/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "TextRenderer.h" #include "FontData.h" #include "png.h" #include "mozilla/Base64.h" #include "mozilla/layers/Compositor.h" #include "mozilla/layers/TextureHost.h" #include "mozilla/layers/Effects.h" namespace mozilla { namespace layers { using namespace gfx; using namespace std; const Float sBackgroundOpacity = 0.6f; const SurfaceFormat sTextureFormat = SurfaceFormat::B8G8R8A8; static void PNGAPI info_callback(png_structp png_ptr, png_infop info_ptr) { png_read_update_info(png_ptr, info_ptr); } static void PNGAPI row_callback(png_structp png_ptr, png_bytep new_row, png_uint_32 row_num, int pass) { MOZ_ASSERT(sTextureFormat == SurfaceFormat::B8G8R8A8); DataSourceSurface::MappedSurface map = static_cast(png_get_progressive_ptr(png_ptr))->GetSurfaceMap(); uint32_t* dst = (uint32_t*)(map.mData + map.mStride * row_num); for (uint32_t x = 0; x < sTextureWidth; x++) { // We blend to a transparent white background, this will make text readable // even if it's on a dark background. Without hurting our ability to // interact with the content behind the text. Float alphaValue = Float(0xFF - new_row[x]) / 255.0f; Float baseValue = sBackgroundOpacity * (1.0f - alphaValue); Color pixelColor(baseValue, baseValue, baseValue, baseValue + alphaValue); dst[x] = pixelColor.ToABGR(); } } TextRenderer::~TextRenderer() { if (mGlyphBitmaps) { mGlyphBitmaps->Unmap(); } } void TextRenderer::RenderText(const string& aText, const IntPoint& aOrigin, const Matrix4x4& aTransform, uint32_t aTextSize, uint32_t aTargetPixelWidth) { EnsureInitialized(); // For now we only have a bitmap font with a 16px cell size, so we just // scale it up if the user wants larger text. Float scaleFactor = Float(aTextSize) / Float(sCellHeight); aTargetPixelWidth /= scaleFactor; uint32_t numLines = 1; uint32_t maxWidth = 0; uint32_t lineWidth = 0; // Calculate the size of the surface needed to draw all the glyphs. for (uint32_t i = 0; i < aText.length(); i++) { // Insert a line break if we go past the TargetPixelWidth. // XXX - this has the downside of overrunning the intended width, causing // things at the edge of a window to be cut off. if (aText[i] == '\n' || (aText[i] == ' ' && lineWidth > aTargetPixelWidth)) { numLines++; lineWidth = 0; continue; } lineWidth += sGlyphWidths[uint32_t(aText[i])]; maxWidth = std::max(lineWidth, maxWidth); } // Create a surface to draw our glyphs to. RefPtr textSurf = Factory::CreateDataSourceSurface(IntSize(maxWidth, numLines * sCellHeight), sTextureFormat); if (NS_WARN_IF(!textSurf)) { return; } DataSourceSurface::MappedSurface map; textSurf->Map(DataSourceSurface::MapType::READ_WRITE, &map); // Initialize the surface to transparent white. memset(map.mData, uint8_t(sBackgroundOpacity * 255.0f), numLines * sCellHeight * map.mStride); uint32_t currentXPos = 0; uint32_t currentYPos = 0; // Copy our glyphs onto the surface. for (uint32_t i = 0; i < aText.length(); i++) { if (aText[i] == '\n' || (aText[i] == ' ' && currentXPos > aTargetPixelWidth)) { currentYPos += sCellHeight; currentXPos = 0; continue; } uint32_t glyphXOffset = aText[i] % (sTextureWidth / sCellWidth) * sCellWidth * BytesPerPixel(sTextureFormat); uint32_t truncatedLine = aText[i] / (sTextureWidth / sCellWidth); uint32_t glyphYOffset = truncatedLine * sCellHeight * mMap.mStride; for (int y = 0; y < 16; y++) { memcpy(map.mData + (y + currentYPos) * map.mStride + currentXPos * BytesPerPixel(sTextureFormat), mMap.mData + glyphYOffset + y * mMap.mStride + glyphXOffset, sGlyphWidths[uint32_t(aText[i])] * BytesPerPixel(sTextureFormat)); } currentXPos += sGlyphWidths[uint32_t(aText[i])]; } textSurf->Unmap(); RefPtr src = mCompositor->CreateDataTextureSource(); if (!src->Update(textSurf)) { // Upload failed. return; } RefPtr effect = new EffectRGB(src, true, Filter::LINEAR); EffectChain chain; chain.mPrimaryEffect = effect; Matrix4x4 transform = aTransform; transform.PreScale(scaleFactor, scaleFactor, 1.0f); mCompositor->DrawQuad(Rect(aOrigin.x, aOrigin.y, maxWidth, numLines * 16), Rect(-10000, -10000, 20000, 20000), chain, 1.0f, transform); } void TextRenderer::EnsureInitialized() { if (mGlyphBitmaps) { return; } mGlyphBitmaps = Factory::CreateDataSourceSurface(IntSize(sTextureWidth, sTextureHeight), sTextureFormat); if (NS_WARN_IF(!mGlyphBitmaps)) { return; } mGlyphBitmaps->Map(DataSourceSurface::MapType::READ_WRITE, &mMap); png_structp png_ptr = NULL; png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr); png_set_progressive_read_fn(png_ptr, this, info_callback, row_callback, nullptr); png_infop info_ptr = NULL; info_ptr = png_create_info_struct(png_ptr); png_process_data(png_ptr, info_ptr, (uint8_t*)sFontPNG, sizeof(sFontPNG)); png_destroy_read_struct(&png_ptr, &info_ptr, nullptr); } } }