// screen.js: // Set the screen size, pixel density and scaling of the b2g client screen // based on the --screen command-line option, if there is one. // // TODO: support multiple device pixels per CSS pixel // // We do this on ContentStart because querying the displayDPI fails otherwise. window.addEventListener('ContentStart', function() { // This is the toplevel element let shell = document.getElementById('shell'); // The element inside it let browser = document.getElementById('systemapp'); // Figure out the native resolution of the screen let windowUtils = window.QueryInterface(Ci.nsIInterfaceRequestor) .getInterface(Components.interfaces.nsIDOMWindowUtils); let hostDPI = windowUtils.displayDPI; let DEFAULT_SCREEN = "320x480"; // This is a somewhat random selection of named screens. // Add more to this list when we support more hardware. // Data from: http://en.wikipedia.org/wiki/List_of_displays_by_pixel_density let screens = { iphone: { name: 'Apple iPhone', width:320, height:480, dpi:163 }, ipad: { name: 'Apple iPad', width:1024, height:768, dpi:132 }, nexus_s: { name: 'Samsung Nexus S', width:480, height:800, dpi:235 }, galaxy_s2: { name: 'Samsung Galaxy SII (I9100)', width:480, height:800, dpi:219 }, galaxy_nexus: { name: 'Samsung Galaxy Nexus', width:720, height:1280, dpi:316 }, galaxy_tab: { name: 'Samsung Galaxy Tab 10.1', width:800, height:1280, dpi:149 }, wildfire: { name: 'HTC Wildfire', width:240, height:320, dpi:125 }, tattoo: { name: 'HTC Tattoo', width:240, height:320, dpi:143 }, salsa: { name: 'HTC Salsa', width:320, height:480, dpi:170 }, chacha: { name: 'HTC ChaCha', width:320, height:480, dpi:222 }, }; // Get the command line arguments that were passed to the b2g client let args = window.arguments[0].QueryInterface(Ci.nsICommandLine); let screenarg; // Get the --screen argument from the command line try { screenarg = args.handleFlagWithParam('screen', false); // If there isn't one, use the default screen if (screenarg === null) screenarg = DEFAULT_SCREEN; // With no value, tell the user how to use it if (screenarg == '') usage(); } catch(e) { // If getting the argument value fails, its an error usage(); } // Special case --screen=full goes into fullscreen mode if (screenarg === 'full') { shell.setAttribute('sizemode', 'fullscreen'); return; } let rescale = false; // If the value of --screen ends with !, we'll be scaling the output if (screenarg[screenarg.length - 1] === '!') { rescale = true; screenarg = screenarg.substring(0, screenarg.length-1); } let width, height, dpi; if (screenarg in screens) { // If this is a named screen, get its data let screen = screens[screenarg]; width = screen.width; height = screen.height; dpi = screen.dpi; } else { // Otherwise, parse the resolution and density from the --screen value. // The supported syntax is WIDTHxHEIGHT[@DPI] let match = screenarg.match(/^(\d+)x(\d+)(@(\d+))?$/); // Display usage information on syntax errors if (match == null) usage(); // Convert strings to integers width = parseInt(match[1], 10); height = parseInt(match[2], 10); if (match[4]) dpi = parseInt(match[4], 10); else // If no DPI, use the actual dpi of the host screen dpi = hostDPI; // If any of the values came out 0 or NaN or undefined, display usage if (!width || !height || !dpi) usage(); } // In order to do rescaling, we set the tag to the specified // width and height, and then use a CSS transform to scale it so that // it appears at the correct size on the host display. We also set // the size of the element to that scaled target size. let scale = rescale ? hostDPI / dpi : 1; // Set the window width and height to desired size plus chrome let chromewidth = window.outerWidth - window.innerWidth; let chromeheight = window.outerHeight - window.innerHeight; window.resizeTo(Math.round(width * scale) + chromewidth, Math.round(height * scale) + chromeheight); // Set the browser element to the full unscaled size of the screen browser.style.width = browser.style.minWidth = browser.style.maxWidth = width + 'px'; browser.style.height = browser.style.minHeight = browser.style.maxHeight = height + 'px'; browser.setAttribute('flex', '0'); // Don't let it stretch // Now scale the browser element as needed if (scale !== 1) { browser.style.MozTransformOrigin = 'top left'; browser.style.MozTransform = 'scale(' + scale + ',' + scale + ')'; } // Set the pixel density that we want to simulate. // This doesn't change the on-screen size, but makes // CSS media queries and mozmm units work right. Services.prefs.setIntPref('layout.css.dpi', dpi); // A utility function like console.log() for printing to the terminal window // Uses dump(), but enables it first, if necessary function print() { let dump_enabled = Services.prefs.getBoolPref('browser.dom.window.dump.enabled'); if (!dump_enabled) Services.prefs.setBoolPref('browser.dom.window.dump.enabled', true); dump(Array.prototype.join.call(arguments, ' ') + '\n'); if (!dump_enabled) Services.prefs.setBoolPref('browser.dom.window.dump.enabled', false); } // Print usage info for --screen and exit function usage() { // Documentation for the --screen argument let msg = 'The --screen argument specifies the desired resolution and\n' + 'pixel density of the simulated device screen. Use it like this:\n' + '\t--screen=WIDTHxHEIGHT\t\t\t// E.g.: --screen=320x480\n' + '\t--screen=WIDTHxHEIGHT@DOTS_PER_INCH\t// E.g.: --screen=480x800@250\n' + '\t--screen=full\t\t\t\t// run in fullscreen mode\n' + '\nYou can also specify certain device names:\n'; for(let p in screens) msg += '\t--screen=' + p + '\t// ' + screens[p].name + '\n'; msg += '\nAdd a ! to the end of a screen specification to rescale the\n' + 'screen so that it is shown at actual size on your monitor:\n' + '\t--screen=nexus_s!\n' + '\t--screen=320x480@200!\n' ; // Display the usage message print(msg); // Exit the b2g client Services.startup.quit(Ci.nsIAppStartup.eAttemptQuit); } });