/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Bookmarks Sync. * * The Initial Developer of the Original Code is Mozilla. * Portions created by the Initial Developer are Copyright (C) 2007 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Anant Narayanan * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ const EXPORTED_SYMBOLS = ['Tracker', 'TabTracker']; const Cc = Components.classes; const Ci = Components.interfaces; const Cr = Components.results; const Cu = Components.utils; Cu.import("resource://gre/modules/XPCOMUtils.jsm"); Cu.import("resource://weave/log4moz.js"); Cu.import("resource://weave/constants.js"); Cu.import("resource://weave/util.js"); Cu.import("resource://weave/async.js"); Function.prototype.async = Async.sugar; /* * Trackers are associated with a single engine and deal with * listening for changes to their particular data type * and updating their 'score', indicating how urgently they * want to sync. * * 'score's range from 0 (Nothing's changed) * to 100 (I need to sync now!) * -1 is also a valid score * (don't sync me unless the user specifically requests it) * * Setting a score outside of this range will raise an exception. * Well not yet, but it will :) */ function Tracker() { this._init(); } Tracker.prototype = { _logName: "Tracker", _score: 0, _init: function T__init() { this._log = Log4Moz.Service.getLogger("Service." + this._logName); this._score = 0; }, /* Should be called by service periodically * before deciding which engines to sync */ get score() { if (this._score >= 100) return 100; else return this._score; }, /* Should be called by service everytime a sync * has been done for an engine */ resetScore: function T_resetScore() { this._score = 0; } }; function TabTracker(engine) { this._engine = engine; this._init(); } TabTracker.prototype = { __proto__: new Tracker(), _logName: "TabTracker", _engine: null, get _json() { let json = Cc["@mozilla.org/dom/json;1"].createInstance(Ci.nsIJSON); this.__defineGetter__("_json", function() json); return this._json; }, /** * There are two ways we could calculate the score. We could calculate it * incrementally by using the window mediator to watch for windows opening/ * closing and FUEL (or some other API) to watch for tabs opening/closing * and changing location. * * Or we could calculate it on demand by comparing the state of tabs * according to the session store with the state according to the snapshot. * * It's hard to say which is better. The incremental approach is less * accurate if it simply increments the score whenever there's a change, * but it might be more performant. The on-demand approach is more accurate, * but it might be less performant depending on how often it's called. * * In this case we've decided to go with the on-demand approach, and we * calculate the score as the percent difference between the snapshot set * and the current tab set, where tabs that only exist in one set are * completely different, while tabs that exist in both sets but whose data * doesn't match (f.e. because of variations in history) are considered * "half different". * * So if the sets don't match at all, we return 100; * if they completely match, we return 0; * if half the tabs match, and their data is the same, we return 50; * and if half the tabs match, but their data is all different, we return 75. */ get score() { // The snapshot data is a singleton that we can't modify, so we have to // copy its unique items to a new hash. let snapshotData = this._engine.snapshot.data; let a = {}; // The wrapped current state is a unique instance we can munge all we want. let b = this._engine.store.wrap(); // An array that counts the number of intersecting IDs between a and b // (represented as the length of c) and whether or not their values match // (represented by the boolean value of each item in c). let c = []; // Generate c and update a and b to contain only unique items. for (id in snapshotData) { if (id in b) { c.push(this._json.encode(snapshotData[id]) == this._json.encode(b[id])); delete b[id]; } else { a[id] = snapshotData[id]; } } let numShared = c.length; let numUnique = [true for (id in a)].length + [true for (id in b)].length; let numTotal = numShared + numUnique; // We're going to divide by the total later, so make sure we don't try // to divide by zero, even though we should never be in a state where there // are no tabs in either set. if (numTotal == 0) return 0; // The number of shared items whose data is different. let numChanged = c.filter(function(v) v).length; let fractionSimilar = (numShared - (numChanged / 2)) / numTotal; let fractionDissimilar = 1 - fractionSimilar; let percentDissimilar = Math.round(fractionDissimilar * 100); return percentDissimilar; }, resetScore: function FormsTracker_resetScore() { // Not implemented, since we calculate the score on demand. } }