/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is Google Inc. * Portions created by the Initial Developer are Copyright (C) 2005 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Darin Fisher * Masayuki Nakano * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include #include #include #include #include #ifdef WINCE_WINDOWS_MOBILE #include #endif #include "resource.h" #include "progressui.h" #include "readstrings.h" #include "errors.h" #ifdef WINCE #include "updater_wince.h" #endif #define TIMER_ID 1 #define TIMER_INTERVAL 100 #define RESIZE_WINDOW(hwnd, extrax, extray) \ { \ RECT windowSize; \ GetWindowRect(hwnd, &windowSize); \ SetWindowPos(hwnd, 0, 0, 0, windowSize.right - windowSize.left + extrax, \ windowSize.bottom - windowSize.top + extray, \ SWP_NOMOVE | SWP_NOZORDER); \ } #define MOVE_WINDOW(hwnd, dx, dy) \ { \ RECT rc; \ POINT pt; \ GetWindowRect(hwnd, &rc); \ pt.x = rc.left; \ pt.y = rc.top; \ ScreenToClient(GetParent(hwnd), &pt); \ SetWindowPos(hwnd, 0, pt.x + dx, pt.y + dy, 0, 0, \ SWP_NOSIZE | SWP_NOZORDER); \ } static float sProgress; // between 0 and 100 static BOOL sQuit = FALSE; static BOOL GetStringsFile(WCHAR filename[MAX_PATH]) { if (!GetModuleFileNameW(NULL, filename, MAX_PATH)) return FALSE; WCHAR *dot = wcsrchr(filename, '.'); if (!dot || wcsicmp(dot + 1, L"exe")) return FALSE; wcscpy(dot + 1, L"ini"); return TRUE; } static void UpdateDialog(HWND hDlg) { int pos = int(sProgress + 0.5f); HWND hWndPro = GetDlgItem(hDlg, IDC_PROGRESS); SendMessage(hWndPro, PBM_SETPOS, pos, 0L); } // The code in this function is from MSDN: // http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/dialogboxes/usingdialogboxes.asp static void CenterDialog(HWND hDlg) { RECT rc, rcOwner, rcDlg; // Get the owner window and dialog box rectangles. HWND desktop = GetDesktopWindow(); GetWindowRect(desktop, &rcOwner); GetWindowRect(hDlg, &rcDlg); CopyRect(&rc, &rcOwner); // Offset the owner and dialog box rectangles so that // right and bottom values represent the width and // height, and then offset the owner again to discard // space taken up by the dialog box. OffsetRect(&rcDlg, -rcDlg.left, -rcDlg.top); OffsetRect(&rc, -rc.left, -rc.top); OffsetRect(&rc, -rcDlg.right, -rcDlg.bottom); // The new position is the sum of half the remaining // space and the owner's original position. SetWindowPos(hDlg, HWND_TOP, rcOwner.left + (rc.right / 2), rcOwner.top + (rc.bottom / 2), 0, 0, // ignores size arguments SWP_NOSIZE); } static void InitDialog(HWND hDlg) { WCHAR filename[MAX_PATH]; if (!GetStringsFile(filename)) return; StringTable uiStrings; if (ReadStrings(filename, &uiStrings) != OK) return; WCHAR szwTitle[MAX_TEXT_LEN]; WCHAR szwInfo[MAX_TEXT_LEN]; MultiByteToWideChar(CP_UTF8, 0, uiStrings.title, strlen(uiStrings.title) + 1, szwTitle, sizeof(szwTitle)/sizeof(szwTitle[0])); MultiByteToWideChar(CP_UTF8, 0, uiStrings.info, strlen(uiStrings.info) + 1, szwInfo, sizeof(szwInfo)/sizeof(szwInfo[0])); SetWindowTextW(hDlg, szwTitle); SetWindowTextW(GetDlgItem(hDlg, IDC_INFO), szwInfo); // Set dialog icon HICON hIcon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_DIALOG)); if (hIcon) SendMessage(hDlg, WM_SETICON, ICON_BIG, (LPARAM) hIcon); HWND hWndPro = GetDlgItem(hDlg, IDC_PROGRESS); SendMessage(hWndPro, PBM_SETRANGE, 0, MAKELPARAM(0, 100)); // Resize the dialog to fit all of the text if necessary. RECT infoSize, textSize; HWND hWndInfo = GetDlgItem(hDlg, IDC_INFO); // Get the control's font for calculating the new size for the control HDC hDCInfo = GetDC(hWndInfo); HFONT hInfoFont, hOldFont; hInfoFont = (HFONT)SendMessage(hWndInfo, WM_GETFONT, 0, 0); if (hInfoFont) hOldFont = (HFONT)SelectObject(hDCInfo, hInfoFont); // There are three scenarios that need to be handled differently // 1. Windows Mobile where dialog should be full screen. // 2. Windows CE where the dialog might wrap. // 3. Windows where the dialog should never wrap. The Windows CE and Windows // scenarios could be combined but then we would have to calculate the // extra border space added by the Aero theme which just adds complexity. #ifdef WINCE #ifdef WINCE_WINDOWS_MOBILE RECT rcDlgInner1, rcDlgInner2, rcInfoOuter1, rcInfoOuter2; // The dialog's client rectangle and the window rectangle for the text before // making the dialog full screen are needed to calculate the change in border // sizes. GetClientRect(hDlg, &rcDlgInner1); GetWindowRect(hWndInfo, &rcInfoOuter1); // Make the dialog fullscreen SHINITDLGINFO shidi; shidi.dwMask = SHIDIM_FLAGS; shidi.dwFlags = SHIDIF_SIZEDLGFULLSCREEN; shidi.hDlg = hDlg; SHInitDialog(&shidi); if (!SHInitDialog(&shidi)) return; // Hide the OK button SHDoneButton(hDlg, SHDB_HIDE); GetClientRect(hDlg, &rcDlgInner2); GetWindowRect(hWndInfo, &rcInfoOuter2); textSize.left = 0; // Calculate the maximum possible width for the text by adding to the // existing text rectangle's window width the change in the dialog rectangle's // client width and the change in the text rectangle's window left position // after the dialog has been made full screen. textSize.right = (rcInfoOuter2.right - rcInfoOuter2.left) + \ (rcDlgInner2.right - rcDlgInner1.right) + \ (rcInfoOuter1.left - rcInfoOuter2.left); #else RECT rcWorkArea, rcInfoOuter1; GetWindowRect(hWndInfo, &rcInfoOuter1); SystemParametersInfo(SPI_GETWORKAREA, NULL, &rcWorkArea, NULL); textSize.left = 0; // Calculate the maximum possible width for the text by subtracting from the // existing working area's width the text rectangle's margin. textSize.right = (rcWorkArea.right - rcWorkArea.left) - \ (rcInfoOuter1.left + rcInfoOuter1.right); #endif // Measure the space needed for the text allowing multiple lines if necessary. // DT_CALCRECT means nothing is drawn. if (DrawText(hDCInfo, szwInfo, -1, &textSize, DT_CALCRECT | DT_NOCLIP | DT_WORDBREAK)) { GetClientRect(hWndInfo, &infoSize); SIZE extra; // Calculate the additional space needed for the text by subtracting from // the rectangle returned by DrawText the existing client rectangle's width // and height. extra.cx = (textSize.right - textSize.left) - \ (infoSize.right - infoSize.left); extra.cy = (textSize.bottom - textSize.top) - \ (infoSize.bottom - infoSize.top); // XXX rstrong - add 2 pixels to the width to prevent the text from wrapping // due to Windows CE and Windows Mobile adding an extra pixel to the // beginning and the end of the text. Though I have found no good reason for // this it has been consistent with multiple font sizes. extra.cx += 2; RESIZE_WINDOW(hWndInfo, extra.cx, extra.cy); RESIZE_WINDOW(hWndPro, extra.cx, 0); #ifdef WINCE_WINDOWS_MOBILE // Move the controls 1 pixel to the left on Windows Mobile to compensate for // the 2 extra pixels added to the controls above. This isn't needed on // Windows CE for reasons of the unknown variety. MOVE_WINDOW(hWndInfo, -1, 0); MOVE_WINDOW(hWndPro, -1, extra.cy); #else RESIZE_WINDOW(hDlg, extra.cx, extra.cy); MOVE_WINDOW(hWndPro, 0, extra.cy); #endif } #else // Measure the space needed for the text on a single line. DT_CALCRECT means // nothing is drawn. if (DrawText(hDCInfo, szwInfo, -1, &textSize, DT_CALCRECT | DT_NOCLIP | DT_SINGLELINE)) { GetClientRect(hWndInfo, &infoSize); SIZE extra; // Calculate the additional space needed for the text by subtracting from // the rectangle returned by DrawText the existing client rectangle's width // and height. extra.cx = (textSize.right - textSize.left) - \ (infoSize.right - infoSize.left); extra.cy = (textSize.bottom - textSize.top) - \ (infoSize.bottom - infoSize.top); if (extra.cx < 0) extra.cx = 0; if (extra.cy < 0) extra.cy = 0; if ((extra.cx > 0) || (extra.cy > 0)) { RESIZE_WINDOW(hDlg, extra.cx, extra.cy); RESIZE_WINDOW(hWndInfo, extra.cx, extra.cy); RESIZE_WINDOW(hWndPro, extra.cx, 0); MOVE_WINDOW(hWndPro, 0, extra.cy); } } #endif if (hOldFont) SelectObject(hDCInfo, hOldFont); ReleaseDC(hWndInfo, hDCInfo); // On Windows Mobile the dialog is full screen so don't center it. #ifndef WINCE_WINDOWS_MOBILE CenterDialog(hDlg); // make dialog appear in the center of the screen #endif SetTimer(hDlg, TIMER_ID, TIMER_INTERVAL, NULL); } // Message handler for about box. static LRESULT CALLBACK DialogProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_INITDIALOG: InitDialog(hDlg); return TRUE; case WM_TIMER: if (sQuit) { EndDialog(hDlg, 0); } else { UpdateDialog(hDlg); } return TRUE; case WM_COMMAND: return TRUE; } return FALSE; } int InitProgressUI(int *argc, NS_tchar ***argv) { return 0; } int ShowProgressUI() { // Only show the Progress UI if the process is taking significant time. // Here we measure significant time as taking more than one second. Sleep(500); if (sQuit || sProgress > 50.0f) return 0; // If we do not have updater.ini, then we should not bother showing UI. WCHAR filename[MAX_PATH]; if (!GetStringsFile(filename)) return -1; if (_waccess(filename, 04)) return -1; INITCOMMONCONTROLSEX icc = { sizeof(INITCOMMONCONTROLSEX), ICC_PROGRESS_CLASS }; InitCommonControlsEx(&icc); DialogBox(GetModuleHandle(NULL), MAKEINTRESOURCE(IDD_DIALOG), NULL, (DLGPROC) DialogProc); return 0; } void QuitProgressUI() { sQuit = TRUE; } void UpdateProgressUI(float progress) { sProgress = progress; // 32-bit writes are atomic }