/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "GLContextProvider.h" #include "GLContext.h" #include "TextureImageCGL.h" #include "nsDebug.h" #include "nsIWidget.h" #include "OpenGL/OpenGL.h" #include #include #include "gfxASurface.h" #include "gfxImageSurface.h" #include "gfxQuartzSurface.h" #include "gfxPlatform.h" #include "gfxFailure.h" #include "prenv.h" #include "mozilla/Preferences.h" #include "GeckoProfiler.h" #include "mozilla/gfx/MacIOSurface.h" using namespace mozilla::gfx; namespace mozilla { namespace gl { static bool gUseDoubleBufferedWindows = true; class CGLLibrary { public: CGLLibrary() : mInitialized(false), mOGLLibrary(nullptr), mPixelFormat(nullptr) { } bool EnsureInitialized() { if (mInitialized) { return true; } if (!mOGLLibrary) { mOGLLibrary = PR_LoadLibrary("/System/Library/Frameworks/OpenGL.framework/OpenGL"); if (!mOGLLibrary) { NS_WARNING("Couldn't load OpenGL Framework."); return false; } } const char* db = PR_GetEnv("MOZ_CGL_DB"); gUseDoubleBufferedWindows = (!db || *db != '0'); mInitialized = true; return true; } NSOpenGLPixelFormat *PixelFormat() { if (mPixelFormat == nullptr) { NSOpenGLPixelFormatAttribute attribs[] = { NSOpenGLPFAAccelerated, NSOpenGLPFAAllowOfflineRenderers, NSOpenGLPFADoubleBuffer, 0 }; if (!gUseDoubleBufferedWindows) { attribs[2] = 0; } mPixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs]; } return mPixelFormat; } private: bool mInitialized; PRLibrary *mOGLLibrary; NSOpenGLPixelFormat *mPixelFormat; }; CGLLibrary sCGLLibrary; class GLContextCGL : public GLContext { friend class GLContextProviderCGL; public: GLContextCGL(const SurfaceCaps& caps, GLContext *shareContext, NSOpenGLContext *context, bool isOffscreen = false) : GLContext(caps, shareContext, isOffscreen), mContext(context), mTempTextureName(0) { SetProfileVersion(ContextProfile::OpenGLCompatibility, 210); } ~GLContextCGL() { MarkDestroyed(); if (mContext) { if ([NSOpenGLContext currentContext] == mContext) { // Clear the current context before releasing. If we don't do // this, the next time we call [NSOpenGLContext currentContext], // "invalid context" will be printed to the console. [NSOpenGLContext clearCurrentContext]; } [mContext release]; } } GLContextType GetContextType() { return ContextTypeCGL; } bool Init() { if (!InitWithPrefix("gl", true)) return false; return true; } void *GetNativeData(NativeDataType aType) { switch (aType) { case NativeGLContext: return mContext; case NativeCGLContext: return [mContext CGLContextObj]; default: return nullptr; } } bool MakeCurrentImpl(bool aForce = false) { if (!aForce && [NSOpenGLContext currentContext] == mContext) { return true; } if (mContext) { [mContext makeCurrentContext]; // Use non-blocking swap in "ASAP mode". // ASAP mode means that rendering is iterated as fast as possible. // ASAP mode is entered when layout.frame_rate=0 (requires restart). // If swapInt is 1, then glSwapBuffers will block and wait for a vblank signal. // When we're iterating as fast as possible, however, we want a non-blocking // glSwapBuffers, which will happen when swapInt==0. GLint swapInt = gfxPlatform::GetPrefLayoutFrameRate() == 0 ? 0 : 1; [mContext setValues:&swapInt forParameter:NSOpenGLCPSwapInterval]; } return true; } virtual bool IsCurrent() { return [NSOpenGLContext currentContext] == mContext; } virtual GLenum GetPreferredARGB32Format() MOZ_OVERRIDE { return LOCAL_GL_BGRA; } bool SetupLookupFunction() { return false; } bool IsDoubleBuffered() { return gUseDoubleBufferedWindows; } bool SupportsRobustness() { return false; } bool SwapBuffers() { PROFILER_LABEL("GLContext", "SwapBuffers"); [mContext flushBuffer]; return true; } bool ResizeOffscreen(const gfxIntSize& aNewSize); virtual already_AddRefed CreateTextureImage(const nsIntSize& aSize, TextureImage::ContentType aContentType, GLenum aWrapMode, TextureImage::Flags aFlags = TextureImage::NoFlags, TextureImage::ImageFormat aImageFormat = gfxImageFormatUnknown) MOZ_OVERRIDE; virtual already_AddRefed TileGenFunc(const nsIntSize& aSize, TextureImage::ContentType aContentType, TextureImage::Flags aFlags = TextureImage::NoFlags, TextureImage::ImageFormat aImageFormat = gfxImageFormatUnknown) MOZ_OVERRIDE; NSOpenGLContext *mContext; GLuint mTempTextureName; already_AddRefed CreateTextureImageInternal(const nsIntSize& aSize, TextureImage::ContentType aContentType, GLenum aWrapMode, TextureImage::Flags aFlags, TextureImage::ImageFormat aImageFormat); }; bool GLContextCGL::ResizeOffscreen(const gfxIntSize& aNewSize) { return ResizeScreenBuffer(aNewSize); } already_AddRefed GLContextCGL::CreateTextureImageInternal(const nsIntSize& aSize, TextureImage::ContentType aContentType, GLenum aWrapMode, TextureImage::Flags aFlags, TextureImage::ImageFormat aImageFormat) { bool useNearestFilter = aFlags & TextureImage::UseNearestFilter; MakeCurrent(); GLuint texture; fGenTextures(1, &texture); fActiveTexture(LOCAL_GL_TEXTURE0); fBindTexture(LOCAL_GL_TEXTURE_2D, texture); GLint texfilter = useNearestFilter ? LOCAL_GL_NEAREST : LOCAL_GL_LINEAR; fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, texfilter); fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, texfilter); fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, aWrapMode); fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, aWrapMode); nsRefPtr teximage (new TextureImageCGL(texture, aSize, aWrapMode, aContentType, this, aFlags, aImageFormat)); return teximage.forget(); } already_AddRefed GLContextCGL::CreateTextureImage(const nsIntSize& aSize, TextureImage::ContentType aContentType, GLenum aWrapMode, TextureImage::Flags aFlags, TextureImage::ImageFormat aImageFormat) { if (!IsOffscreenSizeAllowed(gfxIntSize(aSize.width, aSize.height)) && gfxPlatform::OffMainThreadCompositingEnabled()) { NS_ASSERTION(aWrapMode == LOCAL_GL_CLAMP_TO_EDGE, "Can't support wrapping with tiles!"); nsRefPtr t = new gl::TiledTextureImage(this, aSize, aContentType, aFlags, aImageFormat); return t.forget(); } return CreateBasicTextureImage(this, aSize, aContentType, aWrapMode, aFlags, aImageFormat); } already_AddRefed GLContextCGL::TileGenFunc(const nsIntSize& aSize, TextureImage::ContentType aContentType, TextureImage::Flags aFlags, TextureImage::ImageFormat aImageFormat) { return CreateTextureImageInternal(aSize, aContentType, LOCAL_GL_CLAMP_TO_EDGE, aFlags, aImageFormat); } static GLContextCGL * GetGlobalContextCGL() { return static_cast(GLContextProviderCGL::GetGlobalContext()); } already_AddRefed GLContextProviderCGL::CreateForWindow(nsIWidget *aWidget) { if (!sCGLLibrary.EnsureInitialized()) { return nullptr; } GLContextCGL *shareContext = GetGlobalContextCGL(); NSOpenGLContext *context = [[NSOpenGLContext alloc] initWithFormat:sCGLLibrary.PixelFormat() shareContext:(shareContext ? shareContext->mContext : NULL)]; if (!context) { return nullptr; } // make the context transparent GLint opaque = 0; [context setValues:&opaque forParameter:NSOpenGLCPSurfaceOpacity]; SurfaceCaps caps = SurfaceCaps::ForRGBA(); nsRefPtr glContext = new GLContextCGL(caps, shareContext, context); if (!glContext->Init()) { return nullptr; } return glContext.forget(); } static already_AddRefed CreateOffscreenFBOContext(bool aShare = true) { if (!sCGLLibrary.EnsureInitialized()) { return nullptr; } GLContextCGL *shareContext = aShare ? GetGlobalContextCGL() : nullptr; if (aShare && !shareContext) { // if there is no share context, then we can't use FBOs. return nullptr; } NSOpenGLContext *context = [[NSOpenGLContext alloc] initWithFormat:sCGLLibrary.PixelFormat() shareContext:shareContext ? shareContext->mContext : NULL]; if (!context) { return nullptr; } SurfaceCaps dummyCaps = SurfaceCaps::Any(); nsRefPtr glContext = new GLContextCGL(dummyCaps, shareContext, context, true); return glContext.forget(); } already_AddRefed GLContextProviderCGL::CreateOffscreen(const gfxIntSize& size, const SurfaceCaps& caps, const ContextFlags flags) { nsRefPtr glContext = CreateOffscreenFBOContext(); if (glContext && glContext->Init() && glContext->InitOffscreen(size, caps)) { return glContext.forget(); } // everything failed return nullptr; } static nsRefPtr gGlobalContext; GLContext * GLContextProviderCGL::GetGlobalContext(const ContextFlags) { if (!sCGLLibrary.EnsureInitialized()) { return nullptr; } if (!gGlobalContext) { // There are bugs in some older drivers with pbuffers less // than 16x16 in size; also 16x16 is POT so that we can do // a FBO with it on older video cards. A FBO context for // sharing is preferred since it has no associated target. gGlobalContext = CreateOffscreenFBOContext(false); if (!gGlobalContext || !static_cast(gGlobalContext.get())->Init()) { NS_WARNING("Couldn't init gGlobalContext."); gGlobalContext = nullptr; return nullptr; } gGlobalContext->SetIsGlobalSharedContext(true); } return gGlobalContext; } void GLContextProviderCGL::Shutdown() { gGlobalContext = nullptr; } } /* namespace gl */ } /* namespace mozilla */