/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* rendering object that goes directly inside the document's scrollbars */ #ifndef nsCanvasFrame_h___ #define nsCanvasFrame_h___ #include "mozilla/Attributes.h" #include "nsContainerFrame.h" #include "nsIScrollPositionListener.h" #include "nsDisplayList.h" #include "nsGkAtoms.h" class nsPresContext; class nsRenderingContext; class nsEvent; /** * Root frame class. * * The root frame is the parent frame for the document element's frame. * It only supports having a single child frame which must be an area * frame */ class nsCanvasFrame : public nsContainerFrame, public nsIScrollPositionListener { public: nsCanvasFrame(nsStyleContext* aContext) : nsContainerFrame(aContext), mDoPaintFocus(false), mAddedScrollPositionListener(false) {} NS_DECL_QUERYFRAME_TARGET(nsCanvasFrame) NS_DECL_QUERYFRAME NS_DECL_FRAMEARENA_HELPERS virtual void DestroyFrom(nsIFrame* aDestructRoot); NS_IMETHOD SetInitialChildList(ChildListID aListID, nsFrameList& aChildList) MOZ_OVERRIDE; NS_IMETHOD AppendFrames(ChildListID aListID, nsFrameList& aFrameList) MOZ_OVERRIDE; NS_IMETHOD InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame, nsFrameList& aFrameList) MOZ_OVERRIDE; NS_IMETHOD RemoveFrame(ChildListID aListID, nsIFrame* aOldFrame) MOZ_OVERRIDE; virtual nscoord GetMinWidth(nsRenderingContext *aRenderingContext) MOZ_OVERRIDE; virtual nscoord GetPrefWidth(nsRenderingContext *aRenderingContext) MOZ_OVERRIDE; NS_IMETHOD Reflow(nsPresContext* aPresContext, nsHTMLReflowMetrics& aDesiredSize, const nsHTMLReflowState& aReflowState, nsReflowStatus& aStatus) MOZ_OVERRIDE; virtual bool IsFrameOfType(uint32_t aFlags) const { return nsContainerFrame::IsFrameOfType(aFlags & ~(nsIFrame::eCanContainOverflowContainers)); } /** SetHasFocus tells the CanvasFrame to draw with focus ring * @param aHasFocus true to show focus ring, false to hide it */ NS_IMETHOD SetHasFocus(bool aHasFocus); NS_IMETHOD BuildDisplayList(nsDisplayListBuilder* aBuilder, const nsRect& aDirtyRect, const nsDisplayListSet& aLists) MOZ_OVERRIDE; void PaintFocus(nsRenderingContext& aRenderingContext, nsPoint aPt); // nsIScrollPositionListener virtual void ScrollPositionWillChange(nscoord aX, nscoord aY); virtual void ScrollPositionDidChange(nscoord aX, nscoord aY) {} /** * Get the "type" of the frame * * @see nsGkAtoms::canvasFrame */ virtual nsIAtom* GetType() const MOZ_OVERRIDE; virtual nsresult StealFrame(nsPresContext* aPresContext, nsIFrame* aChild, bool aForceNormal) MOZ_OVERRIDE { NS_ASSERTION(!aForceNormal, "No-one should be passing this in here"); // nsCanvasFrame keeps overflow container continuations of its child // frame in main child list nsresult rv = nsContainerFrame::StealFrame(aPresContext, aChild, true); if (NS_FAILED(rv)) { rv = nsContainerFrame::StealFrame(aPresContext, aChild); } return rv; } #ifdef DEBUG NS_IMETHOD GetFrameName(nsAString& aResult) const MOZ_OVERRIDE; #endif NS_IMETHOD GetContentForEvent(nsEvent* aEvent, nsIContent** aContent) MOZ_OVERRIDE; nsRect CanvasArea() const; protected: virtual int GetSkipSides() const; // Data members bool mDoPaintFocus; bool mAddedScrollPositionListener; }; class nsDisplayCanvasBackgroundGeometry : public nsDisplayItemGeometry { public: nsDisplayCanvasBackgroundGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder, const nsRect& aChildBorder) : nsDisplayItemGeometry(aItem, aBuilder) , mChildBorder(aChildBorder) , mPaddingRect(aItem->GetPaddingRect()) , mContentRect(aItem->GetContentRect()) {} virtual void MoveBy(const nsPoint& aOffset) { mBounds.MoveBy(aOffset); mPaddingRect.MoveBy(aOffset); mContentRect.MoveBy(aOffset); } nsRect mChildBorder; nsRect mPaddingRect; nsRect mContentRect; }; /** * Override nsDisplayBackground methods so that we pass aBGClipRect to * PaintBackground, covering the whole overflow area. * We can also paint an "extra background color" behind the normal * background. */ class nsDisplayCanvasBackground : public nsDisplayBackground { public: nsDisplayCanvasBackground(nsDisplayListBuilder* aBuilder, nsIFrame *aFrame, uint32_t aLayer) : nsDisplayBackground(aBuilder, aFrame, aLayer, true) { mExtraBackgroundColor = NS_RGBA(0,0,0,0); } virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion, const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE { return NS_GET_A(mExtraBackgroundColor) > 0 || nsDisplayBackground::ComputeVisibility(aBuilder, aVisibleRegion, aAllowVisibleRegionExpansion); } virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder, bool* aSnap) MOZ_OVERRIDE { if (NS_GET_A(mExtraBackgroundColor) == 255) { return nsRegion(GetBounds(aBuilder, aSnap)); } return nsDisplayBackground::GetOpaqueRegion(aBuilder, aSnap); } virtual bool IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) MOZ_OVERRIDE { nscolor background; if (!nsDisplayBackground::IsUniform(aBuilder, &background)) return false; NS_ASSERTION(background == NS_RGBA(0,0,0,0), "The nsDisplayBackground for a canvas frame doesn't paint " "its background color normally"); *aColor = mExtraBackgroundColor; return true; } virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) MOZ_OVERRIDE { nsCanvasFrame* frame = static_cast(mFrame); *aSnap = true; return frame->CanvasArea() + ToReferenceFrame(); } virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray *aOutFrames) MOZ_OVERRIDE { // We need to override so we don't consider border-radius. aOutFrames->AppendElement(mFrame); } virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) { nsIFrame *child = mFrame->GetFirstPrincipalChild(); return new nsDisplayCanvasBackgroundGeometry(this, aBuilder, child ? child->GetRect() : nsRect());; } virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry, nsRegion* aInvalidRegion) { const nsDisplayCanvasBackgroundGeometry* geometry = static_cast(aGeometry); if (ShouldFixToViewport(aBuilder)) { // This is incorrect, We definitely need to check more things here. return; } nsIFrame *child = mFrame->GetFirstPrincipalChild(); bool snap; if (!geometry->mBounds.IsEqualInterior(GetBounds(aBuilder, &snap)) || (child && !geometry->mChildBorder.IsEqualInterior(child->GetRect())) || !geometry->mPaddingRect.IsEqualInterior(GetPaddingRect()) || !geometry->mContentRect.IsEqualInterior(GetContentRect())) { if (!RenderingMightDependOnFrameSize() && geometry->mBounds.TopLeft() == GetBounds(aBuilder, &snap).TopLeft()) { aInvalidRegion->Xor(GetBounds(aBuilder, &snap), geometry->mBounds); } else { aInvalidRegion->Or(GetBounds(aBuilder, &snap), geometry->mBounds); } } } virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) MOZ_OVERRIDE; void SetExtraBackgroundColor(nscolor aColor) { mExtraBackgroundColor = aColor; } NS_DISPLAY_DECL_NAME("CanvasBackground", TYPE_CANVAS_BACKGROUND) private: nscolor mExtraBackgroundColor; }; #endif /* nsCanvasFrame_h___ */