/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Communicator client code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Original Author: David W. Hyatt (hyatt@netscape.com) * L. David Baron * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ /* * a node in the lexicographic tree of rules that match an element, * responsible for converting the rules' information into computed style */ #ifndef nsRuleNode_h___ #define nsRuleNode_h___ #include "nsPresContext.h" #include "nsStyleStruct.h" #include "mozilla/StandardInteger.h" class nsStyleContext; struct PLDHashTable; struct nsRuleData; class nsIStyleRule; struct nsCSSValueList; class nsCSSValue; struct nsCSSRect; class nsStyleCoord; struct nsCSSValuePairList; template class FixedStyleStructArray { private: void* mArray[Count]; public: void*& operator[](nsStyleStructID aIndex) { NS_ABORT_IF_FALSE(MinIndex <= aIndex && aIndex < (MinIndex + Count), "out of range"); return mArray[aIndex - MinIndex]; } const void* operator[](nsStyleStructID aIndex) const { NS_ABORT_IF_FALSE(MinIndex <= aIndex && aIndex < (MinIndex + Count), "out of range"); return mArray[aIndex - MinIndex]; } }; struct nsInheritedStyleData { FixedStyleStructArray mStyleStructs; void* operator new(size_t sz, nsPresContext* aContext) CPP_THROW_NEW { return aContext->AllocateFromShell(sz); } void DestroyStructs(PRUint32 aBits, nsPresContext* aContext) { #define STYLE_STRUCT_INHERITED(name, checkdata_cb, ctor_args) \ void *name##Data = mStyleStructs[eStyleStruct_##name]; \ if (name##Data && !(aBits & NS_STYLE_INHERIT_BIT(name))) \ static_cast(name##Data)->Destroy(aContext); #define STYLE_STRUCT_RESET(name, checkdata_cb, ctor_args) #include "nsStyleStructList.h" #undef STYLE_STRUCT_INHERITED #undef STYLE_STRUCT_RESET } void Destroy(PRUint32 aBits, nsPresContext* aContext) { DestroyStructs(aBits, aContext); aContext->FreeToShell(sizeof(nsInheritedStyleData), this); } nsInheritedStyleData() { for (nsStyleStructID i = nsStyleStructID_Inherited_Start; i < nsStyleStructID_Inherited_Start + nsStyleStructID_Inherited_Count; i = nsStyleStructID(i + 1)) { mStyleStructs[i] = nsnull; } } }; struct nsResetStyleData { FixedStyleStructArray mStyleStructs; nsResetStyleData() { for (nsStyleStructID i = nsStyleStructID_Reset_Start; i < nsStyleStructID_Reset_Start + nsStyleStructID_Reset_Count; i = nsStyleStructID(i + 1)) { mStyleStructs[i] = nsnull; } } void* operator new(size_t sz, nsPresContext* aContext) CPP_THROW_NEW { return aContext->AllocateFromShell(sz); } void Destroy(PRUint32 aBits, nsPresContext* aContext) { #define STYLE_STRUCT_RESET(name, checkdata_cb, ctor_args) \ void *name##Data = mStyleStructs[eStyleStruct_##name]; \ if (name##Data && !(aBits & NS_STYLE_INHERIT_BIT(name))) \ static_cast(name##Data)->Destroy(aContext); #define STYLE_STRUCT_INHERITED(name, checkdata_cb, ctor_args) #include "nsStyleStructList.h" #undef STYLE_STRUCT_RESET #undef STYLE_STRUCT_INHERITED aContext->FreeToShell(sizeof(nsResetStyleData), this); } }; struct nsCachedStyleData { nsInheritedStyleData* mInheritedData; nsResetStyleData* mResetData; static bool IsReset(const nsStyleStructID aSID) { NS_ABORT_IF_FALSE(0 <= aSID && aSID < nsStyleStructID_Length, "must be an inherited or reset SID"); return nsStyleStructID_Reset_Start <= aSID; } static PRUint32 GetBitForSID(const nsStyleStructID aSID) { return 1 << aSID; } void* NS_FASTCALL GetStyleData(const nsStyleStructID aSID) { if (IsReset(aSID)) { if (mResetData) { return mResetData->mStyleStructs[aSID]; } } else { if (mInheritedData) { return mInheritedData->mStyleStructs[aSID]; } } return nsnull; } // Typesafe and faster versions of the above #define STYLE_STRUCT_INHERITED(name_, checkdata_cb_, ctor_args_) \ nsStyle##name_ * NS_FASTCALL GetStyle##name_ () { \ return mInheritedData ? static_cast( \ mInheritedData->mStyleStructs[eStyleStruct_##name_]) : nsnull; \ } #define STYLE_STRUCT_RESET(name_, checkdata_cb_, ctor_args_) \ nsStyle##name_ * NS_FASTCALL GetStyle##name_ () { \ return mResetData ? static_cast( \ mResetData->mStyleStructs[eStyleStruct_##name_]) : nsnull; \ } #include "nsStyleStructList.h" #undef STYLE_STRUCT_RESET #undef STYLE_STRUCT_INHERITED void Destroy(PRUint32 aBits, nsPresContext* aContext) { if (mResetData) mResetData->Destroy(aBits, aContext); if (mInheritedData) mInheritedData->Destroy(aBits, aContext); mResetData = nsnull; mInheritedData = nsnull; } nsCachedStyleData() :mInheritedData(nsnull), mResetData(nsnull) {} ~nsCachedStyleData() {} }; /** * nsRuleNode is a node in a lexicographic tree (the "rule tree") * indexed by style rules (implementations of nsIStyleRule). * * The rule tree is owned by the nsStyleSet and is destroyed when the * presentation of the document goes away. It is garbage-collected * (using mark-and-sweep garbage collection) during the lifetime of the * document (when dynamic changes cause the destruction of enough style * contexts). Rule nodes are marked if they are pointed to by a style * context or one of their descendants is. * * An nsStyleContext, which represents the computed style data for an * element, points to an nsRuleNode. The path from the root of the rule * tree to the nsStyleContext's mRuleNode gives the list of the rules * matched, from least important in the cascading order to most * important in the cascading order. * * The reason for using a lexicographic tree is that it allows for * sharing of style data, which saves both memory (for storing the * computed style data) and time (for computing them). This sharing * depends on the computed style data being stored in structs (nsStyle*) * that contain only properties that are inherited by default * ("inherited structs") or structs that contain only properties that * are not inherited by default ("reset structs"). The optimization * depends on the normal case being that style rules specify relatively * few properties and even that elements generally have relatively few * properties specified. This allows sharing in the following ways: * 1. [mainly reset structs] When a style data struct will contain the * same computed value for any elements that match the same set of * rules (common for reset structs), it can be stored on the * nsRuleNode instead of on the nsStyleContext. * 2. [only? reset structs] When (1) occurs, and an nsRuleNode doesn't * have any rules that change the values in the struct, the * nsRuleNode can share that struct with its parent nsRuleNode. * 3. [mainly inherited structs] When an element doesn't match any * rules that change the value of a property (or, in the edge case, * when all the values specified are 'inherit'), the nsStyleContext * can use the same nsStyle* struct as its parent nsStyleContext. * * Since the data represented by an nsIStyleRule are immutable, the data * represented by an nsRuleNode are also immutable. */ class nsRuleNode { public: enum RuleDetail { eRuleNone, // No props have been specified at all. eRulePartialReset, // At least one prop with a non-"inherit" value // has been specified. No props have been // specified with an "inherit" value. At least // one prop remains unspecified. eRulePartialMixed, // At least one prop with a non-"inherit" value // has been specified. Some props may also have // been specified with an "inherit" value. At // least one prop remains unspecified. eRulePartialInherited, // Only props with "inherit" values have // have been specified. At least one prop // remains unspecified. eRuleFullReset, // All props have been specified. None has an // "inherit" value. eRuleFullMixed, // All props have been specified. At least one has // a non-"inherit" value. eRuleFullInherited // All props have been specified with "inherit" // values. }; private: nsPresContext* mPresContext; // Our pres context. nsRuleNode* mParent; // A pointer to the parent node in the tree. // This enables us to walk backwards from the // most specific rule matched to the least // specific rule (which is the optimal order to // use for lookups of style properties. nsIStyleRule* mRule; // [STRONG] A pointer to our specific rule. nsRuleNode* mNextSibling; // This value should be used only by the // parent, since the parent may store // children in a hash, which means this // pointer is not meaningful. Order of // siblings is also not meaningful. struct Key { nsIStyleRule* mRule; PRUint8 mLevel; bool mIsImportantRule; Key(nsIStyleRule* aRule, PRUint8 aLevel, bool aIsImportantRule) : mRule(aRule), mLevel(aLevel), mIsImportantRule(aIsImportantRule) {} bool operator==(const Key& aOther) const { return mRule == aOther.mRule && mLevel == aOther.mLevel && mIsImportantRule == aOther.mIsImportantRule; } bool operator!=(const Key& aOther) const { return !(*this == aOther); } }; static PLDHashNumber ChildrenHashHashKey(PLDHashTable *aTable, const void *aKey); static bool ChildrenHashMatchEntry(PLDHashTable *aTable, const PLDHashEntryHdr *aHdr, const void *aKey); static PLDHashTableOps ChildrenHashOps; static PLDHashOperator EnqueueRuleNodeChildren(PLDHashTable *table, PLDHashEntryHdr *hdr, PRUint32 number, void *arg); Key GetKey() const { return Key(mRule, GetLevel(), IsImportantRule()); } // The children of this node are stored in either a hashtable or list // that maps from rules to our nsRuleNode children. When matching // rules, we use this mapping to transition from node to node // (constructing new nodes as needed to flesh out the tree). union { void* asVoid; nsRuleNode* asList; PLDHashTable* asHash; } mChildren; // Accessed only through the methods below. enum { kTypeMask = 0x1, kListType = 0x0, kHashType = 0x1 }; enum { // Maximum to have in a list before converting to a hashtable. // XXX Need to optimize this. kMaxChildrenInList = 32 }; bool HaveChildren() const { return mChildren.asVoid != nsnull; } bool ChildrenAreHashed() { return (intptr_t(mChildren.asVoid) & kTypeMask) == kHashType; } nsRuleNode* ChildrenList() { return mChildren.asList; } nsRuleNode** ChildrenListPtr() { return &mChildren.asList; } PLDHashTable* ChildrenHash() { return (PLDHashTable*) (intptr_t(mChildren.asHash) & ~intptr_t(kTypeMask)); } void SetChildrenList(nsRuleNode *aList) { NS_ASSERTION(!(intptr_t(aList) & kTypeMask), "pointer not 2-byte aligned"); mChildren.asList = aList; } void SetChildrenHash(PLDHashTable *aHashtable) { NS_ASSERTION(!(intptr_t(aHashtable) & kTypeMask), "pointer not 2-byte aligned"); mChildren.asHash = (PLDHashTable*)(intptr_t(aHashtable) | kHashType); } void ConvertChildrenToHash(); nsCachedStyleData mStyleData; // Any data we cached on the rule node. PRUint32 mDependentBits; // Used to cache the fact that we can look up // cached data under a parent rule. PRUint32 mNoneBits; // Used to cache the fact that the branch to this // node specifies no non-inherited data for a // given struct type. (This usually implies that // the entire branch specifies no non-inherited // data, although not necessarily, if a // non-inherited value is overridden by an // explicit 'inherit' value.) For example, if an // entire rule branch specifies no color // information, then a bit will be set along every // rule node on that branch, so that you can break // out of the rule tree early and just inherit // from the parent style context. The presence of // this bit means we should just get inherited // data from the parent style context, and it is // never used for reset structs since their // Compute*Data functions don't initialize from // inherited data. // Reference count. This just counts the style contexts that reference this // rulenode. And children the rulenode has had. When this goes to 0 or // stops being 0, we notify the style set. // Note, in particular, that when a child is removed mRefCnt is NOT // decremented. This is on purpose; the notifications to the style set are // only used to determine when it's worth running GC on the ruletree, and // this setup makes it so we only count unused ruletree leaves for purposes // of deciding when to GC. We could more accurately count unused rulenodes // by releasing/addrefing our parent when our refcount transitions to or from // 0, but it doesn't seem worth it to do that. PRUint32 mRefCnt; public: // Overloaded new operator. Initializes the memory to 0 and relies on an arena // (which comes from the presShell) to perform the allocation. void* operator new(size_t sz, nsPresContext* aContext) CPP_THROW_NEW; void Destroy() { DestroyInternal(nsnull); } // Implemented in nsStyleSet.h, since it needs to know about nsStyleSet. inline void AddRef(); // Implemented in nsStyleSet.h, since it needs to know about nsStyleSet. inline void Release(); protected: void DestroyInternal(nsRuleNode ***aDestroyQueueTail); void PropagateDependentBit(PRUint32 aBit, nsRuleNode* aHighestNode); void PropagateNoneBit(PRUint32 aBit, nsRuleNode* aHighestNode); const void* SetDefaultOnRoot(const nsStyleStructID aSID, nsStyleContext* aContext); const void* WalkRuleTree(const nsStyleStructID aSID, nsStyleContext* aContext); const void* ComputeDisplayData(void* aStartStruct, const nsRuleData* aRuleData, nsStyleContext* aContext, nsRuleNode* aHighestNode, RuleDetail aRuleDetail, const bool aCanStoreInRuleTree); const void* ComputeVisibilityData(void* aStartStruct, const nsRuleData* aRuleData, nsStyleContext* aContext, nsRuleNode* aHighestNode, RuleDetail aRuleDetail, const bool aCanStoreInRuleTree); const void* ComputeFontData(void* aStartStruct, const nsRuleData* aRuleData, nsStyleContext* aContext, nsRuleNode* aHighestNode, RuleDetail aRuleDetail, const bool aCanStoreInRuleTree); const void* ComputeColorData(void* aStartStruct, const nsRuleData* aRuleData, nsStyleContext* aContext, nsRuleNode* aHighestNode, RuleDetail aRuleDetail, const bool aCanStoreInRuleTree); const void* ComputeBackgroundData(void* aStartStruct, const nsRuleData* aRuleData, nsStyleContext* aContext, nsRuleNode* aHighestNode, RuleDetail aRuleDetail, const bool aCanStoreInRuleTree); const void* ComputeMarginData(void* aStartStruct, const nsRuleData* aRuleData, nsStyleContext* aContext, nsRuleNode* aHighestNode, RuleDetail aRuleDetail, const bool aCanStoreInRuleTree); const void* ComputeBorderData(void* aStartStruct, const nsRuleData* aRuleData, nsStyleContext* aContext, nsRuleNode* aHighestNode, RuleDetail aRuleDetail, const bool aCanStoreInRuleTree); const void* ComputePaddingData(void* aStartStruct, const nsRuleData* aRuleData, nsStyleContext* aContext, nsRuleNode* aHighestNode, RuleDetail aRuleDetail, const bool aCanStoreInRuleTree); const void* ComputeOutlineData(void* aStartStruct, const nsRuleData* aRuleData, nsStyleContext* aContext, nsRuleNode* aHighestNode, RuleDetail aRuleDetail, const bool aCanStoreInRuleTree); const void* ComputeListData(void* aStartStruct, const nsRuleData* aRuleData, nsStyleContext* aContext, nsRuleNode* aHighestNode, RuleDetail aRuleDetail, const bool aCanStoreInRuleTree); const void* ComputePositionData(void* aStartStruct, const nsRuleData* aRuleData, nsStyleContext* aContext, nsRuleNode* aHighestNode, RuleDetail aRuleDetail, const bool aCanStoreInRuleTree); const void* ComputeTableData(void* aStartStruct, const nsRuleData* aRuleData, nsStyleContext* aContext, nsRuleNode* aHighestNode, RuleDetail aRuleDetail, const bool aCanStoreInRuleTree); const void* ComputeTableBorderData(void* aStartStruct, const nsRuleData* aRuleData, nsStyleContext* aContext, nsRuleNode* aHighestNode, RuleDetail aRuleDetail, const bool aCanStoreInRuleTree); const void* ComputeContentData(void* aStartStruct, const nsRuleData* aRuleData, nsStyleContext* aContext, nsRuleNode* aHighestNode, RuleDetail aRuleDetail, const bool aCanStoreInRuleTree); const void* ComputeQuotesData(void* aStartStruct, const nsRuleData* aRuleData, nsStyleContext* aContext, nsRuleNode* aHighestNode, RuleDetail aRuleDetail, const bool aCanStoreInRuleTree); const void* ComputeTextData(void* aStartStruct, const nsRuleData* aRuleData, nsStyleContext* aContext, nsRuleNode* aHighestNode, RuleDetail aRuleDetail, const bool aCanStoreInRuleTree); const void* ComputeTextResetData(void* aStartStruct, const nsRuleData* aRuleData, nsStyleContext* aContext, nsRuleNode* aHighestNode, RuleDetail aRuleDetail, const bool aCanStoreInRuleTree); const void* ComputeUserInterfaceData(void* aStartStruct, const nsRuleData* aRuleData, nsStyleContext* aContext, nsRuleNode* aHighestNode, RuleDetail aRuleDetail, const bool aCanStoreInRuleTree); const void* ComputeUIResetData(void* aStartStruct, const nsRuleData* aRuleData, nsStyleContext* aContext, nsRuleNode* aHighestNode, RuleDetail aRuleDetail, const bool aCanStoreInRuleTree); const void* ComputeXULData(void* aStartStruct, const nsRuleData* aRuleData, nsStyleContext* aContext, nsRuleNode* aHighestNode, RuleDetail aRuleDetail, const bool aCanStoreInRuleTree); const void* ComputeColumnData(void* aStartStruct, const nsRuleData* aRuleData, nsStyleContext* aContext, nsRuleNode* aHighestNode, RuleDetail aRuleDetail, const bool aCanStoreInRuleTree); const void* ComputeSVGData(void* aStartStruct, const nsRuleData* aRuleData, nsStyleContext* aContext, nsRuleNode* aHighestNode, RuleDetail aRuleDetail, const bool aCanStoreInRuleTree); const void* ComputeSVGResetData(void* aStartStruct, const nsRuleData* aRuleData, nsStyleContext* aContext, nsRuleNode* aHighestNode, RuleDetail aRuleDetail, const bool aCanStoreInRuleTree); // helpers for |ComputeFontData| that need access to |mNoneBits|: static void SetFontSize(nsPresContext* aPresContext, const nsRuleData* aRuleData, const nsStyleFont* aFont, const nsStyleFont* aParentFont, nscoord* aSize, const nsFont& aSystemFont, nscoord aParentSize, nscoord aScriptLevelAdjustedParentSize, bool aUsedStartStruct, bool aAtRoot, bool& aCanStoreInRuleTree); static void SetFont(nsPresContext* aPresContext, nsStyleContext* aContext, PRUint8 aGenericFontID, const nsRuleData* aRuleData, const nsStyleFont* aParentFont, nsStyleFont* aFont, bool aStartStruct, bool& aCanStoreInRuleTree); static void SetGenericFont(nsPresContext* aPresContext, nsStyleContext* aContext, PRUint8 aGenericFontID, nsStyleFont* aFont); void AdjustLogicalBoxProp(nsStyleContext* aContext, const nsCSSValue& aLTRSource, const nsCSSValue& aRTLSource, const nsCSSValue& aLTRLogicalValue, const nsCSSValue& aRTLLogicalValue, mozilla::css::Side aSide, nsCSSRect& aValueRect, bool& aCanStoreInRuleTree); inline RuleDetail CheckSpecifiedProperties(const nsStyleStructID aSID, const nsRuleData* aRuleData); const void* GetParentData(const nsStyleStructID aSID); #define STYLE_STRUCT(name_, checkdata_cb_, ctor_args_) \ const nsStyle##name_* GetParent##name_(); #include "nsStyleStructList.h" #undef STYLE_STRUCT already_AddRefed GetShadowData(const nsCSSValueList* aList, nsStyleContext* aContext, bool aIsBoxShadow, bool& inherited); private: nsRuleNode(nsPresContext* aPresContext, nsRuleNode* aParent, nsIStyleRule* aRule, PRUint8 aLevel, bool aIsImportant); ~nsRuleNode(); public: static nsRuleNode* CreateRootNode(nsPresContext* aPresContext); // Transition never returns null; on out of memory it'll just return |this|. nsRuleNode* Transition(nsIStyleRule* aRule, PRUint8 aLevel, bool aIsImportantRule); nsRuleNode* GetParent() const { return mParent; } bool IsRoot() const { return mParent == nsnull; } // These PRUint8s are really nsStyleSet::sheetType values. PRUint8 GetLevel() const { NS_ASSERTION(!IsRoot(), "can't call on root"); return (mDependentBits & NS_RULE_NODE_LEVEL_MASK) >> NS_RULE_NODE_LEVEL_SHIFT; } bool IsImportantRule() const { NS_ASSERTION(!IsRoot(), "can't call on root"); return (mDependentBits & NS_RULE_NODE_IS_IMPORTANT) != 0; } // NOTE: Does not |AddRef|. nsIStyleRule* GetRule() const { return mRule; } // NOTE: Does not |AddRef|. nsPresContext* GetPresContext() const { return mPresContext; } const void* GetStyleData(nsStyleStructID aSID, nsStyleContext* aContext, bool aComputeData); #define STYLE_STRUCT(name_, checkdata_cb_, ctor_args_) \ const nsStyle##name_* GetStyle##name_(nsStyleContext* aContext, \ bool aComputeData); #include "nsStyleStructList.h" #undef STYLE_STRUCT /* * Garbage collection. Mark walks up the tree, marking any unmarked * ancestors until it reaches a marked one. Sweep recursively sweeps * the children, destroys any that are unmarked, and clears marks, * returning true if the node on which it was called was destroyed. */ void Mark(); bool Sweep(); static bool HasAuthorSpecifiedRules(nsStyleContext* aStyleContext, PRUint32 ruleTypeMask, bool aAuthorColorsAllowed); // Expose this so media queries can use it static nscoord CalcLengthWithInitialFont(nsPresContext* aPresContext, const nsCSSValue& aValue); // Expose this so nsTransformFunctions can use it. static nscoord CalcLength(const nsCSSValue& aValue, nsStyleContext* aStyleContext, nsPresContext* aPresContext, bool& aCanStoreInRuleTree); struct ComputedCalc { nscoord mLength; float mPercent; ComputedCalc(nscoord aLength, float aPercent) : mLength(aLength), mPercent(aPercent) {} }; static ComputedCalc SpecifiedCalcToComputedCalc(const nsCSSValue& aValue, nsStyleContext* aStyleContext, nsPresContext* aPresContext, bool& aCanStoreInRuleTree); // Compute the value of an nsStyleCoord that IsCalcUnit(). // (Values that don't require aPercentageBasis should be handled // inside nsRuleNode rather than through this API.) static nscoord ComputeComputedCalc(const nsStyleCoord& aCoord, nscoord aPercentageBasis); // Compute the value of an nsStyleCoord that is either a coord, a // percent, or a calc expression. static nscoord ComputeCoordPercentCalc(const nsStyleCoord& aCoord, nscoord aPercentageBasis); // Return whether the rule tree for which this node is the root has // cached data such that we need to do dynamic change handling for // changes that change the results of media queries or require // rebuilding all style data. bool TreeHasCachedData() const { NS_ASSERTION(IsRoot(), "should only be called on root of rule tree"); return HaveChildren() || mStyleData.mInheritedData || mStyleData.mResetData; } bool NodeHasCachedData(const nsStyleStructID aSID) { return !!mStyleData.GetStyleData(aSID); } static void ComputeFontFeatures(const nsCSSValuePairList *aFeaturesList, nsTArray& aFeatureSettings); }; #endif