/* * Copyright (C) 2012 The Android Open Source Project * Copyright (C) 2013 Mozilla Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ //#define LOG_NDEBUG 0 #define LOG_TAG "GonkNativeWindow" #define ATRACE_TAG ATRACE_TAG_GRAPHICS #include #include "GonkNativeWindowJB.h" #include "GrallocImages.h" #define BI_LOGV(...) __android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__) #define BI_LOGD(...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__) #define BI_LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__) #define BI_LOGW(...) __android_log_print(ANDROID_LOG_WARN, LOG_TAG, __VA_ARGS__) #define BI_LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__) using namespace mozilla::layers; namespace android { GonkNativeWindow::GonkNativeWindow() : GonkConsumerBase(new GonkBufferQueue(true) ) { mBufferQueue->setMaxAcquiredBufferCount(GonkBufferQueue::MIN_UNDEQUEUED_BUFFERS); } GonkNativeWindow::~GonkNativeWindow() { } void GonkNativeWindow::setName(const String8& name) { Mutex::Autolock _l(mMutex); mName = name; mBufferQueue->setConsumerName(name); } status_t GonkNativeWindow::acquireBuffer(BufferItem *item, bool waitForFence) { status_t err; if (!item) return BAD_VALUE; Mutex::Autolock _l(mMutex); err = acquireBufferLocked(item); if (err != OK) { if (err != NO_BUFFER_AVAILABLE) { BI_LOGE("Error acquiring buffer: %s (%d)", strerror(err), err); } return err; } if (waitForFence) { err = item->mFence->waitForever("GonkNativeWindow::acquireBuffer"); if (err != OK) { BI_LOGE("Failed to wait for fence of acquired buffer: %s (%d)", strerror(-err), err); return err; } } item->mGraphicBuffer = mSlots[item->mBuf].mGraphicBuffer; return OK; } status_t GonkNativeWindow::releaseBuffer(const BufferItem &item, const sp& releaseFence) { status_t err; Mutex::Autolock _l(mMutex); err = addReleaseFenceLocked(item.mBuf, releaseFence); err = releaseBufferLocked(item.mBuf); if (err != OK) { BI_LOGE("Failed to release buffer: %s (%d)", strerror(-err), err); } return err; } status_t GonkNativeWindow::setDefaultBufferSize(uint32_t w, uint32_t h) { Mutex::Autolock _l(mMutex); return mBufferQueue->setDefaultBufferSize(w, h); } status_t GonkNativeWindow::setDefaultBufferFormat(uint32_t defaultFormat) { Mutex::Autolock _l(mMutex); return mBufferQueue->setDefaultBufferFormat(defaultFormat); } already_AddRefed GonkNativeWindow::getCurrentBuffer() { Mutex::Autolock _l(mMutex); GonkBufferQueue::BufferItem item; // In asynchronous mode the list is guaranteed to be one buffer // deep, while in synchronous mode we use the oldest buffer. status_t err = acquireBufferLocked(&item); if (err != NO_ERROR) { return NULL; } nsRefPtr ret = new CameraGraphicBuffer(this, item.mBuf, mBufferQueue->getGeneration(), item.mSurfaceDescriptor); return ret.forget(); } bool GonkNativeWindow::returnBuffer(uint32_t aIndex, uint32_t aGeneration) { BI_LOGD("GonkNativeWindow::returnBuffer: slot=%d (generation=%d)", aIndex, aGeneration); Mutex::Autolock lock(mMutex); if (aGeneration != mBufferQueue->getGeneration()) { BI_LOGD("returnBuffer: buffer is from generation %d (current is %d)", aGeneration, mBufferQueue->getGeneration()); return false; } status_t err = releaseBufferLocked(aIndex); if (err != NO_ERROR) { return false; } return true; } mozilla::layers::SurfaceDescriptor * GonkNativeWindow::getSurfaceDescriptorFromBuffer(ANativeWindowBuffer* buffer) { Mutex::Autolock lock(mMutex); return mBufferQueue->getSurfaceDescriptorFromBuffer(buffer); } void GonkNativeWindow::setNewFrameCallback( GonkNativeWindowNewFrameCallback* aCallback) { BI_LOGD("setNewFrameCallback"); Mutex::Autolock lock(mMutex); mNewFrameCallback = aCallback; } void GonkNativeWindow::onFrameAvailable() { GonkConsumerBase::onFrameAvailable(); if (mNewFrameCallback) { mNewFrameCallback->OnNewFrame(); } } } // namespace android