/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: sw=2 ts=8 et : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_layers_ShadowLayersChild_h #define mozilla_layers_ShadowLayersChild_h #include "mozilla/layers/PLayersChild.h" namespace mozilla { namespace layers { class ShadowLayersChild : public PLayersChild { public: ShadowLayersChild() { } ~ShadowLayersChild() { } /** * Clean this up, finishing with Send__delete__(). * * It is expected (checked with an assert) that all shadow layers * created by this have already been destroyed and * Send__delete__()d by the time this method is called. */ void Destroy(); protected: virtual PGrallocBufferChild* AllocPGrallocBuffer(const gfxIntSize&, const gfxContentType&, MaybeMagicGrallocBufferHandle*) MOZ_OVERRIDE; virtual bool DeallocPGrallocBuffer(PGrallocBufferChild* actor) MOZ_OVERRIDE; virtual PLayerChild* AllocPLayer() MOZ_OVERRIDE; virtual bool DeallocPLayer(PLayerChild* actor) MOZ_OVERRIDE; }; } // namespace layers } // namespace mozilla #endif // ifndef mozilla_layers_ShadowLayersChild_h