/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "ClientThebesLayer.h" #include "ClientTiledThebesLayer.h" using namespace mozilla::gfx; namespace mozilla { namespace layers { static void SetAntialiasingFlags(Layer* aLayer, gfxContext* aTarget) { if (!aTarget->IsCairo()) { RefPtr dt = aTarget->GetDrawTarget(); if (dt->GetFormat() != FORMAT_B8G8R8A8) { return; } const nsIntRect& bounds = aLayer->GetVisibleRegion().GetBounds(); gfx::Rect transformedBounds = dt->GetTransform().TransformBounds(gfx::Rect(Float(bounds.x), Float(bounds.y), Float(bounds.width), Float(bounds.height))); transformedBounds.RoundOut(); IntRect intTransformedBounds; transformedBounds.ToIntRect(&intTransformedBounds); dt->SetPermitSubpixelAA(!(aLayer->GetContentFlags() & Layer::CONTENT_COMPONENT_ALPHA) || dt->GetOpaqueRect().Contains(intTransformedBounds)); } else { nsRefPtr surface = aTarget->CurrentSurface(); if (surface->GetContentType() != gfxASurface::CONTENT_COLOR_ALPHA) { // Destination doesn't have alpha channel; no need to set any special flags return; } const nsIntRect& bounds = aLayer->GetVisibleRegion().GetBounds(); surface->SetSubpixelAntialiasingEnabled( !(aLayer->GetContentFlags() & Layer::CONTENT_COMPONENT_ALPHA) || surface->GetOpaqueRect().Contains( aTarget->UserToDevice(gfxRect(bounds.x, bounds.y, bounds.width, bounds.height)))); } } void ClientThebesLayer::PaintThebes() { PROFILER_LABEL("ClientThebesLayer", "PaintThebes"); NS_ASSERTION(ClientManager()->InDrawing(), "Can only draw in drawing phase"); //TODO: This is going to copy back pixels that we might end up // drawing over anyway. It would be nice if we could avoid // this duplication. mContentClient->SyncFrontBufferToBackBuffer(); bool canUseOpaqueSurface = CanUseOpaqueSurface(); ContentType contentType = canUseOpaqueSurface ? gfxASurface::CONTENT_COLOR : gfxASurface::CONTENT_COLOR_ALPHA; { uint32_t flags = 0; #ifndef MOZ_WIDGET_ANDROID if (ClientManager()->CompositorMightResample()) { flags |= ThebesLayerBuffer::PAINT_WILL_RESAMPLE; } if (!(flags & ThebesLayerBuffer::PAINT_WILL_RESAMPLE)) { if (MayResample()) { flags |= ThebesLayerBuffer::PAINT_WILL_RESAMPLE; } } #endif PaintState state = mContentClient->BeginPaintBuffer(this, contentType, flags); mValidRegion.Sub(mValidRegion, state.mRegionToInvalidate); if (state.mContext) { // The area that became invalid and is visible needs to be repainted // (this could be the whole visible area if our buffer switched // from RGB to RGBA, because we might need to repaint with // subpixel AA) state.mRegionToInvalidate.And(state.mRegionToInvalidate, GetEffectiveVisibleRegion()); nsIntRegion extendedDrawRegion = state.mRegionToDraw; SetAntialiasingFlags(this, state.mContext); PaintBuffer(state.mContext, state.mRegionToDraw, extendedDrawRegion, state.mRegionToInvalidate, state.mDidSelfCopy); MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) PaintThebes", this)); Mutated(); } else { // It's possible that state.mRegionToInvalidate is nonempty here, // if we are shrinking the valid region to nothing. So use mRegionToDraw // instead. NS_WARN_IF_FALSE(state.mRegionToDraw.IsEmpty(), "No context when we have something to draw, resource exhaustion?"); } } } void ClientThebesLayer::RenderLayer() { if (GetMaskLayer()) { ToClientLayer(GetMaskLayer())->RenderLayer(); } if (!mContentClient) { mContentClient = ContentClient::CreateContentClient(ClientManager()); if (!mContentClient) { return; } mContentClient->Connect(); ClientManager()->Attach(mContentClient, this); MOZ_ASSERT(mContentClient->GetForwarder()); } mContentClient->BeginPaint(); PaintThebes(); mContentClient->EndPaint(); } void ClientThebesLayer::PaintBuffer(gfxContext* aContext, const nsIntRegion& aRegionToDraw, const nsIntRegion& aExtendedRegionToDraw, const nsIntRegion& aRegionToInvalidate, bool aDidSelfCopy) { ContentClientRemote* contentClientRemote = static_cast(mContentClient.get()); MOZ_ASSERT(contentClientRemote->GetIPDLActor()); // NB: this just throws away the entire valid region if there are // too many rects. mValidRegion.SimplifyInward(8); if (!ClientManager()->GetThebesLayerCallback()) { ClientManager()->SetTransactionIncomplete(); return; } ClientManager()->GetThebesLayerCallback()(this, aContext, aExtendedRegionToDraw, aRegionToInvalidate, ClientManager()->GetThebesLayerCallbackData()); // Everything that's visible has been validated. Do this instead of just // OR-ing with aRegionToDraw, since that can lead to a very complex region // here (OR doesn't automatically simplify to the simplest possible // representation of a region.) nsIntRegion tmp; tmp.Or(mVisibleRegion, aExtendedRegionToDraw); mValidRegion.Or(mValidRegion, tmp); // Hold(this) ensures this layer is kept alive through the current transaction // The ContentClient assumes this layer is kept alive (e.g., in CreateBuffer, // DestroyThebesBuffer), so deleting this Hold for whatever reason will break things. ClientManager()->Hold(this); contentClientRemote->Updated(aRegionToDraw, mVisibleRegion, aDidSelfCopy); } already_AddRefed ClientLayerManager::CreateThebesLayer() { NS_ASSERTION(InConstruction(), "Only allowed in construction phase"); #ifdef FORCE_BASICTILEDTHEBESLAYER if (GetCompositorBackendType() == LAYERS_OPENGL) { nsRefPtr layer = new ClientTiledThebesLayer(this); CREATE_SHADOW(Thebes); return layer.forget(); } else #endif { nsRefPtr layer = new ClientThebesLayer(this); CREATE_SHADOW(Thebes); return layer.forget(); } } } }