/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_D3DSURFACEIMAGE_H #define GFX_D3DSURFACEIMAGE_H #include "mozilla/RefPtr.h" #include "ImageContainer.h" #include "nsAutoPtr.h" #include "d3d9.h" #include "mozilla/layers/TextureClientRecycleAllocator.h" namespace mozilla { namespace layers { class SharedTextureClientD3D9; class D3D9RecycleAllocator : public TextureClientRecycleAllocator { public: explicit D3D9RecycleAllocator(ISurfaceAllocator* aAllocator, IDirect3DDevice9* aDevice) : TextureClientRecycleAllocator(aAllocator) , mDevice(aDevice) {} already_AddRefed CreateOrRecycleClient(gfx::SurfaceFormat aFormat, const gfx::IntSize& aSize); protected: virtual already_AddRefed Allocate(gfx::SurfaceFormat aFormat, gfx::IntSize aSize, BackendSelector aSelector, TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags) override; RefPtr mDevice; }; // Image class that wraps a IDirect3DSurface9. This class copies the image // passed into SetData(), so that it can be accessed from other D3D devices. // This class also manages the synchronization of the copy, to ensure the // resource is ready to use. class D3D9SurfaceImage : public Image { public: struct Data { Data(IDirect3DSurface9* aSurface, const gfx::IntRect& aRegion, D3D9RecycleAllocator* aAllocator, bool aIsFirstFrame) : mSurface(aSurface) , mRegion(aRegion) , mAllocator(aAllocator) , mIsFirstFrame(aIsFirstFrame) {} RefPtr mSurface; gfx::IntRect mRegion; RefPtr mAllocator; bool mIsFirstFrame; }; D3D9SurfaceImage(); virtual ~D3D9SurfaceImage(); // Copies the surface into a sharable texture's surface, and initializes // the image. HRESULT SetData(const Data& aData); // Returns the description of the shared surface. const D3DSURFACE_DESC& GetDesc() const; gfx::IntSize GetSize() override; virtual already_AddRefed GetAsSourceSurface() override; virtual TextureClient* GetTextureClient(CompositableClient* aClient) override; virtual bool IsValid() override; private: // Blocks the calling thread until the copy operation started in SetData() // is complete, whereupon the texture is safe to use. void EnsureSynchronized(); gfx::IntSize mSize; RefPtr mQuery; RefPtr mTextureClient; bool mValid; bool mIsFirstFrame; }; } // namepace layers } // namespace mozilla #endif // GFX_D3DSURFACEIMAGE_H