/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Mozilla Foundation * Portions created by the Initial Developer are Copyright (C) 2011 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsIDOMEvent.idl" [scriptable, uuid(daf2d570-0ecc-4aa0-aba4-26f60dfcba6a)] interface nsIDOMDeviceOrientationEvent : nsIDOMEvent { void initDeviceOrientationEvent(in DOMString eventTypeArg, in boolean canBubbleArg, in boolean cancelableArg, in double alpha, in double beta, in double gamma, in boolean absolute); /* * W3C specification values: http://dev.w3.org/geo/api/spec-source-orientation.html * * Alpha, beta and gamma are Tait-Bryan angles (Z-X'-Y''), that is they correspond to * yaw, pitch and roll in flight coordinates. More specifically, assume the device * is resting face up on a flat surface (its screen is pointing straight up). Then * the X axis points to the right when looking at the screen, the Y axis points up * when looking at the screen, and the Z axis points toward you when looking at * the screen. Alpha/beta/gamma then define the device's orientation by applying * the following rotations to the device in order: * * 1) Rotate it by alpha degrees around its Z axis (like a compass, or like changing * the yaw of an aircraft, assuming the Y axis is the nose of the craft); alpha * is in [0,360). * 2) Rotate it by beta degrees around its X axis (tilting the top of the device * towards or away from you, like pitching an aircraft); beta is in [-180,180). * 3) Rotate it by gamma degrees around its Y axis (tilting it sideways, like * rolling an aircraft); gamma is in [-90,90). */ readonly attribute double alpha; readonly attribute double beta; readonly attribute double gamma; readonly attribute boolean absolute; };