/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "SimpleTextureClientPool.h" #include "CompositableClient.h" #include "mozilla/layers/ISurfaceAllocator.h" #include "gfxPrefs.h" #include "nsComponentManagerUtils.h" #if 0 #define RECYCLE_LOG(...) printf_stderr(__VA_ARGS__) #else #define RECYCLE_LOG(...) do { } while (0) #endif namespace mozilla { namespace layers { using gfx::SurfaceFormat; /* static */ void SimpleTextureClientPool::ShrinkCallback(nsITimer *aTimer, void *aClosure) { static_cast(aClosure)->ShrinkToMinimumSize(); } /* static */ void SimpleTextureClientPool::RecycleCallback(TextureClient* aClient, void* aClosure) { SimpleTextureClientPool* pool = static_cast(aClosure); aClient->ClearRecycleCallback(); pool->ReturnTextureClient(aClient); } /* static */ void SimpleTextureClientPool::WaitForCompositorRecycleCallback(TextureClient* aClient, void* aClosure) { // This will grab a reference that will be released once the compositor // acknowledges the remote recycle. Once it is received the object // will be fully recycled. aClient->WaitForCompositorRecycle(); aClient->SetRecycleCallback(SimpleTextureClientPool::RecycleCallback, aClosure); } SimpleTextureClientPool::SimpleTextureClientPool(gfx::SurfaceFormat aFormat, gfx::IntSize aSize, ISurfaceAllocator *aAllocator) : mFormat(aFormat) , mSize(aSize) , mSurfaceAllocator(aAllocator) { mTimer = do_CreateInstance("@mozilla.org/timer;1"); } TemporaryRef SimpleTextureClientPool::GetTextureClient(bool aAutoRecycle) { // Try to fetch a client from the pool RefPtr textureClient; if (mAvailableTextureClients.size()) { textureClient = mAvailableTextureClients.top(); textureClient->WaitForBufferOwnership(); mAvailableTextureClients.pop(); RECYCLE_LOG("%s Skip allocate (%i left), returning %p\n", (mFormat == SurfaceFormat::B8G8R8A8?"poolA":"poolX"), mAvailableTextureClients.size(), textureClient.get()); } else { // No unused clients in the pool, create one if (gfxPrefs::ForceShmemTiles()) { textureClient = TextureClient::CreateBufferTextureClient(mSurfaceAllocator, mFormat, TextureFlags::IMMEDIATE_UPLOAD | TextureFlags::RECYCLE, gfx::BackendType::NONE); } else { textureClient = TextureClient::CreateTextureClientForDrawing(mSurfaceAllocator, mFormat, TextureFlags::DEFAULT | TextureFlags::RECYCLE, gfx::BackendType::NONE, mSize); } if (!textureClient->AllocateForSurface(mSize, ALLOC_DEFAULT)) { NS_WARNING("TextureClient::AllocateForSurface failed!"); } RECYCLE_LOG("%s Must allocate (0 left), returning %p\n", (mFormat == SurfaceFormat::B8G8R8A8?"poolA":"poolX"), textureClient.get()); } if (aAutoRecycle) { mOutstandingTextureClients.push_back(textureClient); textureClient->SetRecycleCallback(SimpleTextureClientPool::WaitForCompositorRecycleCallback, this); } return textureClient; } void SimpleTextureClientPool::ReturnTextureClient(TextureClient *aClient) { if (!aClient) { return; } // If we haven't hit our max cached client limit, add this one if (mAvailableTextureClients.size() < sMaxTextureClients) { mAvailableTextureClients.push(aClient); RECYCLE_LOG("%s recycled %p (have %d)\n", (mFormat == SurfaceFormat::B8G8R8A8?"poolA":"poolX"), aClient, mAvailableTextureClients.size()); } else { RECYCLE_LOG("%s did not recycle %p (have %d)\n", (mFormat == SurfaceFormat::B8G8R8A8?"poolA":"poolX"), aClient, mAvailableTextureClients.size()); } // Kick off the pool shrinking timer if there are still more unused texture // clients than our desired minimum cache size. if (mAvailableTextureClients.size() > sMinCacheSize) { mTimer->InitWithFuncCallback(SimpleTextureClientPool::ShrinkCallback, this, sShrinkTimeout, nsITimer::TYPE_ONE_SHOT); } mOutstandingTextureClients.remove(aClient); } void SimpleTextureClientPool::ShrinkToMinimumSize() { RECYCLE_LOG("%s ShrinkToMinimumSize, removing %d clients", (mFormat == SurfaceFormat::B8G8R8A8?"poolA":"poolX"), mAvailableTextureClients.size() > sMinCacheSize ? mAvailableTextureClients.size() - sMinCacheSize : 0); mTimer->Cancel(); while (mAvailableTextureClients.size() > sMinCacheSize) { mAvailableTextureClients.pop(); } } void SimpleTextureClientPool::Clear() { while (!mAvailableTextureClients.empty()) { mAvailableTextureClients.pop(); } } } }