/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Vladimir Vukicevic * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef GFX_CANVASLAYEROGL_H #define GFX_CANVASLAYEROGL_H #include "LayerManagerOGL.h" #include "gfxASurface.h" #if defined(MOZ_WIDGET_GTK2) && !defined(MOZ_PLATFORM_MAEMO) #include "GLXLibrary.h" #include "mozilla/X11Util.h" #endif namespace mozilla { namespace layers { class THEBES_API CanvasLayerOGL : public CanvasLayer, public LayerOGL { public: CanvasLayerOGL(LayerManagerOGL *aManager) : CanvasLayer(aManager, NULL), LayerOGL(aManager), mTexture(0), mDelayedUpdates(PR_FALSE) #if defined(MOZ_WIDGET_GTK2) && !defined(MOZ_PLATFORM_MAEMO) ,mPixmap(0) #endif { mImplData = static_cast(this); } ~CanvasLayerOGL() { Destroy(); } // CanvasLayer implementation virtual void Initialize(const Data& aData); // LayerOGL implementation virtual void Destroy(); virtual Layer* GetLayer() { return this; } virtual void RenderLayer(int aPreviousFrameBuffer, const nsIntPoint& aOffset); protected: void UpdateSurface(); nsRefPtr mCanvasSurface; nsRefPtr mCanvasGLContext; gl::ShaderProgramType mLayerProgram; void MakeTexture(); GLuint mTexture; PRPackedBool mDelayedUpdates; PRPackedBool mGLBufferIsPremultiplied; PRPackedBool mNeedsYFlip; #if defined(MOZ_WIDGET_GTK2) && !defined(MOZ_PLATFORM_MAEMO) GLXPixmap mPixmap; #endif }; // NB: eventually we'll have separate shadow canvas2d and shadow // canvas3d layers, but currently they look the same from the // perspective of the compositor process class ShadowCanvasLayerOGL : public ShadowCanvasLayer, public LayerOGL { typedef gl::TextureImage TextureImage; public: ShadowCanvasLayerOGL(LayerManagerOGL* aManager); virtual ~ShadowCanvasLayerOGL(); // CanvasLayer impl virtual void Initialize(const Data& aData); virtual void Init(const CanvasSurface& aNewFront, bool needYFlip); // This isn't meaningful for shadow canvas. virtual void Updated(const nsIntRect&) {} // ShadowCanvasLayer impl virtual void Swap(const CanvasSurface& aNewFront, bool needYFlip, CanvasSurface* aNewBack); virtual void DestroyFrontBuffer(); virtual void Disconnect(); // LayerOGL impl void Destroy(); Layer* GetLayer(); virtual void RenderLayer(int aPreviousFrameBuffer, const nsIntPoint& aOffset); private: nsRefPtr mTexImage; PRPackedBool mNeedsYFlip; }; } /* layers */ } /* mozilla */ #endif /* GFX_IMAGELAYEROGL_H */