/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla gfx. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2011 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef MOZILLA_GFX_BLUR_H_ #define MOZILLA_GFX_BLUR_H_ #include "mozilla/gfx/Rect.h" #include "mozilla/gfx/Point.h" namespace mozilla { namespace gfx { /** * Implementation of a triple box blur approximation of a Gaussian blur. * * A Gaussian blur is good for blurring because, when done independently * in the horizontal and vertical directions, it matches the result that * would be obtained using a different (rotated) set of axes. A triple * box blur is a very close approximation of a Gaussian. * * Creates an 8-bit alpha channel context for callers to draw in, * spreads the contents of that context, and blurs the contents. * * A spread N makes each output pixel the maximum value of all source * pixels within a square of side length 2N+1 centered on the output pixel. * * A temporary surface is created in the Init function. The caller then draws * any desired content onto the context acquired through GetContext, and lastly * calls Paint to apply the blurred content as an alpha mask. */ class AlphaBoxBlur { public: /** Constructs a box blur and initializes the backing surface. * * @param aRect The coordinates of the surface to create in device units. * * @param aBlurRadius The blur radius in pixels. This is the radius of the * entire (triple) kernel function. Each individual box blur has radius * approximately 1/3 this value, or diameter approximately 2/3 this value. * This parameter should nearly always be computed using CalculateBlurRadius, * below. * * @param aDirtyRect A pointer to a dirty rect, measured in device units, if * available. This will be used for optimizing the blur operation. It is * safe to pass NULL here. * * @param aSkipRect A pointer to a rect, measured in device units, that * represents an area where blurring is unnecessary and shouldn't be done for * speed reasons. It is safe to pass NULL here. */ AlphaBoxBlur(const Rect& aRect, const IntSize& aSpreadRadius, const IntSize& aBlurRadius, const Rect* aDirtyRect, const Rect* aSkipRect); ~AlphaBoxBlur(); /** * Return the pointer to memory allocated by the constructor for the 8-bit * alpha surface you need to be blurred. After you draw to this surface, call * Blur(), below, to have its contents blurred. */ unsigned char* GetData(); /** * Return the size, in pixels, of the 8-bit alpha surface backed by the * pointer returned by GetData(). */ IntSize GetSize(); /** * Return the stride, in bytes, of the 8-bit alpha surface backed by the * pointer returned by GetData(). */ int32_t GetStride(); /** * Returns the device-space rectangle the 8-bit alpha surface covers. */ IntRect GetRect(); /** * Return a pointer to a dirty rect, as passed in to the constructor, or NULL * if none was passed in. */ Rect* GetDirtyRect(); /** * Perform the blur in-place on the surface backed by the pointer returned by * GetData(). */ void Blur(); /** * Calculates a blur radius that, when used with box blur, approximates a * Gaussian blur with the given standard deviation. The result of this * function should be used as the aBlurRadius parameter to AlphaBoxBlur's * constructor, above. */ static IntSize CalculateBlurRadius(const Point& aStandardDeviation); private: /** * A rect indicating the area where blurring is unnecessary, and the blur * algorithm should skip over it. */ IntRect mSkipRect; /** * The device-space rectangle the the backing 8-bit alpha surface covers. */ IntRect mRect; /** * A copy of the dirty rect passed to the constructor. This will only be valid if * mHasDirtyRect is true. */ Rect mDirtyRect; /** * The spread radius, in pixels. */ IntSize mSpreadRadius; /** * The blur radius, in pixels. */ IntSize mBlurRadius; /** * A pointer to the backing 8-bit alpha surface. */ unsigned char* mData; /** * The stride of the data contained in mData. */ int32_t mStride; /** * Whether mDirtyRect contains valid data. */ bool mHasDirtyRect; }; } } #endif /* MOZILLA_GFX_BLUR_H_ */