/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*- /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ package org.mozilla.gecko; import java.util.Timer; import java.util.TimerTask; import org.mozilla.gecko.util.GamepadUtils; import android.view.InputDevice; import android.view.MotionEvent; import android.view.View; public class ScrollAnimator implements View.OnGenericMotionListener { private Timer mScrollTimer; private int mX; private int mY; // Assuming 60fps, this will make the view scroll once per frame static final long MS_PER_FRAME = 1000 / 60; // Maximum number of pixels that can be scrolled per frame static final float MAX_SCROLL = 0.075f * GeckoAppShell.getDpi(); private class ScrollRunnable extends TimerTask { private final View mView; public ScrollRunnable(View view) { mView = view; } @Override public final void run() { mView.scrollBy(mX, mY); } } @Override public boolean onGenericMotion(View view, MotionEvent event) { if ((event.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) { switch (event.getAction()) { case MotionEvent.ACTION_MOVE: // Cancel the animation if the joystick is in a neutral position if (GamepadUtils.isValueInDeadZone(event, MotionEvent.AXIS_X) && GamepadUtils.isValueInDeadZone(event, MotionEvent.AXIS_Y)) { if (mScrollTimer != null) { mScrollTimer.cancel(); mScrollTimer = null; } return true; } // Scroll with a velocity relative to the screen DPI mX = (int) (event.getAxisValue(MotionEvent.AXIS_X) * MAX_SCROLL); mY = (int) (event.getAxisValue(MotionEvent.AXIS_Y) * MAX_SCROLL); // Start the timer; the view will continue to scroll as long as // the joystick is not in the deadzone. if (mScrollTimer == null) { mScrollTimer = new Timer(); ScrollRunnable task = new ScrollRunnable(view); mScrollTimer.scheduleAtFixedRate(task, 0, MS_PER_FRAME); } return true; } } return false; } /** * Cancels the running scroll animation if it is in progress. */ public void cancel() { if (mScrollTimer != null) { mScrollTimer.cancel(); mScrollTimer = null; } } }