Series of on/off userspace lengths defining dash. * Owned by the caller; must live at least as long as * this StrokeOptions. * mDashPattern != null <=> mDashLength > 0. * mDashLength - Number of on/off lengths in mDashPattern. * mDashOffset - Userspace offset within mDashPattern at which stroking * begins. */ struct StrokeOptions { StrokeOptions(Float aLineWidth = 1.0f, JoinStyle aLineJoin = JOIN_MITER_OR_BEVEL, CapStyle aLineCap = CAP_BUTT, Float aMiterLimit = 10.0f, size_t aDashLength = 0, const Float* aDashPattern = 0, Float aDashOffset = 0.f) : mLineWidth(aLineWidth) , mMiterLimit(aMiterLimit) , mDashPattern(aDashLength > 0 ? aDashPattern : 0) , mDashLength(aDashLength) , mDashOffset(aDashOffset) , mLineJoin(aLineJoin) , mLineCap(aLineCap) { MOZ_ASSERT(aDashLength == 0 || aDashPattern); } Float mLineWidth; Float mMiterLimit; const Float* mDashPattern; size_t mDashLength; Float mDashOffset; JoinStyle mLineJoin : 4; CapStyle mLineCap : 3; }; /* * This structure supplies additional options for calls to DrawSurface. * * mFilter - Filter used when resampling source surface region to the * destination region. * aSamplingBounds - This indicates whether the implementation is allowed * to sample pixels outside the source rectangle as * specified in DrawSurface on the surface. */ struct DrawSurfaceOptions { DrawSurfaceOptions(Filter aFilter = FILTER_LINEAR, SamplingBounds aSamplingBounds = SAMPLING_UNBOUNDED) : mFilter(aFilter) , mSamplingBounds(aSamplingBounds) { } Filter mFilter : 3; SamplingBounds mSamplingBounds : 1; }; /* * This class is used to store gradient stops, it can only be used with a * matching DrawTarget. Not adhering to this condition will make a draw call * fail. */ class GradientStops : public RefCounted { public: virtual ~GradientStops() {} virtual BackendType GetBackendType() const = 0; protected: GradientStops() {} }; /* * This is the base class for 'patterns'. Patterns describe the pixels used as * the source for a masked composition operation that is done by the different * drawing commands. These objects are not backend specific, however for * example the gradient stops on a gradient pattern can be backend specific. */ class Pattern { public: virtual ~Pattern() {} virtual PatternType GetType() const = 0; protected: Pattern() {} }; class ColorPattern : public Pattern { public: ColorPattern(const Color &aColor) : mColor(aColor) {} virtual PatternType GetType() const { return PATTERN_COLOR; } Color mColor; }; /* * This class is used for Linear Gradient Patterns, the gradient stops are * stored in a separate object and are backend dependent. This class itself * may be used on the stack. */ class LinearGradientPattern : public Pattern { public: /* * aBegin Start of the linear gradient * aEnd End of the linear gradient - NOTE: In the case of a zero length * gradient it will act as the color of the last stop. * aStops GradientStops object for this gradient, this should match the * backend type of the draw target this pattern will be used with. * aMatrix A matrix that transforms the pattern into user space */ LinearGradientPattern(const Point &aBegin, const Point &aEnd, GradientStops *aStops, const Matrix &aMatrix = Matrix()) : mBegin(aBegin) , mEnd(aEnd) , mStops(aStops) , mMatrix(aMatrix) { } virtual PatternType GetType() const { return PATTERN_LINEAR_GRADIENT; } Point mBegin; Point mEnd; RefPtr mStops; Matrix mMatrix; }; /* * This class is used for Radial Gradient Patterns, the gradient stops are * stored in a separate object and are backend dependent. This class itself * may be used on the stack. */ class RadialGradientPattern : public Pattern { public: /* * aBegin Start of the linear gradient * aEnd End of the linear gradient * aStops GradientStops object for this gradient, this should match the * backend type of the draw target this pattern will be used with. * aMatrix A matrix that transforms the pattern into user space */ RadialGradientPattern(const Point &aCenter1, const Point &aCenter2, Float aRadius1, Float aRadius2, GradientStops *aStops, const Matrix &aMatrix = Matrix()) : mCenter1(aCenter1) , mCenter2(aCenter2) , mRadius1(aRadius1) , mRadius2(aRadius2) , mStops(aStops) , mMatrix(aMatrix) { } virtual PatternType GetType() const { return PATTERN_RADIAL_GRADIENT; } Point mCenter1; Point mCenter2; Float mRadius1; Float mRadius2; RefPtr mStops; Matrix mMatrix; }; /* * This class is used for Surface Patterns, they wrap a surface and a * repetition mode for the surface. This may be used on the stack. */ class SurfacePattern : public Pattern { public: /* * aSourceSurface Surface to use for drawing * aExtendMode This determines how the image is extended outside the bounds * of the image. * aMatrix A matrix that transforms the pattern into user space * aFilter Resampling filter used for resampling the image. */ SurfacePattern(SourceSurface *aSourceSurface, ExtendMode aExtendMode, const Matrix &aMatrix = Matrix(), Filter aFilter = FILTER_LINEAR) : mSurface(aSourceSurface) , mExtendMode(aExtendMode) , mFilter(aFilter) , mMatrix(aMatrix) {} virtual PatternType GetType() const { return PATTERN_SURFACE; } RefPtr mSurface; ExtendMode mExtendMode; Filter mFilter; Matrix mMatrix; }; /* * This is the base class for source surfaces. These objects are surfaces * which may be used as a source in a SurfacePattern of a DrawSurface call. * They cannot be drawn to directly. */ class SourceSurface : public RefCounted { public: virtual ~SourceSurface() {} virtual SurfaceType GetType() const = 0; virtual IntSize GetSize() const = 0; virtual SurfaceFormat GetFormat() const = 0; /* This returns false if some event has made this source surface invalid for * usage with current DrawTargets. For example in the case of Direct2D this * could return false if we have switched devices since this surface was * created. */ virtual bool IsValid() const { return true; } /* * This function will get a DataSourceSurface for this surface, a * DataSourceSurface's data can be accessed directly. */ virtual TemporaryRef GetDataSurface() = 0; }; class DataSourceSurface : public SourceSurface { public: virtual SurfaceType GetType() const { return SURFACE_DATA; } /* Get the raw bitmap data of the surface */ virtual uint8_t *GetData() = 0; /* * Stride of the surface, distance in bytes between the start of the image * data belonging to row y and row y+1. This may be negative. */ virtual int32_t Stride() = 0; /* * This function is called after modifying the data on the source surface * directly through the data pointer. */ virtual void MarkDirty() {} virtual TemporaryRef GetDataSurface() { RefPtr temp = this; return temp.forget(); } }; /* This is an abstract object that accepts path segments. */ class PathSink : public RefCounted { public: virtual ~PathSink() {} /* Move the current point in the path, any figure currently being drawn will * be considered closed during fill operations, however when stroking the * closing line segment will not be drawn. */ virtual void MoveTo(const Point &aPoint) = 0; /* Add a linesegment to the current figure */ virtual void LineTo(const Point &aPoint) = 0; /* Add a cubic bezier curve to the current figure */ virtual void BezierTo(const Point &aCP1, const Point &aCP2, const Point &aCP3) = 0; /* Add a quadratic bezier curve to the current figure */ virtual void QuadraticBezierTo(const Point &aCP1, const Point &aCP2) = 0; /* Close the current figure, this will essentially generate a line segment * from the current point to the starting point for the current figure */ virtual void Close() = 0; /* Add an arc to the current figure */ virtual void Arc(const Point &aOrigin, float aRadius, float aStartAngle, float aEndAngle, bool aAntiClockwise = false) = 0; /* Point the current subpath is at - or where the next subpath will start * if there is no active subpath. */ virtual Point CurrentPoint() const = 0; }; class PathBuilder; /* The path class is used to create (sets of) figures of any shape that can be * filled or stroked to a DrawTarget */ class Path : public RefCounted { public: virtual ~Path() {} virtual BackendType GetBackendType() const = 0; /* This returns a PathBuilder object that contains a copy of the contents of * this path and is still writable. */ virtual TemporaryRef CopyToBuilder(FillRule aFillRule = FILL_WINDING) const = 0; virtual TemporaryRef TransformedCopyToBuilder(const Matrix &aTransform, FillRule aFillRule = FILL_WINDING) const = 0; /* This function checks if a point lies within a path. It allows passing a * transform that will transform the path to the coordinate space in which * aPoint is given. */ virtual bool ContainsPoint(const Point &aPoint, const Matrix &aTransform) const = 0; /* This functions gets the bounds of this path. These bounds are not * guaranteed to be tight. A transform may be specified that gives the bounds * after application of the transform. */ virtual Rect GetBounds(const Matrix &aTransform = Matrix()) const = 0; /* This function gets the bounds of the stroke of this path using the * specified strokeoptions. These bounds are not guaranteed to be tight. * A transform may be specified that gives the bounds after application of * the transform. */ virtual Rect GetStrokedBounds(const StrokeOptions &aStrokeOptions, const Matrix &aTransform = Matrix()) const = 0; /* This gets the fillrule this path's builder was created with. This is not * mutable. */ virtual FillRule GetFillRule() const = 0; }; /* The PathBuilder class allows path creation. Once finish is called on the * pathbuilder it may no longer be written to. */ class PathBuilder : public PathSink { public: /* Finish writing to the path and return a Path object that can be used for * drawing. Future use of the builder results in a crash! */ virtual TemporaryRef Finish() = 0; }; struct Glyph { uint32_t mIndex; Point mPosition; }; /* This class functions as a glyph buffer that can be drawn to a DrawTarget. * XXX - This should probably contain the guts of gfxTextRun in the future as * roc suggested. But for now it's a simple container for a glyph vector. */ struct GlyphBuffer { // A pointer to a buffer of glyphs. Managed by the caller. const Glyph *mGlyphs; // Number of glyphs mGlyphs points to. uint32_t mNumGlyphs; }; /* This class is an abstraction of a backend/platform specific font object * at a particular size. It is passed into text drawing calls to describe * the font used for the drawing call. */ class ScaledFont : public RefCounted { public: virtual ~ScaledFont() {} virtual FontType GetType() const = 0; /* This allows getting a path that describes the outline of a set of glyphs. * A target is passed in so that the guarantee is made the returned path * can be used with any DrawTarget that has the same backend as the one * passed in. */ virtual TemporaryRef GetPathForGlyphs(const GlyphBuffer &aBuffer, const DrawTarget *aTarget) = 0; /* This copies the path describing the glyphs into a PathBuilder. We use this * API rather than a generic API to append paths because it allows easier * implementation in some backends, and more efficient implementation in * others. */ virtual void CopyGlyphsToBuilder(const GlyphBuffer &aBuffer, PathBuilder *aBuilder) = 0; protected: ScaledFont() {} }; #ifdef MOZ_ENABLE_FREETYPE /** * Describes a font * Used to pass the key informatin from a gfxFont into Azure * XXX Should be replaced by a more long term solution, perhaps Bug 738014 */ struct FontOptions { std::string mName; FontStyle mStyle; }; #endif /* This class is designed to allow passing additional glyph rendering * parameters to the glyph drawing functions. This is an empty wrapper class * merely used to allow holding on to and passing around platform specific * parameters. This is because different platforms have unique rendering * parameters. */ class GlyphRenderingOptions : public RefCounted { public: virtual ~GlyphRenderingOptions() {} virtual FontType GetType() const = 0; protected: GlyphRenderingOptions() {} }; /* This is the main class used for all the drawing. It is created through the * factory and accepts drawing commands. The results of drawing to a target * may be used either through a Snapshot or by flushing the target and directly * accessing the backing store a DrawTarget was created with. */ class DrawTarget : public RefCounted { public: DrawTarget() : mTransformDirty(false), mPermitSubpixelAA(false) {} virtual ~DrawTarget() {} virtual BackendType GetType() const = 0; /** * Returns a SourceSurface which is a snapshot of the current contents of the DrawTarget. * Multiple calls to Snapshot() without any drawing operations in between will * normally return the same SourceSurface object. */ virtual TemporaryRef Snapshot() = 0; virtual IntSize GetSize() = 0; /* Ensure that the DrawTarget backend has flushed all drawing operations to * this draw target. This must be called before using the backing surface of * this draw target outside of GFX 2D code. */ virtual void Flush() = 0; /* * Draw a surface to the draw target. Possibly doing partial drawing or * applying scaling. No sampling happens outside the source. * * aSurface Source surface to draw * aDest Destination rectangle that this drawing operation should draw to * aSource Source rectangle in aSurface coordinates, this area of aSurface * will be stretched to the size of aDest. * aOptions General draw options that are applied to the operation * aSurfOptions DrawSurface options that are applied */ virtual void DrawSurface(SourceSurface *aSurface, const Rect &aDest, const Rect &aSource, const DrawSurfaceOptions &aSurfOptions = DrawSurfaceOptions(), const DrawOptions &aOptions = DrawOptions()) = 0; /* * Blend a surface to the draw target with a shadow. The shadow is drawn as a * gaussian blur using a specified sigma. The shadow is clipped to the size * of the input surface, so the input surface should contain a transparent * border the size of the approximate coverage of the blur (3 * aSigma). * NOTE: This function works in device space! * * aSurface Source surface to draw. * aDest Destination point that this drawing operation should draw to. * aColor Color of the drawn shadow * aOffset Offset of the shadow * aSigma Sigma used for the guassian filter kernel * aOperator Composition operator used */ virtual void DrawSurfaceWithShadow(SourceSurface *aSurface, const Point &aDest, const Color &aColor, const Point &aOffset, Float aSigma, CompositionOp aOperator) = 0; /* * Clear a rectangle on the draw target to transparent black. This will * respect the clipping region and transform. * * aRect Rectangle to clear */ virtual void ClearRect(const Rect &aRect) = 0; /* * This is essentially a 'memcpy' between two surfaces. It moves a pixel * aligned area from the source surface unscaled directly onto the * drawtarget. This ignores both transform and clip. * * aSurface Surface to copy from * aSourceRect Source rectangle to be copied * aDest Destination point to copy the surface to */ virtual void CopySurface(SourceSurface *aSurface, const IntRect &aSourceRect, const IntPoint &aDestination) = 0; /* * Fill a rectangle on the DrawTarget with a certain source pattern. * * aRect Rectangle that forms the mask of this filling operation * aPattern Pattern that forms the source of this filling operation * aOptions Options that are applied to this operation */ virtual void FillRect(const Rect &aRect, const Pattern &aPattern, const DrawOptions &aOptions = DrawOptions()) = 0; /* * Stroke a rectangle on the DrawTarget with a certain source pattern. * * aRect Rectangle that forms the mask of this stroking operation * aPattern Pattern that forms the source of this stroking operation * aOptions Options that are applied to this operation */ virtual void StrokeRect(const Rect &aRect, const Pattern &aPattern, const StrokeOptions &aStrokeOptions = StrokeOptions(), const DrawOptions &aOptions = DrawOptions()) = 0; /* * Stroke a line on the DrawTarget with a certain source pattern. * * aStart Starting point of the line * aEnd End point of the line * aPattern Pattern that forms the source of this stroking operation * aOptions Options that are applied to this operation */ virtual void StrokeLine(const Point &aStart, const Point &aEnd, const Pattern &aPattern, const StrokeOptions &aStrokeOptions = StrokeOptions(), const DrawOptions &aOptions = DrawOptions()) = 0; /* * Stroke a path on the draw target with a certain source pattern. * * aPath Path that is to be stroked * aPattern Pattern that should be used for the stroke * aStrokeOptions Stroke options used for this operation * aOptions Draw options used for this operation */ virtual void Stroke(const Path *aPath, const Pattern &aPattern, const StrokeOptions &aStrokeOptions = StrokeOptions(), const DrawOptions &aOptions = DrawOptions()) = 0; /* * Fill a path on the draw target with a certain source pattern. * * aPath Path that is to be filled * aPattern Pattern that should be used for the fill * aOptions Draw options used for this operation */ virtual void Fill(const Path *aPath, const Pattern &aPattern, const DrawOptions &aOptions = DrawOptions()) = 0; /* * Fill a series of clyphs on the draw target with a certain source pattern. */ virtual void FillGlyphs(ScaledFont *aFont, const GlyphBuffer &aBuffer, const Pattern &aPattern, const DrawOptions &aOptions = DrawOptions(), const GlyphRenderingOptions *aRenderingOptions = NULL) = 0; /* * This takes a source pattern and a mask, and composites the source pattern * onto the destination surface using the alpha channel of the mask pattern * as a mask for the operation. * * aSource Source pattern * aMask Mask pattern * aOptions Drawing options */ virtual void Mask(const Pattern &aSource, const Pattern &aMask, const DrawOptions &aOptions = DrawOptions()) = 0; /* * Push a clip to the DrawTarget. * * aPath The path to clip to */ virtual void PushClip(const Path *aPath) = 0; /* * Push an axis-aligned rectangular clip to the DrawTarget. This rectangle * is specified in user space. * * aRect The rect to clip to */ virtual void PushClipRect(const Rect &aRect) = 0; /* Pop a clip from the DrawTarget. A pop without a corresponding push will * be ignored. */ virtual void PopClip() = 0; /* * Create a SourceSurface optimized for use with this DrawTarget from * existing bitmap data in memory. * * The SourceSurface does not take ownership of aData, and may be freed at any time. */ virtual TemporaryRef CreateSourceSurfaceFromData(unsigned char *aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat) const = 0; /* * Create a SourceSurface optimized for use with this DrawTarget from * an arbitrary other SourceSurface. This may return aSourceSurface or some * other existing surface. */ virtual TemporaryRef OptimizeSourceSurface(SourceSurface *aSurface) const = 0; /* * Create a SourceSurface for a type of NativeSurface. This may fail if the * draw target does not know how to deal with the type of NativeSurface passed * in. */ virtual TemporaryRef CreateSourceSurfaceFromNativeSurface(const NativeSurface &aSurface) const = 0; /* * Create a DrawTarget whose snapshot is optimized for use with this DrawTarget. */ virtual TemporaryRef CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const = 0; /* * Create a draw target optimized for drawing a shadow. * * Note that aSigma is the blur radius that must be used when we draw the * shadow. Also note that this doesn't affect the size of the allocated * surface, the caller is still responsible for including the shadow area in * its size. */ virtual TemporaryRef CreateShadowDrawTarget(const IntSize &aSize, SurfaceFormat aFormat, float aSigma) const { return CreateSimilarDrawTarget(aSize, aFormat); } /* * Create a path builder with the specified fillmode. * * We need the fill mode up front because of Direct2D. * ID2D1SimplifiedGeometrySink requires the fill mode * to be set before calling BeginFigure(). */ virtual TemporaryRef CreatePathBuilder(FillRule aFillRule = FILL_WINDING) const = 0; /* * Create a GradientStops object that holds information about a set of * gradient stops, this object is required for linear or radial gradient * patterns to represent the color stops in the gradient. * * aStops An array of gradient stops * aNumStops Number of stops in the array aStops * aExtendNone This describes how to extend the stop color outside of the * gradient area. */ virtual TemporaryRef CreateGradientStops(GradientStop *aStops, uint32_t aNumStops, ExtendMode aExtendMode = EXTEND_CLAMP) const = 0; const Matrix &GetTransform() const { return mTransform; } /* * Set a transform on the surface, this transform is applied at drawing time * to both the mask and source of the operation. */ virtual void SetTransform(const Matrix &aTransform) { mTransform = aTransform; mTransformDirty = true; } SurfaceFormat GetFormat() { return mFormat; } /* Tries to get a native surface for a DrawTarget, this may fail if the * draw target cannot convert to this surface type. */ virtual void *GetNativeSurface(NativeSurfaceType aType) { return NULL; } void AddUserData(UserDataKey *key, void *userData, void (*destroy)(void*)) { mUserData.Add(key, userData, destroy); } void *GetUserData(UserDataKey *key) { return mUserData.Get(key); } /* Within this rectangle all pixels will be opaque by the time the result of * this DrawTarget is first used for drawing. Either by the underlying surface * being used as an input to external drawing, or Snapshot() being called. * This rectangle is specified in device space. */ void SetOpaqueRect(const IntRect &aRect) { mOpaqueRect = aRect; } const IntRect &GetOpaqueRect() const { return mOpaqueRect; } void SetPermitSubpixelAA(bool aPermitSubpixelAA) { mPermitSubpixelAA = aPermitSubpixelAA; } bool GetPermitSubpixelAA() { return mPermitSubpixelAA; } protected: UserData mUserData; Matrix mTransform; IntRect mOpaqueRect; bool mTransformDirty : 1; bool mPermitSubpixelAA : 1; SurfaceFormat mFormat; }; class GFX2D_API Factory { public: static bool HasSSE2(); static TemporaryRef CreateDrawTargetForCairoSurface(cairo_surface_t* aSurface, const IntSize& aSize); static TemporaryRef CreateDrawTarget(BackendType aBackend, const IntSize &aSize, SurfaceFormat aFormat); static TemporaryRef CreateDrawTargetForData(BackendType aBackend, unsigned char* aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat); static TemporaryRef CreateScaledFontForNativeFont(const NativeFont &aNativeFont, Float aSize); /* * This creates a scaled font with an associated cairo_scaled_font_t, and * must be used when using the Cairo backend. The NativeFont and * cairo_scaled_font_t* parameters must correspond to the same font. */ static TemporaryRef CreateScaledFontWithCairo(const NativeFont &aNativeFont, Float aSize, cairo_scaled_font_t* aScaledFont); /* * This creates a simple data source surface for a certain size. It allocates * new memory for the surface. This memory is freed when the surface is * destroyed. */ static TemporaryRef CreateDataSourceSurface(const IntSize &aSize, SurfaceFormat aFormat); /* * This creates a simple data source surface for some existing data. It will * wrap this data and the data for this source surface. The caller is * responsible for deallocating the memory only after destruction of the * surface. */ static TemporaryRef CreateWrappingDataSourceSurface(uint8_t *aData, int32_t aStride, const IntSize &aSize, SurfaceFormat aFormat); #ifdef WIN32 static TemporaryRef CreateDrawTargetForD3D10Texture(ID3D10Texture2D *aTexture, SurfaceFormat aFormat); static TemporaryRef CreateDualDrawTargetForD3D10Textures(ID3D10Texture2D *aTextureA, ID3D10Texture2D *aTextureB, SurfaceFormat aFormat); static void SetDirect3D10Device(ID3D10Device1 *aDevice); static ID3D10Device1 *GetDirect3D10Device(); static TemporaryRef CreateDWriteGlyphRenderingOptions(IDWriteRenderingParams *aParams); static uint64_t GetD2DVRAMUsageDrawTarget(); static uint64_t GetD2DVRAMUsageSourceSurface(); private: static ID3D10Device1 *mD3D10Device; #endif }; } } #endif // _MOZILLA_GFX_2D_H