/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_SOURCESURFACED2D_H_ #define MOZILLA_GFX_SOURCESURFACED2D_H_ #include "2D.h" #include "HelpersD2D.h" #include namespace mozilla { namespace gfx { class DataSourceSurfaceD2D; class SourceSurfaceD2D : public SourceSurface { public: SourceSurfaceD2D(); ~SourceSurfaceD2D(); virtual SurfaceType GetType() const { return SurfaceType::D2D1_BITMAP; } virtual IntSize GetSize() const; virtual SurfaceFormat GetFormat() const; virtual bool IsValid() const; virtual TemporaryRef GetDataSurface(); ID2D1Bitmap *GetBitmap() { return mBitmap; } bool InitFromData(unsigned char *aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat, ID2D1RenderTarget *aRT); bool InitFromTexture(ID3D10Texture2D *aTexture, SurfaceFormat aFormat, ID2D1RenderTarget *aRT); private: friend class DrawTargetD2D; friend class DataSourceSurfaceD2D; uint32_t GetByteSize() const; RefPtr mBitmap; // We need to keep this pointer here to check surface validity. RefPtr mDevice; SurfaceFormat mFormat; IntSize mSize; }; class DataSourceSurfaceD2D : public DataSourceSurface { public: DataSourceSurfaceD2D(SourceSurfaceD2D* aSourceSurface); virtual ~DataSourceSurfaceD2D(); virtual unsigned char* GetData(); virtual int32_t Stride(); virtual IntSize GetSize() const; virtual SurfaceFormat GetFormat() const; bool IsValid() { return mTexture; } private: void EnsureMappedTexture(); RefPtr mTexture; D3D10_MAPPED_TEXTURE2D mData; SurfaceFormat mFormat; IntSize mSize; bool mMapped; }; } } #endif /* MOZILLA_GFX_SOURCESURFACED2D_H_ */