/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */ /* vim: set ts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_ipc_UnixSocket_h #define mozilla_ipc_UnixSocket_h #include #include "nsAutoPtr.h" #include "nsString.h" #include "nsThreadUtils.h" #include "mozilla/ipc/UnixSocketWatcher.h" #include "mozilla/RefPtr.h" namespace mozilla { namespace ipc { class UnixSocketRawData { public: // Number of octets in mData. size_t mSize; size_t mCurrentWriteOffset; nsAutoArrayPtr mData; /** * Constructor for situations where only size is known beforehand * (for example, when being assigned strings) */ UnixSocketRawData(size_t aSize) : mSize(aSize), mCurrentWriteOffset(0) { mData = new uint8_t[mSize]; } /** * Constructor for situations where size and data is known * beforehand (for example, when being assigned strings) */ UnixSocketRawData(const void* aData, size_t aSize) : mSize(aSize), mCurrentWriteOffset(0) { MOZ_ASSERT(aData || !mSize); mData = new uint8_t[mSize]; memcpy(mData, aData, mSize); } }; class UnixSocketImpl; /** * UnixSocketConnector defines the socket creation and connection/listening * functions for a UnixSocketConsumer. Due to the fact that socket setup can * vary between protocols (unix sockets, tcp sockets, bluetooth sockets, etc), * this allows the user to create whatever connection mechanism they need while * still depending on libevent for non-blocking communication handling. * * FIXME/Bug 793980: Currently only virtual, since we only support bluetooth. * Should make connection functions for other unix sockets so we can support * things like RIL. */ class UnixSocketConnector { public: UnixSocketConnector() {} virtual ~UnixSocketConnector() {} /** * Establishs a file descriptor for a socket. * * @return File descriptor for socket */ virtual int Create() = 0; /** * Since most socket specifics are related to address formation into a * sockaddr struct, this function is defined by subclasses and fills in the * structure as needed for whatever connection it is trying to build * * @param aIsServer True is we are acting as a server socket * @param aAddrSize Size of the struct * @param aAddr Struct to fill * @param aAddress If aIsServer is false, Address to connect to. nullptr otherwise. * * @return True if address is filled correctly, false otherwise */ virtual bool CreateAddr(bool aIsServer, socklen_t& aAddrSize, sockaddr_any& aAddr, const char* aAddress) = 0; /** * Does any socket type specific setup that may be needed, only for socket * created by ConnectSocket() * * @param aFd File descriptor for opened socket * * @return true is successful, false otherwise */ virtual bool SetUp(int aFd) = 0; /** * Perform socket setup for socket created by ListenSocket(), after listen(). * * @param aFd File descriptor for opened socket * * @return true is successful, false otherwise */ virtual bool SetUpListenSocket(int aFd) = 0; /** * Get address of socket we're currently connected to. Return null string if * not connected. * * @param aAddr Address struct * @param aAddrStr String to store address to */ virtual void GetSocketAddr(const sockaddr_any& aAddr, nsAString& aAddrStr) = 0; }; enum SocketConnectionStatus { SOCKET_DISCONNECTED = 0, SOCKET_LISTENING = 1, SOCKET_CONNECTING = 2, SOCKET_CONNECTED = 3 }; class UnixSocketConsumer { protected: virtual ~UnixSocketConsumer(); public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING(UnixSocketConsumer) UnixSocketConsumer(); SocketConnectionStatus GetConnectionStatus() const { MOZ_ASSERT(NS_IsMainThread()); return mConnectionStatus; } int GetSuggestedConnectDelayMs() const { MOZ_ASSERT(NS_IsMainThread()); return mConnectDelayMs; } /** * Function to be called whenever data is received. This is only called on the * main thread. * * @param aMessage Data received from the socket. */ virtual void ReceiveSocketData(nsAutoPtr& aMessage) = 0; /** * Queue data to be sent to the socket on the IO thread. Can only be called on * originating thread. * * @param aMessage Data to be sent to socket * * @return true if data is queued, false otherwise (i.e. not connected) */ bool SendSocketData(UnixSocketRawData* aMessage); /** * Convenience function for sending strings to the socket (common in bluetooth * profile usage). Converts to a UnixSocketRawData struct. Can only be called * on originating thread. * * @param aMessage String to be sent to socket * * @return true if data is queued, false otherwise (i.e. not connected) */ bool SendSocketData(const nsACString& aMessage); /** * Starts a task on the socket that will try to connect to a socket in a * non-blocking manner. * * @param aConnector Connector object for socket type specific functions * @param aAddress Address to connect to. * @param aDelayMs Time delay in milli-seconds. * * @return true on connect task started, false otherwise. */ bool ConnectSocket(UnixSocketConnector* aConnector, const char* aAddress, int aDelayMs = 0); /** * Starts a task on the socket that will try to accept a new connection in a * non-blocking manner. * * @param aConnector Connector object for socket type specific functions * * @return true on listen started, false otherwise */ bool ListenSocket(UnixSocketConnector* aConnector); /** * Queues the internal representation of socket for deletion. Can be called * from main thread. */ void CloseSocket(); /** * Callback for socket connect/accept success. Called after connect/accept has * finished. Will be run on main thread, before any reads take place. */ virtual void OnConnectSuccess() = 0; /** * Callback for socket connect/accept error. Will be run on main thread. */ virtual void OnConnectError() = 0; /** * Callback for socket disconnect. Will be run on main thread. */ virtual void OnDisconnect() = 0; /** * Called by implementation to notify consumer of success. */ void NotifySuccess(); /** * Called by implementation to notify consumer of error. */ void NotifyError(); /** * Called by implementation to notify consumer of disconnect. */ void NotifyDisconnect(); /** * Get the current sockaddr for the socket */ void GetSocketAddr(nsAString& aAddrStr); private: uint32_t CalculateConnectDelayMs() const; UnixSocketImpl* mImpl; SocketConnectionStatus mConnectionStatus; PRIntervalTime mConnectTimestamp; uint32_t mConnectDelayMs; }; } // namespace ipc } // namepsace mozilla #endif // mozilla_ipc_Socket_h