/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Android code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Vladimir Vukicevic * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ package org.mozilla.gecko; import java.io.*; import java.util.*; import java.util.concurrent.*; import java.util.concurrent.locks.*; import java.util.concurrent.atomic.*; import java.util.zip.*; import java.nio.*; import android.os.*; import android.app.*; import android.text.*; import android.view.*; import android.view.inputmethod.*; import android.content.*; import android.graphics.*; import android.widget.*; import android.hardware.*; import android.location.*; import android.util.*; /* * GeckoSurfaceView implements a GL surface view, * similar to GLSurfaceView. However, since we * already have a thread for Gecko, we don't really want * a separate renderer thread that GLSurfaceView provides. */ class GeckoSurfaceView extends SurfaceView implements SurfaceHolder.Callback, SensorEventListener, LocationListener { public GeckoSurfaceView(Context context) { super(context); getHolder().addCallback(this); inputConnection = new GeckoInputConnection(this); setFocusable(true); setFocusableInTouchMode(true); mWidth = 0; mHeight = 0; mBufferWidth = 0; mBufferHeight = 0; mSurfaceLock = new ReentrantLock(); mIMEState = IME_STATE_DISABLED; } protected void finalize() throws Throwable { super.finalize(); } /* * Called on main thread */ public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { mSurfaceLock.lock(); try { if (mInDrawing) { Log.w("GeckoAppJava", "surfaceChanged while mInDrawing is true!"); } if (width == 0 || height == 0) mSoftwareBuffer = null; else if (mSoftwareBuffer == null || mSoftwareBuffer.capacity() < (width * height * 2) || mWidth != width || mHeight != height) mSoftwareBuffer = ByteBuffer.allocateDirect(width * height * 2); boolean doSyncDraw = GeckoAppShell.sGeckoRunning && m2DMode && mSoftwareBuffer != null; mSyncDraw = doSyncDraw; mFormat = format; mWidth = width; mHeight = height; mSurfaceValid = true; Log.i("GeckoAppJava", "surfaceChanged: fmt: " + format + " dim: " + width + " " + height); GeckoEvent e = new GeckoEvent(GeckoEvent.SIZE_CHANGED, width, height, -1, -1); GeckoAppShell.sendEventToGecko(e); if (mSoftwareBuffer != null) GeckoAppShell.scheduleRedraw(); if (!doSyncDraw) { Canvas c = holder.lockCanvas(); c.drawARGB(255, 255, 255, 255); holder.unlockCanvasAndPost(c); return; } } finally { mSurfaceLock.unlock(); } ByteBuffer bb = null; try { bb = mSyncBuf.take(); } catch (InterruptedException ie) { Log.e("GeckoAppJava", "Threw exception while getting sync buf: " + ie); } if (bb != null && bb.capacity() == (width * height * 2)) { mSoftwareBitmap = Bitmap.createBitmap(mWidth, mHeight, Bitmap.Config.RGB_565); mSoftwareBitmap.copyPixelsFromBuffer(bb); Canvas c = holder.lockCanvas(); c.drawBitmap(mSoftwareBitmap, 0, 0, null); holder.unlockCanvasAndPost(c); } } public void surfaceCreated(SurfaceHolder holder) { } public void surfaceDestroyed(SurfaceHolder holder) { Log.i("GeckoAppJava", "surface destroyed"); mSurfaceValid = false; mSoftwareBuffer = null; } public ByteBuffer getSoftwareDrawBuffer() { m2DMode = true; return mSoftwareBuffer; } /* * Called on Gecko thread */ public static final int DRAW_ERROR = 0; public static final int DRAW_GLES_2 = 1; public int beginDrawing() { if (mInDrawing) { Log.e("GeckoAppJava", "Recursive beginDrawing call!"); return DRAW_ERROR; } /* Grab the lock, which we'll hold while we're drawing. * It gets released in endDrawing(), and is also used in surfaceChanged * to make sure that we don't change our surface details while * we're in the middle of drawing (and especially in the middle of * executing beginDrawing/endDrawing). * * We might not need to hold this lock in between * beginDrawing/endDrawing, and might just be able to make * surfaceChanged, beginDrawing, and endDrawing synchronized, * but this way is safer for now. */ mSurfaceLock.lock(); if (!mSurfaceValid) { Log.e("GeckoAppJava", "Surface not valid"); mSurfaceLock.unlock(); return DRAW_ERROR; } mInDrawing = true; return DRAW_GLES_2; } public void endDrawing() { if (!mInDrawing) { Log.e("GeckoAppJava", "endDrawing without beginDrawing!"); return; } try { if (!mSurfaceValid) { Log.e("GeckoAppJava", "endDrawing with false mSurfaceValid"); return; } } finally { mInDrawing = false; if (!mSurfaceLock.isHeldByCurrentThread()) Log.e("GeckoAppJava", "endDrawing while mSurfaceLock not held by current thread!"); mSurfaceLock.unlock(); } } /* How this works: * Whenever we want to draw, we want to be sure that we do not lock * the canvas unless we're sure we can draw. Locking the canvas clears * the canvas to black in most cases, causing a black flash. * At the same time, the surface can resize/disappear at any moment * unless the canvas is locked. * Draws originate from a different thread so the surface could change * at any moment while we try to draw until we lock the canvas. * * Also, never try to lock the canvas while holding the surface lock * unless you're in SurfaceChanged, in which case the canvas was already * locked. Surface lock -> Canvas lock will lead to AB-BA deadlocks. */ public void draw2D(ByteBuffer buffer, int stride) { // mSurfaceLock ensures that we get mSyncDraw/mSoftwareBuffer/etc. // set correctly before determining whether we should do a sync draw mSurfaceLock.lock(); try { if (mSyncDraw) { if (buffer != mSoftwareBuffer || stride != (mWidth * 2)) return; mSyncDraw = false; try { mSyncBuf.put(buffer); } catch (InterruptedException ie) { Log.e("GeckoAppJava", "Threw exception while getting sync buf: " + ie); } return; } } finally { mSurfaceLock.unlock(); } if (buffer != mSoftwareBuffer || stride != (mWidth * 2)) return; Canvas c = getHolder().lockCanvas(); if (c == null) return; if (buffer != mSoftwareBuffer || stride != (mWidth * 2)) { /* We're screwed. Fill it with white and hope it isn't too noticable * This could potentially happen if this function is called * right before mSurfaceLock is locked in SurfaceChanged. * However, I've never actually seen this code get hit. */ c.drawARGB(255, 255, 255, 255); getHolder().unlockCanvasAndPost(c); return; } if (mSoftwareBitmap == null || mSoftwareBitmap.getHeight() != mHeight || mSoftwareBitmap.getWidth() != mWidth) { mSoftwareBitmap = Bitmap.createBitmap(mWidth, mHeight, Bitmap.Config.RGB_565); } mSoftwareBitmap.copyPixelsFromBuffer(mSoftwareBuffer); c.drawBitmap(mSoftwareBitmap, 0, 0, null); getHolder().unlockCanvasAndPost(c); } @Override public boolean onCheckIsTextEditor () { return false; } @Override public InputConnection onCreateInputConnection(EditorInfo outAttrs) { if (!mIMEFocus) return null; outAttrs.inputType = InputType.TYPE_CLASS_TEXT | InputType.TYPE_TEXT_FLAG_NO_SUGGESTIONS; if (mIMEState == IME_STATE_PASSWORD) outAttrs.inputType |= InputType.TYPE_TEXT_VARIATION_PASSWORD; inputConnection.reset(); return inputConnection; } // accelerometer public void onAccuracyChanged(Sensor sensor, int accuracy) { } public void onSensorChanged(SensorEvent event) { GeckoAppShell.sendEventToGecko(new GeckoEvent(event)); } // geolocation public void onLocationChanged(Location location) { GeckoAppShell.sendEventToGecko(new GeckoEvent(location)); } public void onProviderDisabled(String provider) { } public void onProviderEnabled(String provider) { } public void onStatusChanged(String provider, int status, Bundle extras) { } // event stuff public boolean onTouchEvent(MotionEvent event) { GeckoAppShell.sendEventToGecko(new GeckoEvent(event)); return true; } // Is this surface valid for drawing into? boolean mSurfaceValid; // Are we actively between beginDrawing/endDrawing? boolean mInDrawing; // Are we waiting for a buffer to draw in surfaceChanged? boolean mSyncDraw; // True if gecko requests a buffer boolean m2DMode; // let's not change stuff around while we're in the middle of // starting drawing, ending drawing, or changing surface // characteristics ReentrantLock mSurfaceLock; // Surface format, from surfaceChanged. Largely // useless. int mFormat; // the dimensions of the surface int mWidth; int mHeight; // the dimensions of the buffer we're using for drawing, // that is the software buffer or the EGLSurface int mBufferWidth; int mBufferHeight; // IME stuff public static final int IME_STATE_DISABLED = 0; public static final int IME_STATE_ENABLED = 1; public static final int IME_STATE_PASSWORD = 2; GeckoInputConnection inputConnection; boolean mIMEFocus; int mIMEState; // Software rendering ByteBuffer mSoftwareBuffer; Bitmap mSoftwareBitmap; final SynchronousQueue mSyncBuf = new SynchronousQueue(); }