/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla code. * * The Initial Developer of the Original Code is the Mozilla Corporation. * Portions created by the Initial Developer are Copyright (C) 2007 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Chris Double * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #if !defined(nsMediaDecoder_h_) #define nsMediaDecoder_h_ #include "mozilla/XPCOM.h" #include "nsIPrincipal.h" #include "nsSize.h" #include "prlog.h" #include "gfxContext.h" #include "gfxRect.h" #include "nsITimer.h" #include "ImageLayers.h" class nsHTMLMediaElement; class nsMediaStream; class nsIStreamListener; // All methods of nsMediaDecoder must be called from the main thread only // with the exception of GetImageContainer, SetVideoData and GetStatistics, // which can be called from any thread. class nsMediaDecoder : public nsIObserver { public: typedef mozilla::TimeStamp TimeStamp; typedef mozilla::TimeDuration TimeDuration; typedef mozilla::layers::ImageContainer ImageContainer; typedef mozilla::layers::Image Image; nsMediaDecoder(); virtual ~nsMediaDecoder(); // Create a new decoder of the same type as this one. virtual nsMediaDecoder* Clone() = 0; // Perform any initialization required for the decoder. // Return PR_TRUE on successful initialisation, PR_FALSE // on failure. virtual PRBool Init(nsHTMLMediaElement* aElement); // Get the current nsMediaStream being used. Its URI will be returned // by currentSrc. virtual nsMediaStream* GetCurrentStream() = 0; // Return the principal of the current URI being played or downloaded. virtual already_AddRefed GetCurrentPrincipal() = 0; // Return the time position in the video stream being // played measured in seconds. virtual float GetCurrentTime() = 0; // Seek to the time position in (seconds) from the start of the video. virtual nsresult Seek(float time) = 0; // Called by the element when the playback rate has been changed. // Adjust the speed of the playback, optionally with pitch correction, // when this is called. virtual nsresult PlaybackRateChanged() = 0; // Return the duration of the video in seconds. virtual float GetDuration() = 0; // Pause video playback. virtual void Pause() = 0; // Set the audio volume. It should be a value from 0 to 1.0. virtual void SetVolume(float volume) = 0; // Start playback of a video. 'Load' must have previously been // called. virtual nsresult Play() = 0; // Start downloading the media. Decode the downloaded data up to the // point of the first frame of data. // aStream is the media stream to use. Ownership of aStream passes to // the decoder, even if Load returns an error. // This is called at most once per decoder, after Init(). virtual nsresult Load(nsMediaStream* aStream, nsIStreamListener **aListener) = 0; // Called when the video file has completed downloading. virtual void ResourceLoaded() = 0; // Called if the media file encounters a network error. virtual void NetworkError() = 0; // Call from any thread safely. Return PR_TRUE if we are currently // seeking in the media resource. virtual PRBool IsSeeking() const = 0; // Return PR_TRUE if the decoder has reached the end of playback. // Call in the main thread only. virtual PRBool IsEnded() const = 0; struct Statistics { // Estimate of the current playback rate (bytes/second). double mPlaybackRate; // Estimate of the current download rate (bytes/second). This // ignores time that the channel was paused by Gecko. double mDownloadRate; // Total length of media stream in bytes; -1 if not known PRInt64 mTotalBytes; // Current position of the download, in bytes. This is the offset of // the first uncached byte after the decoder position. PRInt64 mDownloadPosition; // Current position of decoding, in bytes (how much of the stream // has been consumed) PRInt64 mDecoderPosition; // Current position of playback, in bytes PRInt64 mPlaybackPosition; // If false, then mDownloadRate cannot be considered a reliable // estimate (probably because the download has only been running // a short time). PRPackedBool mDownloadRateReliable; // If false, then mPlaybackRate cannot be considered a reliable // estimate (probably because playback has only been running // a short time). PRPackedBool mPlaybackRateReliable; }; // Return statistics. This is used for progress events and other things. // This can be called from any thread. It's only a snapshot of the // current state, since other threads might be changing the state // at any time. virtual Statistics GetStatistics() = 0; // Set the duration of the media resource in units of milliseconds. // This is called via a channel listener if it can pick up the duration // from a content header. Must be called from the main thread only. virtual void SetDuration(PRInt64 aDuration) = 0; // Set a flag indicating whether seeking is supported virtual void SetSeekable(PRBool aSeekable) = 0; // Return PR_TRUE if seeking is supported. virtual PRBool GetSeekable() = 0; // Invalidate the frame. virtual void Invalidate(); // Fire progress events if needed according to the time and byte // constraints outlined in the specification. aTimer is PR_TRUE // if the method is called as a result of the progress timer rather // than the result of downloaded data. virtual void Progress(PRBool aTimer); // Called by nsMediaStream when the "cache suspended" status changes. // If nsMediaStream::IsSuspendedByCache returns true, then the decoder // should stop buffering or otherwise waiting for download progress and // start consuming data, if possible, because the cache is full. virtual void NotifySuspendedStatusChanged() = 0; // Called by nsMediaStream when some data has been received. // Call on the main thread only. virtual void NotifyBytesDownloaded() = 0; // Called by nsChannelToPipeListener or nsMediaStream when the // download has ended. Called on the main thread only. aStatus is // the result from OnStopRequest. virtual void NotifyDownloadEnded(nsresult aStatus) = 0; // Cleanup internal data structures. Must be called on the main // thread by the owning object before that object disposes of this object. virtual void Shutdown(); // Suspend any media downloads that are in progress. Called by the // media element when it is sent to the bfcache, or when we need // to throttle the download. Call on the main thread only. This can // be called multiple times, there's an internal "suspend count". virtual void Suspend() = 0; // Resume any media downloads that have been suspended. Called by the // media element when it is restored from the bfcache, or when we need // to stop throttling the download. Call on the main thread only. // The download will only actually resume once as many Resume calls // have been made as Suspend calls. virtual void Resume() = 0; // Returns a weak reference to the media element we're decoding for, // if it's available. nsHTMLMediaElement* GetMediaElement(); // Moves any existing channel loads into the background, so that they don't // block the load event. This is called when we stop delaying the load // event. Any new loads initiated (for example to seek) will also be in the // background. Implementations of this must call MoveLoadsToBackground() on // their nsMediaStream. virtual void MoveLoadsToBackground()=0; // Gets the image container for the media element. Will return null if // the element is not a video element. This can be called from any // thread; ImageContainers can be used from any thread. ImageContainer* GetImageContainer() { return mImageContainer; } // Set the video width, height, pixel aspect ratio, and current image. // Ownership of the image is transferred to the decoder. void SetVideoData(const gfxIntSize& aSize, float aAspectRatio, Image* aImage); protected: // Start timer to update download progress information. nsresult StartProgress(); // Stop progress information timer. nsresult StopProgress(); protected: // Timer used for updating progress events nsCOMPtr mProgressTimer; // This should only ever be accessed from the main thread. // It is set in Init and cleared in Shutdown when the element goes away. // The decoder does not add a reference the element. nsHTMLMediaElement* mElement; PRInt32 mRGBWidth; PRInt32 mRGBHeight; nsRefPtr mImageContainer; // Time that the last progress event was fired. Read/Write from the // main thread only. TimeStamp mProgressTime; // Time that data was last read from the media resource. Used for // computing if the download has stalled and to rate limit progress events // when data is arriving slower than PROGRESS_MS. A value of null indicates // that a stall event has already fired and not to fire another one until // more data is received. Read/Write from the main thread only. TimeStamp mDataTime; // Lock around the video RGB, width and size data. This // is used in the decoder backend threads and the main thread // to ensure that repainting the video does not use these // values while they are out of sync (width changed but // not height yet, etc). // Backends that are updating the height, width or writing // to the RGB buffer must obtain this lock first to ensure that // the video element does not use video data or sizes that are // in the midst of being changed. PRLock* mVideoUpdateLock; // Framerate of video being displayed in the element // expressed in numbers of frames per second. float mFramerate; // Pixel aspect ratio (ratio of the pixel width to pixel height) float mAspectRatio; // Has our size changed since the last repaint? PRPackedBool mSizeChanged; // True if the decoder is being shutdown. At this point all events that // are currently queued need to return immediately to prevent javascript // being run that operates on the element and decoder during shutdown. // Read/Write from the main thread only. PRPackedBool mShuttingDown; }; #endif