/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ /* rendering object that goes directly inside the document's scrollbars */ #ifndef nsCanvasFrame_h___ #define nsCanvasFrame_h___ #include "nsHTMLContainerFrame.h" #include "nsIScrollPositionListener.h" #include "nsDisplayList.h" #include "nsGkAtoms.h" class nsPresContext; class nsRenderingContext; class nsEvent; /** * Root frame class. * * The root frame is the parent frame for the document element's frame. * It only supports having a single child frame which must be an area * frame */ class nsCanvasFrame : public nsHTMLContainerFrame, public nsIScrollPositionListener { public: nsCanvasFrame(nsStyleContext* aContext) : nsHTMLContainerFrame(aContext), mDoPaintFocus(false), mAddedScrollPositionListener(false) {} NS_DECL_QUERYFRAME_TARGET(nsCanvasFrame) NS_DECL_QUERYFRAME NS_DECL_FRAMEARENA_HELPERS virtual void DestroyFrom(nsIFrame* aDestructRoot); NS_IMETHOD SetInitialChildList(ChildListID aListID, nsFrameList& aChildList); NS_IMETHOD AppendFrames(ChildListID aListID, nsFrameList& aFrameList); NS_IMETHOD InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame, nsFrameList& aFrameList); NS_IMETHOD RemoveFrame(ChildListID aListID, nsIFrame* aOldFrame); virtual nscoord GetMinWidth(nsRenderingContext *aRenderingContext); virtual nscoord GetPrefWidth(nsRenderingContext *aRenderingContext); NS_IMETHOD Reflow(nsPresContext* aPresContext, nsHTMLReflowMetrics& aDesiredSize, const nsHTMLReflowState& aReflowState, nsReflowStatus& aStatus); virtual bool IsFrameOfType(PRUint32 aFlags) const { return nsHTMLContainerFrame::IsFrameOfType(aFlags & ~(nsIFrame::eCanContainOverflowContainers)); } /** SetHasFocus tells the CanvasFrame to draw with focus ring * @param aHasFocus true to show focus ring, false to hide it */ NS_IMETHOD SetHasFocus(bool aHasFocus); NS_IMETHOD BuildDisplayList(nsDisplayListBuilder* aBuilder, const nsRect& aDirtyRect, const nsDisplayListSet& aLists); void PaintFocus(nsRenderingContext& aRenderingContext, nsPoint aPt); // nsIScrollPositionListener virtual void ScrollPositionWillChange(nscoord aX, nscoord aY); virtual void ScrollPositionDidChange(nscoord aX, nscoord aY) {} /** * Get the "type" of the frame * * @see nsGkAtoms::canvasFrame */ virtual nsIAtom* GetType() const; virtual nsresult StealFrame(nsPresContext* aPresContext, nsIFrame* aChild, bool aForceNormal) { NS_ASSERTION(!aForceNormal, "No-one should be passing this in here"); // nsCanvasFrame keeps overflow container continuations of its child // frame in main child list nsresult rv = nsContainerFrame::StealFrame(aPresContext, aChild, true); if (NS_FAILED(rv)) { rv = nsContainerFrame::StealFrame(aPresContext, aChild); } return rv; } #ifdef DEBUG NS_IMETHOD GetFrameName(nsAString& aResult) const; #endif NS_IMETHOD GetContentForEvent(nsEvent* aEvent, nsIContent** aContent); nsRect CanvasArea() const; protected: virtual PRIntn GetSkipSides() const; // Data members bool mDoPaintFocus; bool mAddedScrollPositionListener; }; /** * Override nsDisplayBackground methods so that we pass aBGClipRect to * PaintBackground, covering the whole overflow area. * We can also paint an "extra background color" behind the normal * background. */ class nsDisplayCanvasBackground : public nsDisplayBackground { public: nsDisplayCanvasBackground(nsDisplayListBuilder* aBuilder, nsIFrame *aFrame) : nsDisplayBackground(aBuilder, aFrame) { mExtraBackgroundColor = NS_RGBA(0,0,0,0); } virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion, const nsRect& aAllowVisibleRegionExpansion) { return NS_GET_A(mExtraBackgroundColor) > 0 || nsDisplayBackground::ComputeVisibility(aBuilder, aVisibleRegion, aAllowVisibleRegionExpansion); } virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder, bool* aForceTransparentSurface = nsnull) { if (aForceTransparentSurface) { *aForceTransparentSurface = false; } if (NS_GET_A(mExtraBackgroundColor) == 255) return nsRegion(GetBounds(aBuilder)); return nsDisplayBackground::GetOpaqueRegion(aBuilder); } virtual bool IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) { nscolor background; if (!nsDisplayBackground::IsUniform(aBuilder, &background)) return false; NS_ASSERTION(background == NS_RGBA(0,0,0,0), "The nsDisplayBackground for a canvas frame doesn't paint " "its background color normally"); *aColor = mExtraBackgroundColor; return true; } virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder) { nsCanvasFrame* frame = static_cast(mFrame); nsRect r = frame->CanvasArea() + ToReferenceFrame(); if (mSnappingEnabled) { nscoord appUnitsPerDevPixel = frame->PresContext()->AppUnitsPerDevPixel(); r = r.ToNearestPixels(appUnitsPerDevPixel).ToAppUnits(appUnitsPerDevPixel); } return r; } virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray *aOutFrames) { // We need to override so we don't consider border-radius. aOutFrames->AppendElement(mFrame); } virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx); void SetExtraBackgroundColor(nscolor aColor) { mExtraBackgroundColor = aColor; } NS_DISPLAY_DECL_NAME("CanvasBackground", TYPE_CANVAS_BACKGROUND) private: nscolor mExtraBackgroundColor; }; #endif /* nsCanvasFrame_h___ */