/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: sw=2 ts=8 et : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_layers_Composer2D_h #define mozilla_layers_Composer2D_h #include "gfxTypes.h" #include "nsISupportsImpl.h" /** * Many platforms have dedicated hardware for simple composition. * This hardware is usually faster or more power efficient than the * GPU. However, in exchange for this better performance, generality * has to be sacrificed: no 3d transforms, no intermediate surfaces, * no special shader effects, loss of other goodies depending on the * platform. * * Composer2D is a very simple interface to this class of hardware * that allows an implementation to "try rendering" with the fast * path. If the given layer tree requires more generality than the * hardware provides, the implementation should bail and have the * layer manager fall back on full GPU composition. */ struct gfxMatrix; namespace mozilla { namespace layers { class Layer; class Composer2D { NS_INLINE_DECL_REFCOUNTING(Composer2D) public: virtual ~Composer2D() {} /** * Return true if |aRoot| met the implementation's criteria for fast * composition and the render was successful. Return false to fall * back on the GPU. * * |aWorldTransform| must be applied to |aRoot|'s subtree when * rendering to the framebuffer. This is a global transform on the * entire scene, defined in GL space. If the Composer2D * implementation is unable to honor the transform, it should return * false. * * Currently, when TryRender() returns true, the entire framebuffer * must have been rendered. */ virtual bool TryRender(Layer* aRoot, const gfxMatrix& aWorldTransform) = 0; }; } // namespace layers } // namespace mozilla #endif // mozilla_layers_Composer2D_h