/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsAnimationManager_h_ #define nsAnimationManager_h_ #include "mozilla/Attributes.h" #include "mozilla/ContentEvents.h" #include "AnimationCommon.h" #include "nsCSSPseudoElements.h" #include "mozilla/dom/Animation.h" #include "mozilla/MemoryReporting.h" #include "mozilla/TimeStamp.h" class nsIGlobalObject; class nsStyleContext; namespace mozilla { namespace css { class Declaration; } /* namespace css */ namespace dom { class Promise; } /* namespace dom */ struct AnimationEventInfo { nsRefPtr mElement; mozilla::InternalAnimationEvent mEvent; AnimationEventInfo(mozilla::dom::Element *aElement, const nsSubstring& aAnimationName, uint32_t aMessage, const mozilla::StickyTimeDuration& aElapsedTime, nsCSSPseudoElements::Type aPseudoType) : mElement(aElement), mEvent(true, aMessage) { // XXX Looks like nobody initialize WidgetEvent::time mEvent.animationName = aAnimationName; mEvent.elapsedTime = aElapsedTime.ToSeconds(); mEvent.pseudoElement = AnimationCollection::PseudoTypeAsString(aPseudoType); } // InternalAnimationEvent doesn't support copy-construction, so we need // to ourselves in order to work with nsTArray AnimationEventInfo(const AnimationEventInfo &aOther) : mElement(aOther.mElement), mEvent(true, aOther.mEvent.message) { mEvent.AssignAnimationEventData(aOther.mEvent, false); } }; namespace dom { class CSSAnimation final : public Animation { public: explicit CSSAnimation(nsIGlobalObject* aGlobal, const nsSubstring& aAnimationName) : dom::Animation(aGlobal) , mAnimationName(aAnimationName) , mIsStylePaused(false) , mPauseShouldStick(false) , mPreviousPhaseOrIteration(PREVIOUS_PHASE_BEFORE) { // We might need to drop this assertion once we add a script-accessible // constructor but for animations generated from CSS markup the // animation-name should never be empty. MOZ_ASSERT(!mAnimationName.IsEmpty(), "animation-name should not be empty"); } JSObject* WrapObject(JSContext* aCx, JS::Handle aGivenProto) override; CSSAnimation* AsCSSAnimation() override { return this; } const CSSAnimation* AsCSSAnimation() const override { return this; } // CSSAnimation interface void GetAnimationName(nsString& aRetVal) const { aRetVal = mAnimationName; } // Alternative to GetAnimationName that returns a reference to the member // for more efficient internal usage. const nsString& AnimationName() const { return mAnimationName; } // Animation interface overrides virtual Promise* GetReady(ErrorResult& aRv) override; virtual void Play(ErrorResult& aRv, LimitBehavior aLimitBehavior) override; virtual void Pause(ErrorResult& aRv) override; virtual AnimationPlayState PlayStateFromJS() const override; virtual void PlayFromJS(ErrorResult& aRv) override; void PlayFromStyle(); void PauseFromStyle(); void CancelFromStyle() override { mOwningElement = OwningElementRef(); Animation::CancelFromStyle(); MOZ_ASSERT(mSequenceNum == kUnsequenced); } void Tick() override; bool IsStylePaused() const { return mIsStylePaused; } bool HasLowerCompositeOrderThan(const Animation& aOther) const override; bool IsUsingCustomCompositeOrder() const override { return mOwningElement.IsSet(); } void SetAnimationIndex(uint64_t aIndex) { MOZ_ASSERT(IsUsingCustomCompositeOrder()); mSequenceNum = aIndex; } void CopyAnimationIndex(const CSSAnimation& aOther) { MOZ_ASSERT(IsUsingCustomCompositeOrder() && aOther.IsUsingCustomCompositeOrder()); mSequenceNum = aOther.mSequenceNum; } // Returns the element or pseudo-element whose animation-name property // this CSSAnimation corresponds to (if any). This is used for determining // the relative composite order of animations generated from CSS markup. // // Typically this will be the same as the target element of the keyframe // effect associated with this animation. However, it can differ in the // following circumstances: // // a) If script removes or replaces the effect of this animation, // b) If this animation is cancelled (e.g. by updating the // animation-name property or removing the owning element from the // document), // c) If this object is generated from script using the CSSAnimation // constructor. // // For (b) and (c) the returned owning element will return !IsSet(). const OwningElementRef& OwningElement() const { return mOwningElement; } // Sets the owning element which is used for determining the composite // order of CSSAnimation objects generated from CSS markup. // // @see OwningElement() void SetOwningElement(const OwningElementRef& aElement) { mOwningElement = aElement; } // Is this animation currently in effect for the purposes of computing // mWinsInCascade. (In general, this can be computed from the timing // function. This boolean remembers the state as of the last time we // called UpdateCascadeResults so we know if it changes and we need to // call UpdateCascadeResults again.) bool mInEffectForCascadeResults; protected: virtual ~CSSAnimation() { MOZ_ASSERT(!mOwningElement.IsSet(), "Owning element should be cleared " "before a CSS animation is destroyed"); } virtual CommonAnimationManager* GetAnimationManager() const override; void QueueEvents(); nsString mAnimationName; // The (pseudo-)element whose computed animation-name refers to this // animation (if any). OwningElementRef mOwningElement; // When combining animation-play-state with play() / pause() the following // behavior applies: // 1. pause() is sticky and always overrides the underlying // animation-play-state // 2. If animation-play-state is 'paused', play() will temporarily override // it until animation-play-state next becomes 'running'. // 3. Calls to play() trigger finishing behavior but setting the // animation-play-state to 'running' does not. // // This leads to five distinct states: // // A. Running // B. Running and temporarily overriding animation-play-state: paused // C. Paused and sticky overriding animation-play-state: running // D. Paused and sticky overriding animation-play-state: paused // E. Paused by animation-play-state // // C and D may seem redundant but they differ in how to respond to the // sequence: call play(), set animation-play-state: paused. // // C will transition to A then E leaving the animation paused. // D will transition to B then B leaving the animation running. // // A state transition chart is as follows: // // A | B | C | D | E // --------------------------- // play() A | B | A | B | B // pause() C | D | C | D | D // 'running' A | A | C | C | A // 'paused' E | B | D | D | E // // The base class, Animation already provides a boolean value, // mIsPaused which gives us two states. To this we add a further two booleans // to represent the states as follows. // // A. Running // (!mIsPaused; !mIsStylePaused; !mPauseShouldStick) // B. Running and temporarily overriding animation-play-state: paused // (!mIsPaused; mIsStylePaused; !mPauseShouldStick) // C. Paused and sticky overriding animation-play-state: running // (mIsPaused; !mIsStylePaused; mPauseShouldStick) // D. Paused and sticky overriding animation-play-state: paused // (mIsPaused; mIsStylePaused; mPauseShouldStick) // E. Paused by animation-play-state // (mIsPaused; mIsStylePaused; !mPauseShouldStick) // // (That leaves 3 combinations of the boolean values that we never set because // they don't represent valid states.) bool mIsStylePaused; bool mPauseShouldStick; enum { PREVIOUS_PHASE_BEFORE = uint64_t(-1), PREVIOUS_PHASE_AFTER = uint64_t(-2) }; // One of the PREVIOUS_PHASE_* constants, or an integer for the iteration // whose start we last notified on. uint64_t mPreviousPhaseOrIteration; }; } /* namespace dom */ } /* namespace mozilla */ class nsAnimationManager final : public mozilla::CommonAnimationManager { public: explicit nsAnimationManager(nsPresContext *aPresContext) : mozilla::CommonAnimationManager(aPresContext) { } NS_DECL_CYCLE_COLLECTION_CLASS(nsAnimationManager) NS_DECL_CYCLE_COLLECTING_ISUPPORTS void MaybeUpdateCascadeResults(mozilla::AnimationCollection* aCollection); // nsIStyleRuleProcessor (parts) virtual size_t SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const MOZ_MUST_OVERRIDE override; virtual size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const MOZ_MUST_OVERRIDE override; // nsARefreshObserver virtual void WillRefresh(mozilla::TimeStamp aTime) override; void FlushAnimations(FlushFlags aFlags); /** * Return the style rule that RulesMatching should add for * aStyleContext. This might be different from what RulesMatching * actually added during aStyleContext's construction because the * element's animation-name may have changed. (However, this does * return null during the non-animation restyling phase, as * RulesMatching does.) * * aStyleContext may be a style context for aElement or for its * :before or :after pseudo-element. */ nsIStyleRule* CheckAnimationRule(nsStyleContext* aStyleContext, mozilla::dom::Element* aElement); /** * Add a pending event. */ void QueueEvent(mozilla::AnimationEventInfo&& aEventInfo) { mEventDispatcher.QueueEvent( mozilla::Forward(aEventInfo)); } /** * Dispatch any pending events. We accumulate animationend and * animationiteration events only during refresh driver notifications * (and dispatch them at the end of such notifications), but we * accumulate animationstart events at other points when style * contexts are created. */ void DispatchEvents() { mEventDispatcher.DispatchEvents(mPresContext); } void ClearEventQueue() { mEventDispatcher.ClearEventQueue(); } protected: virtual ~nsAnimationManager() {} virtual nsIAtom* GetAnimationsAtom() override { return nsGkAtoms::animationsProperty; } virtual nsIAtom* GetAnimationsBeforeAtom() override { return nsGkAtoms::animationsOfBeforeProperty; } virtual nsIAtom* GetAnimationsAfterAtom() override { return nsGkAtoms::animationsOfAfterProperty; } virtual bool IsAnimationManager() override { return true; } mozilla::DelayedEventDispatcher mEventDispatcher; private: void BuildAnimations(nsStyleContext* aStyleContext, mozilla::dom::Element* aTarget, mozilla::dom::AnimationTimeline* aTimeline, mozilla::AnimationPtrArray& aAnimations); bool BuildSegment(InfallibleTArray& aSegments, nsCSSProperty aProperty, const mozilla::StyleAnimation& aAnimation, float aFromKey, nsStyleContext* aFromContext, mozilla::css::Declaration* aFromDeclaration, float aToKey, nsStyleContext* aToContext); static void UpdateCascadeResults(nsStyleContext* aStyleContext, mozilla::AnimationCollection* aElementAnimations); }; #endif /* !defined(nsAnimationManager_h_) */