/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2009 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Robert O'Callahan * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef GFX_BASICLAYERS_H #define GFX_BASICLAYERS_H #include "Layers.h" #include "gfxContext.h" #include "nsAutoRef.h" #include "nsThreadUtils.h" namespace mozilla { namespace layers { class BasicThebesLayer; /** * This is a cairo/Thebes-only, main-thread-only implementation of layers. * Currently it only supports immediate mode but we will probably * extend it to support retained buffers. In other words, currently, * no buffers are retained between transactions. * * In each transaction, the client sets up the layer tree and then during * the drawing phase, each ThebesLayer is painted directly into the target * context (with appropriate clipping and Push/PopGroups performed * between layers). */ class THEBES_API BasicLayerManager : public LayerManager { public: /** * Construct a BasicLayerManager which will render to aContext when * BeginTransaction is called. This can be null, in which case * transactions started with BeginTransaction will not do any painting. */ BasicLayerManager(gfxContext* aContext); virtual ~BasicLayerManager(); /** * Set the default target context that will be used when BeginTransaction * is called. This can only be called outside a transaction. */ void SetDefaultTarget(gfxContext* aContext); virtual void BeginTransaction(); virtual void BeginTransactionWithTarget(gfxContext* aTarget); virtual void EndTransaction(DrawThebesLayerCallback aCallback, void* aCallbackData); virtual void SetRoot(Layer* aLayer); virtual already_AddRefed CreateThebesLayer(); virtual already_AddRefed CreateContainerLayer(); virtual already_AddRefed CreateImageLayer(); virtual already_AddRefed CreateCanvasLayer(); virtual already_AddRefed CreateImageContainer(); virtual already_AddRefed CreateColorLayer(); virtual LayersBackend GetBackendType() { return LAYERS_BASIC; } #ifdef DEBUG PRBool InConstruction() { return mPhase == PHASE_CONSTRUCTION; } PRBool InDrawing() { return mPhase == PHASE_DRAWING; } #endif gfxContext* GetTarget() { return mTarget; } private: // Paints aLayer to mTarget. void PaintLayer(Layer* aLayer, DrawThebesLayerCallback aCallback, void* aCallbackData); nsRefPtr mRoot; // The default context for BeginTransaction. nsRefPtr mDefaultTarget; // The context to draw into. nsRefPtr mTarget; #ifdef DEBUG enum TransactionPhase { PHASE_NONE, PHASE_CONSTRUCTION, PHASE_DRAWING }; TransactionPhase mPhase; #endif }; } } /** * We need to be able to hold a reference to a gfxASurface from Image * subclasses. This is potentially a problem since Images can be addrefed * or released off the main thread. We can ensure that we never AddRef * a gfxASurface off the main thread, but we might want to Release due * to an Image being destroyed off the main thread. * * We use nsCountedRef to reference the * gfxASurface. When AddRefing, we assert that we're on the main thread. * When Releasing, if we're not on the main thread, we post an event to * the main thread to do the actual release. */ class nsMainThreadSurfaceRef; NS_SPECIALIZE_TEMPLATE class nsAutoRefTraits { public: typedef gfxASurface* RawRef; /** * The XPCOM event that will do the actual release on the main thread. */ class SurfaceReleaser : public nsRunnable { public: SurfaceReleaser(RawRef aRef) : mRef(aRef) {} NS_IMETHOD Run() { mRef->Release(); return NS_OK; } RawRef mRef; }; static RawRef Void() { return nsnull; } static void Release(RawRef aRawRef) { if (NS_IsMainThread()) { aRawRef->Release(); return; } nsCOMPtr runnable = new SurfaceReleaser(aRawRef); NS_DispatchToMainThread(runnable); } static void AddRef(RawRef aRawRef) { NS_ASSERTION(NS_IsMainThread(), "Can only add a reference on the main thread"); aRawRef->AddRef(); } }; #endif /* GFX_BASICLAYERS_H */