/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_FRAMEMETRICS_H #define GFX_FRAMEMETRICS_H #include // for uint32_t, uint64_t #include // for std::string #include "Units.h" // for CSSRect, CSSPixel, etc #include "mozilla/gfx/BasePoint.h" // for BasePoint #include "mozilla/gfx/Rect.h" // for RoundedIn #include "mozilla/gfx/ScaleFactor.h" // for ScaleFactor #include "mozilla/gfx/Logging.h" // for Log namespace IPC { template struct ParamTraits; } // namespace IPC namespace mozilla { // The layer coordinates of the parent layer. // This can be arrived at in two ways: // - Start with the CSS coordinates of the parent layer (note: NOT the // CSS coordinates of the current layer, that will give you the wrong // answer), multiply by the device scale and the resolutions of all // layers from the root down to and including the parent. // - Start with global screen coordinates and unapply all CSS and async // transforms from the root down to and including the parent. // It's helpful to look at https://wiki.mozilla.org/Platform/GFX/APZ#Coordinate_systems // to get a picture of how the various coordinate systems relate to each other. struct ParentLayerPixel {}; template<> struct IsPixel : TrueType {}; typedef gfx::MarginTyped ParentLayerMargin; typedef gfx::PointTyped ParentLayerPoint; typedef gfx::RectTyped ParentLayerRect; typedef gfx::SizeTyped ParentLayerSize; typedef gfx::IntMarginTyped ParentLayerIntMargin; typedef gfx::IntPointTyped ParentLayerIntPoint; typedef gfx::IntRectTyped ParentLayerIntRect; typedef gfx::IntSizeTyped ParentLayerIntSize; typedef gfx::ScaleFactor CSSToParentLayerScale; typedef gfx::ScaleFactor LayoutDeviceToParentLayerScale; typedef gfx::ScaleFactor ScreenToParentLayerScale; typedef gfx::ScaleFactor ParentLayerToLayerScale; typedef gfx::ScaleFactor ParentLayerToScreenScale; namespace layers { /** * The viewport and displayport metrics for the painted frame at the * time of a layer-tree transaction. These metrics are especially * useful for shadow layers, because the metrics values are updated * atomically with new pixels. * * Note that the FrameMetrics struct is sometimes stored in shared * memory and shared across processes, so it should be a "Plain Old * Data (POD)" type with no members that use dynamic memory. */ struct FrameMetrics { friend struct IPC::ParamTraits; public: // We use IDs to identify frames across processes. typedef uint64_t ViewID; static const ViewID NULL_SCROLL_ID; // This container layer does not scroll. static const ViewID START_SCROLL_ID = 2; // This is the ID that scrolling subframes // will begin at. FrameMetrics() : mCompositionBounds(0, 0, 0, 0) , mDisplayPort(0, 0, 0, 0) , mCriticalDisplayPort(0, 0, 0, 0) , mViewport(0, 0, 0, 0) , mScrollableRect(0, 0, 0, 0) , mResolution(1) , mCumulativeResolution(1) , mTransformScale(1) , mDevPixelsPerCSSPixel(1) , mMayHaveTouchListeners(false) , mMayHaveTouchCaret(false) , mIsRoot(false) , mHasScrollgrab(false) , mScrollId(NULL_SCROLL_ID) , mScrollOffset(0, 0) , mZoom(1) , mUpdateScrollOffset(false) , mScrollGeneration(0) , mContentDescription() , mRootCompositionSize(0, 0) , mDisplayPortMargins(0, 0, 0, 0) , mUseDisplayPortMargins(false) , mPresShellId(-1) {} // Default copy ctor and operator= are fine bool operator==(const FrameMetrics& aOther) const { // mContentDescription is not compared on purpose as it's only used // for debugging. return mCompositionBounds.IsEqualEdges(aOther.mCompositionBounds) && mRootCompositionSize == aOther.mRootCompositionSize && mDisplayPort.IsEqualEdges(aOther.mDisplayPort) && mDisplayPortMargins == aOther.mDisplayPortMargins && mUseDisplayPortMargins == aOther.mUseDisplayPortMargins && mCriticalDisplayPort.IsEqualEdges(aOther.mCriticalDisplayPort) && mViewport.IsEqualEdges(aOther.mViewport) && mScrollableRect.IsEqualEdges(aOther.mScrollableRect) && mResolution == aOther.mResolution && mCumulativeResolution == aOther.mCumulativeResolution && mDevPixelsPerCSSPixel == aOther.mDevPixelsPerCSSPixel && mMayHaveTouchListeners == aOther.mMayHaveTouchListeners && mMayHaveTouchCaret == aOther.mMayHaveTouchCaret && mPresShellId == aOther.mPresShellId && mIsRoot == aOther.mIsRoot && mScrollId == aOther.mScrollId && mScrollOffset == aOther.mScrollOffset && mHasScrollgrab == aOther.mHasScrollgrab && mUpdateScrollOffset == aOther.mUpdateScrollOffset; } bool operator!=(const FrameMetrics& aOther) const { return !operator==(aOther); } bool IsDefault() const { FrameMetrics def; def.mPresShellId = mPresShellId; return (def == *this); } bool IsRootScrollable() const { return mIsRoot; } bool IsScrollable() const { return mScrollId != NULL_SCROLL_ID; } CSSToLayerScale LayersPixelsPerCSSPixel() const { return mCumulativeResolution * mDevPixelsPerCSSPixel; } LayerPoint GetScrollOffsetInLayerPixels() const { return GetScrollOffset() * LayersPixelsPerCSSPixel(); } LayoutDeviceToParentLayerScale GetParentResolution() const { return mCumulativeResolution / mResolution; } // Ensure the scrollableRect is at least as big as the compositionBounds // because the scrollableRect can be smaller if the content is not large // and the scrollableRect hasn't been updated yet. // We move the scrollableRect up because we don't know if we can move it // down. i.e. we know that scrollableRect can go back as far as zero. // but we don't know how much further ahead it can go. CSSRect GetExpandedScrollableRect() const { CSSRect scrollableRect = mScrollableRect; CSSSize compSize = CalculateCompositedSizeInCssPixels(); if (scrollableRect.width < compSize.width) { scrollableRect.x = std::max(0.f, scrollableRect.x - (compSize.width - scrollableRect.width)); scrollableRect.width = compSize.width; } if (scrollableRect.height < compSize.height) { scrollableRect.y = std::max(0.f, scrollableRect.y - (compSize.height - scrollableRect.height)); scrollableRect.height = compSize.height; } return scrollableRect; } // Return the scale factor needed to fit the viewport // into its composition bounds. CSSToScreenScale CalculateIntrinsicScale() const { return CSSToScreenScale( std::max(mCompositionBounds.width / mViewport.width, mCompositionBounds.height / mViewport.height)); } // Return the scale factor for converting from CSS pixels (for this layer) // to layer pixels of our parent layer. Much as mZoom is used to interface // between inputs we get in screen pixels and quantities in CSS pixels, // this is used to interface between mCompositionBounds and quantities // in CSS pixels. CSSToParentLayerScale GetZoomToParent() const { return mZoom * mTransformScale; } CSSSize CalculateCompositedSizeInCssPixels() const { return mCompositionBounds.Size() / GetZoomToParent(); } CSSRect CalculateCompositedRectInCssPixels() const { return mCompositionBounds / GetZoomToParent(); } CSSSize CalculateBoundedCompositedSizeInCssPixels() const { CSSSize size = CalculateCompositedSizeInCssPixels(); size.width = std::min(size.width, mRootCompositionSize.width); size.height = std::min(size.height, mRootCompositionSize.height); return size; } void ScrollBy(const CSSPoint& aPoint) { mScrollOffset += aPoint; } void ZoomBy(float aFactor) { mZoom.scale *= aFactor; } void CopyScrollInfoFrom(const FrameMetrics& aOther) { mScrollOffset = aOther.mScrollOffset; mScrollGeneration = aOther.mScrollGeneration; } // --------------------------------------------------------------------------- // The following metrics are all in widget space/device pixels. // // This is the area within the widget that we're compositing to. It is relative // to the layer tree origin. // // This is useful because, on mobile, the viewport and composition dimensions // are not always the same. In this case, we calculate the displayport using // an area bigger than the region we're compositing to. If we used the // viewport dimensions to calculate the displayport, we'd run into situations // where we're prerendering the wrong regions and the content may be clipped, // or too much of it prerendered. If the composition dimensions are the same as the // viewport dimensions, there is no need for this and we can just use the viewport // instead. // // This value is valid for nested scrollable layers as well, and is still // relative to the layer tree origin. This value is provided by Gecko at // layout/paint time. ParentLayerRect mCompositionBounds; // --------------------------------------------------------------------------- // The following metrics are all in CSS pixels. They are not in any uniform // space, so each is explained separately. // // The area of a frame's contents that has been painted, relative to the // viewport. It is in the same coordinate space as |mViewport|. For example, // if it is at 0,0, then it's at the same place at the viewport, which is at // the top-left in the layer, and at the same place as the scroll offset of // the document. // // Note that this is structured in such a way that it doesn't depend on the // method layout uses to scroll content. // // May be larger or smaller than |mScrollableRect|. // // To pre-render a margin of 100 CSS pixels around the window, // { x = -100, y = - 100, // width = window.innerWidth + 200, height = window.innerHeight + 200 } CSSRect mDisplayPort; // If non-empty, the area of a frame's contents that is considered critical // to paint. Area outside of this area (i.e. area inside mDisplayPort, but // outside of mCriticalDisplayPort) is considered low-priority, and may be // painted with lower precision, or not painted at all. // // The same restrictions for mDisplayPort apply here. CSSRect mCriticalDisplayPort; // The CSS viewport, which is the dimensions we're using to constrain the // element of this frame, relative to the top-left of the layer. Note // that its offset is structured in such a way that it doesn't depend on the // method layout uses to scroll content. // // This is mainly useful on the root layer, however nested iframes can have // their own viewport, which will just be the size of the window of the // iframe. For layers that don't correspond to a document, this metric is // meaningless and invalid. CSSRect mViewport; // The scrollable bounds of a frame. This is determined by reflow. // Ordinarily the x and y will be 0 and the width and height will be the // size of the element being scrolled. However for RTL pages or elements // the x value may be negative. // // This is relative to the document. It is in the same coordinate space as // |mScrollOffset|, but a different coordinate space than |mViewport| and // |mDisplayPort|. Note also that this coordinate system is understood by // window.scrollTo(). // // This is valid on any layer unless it has no content. CSSRect mScrollableRect; // --------------------------------------------------------------------------- // The following metrics are dimensionless. // // The incremental resolution that the current frame has been painted at // relative to the parent frame's resolution. This information is provided // by Gecko at layout/paint time. ParentLayerToLayerScale mResolution; // The cumulative resolution that the current frame has been painted at. // This is the product of our mResolution and the mResolutions of our parent frames. // This information is provided by Gecko at layout/paint time. LayoutDeviceToLayerScale mCumulativeResolution; // The conversion factor between local screen pixels (the coordinate // system in which APZCs receive input events) and our parent layer's // layer pixels (the coordinate system of mCompositionBounds). // This consists of the scale of the local CSS transform and the // nontransient async transform. // TODO: APZ does not currently work well if there is a CSS transform // on the layer being scrolled that's not just a scale that's // the same in both directions. When we fix this, mTransformScale // will probably need to turn into a matrix. ScreenToParentLayerScale mTransformScale; // The conversion factor between CSS pixels and device pixels for this frame. // This can vary based on a variety of things, such as reflowing-zoom. The // conversion factor for device pixels to layers pixels is just the // resolution. CSSToLayoutDeviceScale mDevPixelsPerCSSPixel; // Whether or not this frame may have touch listeners. bool mMayHaveTouchListeners; // Whether or not this frame may have touch caret. bool mMayHaveTouchCaret; // Whether or not this is the root scroll frame for the root content document. bool mIsRoot; public: void SetHasScrollgrab(bool aHasScrollgrab) { mHasScrollgrab = aHasScrollgrab; } bool GetHasScrollgrab() const { return mHasScrollgrab; } void SetScrollOffset(const CSSPoint& aScrollOffset) { mScrollOffset = aScrollOffset; } const CSSPoint& GetScrollOffset() const { return mScrollOffset; } void SetZoom(const CSSToScreenScale& aZoom) { mZoom = aZoom; } CSSToScreenScale GetZoom() const { return mZoom; } void SetScrollOffsetUpdated(uint32_t aScrollGeneration) { mUpdateScrollOffset = true; mScrollGeneration = aScrollGeneration; } bool GetScrollOffsetUpdated() const { return mUpdateScrollOffset; } uint32_t GetScrollGeneration() const { return mScrollGeneration; } std::string GetContentDescription() const { return std::string(mContentDescription); } void SetContentDescription(const std::string& aContentDescription) { strncpy(mContentDescription, aContentDescription.c_str(), sizeof(mContentDescription)); // forcibly null-terminate in case aContentDescription is too long mContentDescription[sizeof(mContentDescription) - 1] = '\0'; } ViewID GetScrollId() const { return mScrollId; } void SetScrollId(ViewID scrollId) { mScrollId = scrollId; } void SetRootCompositionSize(const CSSSize& aRootCompositionSize) { mRootCompositionSize = aRootCompositionSize; } const CSSSize& GetRootCompositionSize() const { return mRootCompositionSize; } void SetDisplayPortMargins(const LayerMargin& aDisplayPortMargins) { mDisplayPortMargins = aDisplayPortMargins; } const LayerMargin& GetDisplayPortMargins() const { return mDisplayPortMargins; } void SetUseDisplayPortMargins() { mUseDisplayPortMargins = true; } bool GetUseDisplayPortMargins() const { return mUseDisplayPortMargins; } uint32_t GetPresShellId() const { return mPresShellId; } void SetPresShellId(uint32_t aPresShellId) { mPresShellId = aPresShellId; } private: // New fields from now on should be made private and old fields should // be refactored to be private. // Whether or not this frame is for an element marked 'scrollgrab'. bool mHasScrollgrab; // A unique ID assigned to each scrollable frame. ViewID mScrollId; // The position of the top-left of the CSS viewport, relative to the document // (or the document relative to the viewport, if that helps understand it). // // Thus it is relative to the document. It is in the same coordinate space as // |mScrollableRect|, but a different coordinate space than |mViewport| and // |mDisplayPort|. // // It is required that the rect: // { x = mScrollOffset.x, y = mScrollOffset.y, // width = mCompositionBounds.x / mResolution.scale, // height = mCompositionBounds.y / mResolution.scale } // Be within |mScrollableRect|. // // This is valid for any layer, but is always relative to this frame and // not any parents, regardless of parent transforms. CSSPoint mScrollOffset; // The "user zoom". Content is painted by gecko at mResolution * mDevPixelsPerCSSPixel, // but will be drawn to the screen at mZoom. In the steady state, the // two will be the same, but during an async zoom action the two may // diverge. This information is initialized in Gecko but updated in the APZC. CSSToScreenScale mZoom; // Whether mScrollOffset was updated by something other than the APZ code, and // if the APZC receiving this metrics should update its local copy. bool mUpdateScrollOffset; // The scroll generation counter used to acknowledge the scroll offset update. uint32_t mScrollGeneration; // A description of the content element corresponding to this frame. // This is empty unless the apz.printtree pref is turned on. char mContentDescription[20]; // The size of the root scrollable's composition bounds, but in local CSS pixels. CSSSize mRootCompositionSize; // A display port expressed as layer margins that apply to the rect of what // is drawn of the scrollable element. LayerMargin mDisplayPortMargins; // If this is true then we use the display port margins on this metrics, // otherwise use the display port rect. bool mUseDisplayPortMargins; uint32_t mPresShellId; }; /** * This class allows us to uniquely identify a scrollable layer. The * mLayersId identifies the layer tree (corresponding to a child process * and/or tab) that the scrollable layer belongs to. The mPresShellId * is a temporal identifier (corresponding to the document loaded that * contains the scrollable layer, which may change over time). The * mScrollId corresponds to the actual frame that is scrollable. */ struct ScrollableLayerGuid { uint64_t mLayersId; uint32_t mPresShellId; FrameMetrics::ViewID mScrollId; ScrollableLayerGuid() : mLayersId(0) , mPresShellId(0) , mScrollId(0) { MOZ_COUNT_CTOR(ScrollableLayerGuid); } ScrollableLayerGuid(uint64_t aLayersId, uint32_t aPresShellId, FrameMetrics::ViewID aScrollId) : mLayersId(aLayersId) , mPresShellId(aPresShellId) , mScrollId(aScrollId) { MOZ_COUNT_CTOR(ScrollableLayerGuid); } ScrollableLayerGuid(uint64_t aLayersId, const FrameMetrics& aMetrics) : mLayersId(aLayersId) , mPresShellId(aMetrics.GetPresShellId()) , mScrollId(aMetrics.GetScrollId()) { MOZ_COUNT_CTOR(ScrollableLayerGuid); } ~ScrollableLayerGuid() { MOZ_COUNT_DTOR(ScrollableLayerGuid); } bool operator==(const ScrollableLayerGuid& other) const { return mLayersId == other.mLayersId && mPresShellId == other.mPresShellId && mScrollId == other.mScrollId; } bool operator!=(const ScrollableLayerGuid& other) const { return !(*this == other); } }; template gfx::Log& operator<<(gfx::Log& log, const ScrollableLayerGuid& aGuid) { return log << '(' << aGuid.mLayersId << ',' << aGuid.mPresShellId << ',' << aGuid.mScrollId << ')'; } struct ZoomConstraints { bool mAllowZoom; bool mAllowDoubleTapZoom; CSSToScreenScale mMinZoom; CSSToScreenScale mMaxZoom; ZoomConstraints() : mAllowZoom(true) , mAllowDoubleTapZoom(true) { MOZ_COUNT_CTOR(ZoomConstraints); } ZoomConstraints(bool aAllowZoom, bool aAllowDoubleTapZoom, const CSSToScreenScale& aMinZoom, const CSSToScreenScale& aMaxZoom) : mAllowZoom(aAllowZoom) , mAllowDoubleTapZoom(aAllowDoubleTapZoom) , mMinZoom(aMinZoom) , mMaxZoom(aMaxZoom) { MOZ_COUNT_CTOR(ZoomConstraints); } ~ZoomConstraints() { MOZ_COUNT_DTOR(ZoomConstraints); } bool operator==(const ZoomConstraints& other) const { return mAllowZoom == other.mAllowZoom && mAllowDoubleTapZoom == other.mAllowDoubleTapZoom && mMinZoom == other.mMinZoom && mMaxZoom == other.mMaxZoom; } bool operator!=(const ZoomConstraints& other) const { return !(*this == other); } }; } } #endif /* GFX_FRAMEMETRICS_H */