/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2011 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Bas Schouten * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef MOZILLA_GFX_DRAWTARGETD2D_H_ #define MOZILLA_GFX_DRAWTARGETD2D_H_ #include "2D.h" #include "PathD2D.h" #include #include "HelpersD2D.h" #include #include #ifdef _MSC_VER #include #else #include #endif namespace mozilla { namespace gfx { class SourceSurfaceD2DTarget; class SourceSurfaceD2D; class GradientStopsD2D; struct PrivateD3D10DataD2D { RefPtr mEffect; RefPtr mInputLayout; RefPtr mVB; RefPtr mBlendStates[OP_COUNT]; }; class DrawTargetD2D : public DrawTarget { public: DrawTargetD2D(); virtual ~DrawTargetD2D(); virtual BackendType GetType() const { return BACKEND_DIRECT2D; } virtual TemporaryRef Snapshot(); virtual IntSize GetSize() { return mSize; } virtual void Flush(); virtual void DrawSurface(SourceSurface *aSurface, const Rect &aDest, const Rect &aSource, const DrawSurfaceOptions &aSurfOptions = DrawSurfaceOptions(), const DrawOptions &aOptions = DrawOptions()); virtual void DrawSurfaceWithShadow(SourceSurface *aSurface, const Point &aDest, const Color &aColor, const Point &aOffset, Float aSigma, CompositionOp aOperator); virtual void ClearRect(const Rect &aRect); virtual void CopySurface(SourceSurface *aSurface, const IntRect &aSourceRect, const IntPoint &aDestination); virtual void FillRect(const Rect &aRect, const Pattern &aPattern, const DrawOptions &aOptions = DrawOptions()); virtual void StrokeRect(const Rect &aRect, const Pattern &aPattern, const StrokeOptions &aStrokeOptions = StrokeOptions(), const DrawOptions &aOptions = DrawOptions()); virtual void StrokeLine(const Point &aStart, const Point &aEnd, const Pattern &aPattern, const StrokeOptions &aStrokeOptions = StrokeOptions(), const DrawOptions &aOptions = DrawOptions()); virtual void Stroke(const Path *aPath, const Pattern &aPattern, const StrokeOptions &aStrokeOptions = StrokeOptions(), const DrawOptions &aOptions = DrawOptions()); virtual void Fill(const Path *aPath, const Pattern &aPattern, const DrawOptions &aOptions = DrawOptions()); virtual void FillGlyphs(ScaledFont *aFont, const GlyphBuffer &aBuffer, const Pattern &aPattern, const DrawOptions &aOptions = DrawOptions(), const GlyphRenderingOptions *aRenderingOptions = NULL); virtual void Mask(const Pattern &aSource, const Pattern &aMask, const DrawOptions &aOptions = DrawOptions()); virtual void PushClip(const Path *aPath); virtual void PushClipRect(const Rect &aRect); virtual void PopClip(); virtual TemporaryRef CreateSourceSurfaceFromData(unsigned char *aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat) const; virtual TemporaryRef OptimizeSourceSurface(SourceSurface *aSurface) const; virtual TemporaryRef CreateSourceSurfaceFromNativeSurface(const NativeSurface &aSurface) const; virtual TemporaryRef CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const; virtual TemporaryRef CreatePathBuilder(FillRule aFillRule = FILL_WINDING) const; virtual TemporaryRef CreateGradientStops(GradientStop *aStops, uint32_t aNumStops, ExtendMode aExtendMode = EXTEND_CLAMP) const; virtual void *GetNativeSurface(NativeSurfaceType aType); bool Init(const IntSize &aSize, SurfaceFormat aFormat); bool Init(ID3D10Texture2D *aTexture, SurfaceFormat aFormat); bool InitD3D10Data(); static ID2D1Factory *factory(); static TemporaryRef CreateStrokeStyleForOptions(const StrokeOptions &aStrokeOptions); operator std::string() const { std::stringstream stream; stream << "DrawTargetD2D(" << this << ")"; return stream.str(); } private: friend class AutoSaveRestoreClippedOut; friend class SourceSurfaceD2DTarget; #ifdef _MSC_VER typedef stdext::hash_set TargetSet; #else typedef std::unordered_set TargetSet; #endif bool InitD2DRenderTarget(); void PrepareForDrawing(ID2D1RenderTarget *aRT); // This function will mark the surface as changing, and make sure any // copy-on-write snapshots are notified. void MarkChanged(); void FlushTransformToRT() { if (mTransformDirty) { mRT->SetTransform(D2DMatrix(mTransform)); mTransformDirty = false; } } void AddDependencyOnSource(SourceSurfaceD2DTarget* aSource); ID3D10BlendState *GetBlendStateForOperator(CompositionOp aOperator); ID2D1RenderTarget *GetRTForOperation(CompositionOp aOperator, const Pattern &aPattern); void FinalizeRTForOperation(CompositionOp aOperator, const Pattern &aPattern, const Rect &aBounds); void EnsureViews(); void PopAllClips(); TemporaryRef CreateRTForTexture(ID3D10Texture2D *aTexture); TemporaryRef GetClippedGeometry(); TemporaryRef CreateBrushForPattern(const Pattern &aPattern, Float aAlpha = 1.0f); TemporaryRef CreateGradientTexture(const GradientStopsD2D *aStops); // This creates a partially uploaded bitmap for a SourceSurfaceD2D that is // too big to fit in a bitmap. It adjusts the passed Matrix to accomodate the // partial upload. TemporaryRef CreatePartialBitmapForSurface(SourceSurfaceD2D *aSurface, Matrix &aMatrix); void SetupEffectForRadialGradient(const RadialGradientPattern *aPattern); static const uint32_t test = 4; IntSize mSize; RefPtr mDevice; RefPtr mTexture; mutable RefPtr mRT; // Temporary texture and render target used for supporting alternative operators. RefPtr mTempTexture; RefPtr mRTView; RefPtr mSRView; RefPtr mTempRT; RefPtr mTempRTView; // List of pushed clips. struct PushedClip { RefPtr mLayer; D2D1_RECT_F mBounds; D2D1_MATRIX_3X2_F mTransform; RefPtr mPath; }; std::vector mPushedClips; // The latest snapshot of this surface. This needs to be told when this // target is modified. We keep it alive as a cache. RefPtr mSnapshot; // A list of targets we need to flush when we're modified. TargetSet mDependentTargets; // A list of targets which have this object in their mDependentTargets set TargetSet mDependingOnTargets; // True of the current clip stack is pushed to the main RT. bool mClipsArePushed; PrivateD3D10DataD2D *mPrivateData; static ID2D1Factory *mFactory; }; } } #endif /* MOZILLA_GFX_DRAWTARGETD2D_H_ */