/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=2 sw=2 et tw=78: * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Novell code. * * The Initial Developer of the Original Code is Novell Corporation. * Portions created by the Initial Developer are Copyright (C) 2006 * the Initial Developer. All Rights Reserved. * * Contributor(s): * robert@ocallahan.org * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ /* * structures that represent things to be painted (ordered in z-order), * used during painting and hit testing */ #include "nsDisplayList.h" #include "nsCSSRendering.h" #include "nsRenderingContext.h" #include "nsISelectionController.h" #include "nsIPresShell.h" #include "nsRegion.h" #include "nsFrameManager.h" #include "gfxContext.h" #include "nsStyleStructInlines.h" #include "nsStyleTransformMatrix.h" #include "gfxMatrix.h" #include "nsSVGIntegrationUtils.h" #include "nsLayoutUtils.h" #include "nsIScrollableFrame.h" #include "nsThemeConstants.h" #include "imgIContainer.h" #include "nsIInterfaceRequestorUtils.h" #include "BasicLayers.h" #include "nsBoxFrame.h" #include "nsViewportFrame.h" using namespace mozilla; using namespace mozilla::layers; typedef FrameMetrics::ViewID ViewID; nsDisplayListBuilder::nsDisplayListBuilder(nsIFrame* aReferenceFrame, Mode aMode, bool aBuildCaret) : mReferenceFrame(aReferenceFrame), mIgnoreScrollFrame(nsnull), mCurrentTableItem(nsnull), mFinalTransparentRegion(nsnull), mMode(aMode), mBuildCaret(aBuildCaret), mIgnoreSuppression(false), mHadToIgnoreSuppression(false), mIsAtRootOfPseudoStackingContext(false), mIncludeAllOutOfFlows(false), mSelectedFramesOnly(false), mAccurateVisibleRegions(false), mInTransform(false), mSyncDecodeImages(false), mIsPaintingToWindow(false), mSnappingEnabled(mMode != EVENT_DELIVERY), mHasDisplayPort(false), mHasFixedItems(false) { MOZ_COUNT_CTOR(nsDisplayListBuilder); PL_InitArenaPool(&mPool, "displayListArena", 1024, NS_MAX(NS_ALIGNMENT_OF(void*),NS_ALIGNMENT_OF(double))-1); nsPresContext* pc = aReferenceFrame->PresContext(); nsIPresShell *shell = pc->PresShell(); if (pc->IsRenderingOnlySelection()) { nsCOMPtr selcon(do_QueryInterface(shell)); if (selcon) { selcon->GetSelection(nsISelectionController::SELECTION_NORMAL, getter_AddRefs(mBoundingSelection)); } } if(mReferenceFrame->GetType() == nsGkAtoms::viewportFrame) { ViewportFrame* viewportFrame = static_cast(mReferenceFrame); if (!viewportFrame->GetChildList(nsIFrame::kFixedList).IsEmpty()) { mHasFixedItems = true; } } LayerBuilder()->Init(this); PR_STATIC_ASSERT(nsDisplayItem::TYPE_MAX < (1 << nsDisplayItem::TYPE_BITS)); } static void MarkFrameForDisplay(nsIFrame* aFrame, nsIFrame* aStopAtFrame) { nsFrameManager* frameManager = aFrame->PresContext()->PresShell()->FrameManager(); for (nsIFrame* f = aFrame; f; f = nsLayoutUtils::GetParentOrPlaceholderFor(frameManager, f)) { if (f->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO) return; f->AddStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO); if (f == aStopAtFrame) { // we've reached a frame that we know will be painted, so we can stop. break; } } } static bool IsFixedFrame(nsIFrame* aFrame) { return aFrame && aFrame->GetParent() && !aFrame->GetParent()->GetParent(); } static bool IsFixedItem(nsDisplayItem *aItem, nsDisplayListBuilder* aBuilder, bool* aIsFixedBackground) { nsIFrame* activeScrolledRoot = nsLayoutUtils::GetActiveScrolledRootFor(aItem, aBuilder, aIsFixedBackground); return activeScrolledRoot && !nsLayoutUtils::ScrolledByViewportScrolling(activeScrolledRoot, aBuilder); } static bool ForceVisiblityForFixedItem(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem, bool* aIsFixedBackground) { return aBuilder->GetDisplayPort() && aBuilder->GetHasFixedItems() && IsFixedItem(aItem, aBuilder, aIsFixedBackground); } void nsDisplayListBuilder::SetDisplayPort(const nsRect& aDisplayPort) { static bool fixedPositionLayersEnabled = getenv("MOZ_ENABLE_FIXED_POSITION_LAYERS") != 0; if (fixedPositionLayersEnabled) { mHasDisplayPort = true; mDisplayPort = aDisplayPort; } } void nsDisplayListBuilder::MarkOutOfFlowFrameForDisplay(nsIFrame* aDirtyFrame, nsIFrame* aFrame, const nsRect& aDirtyRect) { nsRect dirty = aDirtyRect - aFrame->GetOffsetTo(aDirtyFrame); nsRect overflowRect = aFrame->GetVisualOverflowRect(); if (mHasDisplayPort && IsFixedFrame(aFrame)) { dirty = overflowRect; } if (!dirty.IntersectRect(dirty, overflowRect)) return; aFrame->Properties().Set(nsDisplayListBuilder::OutOfFlowDirtyRectProperty(), new nsRect(dirty)); MarkFrameForDisplay(aFrame, aDirtyFrame); } static void UnmarkFrameForDisplay(nsIFrame* aFrame) { nsPresContext* presContext = aFrame->PresContext(); presContext->PropertyTable()-> Delete(aFrame, nsDisplayListBuilder::OutOfFlowDirtyRectProperty()); nsFrameManager* frameManager = presContext->PresShell()->FrameManager(); for (nsIFrame* f = aFrame; f; f = nsLayoutUtils::GetParentOrPlaceholderFor(frameManager, f)) { if (!(f->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO)) return; f->RemoveStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO); } } static void RecordFrameMetrics(nsIFrame* aForFrame, nsIFrame* aScrollFrame, ContainerLayer* aRoot, const nsRect& aVisibleRect, const nsRect& aViewport, nsRect* aDisplayPort, ViewID aScrollId, const nsDisplayItem::ContainerParameters& aContainerParameters) { nsPresContext* presContext = aForFrame->PresContext(); PRInt32 auPerDevPixel = presContext->AppUnitsPerDevPixel(); nsIntRect visible = aVisibleRect.ScaleToNearestPixels( aContainerParameters.mXScale, aContainerParameters.mYScale, auPerDevPixel); aRoot->SetVisibleRegion(nsIntRegion(visible)); FrameMetrics metrics; metrics.mViewport = aViewport.ScaleToNearestPixels( aContainerParameters.mXScale, aContainerParameters.mYScale, auPerDevPixel); if (aDisplayPort) { metrics.mDisplayPort = aDisplayPort->ScaleToNearestPixels( aContainerParameters.mXScale, aContainerParameters.mYScale, auPerDevPixel); } nsIScrollableFrame* scrollableFrame = nsnull; if (aScrollFrame) scrollableFrame = aScrollFrame->GetScrollTargetFrame(); if (scrollableFrame) { nsSize contentSize = scrollableFrame->GetScrollRange().Size() + scrollableFrame->GetScrollPortRect().Size(); metrics.mContentSize = contentSize.ScaleToNearestPixels( aContainerParameters.mXScale, aContainerParameters.mYScale, auPerDevPixel); metrics.mViewportScrollOffset = scrollableFrame->GetScrollPosition().ScaleToNearestPixels( aContainerParameters.mXScale, aContainerParameters.mYScale, auPerDevPixel); } else { nsSize contentSize = aForFrame->GetSize(); metrics.mContentSize = contentSize.ScaleToNearestPixels( aContainerParameters.mXScale, aContainerParameters.mYScale, auPerDevPixel); } metrics.mScrollId = aScrollId; aRoot->SetFrameMetrics(metrics); } nsDisplayListBuilder::~nsDisplayListBuilder() { NS_ASSERTION(mFramesMarkedForDisplay.Length() == 0, "All frames should have been unmarked"); NS_ASSERTION(mPresShellStates.Length() == 0, "All presshells should have been exited"); NS_ASSERTION(!mCurrentTableItem, "No table item should be active"); PL_FreeArenaPool(&mPool); PL_FinishArenaPool(&mPool); MOZ_COUNT_DTOR(nsDisplayListBuilder); } PRUint32 nsDisplayListBuilder::GetBackgroundPaintFlags() { PRUint32 flags = 0; if (mSyncDecodeImages) { flags |= nsCSSRendering::PAINTBG_SYNC_DECODE_IMAGES; } if (mIsPaintingToWindow) { flags |= nsCSSRendering::PAINTBG_TO_WINDOW; } return flags; } static PRUint64 RegionArea(const nsRegion& aRegion) { PRUint64 area = 0; nsRegionRectIterator iter(aRegion); const nsRect* r; while ((r = iter.Next()) != nsnull) { area += PRUint64(r->width)*r->height; } return area; } void nsDisplayListBuilder::SubtractFromVisibleRegion(nsRegion* aVisibleRegion, const nsRegion& aRegion) { if (aRegion.IsEmpty()) return; nsRegion tmp; tmp.Sub(*aVisibleRegion, aRegion); // Don't let *aVisibleRegion get too complex, but don't let it fluff out // to its bounds either, which can be very bad (see bug 516740). // Do let aVisibleRegion get more complex if by doing so we reduce its // area by at least half. if (GetAccurateVisibleRegions() || tmp.GetNumRects() <= 15 || RegionArea(tmp) <= RegionArea(*aVisibleRegion)/2) { *aVisibleRegion = tmp; } } nsCaret * nsDisplayListBuilder::GetCaret() { nsRefPtr caret = CurrentPresShellState()->mPresShell->GetCaret(); return caret; } void nsDisplayListBuilder::EnterPresShell(nsIFrame* aReferenceFrame, const nsRect& aDirtyRect) { PresShellState* state = mPresShellStates.AppendElement(); if (!state) return; state->mPresShell = aReferenceFrame->PresContext()->PresShell(); state->mCaretFrame = nsnull; state->mFirstFrameMarkedForDisplay = mFramesMarkedForDisplay.Length(); state->mPresShell->UpdateCanvasBackground(); if (mIsPaintingToWindow) { mReferenceFrame->AddPaintedPresShell(state->mPresShell); state->mPresShell->IncrementPaintCount(); } bool buildCaret = mBuildCaret; if (mIgnoreSuppression || !state->mPresShell->IsPaintingSuppressed()) { if (state->mPresShell->IsPaintingSuppressed()) { mHadToIgnoreSuppression = true; } state->mIsBackgroundOnly = false; } else { state->mIsBackgroundOnly = true; buildCaret = false; } if (!buildCaret) return; nsRefPtr caret = state->mPresShell->GetCaret(); state->mCaretFrame = caret->GetCaretFrame(); if (state->mCaretFrame) { // Check if the dirty rect intersects with the caret's dirty rect. nsRect caretRect = caret->GetCaretRect() + state->mCaretFrame->GetOffsetTo(aReferenceFrame); if (caretRect.Intersects(aDirtyRect)) { // Okay, our rects intersect, let's mark the frame and all of its ancestors. mFramesMarkedForDisplay.AppendElement(state->mCaretFrame); MarkFrameForDisplay(state->mCaretFrame, nsnull); } } } void nsDisplayListBuilder::LeavePresShell(nsIFrame* aReferenceFrame, const nsRect& aDirtyRect) { if (CurrentPresShellState()->mPresShell != aReferenceFrame->PresContext()->PresShell()) { // Must have not allocated a state for this presshell, presumably due // to OOM. return; } // Unmark and pop off the frames marked for display in this pres shell. PRUint32 firstFrameForShell = CurrentPresShellState()->mFirstFrameMarkedForDisplay; for (PRUint32 i = firstFrameForShell; i < mFramesMarkedForDisplay.Length(); ++i) { UnmarkFrameForDisplay(mFramesMarkedForDisplay[i]); } mFramesMarkedForDisplay.SetLength(firstFrameForShell); mPresShellStates.SetLength(mPresShellStates.Length() - 1); } void nsDisplayListBuilder::MarkFramesForDisplayList(nsIFrame* aDirtyFrame, const nsFrameList& aFrames, const nsRect& aDirtyRect) { for (nsFrameList::Enumerator e(aFrames); !e.AtEnd(); e.Next()) { mFramesMarkedForDisplay.AppendElement(e.get()); MarkOutOfFlowFrameForDisplay(aDirtyFrame, e.get(), aDirtyRect); } } void* nsDisplayListBuilder::Allocate(size_t aSize) { void *tmp; PL_ARENA_ALLOCATE(tmp, &mPool, aSize); return tmp; } void nsDisplayListSet::MoveTo(const nsDisplayListSet& aDestination) const { aDestination.BorderBackground()->AppendToTop(BorderBackground()); aDestination.BlockBorderBackgrounds()->AppendToTop(BlockBorderBackgrounds()); aDestination.Floats()->AppendToTop(Floats()); aDestination.Content()->AppendToTop(Content()); aDestination.PositionedDescendants()->AppendToTop(PositionedDescendants()); aDestination.Outlines()->AppendToTop(Outlines()); } void nsDisplayList::FlattenTo(nsTArray* aElements) { nsDisplayItem* item; while ((item = RemoveBottom()) != nsnull) { if (item->GetType() == nsDisplayItem::TYPE_WRAP_LIST) { item->GetList()->FlattenTo(aElements); item->~nsDisplayItem(); } else { aElements->AppendElement(item); } } } nsRect nsDisplayList::GetBounds(nsDisplayListBuilder* aBuilder) const { nsRect bounds; for (nsDisplayItem* i = GetBottom(); i != nsnull; i = i->GetAbove()) { bounds.UnionRect(bounds, i->GetBounds(aBuilder)); } return bounds; } bool nsDisplayList::ComputeVisibilityForRoot(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion) { nsRegion r; r.And(*aVisibleRegion, GetBounds(aBuilder)); return ComputeVisibilityForSublist(aBuilder, aVisibleRegion, r.GetBounds(), r.GetBounds()); } static nsRegion TreatAsOpaque(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder, bool* aTransparentBackground) { nsRegion opaque = aItem->GetOpaqueRegion(aBuilder, aTransparentBackground); if (aBuilder->IsForPluginGeometry()) { // Treat all chrome items as opaque, unless their frames are opacity:0. // Since opacity:0 frames generate an nsDisplayOpacity, that item will // not be treated as opaque here, so opacity:0 chrome content will be // effectively ignored, as it should be. nsIFrame* f = aItem->GetUnderlyingFrame(); if (f && f->PresContext()->IsChrome() && f->GetStyleDisplay()->mOpacity != 0.0) { opaque = aItem->GetBounds(aBuilder); } } return opaque; } static nsRect GetDisplayPortBounds(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem, bool aIgnoreTransform) { nsIFrame* frame = aItem->GetUnderlyingFrame(); const nsRect* displayport = aBuilder->GetDisplayPort(); if (aIgnoreTransform) { return *displayport; } return nsLayoutUtils::TransformRectToBoundsInAncestor( frame, nsRect(0, 0, displayport->width, displayport->height), aBuilder->ReferenceFrame()); } bool nsDisplayList::ComputeVisibilityForSublist(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion, const nsRect& aListVisibleBounds, const nsRect& aAllowVisibleRegionExpansion) { #ifdef DEBUG nsRegion r; r.And(*aVisibleRegion, GetBounds(aBuilder)); NS_ASSERTION(r.GetBounds().IsEqualInterior(aListVisibleBounds), "bad aListVisibleBounds"); #endif mVisibleRect = aListVisibleBounds; bool anyVisible = false; nsAutoTArray elements; FlattenTo(&elements); bool forceTransparentSurface = false; for (PRInt32 i = elements.Length() - 1; i >= 0; --i) { nsDisplayItem* item = elements[i]; nsDisplayItem* belowItem = i < 1 ? nsnull : elements[i - 1]; if (belowItem && item->TryMerge(aBuilder, belowItem)) { belowItem->~nsDisplayItem(); elements.ReplaceElementsAt(i - 1, 1, item); continue; } nsDisplayList* list = item->GetList(); if (list && item->ShouldFlattenAway(aBuilder)) { // The elements on the list >= i no longer serve any use. elements.SetLength(i); list->FlattenTo(&elements); i = elements.Length(); item->~nsDisplayItem(); continue; } nsRect bounds = item->GetBounds(aBuilder); nsRegion itemVisible; bool isFixedBackground; if (ForceVisiblityForFixedItem(aBuilder, item, &isFixedBackground)) { itemVisible.And(GetDisplayPortBounds(aBuilder, item, isFixedBackground), bounds); } else { itemVisible.And(*aVisibleRegion, bounds); } item->mVisibleRect = itemVisible.GetBounds(); if (item->ComputeVisibility(aBuilder, aVisibleRegion, aAllowVisibleRegionExpansion)) { anyVisible = true; bool transparentBackground = false; nsRegion opaque = TreatAsOpaque(item, aBuilder, &transparentBackground); // Subtract opaque item from the visible region aBuilder->SubtractFromVisibleRegion(aVisibleRegion, opaque); forceTransparentSurface = forceTransparentSurface || transparentBackground; } AppendToBottom(item); } mIsOpaque = !aVisibleRegion->Intersects(mVisibleRect); mForceTransparentSurface = forceTransparentSurface; #ifdef DEBUG mDidComputeVisibility = true; #endif return anyVisible; } void nsDisplayList::PaintRoot(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx, PRUint32 aFlags) const { PaintForFrame(aBuilder, aCtx, aBuilder->ReferenceFrame(), aFlags); } /** * We paint by executing a layer manager transaction, constructing a * single layer representing the display list, and then making it the * root of the layer manager, drawing into the ThebesLayers. */ void nsDisplayList::PaintForFrame(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx, nsIFrame* aForFrame, PRUint32 aFlags) const { NS_ASSERTION(mDidComputeVisibility, "Must call ComputeVisibility before calling Paint"); nsRefPtr layerManager; bool allowRetaining = false; bool doBeginTransaction = true; if (aFlags & PAINT_USE_WIDGET_LAYERS) { nsIFrame* referenceFrame = aBuilder->ReferenceFrame(); NS_ASSERTION(referenceFrame == nsLayoutUtils::GetDisplayRootFrame(referenceFrame), "Reference frame must be a display root for us to use the layer manager"); nsIWidget* window = referenceFrame->GetNearestWidget(); if (window) { layerManager = window->GetLayerManager(&allowRetaining); if (layerManager) { doBeginTransaction = !(aFlags & PAINT_EXISTING_TRANSACTION); } } } if (!layerManager) { if (!aCtx) { NS_WARNING("Nowhere to paint into"); return; } layerManager = new BasicLayerManager(); } if (aFlags & PAINT_FLUSH_LAYERS) { FrameLayerBuilder::InvalidateAllLayers(layerManager); } if (doBeginTransaction) { if (aCtx) { layerManager->BeginTransactionWithTarget(aCtx->ThebesContext()); } else { layerManager->BeginTransaction(); } } if (allowRetaining) { aBuilder->LayerBuilder()->DidBeginRetainedLayerTransaction(layerManager); } nsPresContext* presContext = aForFrame->PresContext(); nsIPresShell* presShell = presContext->GetPresShell(); nsDisplayItem::ContainerParameters containerParameters (presShell->GetXResolution(), presShell->GetYResolution()); nsRefPtr root = aBuilder->LayerBuilder()-> BuildContainerLayerFor(aBuilder, layerManager, aForFrame, nsnull, *this, containerParameters, nsnull); if (!root) return; // Root is being scaled up by the X/Y resolution. Scale it back down. gfx3DMatrix rootTransform = root->GetTransform()* gfx3DMatrix::ScalingMatrix(1.0f/containerParameters.mXScale, 1.0f/containerParameters.mYScale, 1.0f); root->SetTransform(rootTransform); ViewID id = presContext->IsRootContentDocument() ? FrameMetrics::ROOT_SCROLL_ID : FrameMetrics::NULL_SCROLL_ID; nsIFrame* rootScrollFrame = presShell->GetRootScrollFrame(); nsRect displayport; bool usingDisplayport = false; if (rootScrollFrame) { nsIContent* content = rootScrollFrame->GetContent(); if (content) { usingDisplayport = nsLayoutUtils::GetDisplayPort(content, &displayport); } } RecordFrameMetrics(aForFrame, rootScrollFrame, root, mVisibleRect, mVisibleRect, (usingDisplayport ? &displayport : nsnull), id, containerParameters); if (usingDisplayport && !(root->GetContentFlags() & Layer::CONTENT_OPAQUE)) { // See bug 693938, attachment 567017 NS_WARNING("We don't support transparent content with displayports, force it to be opqaue"); root->SetContentFlags(Layer::CONTENT_OPAQUE); } layerManager->SetRoot(root); aBuilder->LayerBuilder()->WillEndTransaction(layerManager); layerManager->EndTransaction(FrameLayerBuilder::DrawThebesLayer, aBuilder); aBuilder->LayerBuilder()->DidEndTransaction(layerManager); if (aFlags & PAINT_FLUSH_LAYERS) { FrameLayerBuilder::InvalidateAllLayers(layerManager); } nsCSSRendering::DidPaint(); } PRUint32 nsDisplayList::Count() const { PRUint32 count = 0; for (nsDisplayItem* i = GetBottom(); i; i = i->GetAbove()) { ++count; } return count; } nsDisplayItem* nsDisplayList::RemoveBottom() { nsDisplayItem* item = mSentinel.mAbove; if (!item) return nsnull; mSentinel.mAbove = item->mAbove; if (item == mTop) { // must have been the only item mTop = &mSentinel; } item->mAbove = nsnull; return item; } void nsDisplayList::DeleteAll() { nsDisplayItem* item; while ((item = RemoveBottom()) != nsnull) { item->~nsDisplayItem(); } } static bool GetMouseThrough(const nsIFrame* aFrame) { if (!aFrame->IsBoxFrame()) return false; const nsIFrame* frame = aFrame; while (frame) { if (frame->GetStateBits() & NS_FRAME_MOUSE_THROUGH_ALWAYS) { return true; } else if (frame->GetStateBits() & NS_FRAME_MOUSE_THROUGH_NEVER) { return false; } frame = frame->GetParentBox(); } return false; } // A list of frames, and their z depth. Used for sorting // the results of hit testing. struct FramesWithDepth { FramesWithDepth(float aDepth) : mDepth(aDepth) {} bool operator<(const FramesWithDepth& aOther) const { if (mDepth != aOther.mDepth) { // We want to sort so that the shallowest item (highest depth value) is first return mDepth > aOther.mDepth; } return this < &aOther; } bool operator==(const FramesWithDepth& aOther) const { return this == &aOther; } float mDepth; nsTArray mFrames; }; // Sort the frames by depth and then moves all the contained frames to the destination void FlushFramesArray(nsTArray& aSource, nsTArray* aDest) { if (aSource.IsEmpty()) { return; } aSource.Sort(); PRUint32 length = aSource.Length(); for (PRUint32 i = 0; i < length; i++) { aDest->MoveElementsFrom(aSource[i].mFrames); } aSource.Clear(); } void nsDisplayList::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, nsDisplayItem::HitTestState* aState, nsTArray *aOutFrames) const { PRInt32 itemBufferStart = aState->mItemBuffer.Length(); nsDisplayItem* item; for (item = GetBottom(); item; item = item->GetAbove()) { aState->mItemBuffer.AppendElement(item); } nsAutoTArray temp; for (PRInt32 i = aState->mItemBuffer.Length() - 1; i >= itemBufferStart; --i) { // Pop element off the end of the buffer. We want to shorten the buffer // so that recursive calls to HitTest have more buffer space. item = aState->mItemBuffer[i]; aState->mItemBuffer.SetLength(i); if (aRect.Intersects(item->GetBounds(aBuilder))) { nsAutoTArray outFrames; item->HitTest(aBuilder, aRect, aState, &outFrames); // For 3d transforms with preserve-3d we add hit frames into the temp list // so we can sort them later, otherwise we add them directly to the output list. nsTArray *writeFrames = aOutFrames; if (item->GetType() == nsDisplayItem::TYPE_TRANSFORM && item->GetUnderlyingFrame()->Preserves3D()) { if (outFrames.Length()) { nsDisplayTransform *transform = static_cast(item); nsPoint point = aRect.TopLeft(); // A 1x1 rect means a point, otherwise use the center of the rect if (aRect.width != 1 || aRect.height != 1) { point = aRect.Center(); } temp.AppendElement(FramesWithDepth(transform->GetHitDepthAtPoint(point))); writeFrames = &temp[temp.Length() - 1].mFrames; } } else { // We may have just finished a run of consecutive preserve-3d transforms, // so flush these into the destination array before processing our frame list. FlushFramesArray(temp, aOutFrames); } for (PRUint32 j = 0; j < outFrames.Length(); j++) { nsIFrame *f = outFrames.ElementAt(j); // Handle the XUL 'mousethrough' feature and 'pointer-events'. if (!GetMouseThrough(f) && f->GetStyleVisibility()->mPointerEvents != NS_STYLE_POINTER_EVENTS_NONE) { writeFrames->AppendElement(f); } } } } // Clear any remaining preserve-3d transforms. FlushFramesArray(temp, aOutFrames); NS_ASSERTION(aState->mItemBuffer.Length() == PRUint32(itemBufferStart), "How did we forget to pop some elements?"); } static void Sort(nsDisplayList* aList, PRInt32 aCount, nsDisplayList::SortLEQ aCmp, void* aClosure) { if (aCount < 2) return; nsDisplayList list1; nsDisplayList list2; int i; PRInt32 half = aCount/2; bool sorted = true; nsDisplayItem* prev = nsnull; for (i = 0; i < aCount; ++i) { nsDisplayItem* item = aList->RemoveBottom(); (i < half ? &list1 : &list2)->AppendToTop(item); if (sorted && prev && !aCmp(prev, item, aClosure)) { sorted = false; } prev = item; } if (sorted) { aList->AppendToTop(&list1); aList->AppendToTop(&list2); return; } Sort(&list1, half, aCmp, aClosure); Sort(&list2, aCount - half, aCmp, aClosure); for (i = 0; i < aCount; ++i) { if (list1.GetBottom() && (!list2.GetBottom() || aCmp(list1.GetBottom(), list2.GetBottom(), aClosure))) { aList->AppendToTop(list1.RemoveBottom()); } else { aList->AppendToTop(list2.RemoveBottom()); } } } static bool IsContentLEQ(nsDisplayItem* aItem1, nsDisplayItem* aItem2, void* aClosure) { // These GetUnderlyingFrame calls return non-null because we're only used // in sorting return nsLayoutUtils::CompareTreePosition( aItem1->GetUnderlyingFrame()->GetContent(), aItem2->GetUnderlyingFrame()->GetContent(), static_cast(aClosure)) <= 0; } static bool IsZOrderLEQ(nsDisplayItem* aItem1, nsDisplayItem* aItem2, void* aClosure) { // These GetUnderlyingFrame calls return non-null because we're only used // in sorting. Note that we can't just take the difference of the two // z-indices here, because that might overflow a 32-bit int. PRInt32 index1 = nsLayoutUtils::GetZIndex(aItem1->GetUnderlyingFrame()); PRInt32 index2 = nsLayoutUtils::GetZIndex(aItem2->GetUnderlyingFrame()); if (index1 == index2) return IsContentLEQ(aItem1, aItem2, aClosure); return index1 < index2; } void nsDisplayList::ExplodeAnonymousChildLists(nsDisplayListBuilder* aBuilder) { // See if there's anything to do bool anyAnonymousItems = false; nsDisplayItem* i; for (i = GetBottom(); i != nsnull; i = i->GetAbove()) { if (!i->GetUnderlyingFrame()) { anyAnonymousItems = true; break; } } if (!anyAnonymousItems) return; nsDisplayList tmp; while ((i = RemoveBottom()) != nsnull) { if (i->GetUnderlyingFrame()) { tmp.AppendToTop(i); } else { nsDisplayList* list = i->GetList(); NS_ASSERTION(list, "leaf items can't be anonymous"); list->ExplodeAnonymousChildLists(aBuilder); nsDisplayItem* j; while ((j = list->RemoveBottom()) != nsnull) { tmp.AppendToTop(static_cast(i)-> WrapWithClone(aBuilder, j)); } i->~nsDisplayItem(); } } AppendToTop(&tmp); } void nsDisplayList::SortByZOrder(nsDisplayListBuilder* aBuilder, nsIContent* aCommonAncestor) { Sort(aBuilder, IsZOrderLEQ, aCommonAncestor); } void nsDisplayList::SortByContentOrder(nsDisplayListBuilder* aBuilder, nsIContent* aCommonAncestor) { Sort(aBuilder, IsContentLEQ, aCommonAncestor); } void nsDisplayList::Sort(nsDisplayListBuilder* aBuilder, SortLEQ aCmp, void* aClosure) { ExplodeAnonymousChildLists(aBuilder); ::Sort(this, Count(), aCmp, aClosure); } bool nsDisplayItem::RecomputeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion) { nsRect bounds = GetBounds(aBuilder); nsRegion itemVisible; bool isFixedBackground; if (ForceVisiblityForFixedItem(aBuilder, this, &isFixedBackground)) { itemVisible.And(GetDisplayPortBounds(aBuilder, this, isFixedBackground), bounds); } else { itemVisible.And(*aVisibleRegion, bounds); } mVisibleRect = itemVisible.GetBounds(); // When we recompute visibility within layers we don't need to // expand the visible region for content behind plugins (the plugin // is not in the layer). if (!ComputeVisibility(aBuilder, aVisibleRegion, nsRect())) return false; bool forceTransparentBackground; nsRegion opaque = TreatAsOpaque(this, aBuilder, &forceTransparentBackground); aBuilder->SubtractFromVisibleRegion(aVisibleRegion, opaque); return true; } // Note that even if the rectangle we draw and snap is smaller than aRect, // it's OK to call this to get a bounding rect for what we'll draw, because // snapping a rectangle which is contained in R always gives you a // rectangle which is contained in the snapped R. static nsRect SnapBounds(bool aSnappingEnabled, nsPresContext* aPresContext, const nsRect& aRect) { nsRect r = aRect; if (aSnappingEnabled) { nscoord appUnitsPerDevPixel = aPresContext->AppUnitsPerDevPixel(); r = r.ToNearestPixels(appUnitsPerDevPixel).ToAppUnits(appUnitsPerDevPixel); } return r; } nsRect nsDisplaySolidColor::GetBounds(nsDisplayListBuilder* aBuilder) { nsPresContext* presContext = mFrame->PresContext(); return SnapBounds(mSnappingEnabled, presContext, mBounds); } void nsDisplaySolidColor::Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) { aCtx->SetColor(mColor); aCtx->FillRect(mVisibleRect); } static void RegisterThemeGeometry(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) { nsIFrame* displayRoot = nsLayoutUtils::GetDisplayRootFrame(aFrame); for (nsIFrame* f = aFrame; f; f = f->GetParent()) { // Bail out if we're in a transformed subtree if (f->IsTransformed()) return; // Bail out if we're not in the displayRoot's document if (!f->GetParent() && f != displayRoot) return; } nsRect borderBox(aFrame->GetOffsetTo(displayRoot), aFrame->GetSize()); aBuilder->RegisterThemeGeometry(aFrame->GetStyleDisplay()->mAppearance, borderBox.ToNearestPixels(aFrame->PresContext()->AppUnitsPerDevPixel())); } nsDisplayBackground::nsDisplayBackground(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) : nsDisplayItem(aBuilder, aFrame), mSnappingEnabled(aBuilder->IsSnappingEnabled() && !aBuilder->IsInTransform()) { MOZ_COUNT_CTOR(nsDisplayBackground); const nsStyleDisplay* disp = mFrame->GetStyleDisplay(); mIsThemed = mFrame->IsThemed(disp, &mThemeTransparency); if (mIsThemed) { // Perform necessary RegisterThemeGeometry if (disp->mAppearance == NS_THEME_MOZ_MAC_UNIFIED_TOOLBAR || disp->mAppearance == NS_THEME_TOOLBAR) { RegisterThemeGeometry(aBuilder, aFrame); } } else { // Set HasFixedItems if we construct a background-attachment:fixed item nsPresContext* presContext = mFrame->PresContext(); nsStyleContext* bgSC; bool hasBG = nsCSSRendering::FindBackground(presContext, mFrame, &bgSC); if (hasBG && bgSC->GetStyleBackground()->HasFixedBackground()) { aBuilder->SetHasFixedItems(); } } } // Helper for RoundedRectIntersectsRect. static bool CheckCorner(nscoord aXOffset, nscoord aYOffset, nscoord aXRadius, nscoord aYRadius) { NS_ABORT_IF_FALSE(aXOffset > 0 && aYOffset > 0, "must not pass nonpositives to CheckCorner"); NS_ABORT_IF_FALSE(aXRadius >= 0 && aYRadius >= 0, "must not pass negatives to CheckCorner"); // Avoid floating point math unless we're either (1) within the // quarter-ellipse area at the rounded corner or (2) outside the // rounding. if (aXOffset >= aXRadius || aYOffset >= aYRadius) return true; // Convert coordinates to a unit circle with (0,0) as the center of // curvature, and see if we're inside the circle or outside. float scaledX = float(aXRadius - aXOffset) / float(aXRadius); float scaledY = float(aYRadius - aYOffset) / float(aYRadius); return scaledX * scaledX + scaledY * scaledY < 1.0f; } /** * Return whether any part of aTestRect is inside of the rounded * rectangle formed by aBounds and aRadii (which are indexed by the * NS_CORNER_* constants in nsStyleConsts.h). * * See also RoundedRectContainsRect. */ static bool RoundedRectIntersectsRect(const nsRect& aRoundedRect, nscoord aRadii[8], const nsRect& aTestRect) { NS_ABORT_IF_FALSE(aTestRect.Intersects(aRoundedRect), "we should already have tested basic rect intersection"); // distances from this edge of aRoundedRect to opposite edge of aTestRect, // which we know are positive due to the Intersects check above. nsMargin insets; insets.top = aTestRect.YMost() - aRoundedRect.y; insets.right = aRoundedRect.XMost() - aTestRect.x; insets.bottom = aRoundedRect.YMost() - aTestRect.y; insets.left = aTestRect.XMost() - aRoundedRect.x; // Check whether the bottom-right corner of aTestRect is inside the // top left corner of aBounds when rounded by aRadii, etc. If any // corner is not, then fail; otherwise succeed. return CheckCorner(insets.left, insets.top, aRadii[NS_CORNER_TOP_LEFT_X], aRadii[NS_CORNER_TOP_LEFT_Y]) && CheckCorner(insets.right, insets.top, aRadii[NS_CORNER_TOP_RIGHT_X], aRadii[NS_CORNER_TOP_RIGHT_Y]) && CheckCorner(insets.right, insets.bottom, aRadii[NS_CORNER_BOTTOM_RIGHT_X], aRadii[NS_CORNER_BOTTOM_RIGHT_Y]) && CheckCorner(insets.left, insets.bottom, aRadii[NS_CORNER_BOTTOM_LEFT_X], aRadii[NS_CORNER_BOTTOM_LEFT_Y]); } // Check that the rounded border of aFrame, added to aToReferenceFrame, // intersects aRect. Assumes that the unrounded border has already // been checked for intersection. static bool RoundedBorderIntersectsRect(nsIFrame* aFrame, const nsPoint& aFrameToReferenceFrame, const nsRect& aTestRect) { if (!nsRect(aFrameToReferenceFrame, aFrame->GetSize()).Intersects(aTestRect)) return false; nscoord radii[8]; return !aFrame->GetBorderRadii(radii) || RoundedRectIntersectsRect(nsRect(aFrameToReferenceFrame, aFrame->GetSize()), radii, aTestRect); } // Returns TRUE if aContainedRect is guaranteed to be contained in // the rounded rect defined by aRoundedRect and aRadii. Complex cases are // handled conservatively by returning FALSE in some situations where // a more thorough analysis could return TRUE. // // See also RoundedRectIntersectsRect. static bool RoundedRectContainsRect(const nsRect& aRoundedRect, const nscoord aRadii[8], const nsRect& aContainedRect) { nsRegion rgn = nsLayoutUtils::RoundedRectIntersectRect(aRoundedRect, aRadii, aContainedRect); return rgn.Contains(aContainedRect); } void nsDisplayBackground::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray *aOutFrames) { if (mIsThemed) { // For theme backgrounds, assume that any point in our border rect is a hit. if (!nsRect(ToReferenceFrame(), mFrame->GetSize()).Intersects(aRect)) return; } else { if (!RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) { // aRect doesn't intersect our border-radius curve. return; } } aOutFrames->AppendElement(mFrame); } bool nsDisplayBackground::ComputeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion, const nsRect& aAllowVisibleRegionExpansion) { if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion, aAllowVisibleRegionExpansion)) { return false; } // Return false if the background was propagated away from this // frame. We don't want this display item to show up and confuse // anything. nsStyleContext* bgSC; return mIsThemed || nsCSSRendering::FindBackground(mFrame->PresContext(), mFrame, &bgSC); } nsRegion nsDisplayBackground::GetInsideClipRegion(nsPresContext* aPresContext, PRUint8 aClip, const nsRect& aRect) { nsRegion result; if (aRect.IsEmpty()) return result; nscoord radii[8]; nsRect clipRect; bool haveRadii; switch (aClip) { case NS_STYLE_BG_CLIP_BORDER: haveRadii = mFrame->GetBorderRadii(radii); clipRect = nsRect(ToReferenceFrame(), mFrame->GetSize()); break; case NS_STYLE_BG_CLIP_PADDING: haveRadii = mFrame->GetPaddingBoxBorderRadii(radii); clipRect = mFrame->GetPaddingRect() - mFrame->GetPosition() + ToReferenceFrame(); break; case NS_STYLE_BG_CLIP_CONTENT: haveRadii = mFrame->GetContentBoxBorderRadii(radii); clipRect = mFrame->GetContentRect() - mFrame->GetPosition() + ToReferenceFrame(); break; default: NS_NOTREACHED("Unknown clip type"); return result; } nsRect inputRect = SnapBounds(mSnappingEnabled, aPresContext, aRect); clipRect = SnapBounds(mSnappingEnabled, aPresContext, clipRect); if (haveRadii) { result = nsLayoutUtils::RoundedRectIntersectRect(clipRect, radii, inputRect); } else { nsRect r; r.IntersectRect(clipRect, inputRect); result = r; } return result; } nsRegion nsDisplayBackground::GetOpaqueRegion(nsDisplayListBuilder* aBuilder, bool* aForceTransparentSurface) { nsRegion result; if (aForceTransparentSurface) { *aForceTransparentSurface = false; } // theme background overrides any other background if (mIsThemed) { if (aForceTransparentSurface) { const nsStyleDisplay* disp = mFrame->GetStyleDisplay(); *aForceTransparentSurface = disp->mAppearance == NS_THEME_WIN_BORDERLESS_GLASS || disp->mAppearance == NS_THEME_WIN_GLASS; } if (mThemeTransparency == nsITheme::eOpaque) { result = GetBounds(aBuilder); } return result; } nsStyleContext* bgSC; nsPresContext* presContext = mFrame->PresContext(); if (!nsCSSRendering::FindBackground(mFrame->PresContext(), mFrame, &bgSC)) return result; const nsStyleBackground* bg = bgSC->GetStyleBackground(); const nsStyleBackground::Layer& bottomLayer = bg->BottomLayer(); nsRect borderBox = nsRect(ToReferenceFrame(), mFrame->GetSize()); if (NS_GET_A(bg->mBackgroundColor) == 255 && !nsCSSRendering::IsCanvasFrame(mFrame)) { result = GetInsideClipRegion(presContext, bottomLayer.mClip, borderBox); } // For policies other than EACH_BOX, don't try to optimize here, since // this could easily lead to O(N^2) behavior inside InlineBackgroundData, // which expects frames to be sent to it in content order, not reverse // content order which we'll produce here. // Of course, if there's only one frame in the flow, it doesn't matter. if (bg->mBackgroundInlinePolicy == NS_STYLE_BG_INLINE_POLICY_EACH_BOX || (!mFrame->GetPrevContinuation() && !mFrame->GetNextContinuation())) { NS_FOR_VISIBLE_BACKGROUND_LAYERS_BACK_TO_FRONT(i, bg) { const nsStyleBackground::Layer& layer = bg->mLayers[i]; if (layer.mImage.IsOpaque()) { nsRect r = nsCSSRendering::GetBackgroundLayerRect(presContext, mFrame, borderBox, *bg, layer); result.Or(result, GetInsideClipRegion(presContext, layer.mClip, r)); } } } return result; } bool nsDisplayBackground::IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) { // theme background overrides any other background if (mIsThemed) { const nsStyleDisplay* disp = mFrame->GetStyleDisplay(); if (disp->mAppearance == NS_THEME_WIN_BORDERLESS_GLASS || disp->mAppearance == NS_THEME_WIN_GLASS) { *aColor = NS_RGBA(0,0,0,0); return true; } return false; } nsStyleContext *bgSC; bool hasBG = nsCSSRendering::FindBackground(mFrame->PresContext(), mFrame, &bgSC); if (!hasBG) { *aColor = NS_RGBA(0,0,0,0); return true; } const nsStyleBackground* bg = bgSC->GetStyleBackground(); if (bg->BottomLayer().mImage.IsEmpty() && bg->mImageCount == 1 && !nsLayoutUtils::HasNonZeroCorner(mFrame->GetStyleBorder()->mBorderRadius) && bg->BottomLayer().mClip == NS_STYLE_BG_CLIP_BORDER) { // Canvas frames don't actually render their background color, since that // gets propagated to the solid color of the viewport // (see nsCSSRendering::PaintBackgroundWithSC) *aColor = nsCSSRendering::IsCanvasFrame(mFrame) ? NS_RGBA(0,0,0,0) : bg->mBackgroundColor; return true; } return false; } bool nsDisplayBackground::IsVaryingRelativeToMovingFrame(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) { // theme background overrides any other background and is never fixed if (mIsThemed) return false; nsPresContext* presContext = mFrame->PresContext(); nsStyleContext *bgSC; bool hasBG = nsCSSRendering::FindBackground(presContext, mFrame, &bgSC); if (!hasBG) return false; const nsStyleBackground* bg = bgSC->GetStyleBackground(); if (!bg->HasFixedBackground()) return false; // If aFrame is mFrame or an ancestor in this document, and aFrame is // not the viewport frame, then moving aFrame will move mFrame // relative to the viewport, so our fixed-pos background will change. return aFrame->GetParent() && (aFrame == mFrame || nsLayoutUtils::IsProperAncestorFrame(aFrame, mFrame)); } bool nsDisplayBackground::ShouldFixToViewport(nsDisplayListBuilder* aBuilder) { if (mIsThemed) return false; nsPresContext* presContext = mFrame->PresContext(); nsStyleContext* bgSC; bool hasBG = nsCSSRendering::FindBackground(presContext, mFrame, &bgSC); if (!hasBG) return false; const nsStyleBackground* bg = bgSC->GetStyleBackground(); if (!bg->HasFixedBackground()) return false; NS_FOR_VISIBLE_BACKGROUND_LAYERS_BACK_TO_FRONT(i, bg) { const nsStyleBackground::Layer& layer = bg->mLayers[i]; if (layer.mAttachment != NS_STYLE_BG_ATTACHMENT_FIXED && !layer.mImage.IsEmpty()) { return false; } if (layer.mClip != NS_STYLE_BG_CLIP_BORDER) return false; } if (nsLayoutUtils::HasNonZeroCorner(mFrame->GetStyleBorder()->mBorderRadius)) return false; nsRect bounds = GetBounds(aBuilder); nsIFrame* rootScrollFrame = presContext->PresShell()->GetRootScrollFrame(); if (!rootScrollFrame) return false; nsIScrollableFrame* scrollable = do_QueryFrame(rootScrollFrame); nsRect scrollport = scrollable->GetScrollPortRect() + aBuilder->ToReferenceFrame(rootScrollFrame); return bounds.Contains(scrollport); } void nsDisplayBackground::Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) { nsPoint offset = ToReferenceFrame(); PRUint32 flags = aBuilder->GetBackgroundPaintFlags(); nsDisplayItem* nextItem = GetAbove(); if (nextItem && nextItem->GetUnderlyingFrame() == mFrame && nextItem->GetType() == TYPE_BORDER) { flags |= nsCSSRendering::PAINTBG_WILL_PAINT_BORDER; } nsCSSRendering::PaintBackground(mFrame->PresContext(), *aCtx, mFrame, mVisibleRect, nsRect(offset, mFrame->GetSize()), flags); } nsRect nsDisplayBackground::GetBounds(nsDisplayListBuilder* aBuilder) { nsRect r(nsPoint(0,0), mFrame->GetSize()); nsPresContext* presContext = mFrame->PresContext(); if (mIsThemed) { presContext->GetTheme()-> GetWidgetOverflow(presContext->DeviceContext(), mFrame, mFrame->GetStyleDisplay()->mAppearance, &r); } return SnapBounds(mSnappingEnabled, presContext, r + ToReferenceFrame()); } nsRect nsDisplayOutline::GetBounds(nsDisplayListBuilder* aBuilder) { return mFrame->GetVisualOverflowRectRelativeToSelf() + ToReferenceFrame(); } void nsDisplayOutline::Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) { // TODO join outlines together nsPoint offset = ToReferenceFrame(); nsCSSRendering::PaintOutline(mFrame->PresContext(), *aCtx, mFrame, mVisibleRect, nsRect(offset, mFrame->GetSize()), mFrame->GetStyleContext()); } bool nsDisplayOutline::ComputeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion, const nsRect& aAllowVisibleRegionExpansion) { if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion, aAllowVisibleRegionExpansion)) { return false; } const nsStyleOutline* outline = mFrame->GetStyleOutline(); nsRect borderBox(ToReferenceFrame(), mFrame->GetSize()); if (borderBox.Contains(aVisibleRegion->GetBounds()) && !nsLayoutUtils::HasNonZeroCorner(outline->mOutlineRadius)) { if (outline->mOutlineOffset >= 0) { // the visible region is entirely inside the border-rect, and the outline // isn't rendered inside the border-rect, so the outline is not visible return false; } } return true; } void nsDisplayEventReceiver::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray *aOutFrames) { if (!RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) { // aRect doesn't intersect our border-radius curve. return; } aOutFrames->AppendElement(mFrame); } void nsDisplayCaret::Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) { // Note: Because we exist, we know that the caret is visible, so we don't // need to check for the caret's visibility. mCaret->PaintCaret(aBuilder, aCtx, mFrame, ToReferenceFrame()); } bool nsDisplayBorder::ComputeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion, const nsRect& aAllowVisibleRegionExpansion) { if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion, aAllowVisibleRegionExpansion)) { return false; } nsRect paddingRect = mFrame->GetPaddingRect() - mFrame->GetPosition() + ToReferenceFrame(); const nsStyleBorder *styleBorder; if (paddingRect.Contains(aVisibleRegion->GetBounds()) && !(styleBorder = mFrame->GetStyleBorder())->IsBorderImageLoaded() && !nsLayoutUtils::HasNonZeroCorner(styleBorder->mBorderRadius)) { // the visible region is entirely inside the content rect, and no part // of the border is rendered inside the content rect, so we are not // visible // Skip this if there's a border-image (which draws a background // too) or if there is a border-radius (which makes the border draw // further in). return false; } return true; } void nsDisplayBorder::Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) { nsPoint offset = ToReferenceFrame(); nsCSSRendering::PaintBorder(mFrame->PresContext(), *aCtx, mFrame, mVisibleRect, nsRect(offset, mFrame->GetSize()), mFrame->GetStyleContext(), mFrame->GetSkipSides()); } nsRect nsDisplayBorder::GetBounds(nsDisplayListBuilder* aBuilder) { return SnapBounds(mSnappingEnabled, mFrame->PresContext(), nsRect(ToReferenceFrame(), mFrame->GetSize())); } // Given a region, compute a conservative approximation to it as a list // of rectangles that aren't vertically adjacent (i.e., vertically // adjacent or overlapping rectangles are combined). // Right now this is only approximate, some vertically overlapping rectangles // aren't guaranteed to be combined. static void ComputeDisjointRectangles(const nsRegion& aRegion, nsTArray* aRects) { nscoord accumulationMargin = nsPresContext::CSSPixelsToAppUnits(25); nsRect accumulated; nsRegionRectIterator iter(aRegion); while (true) { const nsRect* r = iter.Next(); if (r && !accumulated.IsEmpty() && accumulated.YMost() >= r->y - accumulationMargin) { accumulated.UnionRect(accumulated, *r); continue; } if (!accumulated.IsEmpty()) { aRects->AppendElement(accumulated); accumulated.SetEmpty(); } if (!r) break; accumulated = *r; } } void nsDisplayBoxShadowOuter::Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) { nsPoint offset = ToReferenceFrame(); nsRect borderRect = nsRect(offset, mFrame->GetSize()); nsPresContext* presContext = mFrame->PresContext(); nsAutoTArray rects; ComputeDisjointRectangles(mVisibleRegion, &rects); for (PRUint32 i = 0; i < rects.Length(); ++i) { aCtx->PushState(); aCtx->IntersectClip(rects[i]); nsCSSRendering::PaintBoxShadowOuter(presContext, *aCtx, mFrame, borderRect, rects[i]); aCtx->PopState(); } } nsRect nsDisplayBoxShadowOuter::GetBounds(nsDisplayListBuilder* aBuilder) { return mFrame->GetVisualOverflowRectRelativeToSelf() + ToReferenceFrame(); } bool nsDisplayBoxShadowOuter::ComputeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion, const nsRect& aAllowVisibleRegionExpansion) { if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion, aAllowVisibleRegionExpansion)) { return false; } // Store the actual visible region mVisibleRegion.And(*aVisibleRegion, mVisibleRect); nsPoint origin = ToReferenceFrame(); nsRect visibleBounds = aVisibleRegion->GetBounds(); nsRect frameRect(origin, mFrame->GetSize()); if (!frameRect.Contains(visibleBounds)) return true; // the visible region is entirely inside the border-rect, and box shadows // never render within the border-rect (unless there's a border radius). nscoord twipsRadii[8]; bool hasBorderRadii = mFrame->GetBorderRadii(twipsRadii); if (!hasBorderRadii) return false; return !RoundedRectContainsRect(frameRect, twipsRadii, visibleBounds); } void nsDisplayBoxShadowInner::Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) { nsPoint offset = ToReferenceFrame(); nsRect borderRect = nsRect(offset, mFrame->GetSize()); nsPresContext* presContext = mFrame->PresContext(); nsAutoTArray rects; ComputeDisjointRectangles(mVisibleRegion, &rects); for (PRUint32 i = 0; i < rects.Length(); ++i) { aCtx->PushState(); aCtx->IntersectClip(rects[i]); nsCSSRendering::PaintBoxShadowInner(presContext, *aCtx, mFrame, borderRect, rects[i]); aCtx->PopState(); } } bool nsDisplayBoxShadowInner::ComputeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion, const nsRect& aAllowVisibleRegionExpansion) { if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion, aAllowVisibleRegionExpansion)) { return false; } // Store the actual visible region mVisibleRegion.And(*aVisibleRegion, mVisibleRect); return true; } nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList) : nsDisplayItem(aBuilder, aFrame) { mList.AppendToTop(aList); } nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayItem* aItem) : nsDisplayItem(aBuilder, aFrame) { mList.AppendToTop(aItem); } nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) : nsDisplayItem(aBuilder, aFrame) { } nsDisplayWrapList::~nsDisplayWrapList() { mList.DeleteAll(); } void nsDisplayWrapList::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray *aOutFrames) { mList.HitTest(aBuilder, aRect, aState, aOutFrames); } nsRect nsDisplayWrapList::GetBounds(nsDisplayListBuilder* aBuilder) { return mList.GetBounds(aBuilder); } bool nsDisplayWrapList::ComputeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion, const nsRect& aAllowVisibleRegionExpansion) { return mList.ComputeVisibilityForSublist(aBuilder, aVisibleRegion, mVisibleRect, aAllowVisibleRegionExpansion); } nsRegion nsDisplayWrapList::GetOpaqueRegion(nsDisplayListBuilder* aBuilder, bool* aForceTransparentSurface) { if (aForceTransparentSurface) { *aForceTransparentSurface = false; } nsRegion result; if (mList.IsOpaque()) { result = GetBounds(aBuilder); } return result; } bool nsDisplayWrapList::IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) { // We could try to do something but let's conservatively just return false. return false; } bool nsDisplayWrapList::IsVaryingRelativeToMovingFrame(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) { NS_WARNING("nsDisplayWrapList::IsVaryingRelativeToMovingFrame called unexpectedly"); // We could try to do something but let's conservatively just return true. return true; } void nsDisplayWrapList::Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) { NS_ERROR("nsDisplayWrapList should have been flattened away for painting"); } bool nsDisplayWrapList::ChildrenCanBeInactive(nsDisplayListBuilder* aBuilder, LayerManager* aManager, const nsDisplayList& aList, nsIFrame* aActiveScrolledRoot) { for (nsDisplayItem* i = aList.GetBottom(); i; i = i->GetAbove()) { nsIFrame* f = i->GetUnderlyingFrame(); if (f) { nsIFrame* activeScrolledRoot = nsLayoutUtils::GetActiveScrolledRootFor(f, nsnull); if (activeScrolledRoot != aActiveScrolledRoot) return false; } LayerState state = i->GetLayerState(aBuilder, aManager); if (state == LAYER_ACTIVE) return false; if (state == LAYER_NONE) { nsDisplayList* list = i->GetList(); if (list && !ChildrenCanBeInactive(aBuilder, aManager, *list, aActiveScrolledRoot)) return false; } } return true; } nsRect nsDisplayWrapList::GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder) { nsRect bounds; for (nsDisplayItem* i = mList.GetBottom(); i; i = i->GetAbove()) { bounds.UnionRect(bounds, i->GetComponentAlphaBounds(aBuilder)); } return bounds; } static nsresult WrapDisplayList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList, nsDisplayWrapper* aWrapper) { if (!aList->GetTop()) return NS_OK; nsDisplayItem* item = aWrapper->WrapList(aBuilder, aFrame, aList); if (!item) return NS_ERROR_OUT_OF_MEMORY; // aList was emptied aList->AppendToTop(item); return NS_OK; } static nsresult WrapEachDisplayItem(nsDisplayListBuilder* aBuilder, nsDisplayList* aList, nsDisplayWrapper* aWrapper) { nsDisplayList newList; nsDisplayItem* item; while ((item = aList->RemoveBottom())) { item = aWrapper->WrapItem(aBuilder, item); if (!item) return NS_ERROR_OUT_OF_MEMORY; newList.AppendToTop(item); } // aList was emptied aList->AppendToTop(&newList); return NS_OK; } nsresult nsDisplayWrapper::WrapLists(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, const nsDisplayListSet& aIn, const nsDisplayListSet& aOut) { nsresult rv = WrapListsInPlace(aBuilder, aFrame, aIn); NS_ENSURE_SUCCESS(rv, rv); if (&aOut == &aIn) return NS_OK; aOut.BorderBackground()->AppendToTop(aIn.BorderBackground()); aOut.BlockBorderBackgrounds()->AppendToTop(aIn.BlockBorderBackgrounds()); aOut.Floats()->AppendToTop(aIn.Floats()); aOut.Content()->AppendToTop(aIn.Content()); aOut.PositionedDescendants()->AppendToTop(aIn.PositionedDescendants()); aOut.Outlines()->AppendToTop(aIn.Outlines()); return NS_OK; } nsresult nsDisplayWrapper::WrapListsInPlace(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, const nsDisplayListSet& aLists) { nsresult rv; if (WrapBorderBackground()) { // Our border-backgrounds are in-flow rv = WrapDisplayList(aBuilder, aFrame, aLists.BorderBackground(), this); NS_ENSURE_SUCCESS(rv, rv); } // Our block border-backgrounds are in-flow rv = WrapDisplayList(aBuilder, aFrame, aLists.BlockBorderBackgrounds(), this); NS_ENSURE_SUCCESS(rv, rv); // The floats are not in flow rv = WrapEachDisplayItem(aBuilder, aLists.Floats(), this); NS_ENSURE_SUCCESS(rv, rv); // Our child content is in flow rv = WrapDisplayList(aBuilder, aFrame, aLists.Content(), this); NS_ENSURE_SUCCESS(rv, rv); // The positioned descendants may not be in-flow rv = WrapEachDisplayItem(aBuilder, aLists.PositionedDescendants(), this); NS_ENSURE_SUCCESS(rv, rv); // The outlines may not be in-flow return WrapEachDisplayItem(aBuilder, aLists.Outlines(), this); } nsDisplayOpacity::nsDisplayOpacity(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList) : nsDisplayWrapList(aBuilder, aFrame, aList) { MOZ_COUNT_CTOR(nsDisplayOpacity); } #ifdef NS_BUILD_REFCNT_LOGGING nsDisplayOpacity::~nsDisplayOpacity() { MOZ_COUNT_DTOR(nsDisplayOpacity); } #endif nsRegion nsDisplayOpacity::GetOpaqueRegion(nsDisplayListBuilder* aBuilder, bool* aForceTransparentSurface) { if (aForceTransparentSurface) { *aForceTransparentSurface = false; } // We are never opaque, if our opacity was < 1 then we wouldn't have // been created. return nsRegion(); } // nsDisplayOpacity uses layers for rendering already_AddRefed nsDisplayOpacity::BuildLayer(nsDisplayListBuilder* aBuilder, LayerManager* aManager, const ContainerParameters& aContainerParameters) { nsRefPtr layer = aBuilder->LayerBuilder()-> BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mList, aContainerParameters, nsnull); if (!layer) return nsnull; layer->SetOpacity(mFrame->GetStyleDisplay()->mOpacity); return layer.forget(); } /** * This doesn't take into account layer scaling --- the layer may be * rendered at a higher (or lower) resolution, affecting the retained layer * size --- but this should be good enough. */ static bool IsItemTooSmallForActiveLayer(nsDisplayItem* aItem) { nsIntRect visibleDevPixels = aItem->GetVisibleRect().ToOutsidePixels( aItem->GetUnderlyingFrame()->PresContext()->AppUnitsPerDevPixel()); static const int MIN_ACTIVE_LAYER_SIZE_DEV_PIXELS = 16; return visibleDevPixels.Size() < nsIntSize(MIN_ACTIVE_LAYER_SIZE_DEV_PIXELS, MIN_ACTIVE_LAYER_SIZE_DEV_PIXELS); } nsDisplayItem::LayerState nsDisplayOpacity::GetLayerState(nsDisplayListBuilder* aBuilder, LayerManager* aManager) { if (mFrame->AreLayersMarkedActive(nsChangeHint_UpdateOpacityLayer) && !IsItemTooSmallForActiveLayer(this)) return LAYER_ACTIVE; nsIFrame* activeScrolledRoot = nsLayoutUtils::GetActiveScrolledRootFor(mFrame, nsnull); return !ChildrenCanBeInactive(aBuilder, aManager, mList, activeScrolledRoot) ? LAYER_ACTIVE : LAYER_INACTIVE; } bool nsDisplayOpacity::ComputeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion, const nsRect& aAllowVisibleRegionExpansion) { // Our children are translucent so we should not allow them to subtract // area from aVisibleRegion. We do need to find out what is visible under // our children in the temporary compositing buffer, because if our children // paint our entire bounds opaquely then we don't need an alpha channel in // the temporary compositing buffer. nsRect bounds = GetBounds(aBuilder); nsRegion visibleUnderChildren; visibleUnderChildren.And(*aVisibleRegion, bounds); nsRect allowExpansion; allowExpansion.IntersectRect(bounds, aAllowVisibleRegionExpansion); return nsDisplayWrapList::ComputeVisibility(aBuilder, &visibleUnderChildren, allowExpansion); } bool nsDisplayOpacity::TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) { if (aItem->GetType() != TYPE_OPACITY) return false; // items for the same content element should be merged into a single // compositing group // aItem->GetUnderlyingFrame() returns non-null because it's nsDisplayOpacity if (aItem->GetUnderlyingFrame()->GetContent() != mFrame->GetContent()) return false; mList.AppendToBottom(&static_cast(aItem)->mList); return true; } nsDisplayOwnLayer::nsDisplayOwnLayer(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList) : nsDisplayWrapList(aBuilder, aFrame, aList) { MOZ_COUNT_CTOR(nsDisplayOwnLayer); } #ifdef NS_BUILD_REFCNT_LOGGING nsDisplayOwnLayer::~nsDisplayOwnLayer() { MOZ_COUNT_DTOR(nsDisplayOwnLayer); } #endif // nsDisplayOpacity uses layers for rendering already_AddRefed nsDisplayOwnLayer::BuildLayer(nsDisplayListBuilder* aBuilder, LayerManager* aManager, const ContainerParameters& aContainerParameters) { nsRefPtr layer = aBuilder->LayerBuilder()-> BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mList, aContainerParameters, nsnull); return layer.forget(); } nsDisplayScrollLayer::nsDisplayScrollLayer(nsDisplayListBuilder* aBuilder, nsDisplayList* aList, nsIFrame* aForFrame, nsIFrame* aScrolledFrame, nsIFrame* aScrollFrame) : nsDisplayWrapList(aBuilder, aForFrame, aList) , mScrollFrame(aScrollFrame) , mScrolledFrame(aScrolledFrame) { #ifdef NS_BUILD_REFCNT_LOGGING MOZ_COUNT_CTOR(nsDisplayScrollLayer); #endif NS_ASSERTION(mScrolledFrame && mScrolledFrame->GetContent(), "Need a child frame with content"); } nsDisplayScrollLayer::nsDisplayScrollLayer(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem, nsIFrame* aForFrame, nsIFrame* aScrolledFrame, nsIFrame* aScrollFrame) : nsDisplayWrapList(aBuilder, aForFrame, aItem) , mScrollFrame(aScrollFrame) , mScrolledFrame(aScrolledFrame) { #ifdef NS_BUILD_REFCNT_LOGGING MOZ_COUNT_CTOR(nsDisplayScrollLayer); #endif NS_ASSERTION(mScrolledFrame && mScrolledFrame->GetContent(), "Need a child frame with content"); } nsDisplayScrollLayer::nsDisplayScrollLayer(nsDisplayListBuilder* aBuilder, nsIFrame* aForFrame, nsIFrame* aScrolledFrame, nsIFrame* aScrollFrame) : nsDisplayWrapList(aBuilder, aForFrame) , mScrollFrame(aScrollFrame) , mScrolledFrame(aScrolledFrame) { #ifdef NS_BUILD_REFCNT_LOGGING MOZ_COUNT_CTOR(nsDisplayScrollLayer); #endif NS_ASSERTION(mScrolledFrame && mScrolledFrame->GetContent(), "Need a child frame with content"); } #ifdef NS_BUILD_REFCNT_LOGGING nsDisplayScrollLayer::~nsDisplayScrollLayer() { MOZ_COUNT_DTOR(nsDisplayScrollLayer); } #endif already_AddRefed nsDisplayScrollLayer::BuildLayer(nsDisplayListBuilder* aBuilder, LayerManager* aManager, const ContainerParameters& aContainerParameters) { nsRefPtr layer = aBuilder->LayerBuilder()-> BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mList, aContainerParameters, nsnull); // Get the already set unique ID for scrolling this content remotely. // Or, if not set, generate a new ID. nsIContent* content = mScrolledFrame->GetContent(); ViewID scrollId = nsLayoutUtils::FindIDFor(content); nsRect viewport = mScrollFrame->GetRect() - mScrollFrame->GetPosition() + aBuilder->ToReferenceFrame(mScrollFrame); bool usingDisplayport = false; nsRect displayport; if (content) { usingDisplayport = nsLayoutUtils::GetDisplayPort(content, &displayport); } RecordFrameMetrics(mScrolledFrame, mScrollFrame, layer, mVisibleRect, viewport, (usingDisplayport ? &displayport : nsnull), scrollId, aContainerParameters); return layer.forget(); } bool nsDisplayScrollLayer::ComputeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion, const nsRect& aAllowVisibleRegionExpansion) { nsRect displayport; if (nsLayoutUtils::GetDisplayPort(mScrolledFrame->GetContent(), &displayport)) { // The visible region for the children may be much bigger than the hole we // are viewing the children from, so that the compositor process has enough // content to asynchronously pan while content is being refreshed. nsRegion childVisibleRegion = displayport + aBuilder->ToReferenceFrame(mScrollFrame); nsRect boundedRect; boundedRect.IntersectRect(childVisibleRegion.GetBounds(), mList.GetBounds(aBuilder)); nsRect allowExpansion; allowExpansion.IntersectRect(allowExpansion, boundedRect); bool visible = mList.ComputeVisibilityForSublist( aBuilder, &childVisibleRegion, boundedRect, allowExpansion); mVisibleRect = boundedRect; return visible; } else { return nsDisplayWrapList::ComputeVisibility(aBuilder, aVisibleRegion, aAllowVisibleRegionExpansion); } } LayerState nsDisplayScrollLayer::GetLayerState(nsDisplayListBuilder* aBuilder, LayerManager* aManager) { // Force this as a layer so we can scroll asynchronously. // This causes incorrect rendering for rounded clips! return LAYER_ACTIVE_FORCE; } bool nsDisplayScrollLayer::TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) { if (aItem->GetType() != TYPE_SCROLL_LAYER) { return false; } nsDisplayScrollLayer* other = static_cast(aItem); if (other->mScrolledFrame != this->mScrolledFrame) { return false; } FrameProperties props = mScrolledFrame->Properties(); props.Set(nsIFrame::ScrollLayerCount(), reinterpret_cast(GetScrollLayerCount() - 1)); mList.AppendToBottom(&other->mList); return true; } bool nsDisplayScrollLayer::ShouldFlattenAway(nsDisplayListBuilder* aBuilder) { return GetScrollLayerCount() > 1; } PRWord nsDisplayScrollLayer::GetScrollLayerCount() { FrameProperties props = mScrolledFrame->Properties(); #ifdef DEBUG bool hasCount = false; PRWord result = reinterpret_cast( props.Get(nsIFrame::ScrollLayerCount(), &hasCount)); // If this aborts, then the property was either not added before scroll // layers were created or the property was deleted to early. If the latter, // make sure that nsDisplayScrollInfoLayer is on the bottom of the list so // that it is processed last. NS_ABORT_IF_FALSE(hasCount, "nsDisplayScrollLayer should always be defined"); return result; #else return reinterpret_cast(props.Get(nsIFrame::ScrollLayerCount())); #endif } PRWord nsDisplayScrollLayer::RemoveScrollLayerCount() { PRWord result = GetScrollLayerCount(); FrameProperties props = mScrolledFrame->Properties(); props.Remove(nsIFrame::ScrollLayerCount()); return result; } nsDisplayScrollInfoLayer::nsDisplayScrollInfoLayer( nsDisplayListBuilder* aBuilder, nsIFrame* aScrolledFrame, nsIFrame* aScrollFrame) : nsDisplayScrollLayer(aBuilder, aScrolledFrame, aScrolledFrame, aScrollFrame) { #ifdef NS_BUILD_REFCNT_LOGGING MOZ_COUNT_CTOR(nsDisplayScrollInfoLayer); #endif } #ifdef NS_BUILD_REFCNT_LOGGING nsDisplayScrollInfoLayer::~nsDisplayScrollInfoLayer() { MOZ_COUNT_DTOR(nsDisplayScrollInfoLayer); } #endif LayerState nsDisplayScrollInfoLayer::GetLayerState(nsDisplayListBuilder* aBuilder, LayerManager* aManager) { return LAYER_ACTIVE_EMPTY; } bool nsDisplayScrollInfoLayer::TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) { return false; } bool nsDisplayScrollInfoLayer::ShouldFlattenAway(nsDisplayListBuilder* aBuilder) { // Layer metadata for a particular scroll frame needs to be unique. Only // one nsDisplayScrollLayer (with rendered content) or one // nsDisplayScrollInfoLayer (with only the metadata) should survive the // visibility computation. return RemoveScrollLayerCount() == 1; } nsDisplayClip::nsDisplayClip(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayItem* aItem, const nsRect& aRect) : nsDisplayWrapList(aBuilder, aFrame, aItem) { MOZ_COUNT_CTOR(nsDisplayClip); mClip = SnapBounds(aBuilder->IsSnappingEnabled() && !aBuilder->IsInTransform(), aBuilder->CurrentPresContext(), aRect); } nsDisplayClip::nsDisplayClip(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList, const nsRect& aRect) : nsDisplayWrapList(aBuilder, aFrame, aList) { MOZ_COUNT_CTOR(nsDisplayClip); mClip = SnapBounds(aBuilder->IsSnappingEnabled() && !aBuilder->IsInTransform(), aBuilder->CurrentPresContext(), aRect); } nsRect nsDisplayClip::GetBounds(nsDisplayListBuilder* aBuilder) { nsRect r = nsDisplayWrapList::GetBounds(aBuilder); r.IntersectRect(mClip, r); return r; } #ifdef NS_BUILD_REFCNT_LOGGING nsDisplayClip::~nsDisplayClip() { MOZ_COUNT_DTOR(nsDisplayClip); } #endif void nsDisplayClip::Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) { NS_ERROR("nsDisplayClip should have been flattened away for painting"); } bool nsDisplayClip::ComputeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion, const nsRect& aAllowVisibleRegionExpansion) { nsRegion clipped; clipped.And(*aVisibleRegion, mClip); nsRegion finalClipped(clipped); nsRect allowExpansion; allowExpansion.IntersectRect(mClip, aAllowVisibleRegionExpansion); bool anyVisible = nsDisplayWrapList::ComputeVisibility(aBuilder, &finalClipped, allowExpansion); nsRegion removed; removed.Sub(clipped, finalClipped); aBuilder->SubtractFromVisibleRegion(aVisibleRegion, removed); return anyVisible; } bool nsDisplayClip::TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) { if (aItem->GetType() != TYPE_CLIP) return false; nsDisplayClip* other = static_cast(aItem); if (!other->mClip.IsEqualInterior(mClip)) return false; mList.AppendToBottom(&other->mList); return true; } nsDisplayWrapList* nsDisplayClip::WrapWithClone(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) { return new (aBuilder) nsDisplayClip(aBuilder, aItem->GetUnderlyingFrame(), aItem, mClip); } nsDisplayClipRoundedRect::nsDisplayClipRoundedRect( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayItem* aItem, const nsRect& aRect, nscoord aRadii[8]) : nsDisplayClip(aBuilder, aFrame, aItem, aRect) { MOZ_COUNT_CTOR(nsDisplayClipRoundedRect); memcpy(mRadii, aRadii, sizeof(mRadii)); } nsDisplayClipRoundedRect::nsDisplayClipRoundedRect( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList, const nsRect& aRect, nscoord aRadii[8]) : nsDisplayClip(aBuilder, aFrame, aList, aRect) { MOZ_COUNT_CTOR(nsDisplayClipRoundedRect); memcpy(mRadii, aRadii, sizeof(mRadii)); } #ifdef NS_BUILD_REFCNT_LOGGING nsDisplayClipRoundedRect::~nsDisplayClipRoundedRect() { MOZ_COUNT_DTOR(nsDisplayClipRoundedRect); } #endif nsRegion nsDisplayClipRoundedRect::GetOpaqueRegion(nsDisplayListBuilder* aBuilder, bool* aForceTransparentSurface) { if (aForceTransparentSurface) { *aForceTransparentSurface = false; } return nsRegion(); } void nsDisplayClipRoundedRect::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray *aOutFrames) { if (!RoundedRectIntersectsRect(mClip, mRadii, aRect)) { // aRect doesn't intersect our border-radius curve. // FIXME: This isn't quite sufficient for aRect having nontrivial // size (which is the unusual case here), since it's possible that // the part of aRect that intersects the the rounded rect isn't the // part that intersects the items in mList. return; } mList.HitTest(aBuilder, aRect, aState, aOutFrames); } nsDisplayWrapList* nsDisplayClipRoundedRect::WrapWithClone(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) { return new (aBuilder) nsDisplayClipRoundedRect(aBuilder, aItem->GetUnderlyingFrame(), aItem, mClip, mRadii); } bool nsDisplayClipRoundedRect::ComputeVisibility( nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion, const nsRect& aAllowVisibleRegionExpansion) { nsRegion clipped; clipped.And(*aVisibleRegion, mClip); return nsDisplayWrapList::ComputeVisibility(aBuilder, &clipped, nsRect()); // FIXME: Remove a *conservative* opaque region from aVisibleRegion // (like in nsDisplayClip::ComputeVisibility). } bool nsDisplayClipRoundedRect::TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) { if (aItem->GetType() != TYPE_CLIP_ROUNDED_RECT) return false; nsDisplayClipRoundedRect* other = static_cast(aItem); if (!mClip.IsEqualInterior(other->mClip) || memcmp(mRadii, other->mRadii, sizeof(mRadii)) != 0) return false; mList.AppendToBottom(&other->mList); return true; } nsDisplayZoom::nsDisplayZoom(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList, PRInt32 aAPD, PRInt32 aParentAPD) : nsDisplayOwnLayer(aBuilder, aFrame, aList), mAPD(aAPD), mParentAPD(aParentAPD) { MOZ_COUNT_CTOR(nsDisplayZoom); } #ifdef NS_BUILD_REFCNT_LOGGING nsDisplayZoom::~nsDisplayZoom() { MOZ_COUNT_DTOR(nsDisplayZoom); } #endif nsRect nsDisplayZoom::GetBounds(nsDisplayListBuilder* aBuilder) { nsRect bounds = nsDisplayWrapList::GetBounds(aBuilder); return bounds.ConvertAppUnitsRoundOut(mAPD, mParentAPD); } void nsDisplayZoom::HitTest(nsDisplayListBuilder *aBuilder, const nsRect& aRect, HitTestState *aState, nsTArray *aOutFrames) { nsRect rect; // A 1x1 rect indicates we are just hit testing a point, so pass down a 1x1 // rect as well instead of possibly rounding the width or height to zero. if (aRect.width == 1 && aRect.height == 1) { rect.MoveTo(aRect.TopLeft().ConvertAppUnits(mParentAPD, mAPD)); rect.width = rect.height = 1; } else { rect = aRect.ConvertAppUnitsRoundOut(mParentAPD, mAPD); } mList.HitTest(aBuilder, rect, aState, aOutFrames); } void nsDisplayZoom::Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) { mList.PaintForFrame(aBuilder, aCtx, mFrame, nsDisplayList::PAINT_DEFAULT); } bool nsDisplayZoom::ComputeVisibility(nsDisplayListBuilder *aBuilder, nsRegion *aVisibleRegion, const nsRect& aAllowVisibleRegionExpansion) { // Convert the passed in visible region to our appunits. nsRegion visibleRegion = aVisibleRegion->ConvertAppUnitsRoundOut(mParentAPD, mAPD); nsRegion originalVisibleRegion = visibleRegion; nsRect transformedVisibleRect = mVisibleRect.ConvertAppUnitsRoundOut(mParentAPD, mAPD); nsRect allowExpansion = aAllowVisibleRegionExpansion.ConvertAppUnitsRoundIn(mParentAPD, mAPD); bool retval = mList.ComputeVisibilityForSublist(aBuilder, &visibleRegion, transformedVisibleRect, allowExpansion); nsRegion removed; // removed = originalVisibleRegion - visibleRegion removed.Sub(originalVisibleRegion, visibleRegion); // Convert removed region to parent appunits. removed = removed.ConvertAppUnitsRoundIn(mAPD, mParentAPD); // aVisibleRegion = aVisibleRegion - removed (modulo any simplifications // SubtractFromVisibleRegion does) aBuilder->SubtractFromVisibleRegion(aVisibleRegion, removed); return retval; } /////////////////////////////////////////////////// // nsDisplayTransform Implementation // // Write #define UNIFIED_CONTINUATIONS here to have the transform property try // to transform content with continuations as one unified block instead of // several smaller ones. This is currently disabled because it doesn't work // correctly, since when the frames are initially being reflowed, their // continuations all compute their bounding rects independently of each other // and consequently get the wrong value. Write #define DEBUG_HIT here to have // the nsDisplayTransform class dump out a bunch of information about hit // detection. #undef UNIFIED_CONTINUATIONS #undef DEBUG_HIT /* Returns the bounds of a frame as defined for transforms. If * UNIFIED_CONTINUATIONS is not defined, this is simply the frame's bounding * rectangle, translated to the origin. Otherwise, returns the smallest * rectangle containing a frame and all of its continuations. For example, if * there is a element with several continuations split over several * lines, this function will return the rectangle containing all of those * continuations. This rectangle is relative to the origin of the frame's local * coordinate space. */ #ifndef UNIFIED_CONTINUATIONS nsRect nsDisplayTransform::GetFrameBoundsForTransform(const nsIFrame* aFrame) { NS_PRECONDITION(aFrame, "Can't get the bounds of a nonexistent frame!"); return nsRect(nsPoint(0, 0), aFrame->GetSize()); } #else nsRect nsDisplayTransform::GetFrameBoundsForTransform(const nsIFrame* aFrame) { NS_PRECONDITION(aFrame, "Can't get the bounds of a nonexistent frame!"); nsRect result; /* Iterate through the continuation list, unioning together all the * bounding rects. */ for (const nsIFrame *currFrame = aFrame->GetFirstContinuation(); currFrame != nsnull; currFrame = currFrame->GetNextContinuation()) { /* Get the frame rect in local coordinates, then translate back to the * original coordinates. */ result.UnionRect(result, nsRect(currFrame->GetOffsetTo(aFrame), currFrame->GetSize())); } return result; } #endif /* Returns the delta specified by the -moz-transform-origin property. * This is a positive delta, meaning that it indicates the direction to move * to get from (0, 0) of the frame to the transform origin. */ static gfxPoint3D GetDeltaToMozTransformOrigin(const nsIFrame* aFrame, float aFactor, const nsRect* aBoundsOverride) { NS_PRECONDITION(aFrame, "Can't get delta for a null frame!"); NS_PRECONDITION(aFrame->GetStyleDisplay()->HasTransform(), "Can't get a delta for an untransformed frame!"); /* For both of the coordinates, if the value of -moz-transform is a * percentage, it's relative to the size of the frame. Otherwise, if it's * a distance, it's already computed for us! */ const nsStyleDisplay* display = aFrame->GetStyleDisplay(); nsRect boundingRect = (aBoundsOverride ? *aBoundsOverride : nsDisplayTransform::GetFrameBoundsForTransform(aFrame)); /* Allows us to access named variables by index. */ gfxPoint3D result; gfxFloat* coords[3] = {&result.x, &result.y, &result.z}; const nscoord* dimensions[2] = {&boundingRect.width, &boundingRect.height}; for (PRUint8 index = 0; index < 2; ++index) { /* If the -moz-transform-origin specifies a percentage, take the percentage * of the size of the box. */ const nsStyleCoord &coord = display->mTransformOrigin[index]; if (coord.GetUnit() == eStyleUnit_Calc) { const nsStyleCoord::Calc *calc = coord.GetCalcValue(); *coords[index] = NSAppUnitsToFloatPixels(*dimensions[index], aFactor) * calc->mPercent + NSAppUnitsToFloatPixels(calc->mLength, aFactor); } else if (coord.GetUnit() == eStyleUnit_Percent) { *coords[index] = NSAppUnitsToFloatPixels(*dimensions[index], aFactor) * coord.GetPercentValue(); } else { NS_ABORT_IF_FALSE(coord.GetUnit() == eStyleUnit_Coord, "unexpected unit"); *coords[index] = NSAppUnitsToFloatPixels(coord.GetCoordValue(), aFactor); } } *coords[2] = NSAppUnitsToFloatPixels(display->mTransformOrigin[2].GetCoordValue(), aFactor); /* Adjust based on the origin of the rectangle. */ result.x += NSAppUnitsToFloatPixels(boundingRect.x, aFactor); result.y += NSAppUnitsToFloatPixels(boundingRect.y, aFactor); return result; } /* Returns the delta specified by the -moz-perspective-origin property. * This is a positive delta, meaning that it indicates the direction to move * to get from (0, 0) of the frame to the perspective origin. */ static gfxPoint3D GetDeltaToMozPerspectiveOrigin(const nsIFrame* aFrame, float aFactor, const nsRect* aBoundsOverride) { NS_PRECONDITION(aFrame, "Can't get delta for a null frame!"); NS_PRECONDITION(aFrame->GetStyleDisplay()->HasTransform(), "Can't get a delta for an untransformed frame!"); /* For both of the coordinates, if the value of -moz-perspective-origin is a * percentage, it's relative to the size of the frame. Otherwise, if it's * a distance, it's already computed for us! */ //TODO: Should this be using our bounds or the parent's bounds? // How do we handle aBoundsOverride in the latter case? const nsStyleDisplay* display = aFrame->GetParent()->GetStyleDisplay(); nsRect boundingRect = (aBoundsOverride ? *aBoundsOverride : nsDisplayTransform::GetFrameBoundsForTransform(aFrame)); /* Allows us to access named variables by index. */ gfxPoint3D result; result.z = 0.0f; gfxFloat* coords[2] = {&result.x, &result.y}; const nscoord* dimensions[2] = {&boundingRect.width, &boundingRect.height}; for (PRUint8 index = 0; index < 2; ++index) { /* If the -moz-transform-origin specifies a percentage, take the percentage * of the size of the box. */ const nsStyleCoord &coord = display->mPerspectiveOrigin[index]; if (coord.GetUnit() == eStyleUnit_Calc) { const nsStyleCoord::Calc *calc = coord.GetCalcValue(); *coords[index] = NSAppUnitsToFloatPixels(*dimensions[index], aFactor) * calc->mPercent + NSAppUnitsToFloatPixels(calc->mLength, aFactor); } else if (coord.GetUnit() == eStyleUnit_Percent) { *coords[index] = NSAppUnitsToFloatPixels(*dimensions[index], aFactor) * coord.GetPercentValue(); } else { NS_ABORT_IF_FALSE(coord.GetUnit() == eStyleUnit_Coord, "unexpected unit"); *coords[index] = NSAppUnitsToFloatPixels(coord.GetCoordValue(), aFactor); } } return result; } /* Wraps up the -moz-transform matrix in a change-of-basis matrix pair that * translates from local coordinate space to transform coordinate space, then * hands it back. */ gfx3DMatrix nsDisplayTransform::GetResultingTransformMatrix(const nsIFrame* aFrame, const nsPoint &aOrigin, float aFactor, const nsRect* aBoundsOverride, nsIFrame** aOutAncestor) { NS_PRECONDITION(aFrame, "Cannot get transform matrix for a null frame!"); if (aOutAncestor) { *aOutAncestor = nsLayoutUtils::GetCrossDocParentFrame(aFrame); } /* Account for the -moz-transform-origin property by translating the * coordinate space to the new origin. */ gfxPoint3D toMozOrigin = GetDeltaToMozTransformOrigin(aFrame, aFactor, aBoundsOverride); gfxPoint3D toPerspectiveOrigin = GetDeltaToMozPerspectiveOrigin(aFrame, aFactor, aBoundsOverride); gfxPoint3D newOrigin = gfxPoint3D(NSAppUnitsToFloatPixels(aOrigin.x, aFactor), NSAppUnitsToFloatPixels(aOrigin.y, aFactor), 0.0f); /* Get the underlying transform matrix. This requires us to get the * bounds of the frame. */ const nsStyleDisplay* disp = aFrame->GetStyleDisplay(); nsRect bounds = (aBoundsOverride ? *aBoundsOverride : nsDisplayTransform::GetFrameBoundsForTransform(aFrame)); /* Get the matrix, then change its basis to factor in the origin. */ bool dummy; gfx3DMatrix result; /* Transformed frames always have a transform, or are preserving 3d (and might still have perspective!) */ if (disp->mSpecifiedTransform) { result = nsStyleTransformMatrix::ReadTransforms(disp->mSpecifiedTransform, aFrame->GetStyleContext(), aFrame->PresContext(), dummy, bounds, aFactor); } else { NS_ASSERTION(aFrame->GetStyleDisplay()->mTransformStyle == NS_STYLE_TRANSFORM_STYLE_PRESERVE_3D, "If we don't have a transform, then we must be at least attempting to preserve the transforms of our children"); } const nsStyleDisplay* parentDisp = nsnull; if (aFrame->GetParent()) { parentDisp = aFrame->GetParent()->GetStyleDisplay(); } if (nsLayoutUtils::Are3DTransformsEnabled() && parentDisp && parentDisp->mChildPerspective.GetUnit() == eStyleUnit_Coord && parentDisp->mChildPerspective.GetCoordValue() > 0.0) { gfx3DMatrix perspective; perspective._34 = -1.0 / NSAppUnitsToFloatPixels(parentDisp->mChildPerspective.GetCoordValue(), aFactor); /* At the point when perspective is applied, we have been translated to the transform origin. * The translation to the perspective origin is the difference between these values. */ result = result * nsLayoutUtils::ChangeMatrixBasis(toPerspectiveOrigin - toMozOrigin, perspective); } if (aFrame->Preserves3D() && nsLayoutUtils::Are3DTransformsEnabled()) { // Include the transform set on our parent NS_ASSERTION(aFrame->GetParent() && aFrame->GetParent()->IsTransformed() && aFrame->GetParent()->Preserves3DChildren(), "Preserve3D mismatch!"); gfx3DMatrix parent = GetResultingTransformMatrix(aFrame->GetParent(), aOrigin - aFrame->GetPosition(), aFactor, nsnull, aOutAncestor); return nsLayoutUtils::ChangeMatrixBasis(newOrigin + toMozOrigin, result) * parent; } return nsLayoutUtils::ChangeMatrixBasis (newOrigin + toMozOrigin, result); } /* If the matrix is singular, or a hidden backface is shown, the frame won't be visible or hit. */ static bool IsFrameVisible(nsIFrame* aFrame, const gfx3DMatrix& aMatrix) { if (aMatrix.IsSingular()) { return false; } if (aFrame->GetStyleDisplay()->mBackfaceVisibility == NS_STYLE_BACKFACE_VISIBILITY_HIDDEN && aMatrix.IsBackfaceVisible()) { return false; } return true; } const gfx3DMatrix& nsDisplayTransform::GetTransform(float aFactor) { if (mTransform.IsIdentity() || mCachedFactor != aFactor) { mTransform = GetResultingTransformMatrix(mFrame, ToReferenceFrame(), aFactor, nsnull); mCachedFactor = aFactor; } return mTransform; } already_AddRefed nsDisplayTransform::BuildLayer(nsDisplayListBuilder *aBuilder, LayerManager *aManager, const ContainerParameters& aContainerParameters) { const gfx3DMatrix& newTransformMatrix = GetTransform(mFrame->PresContext()->AppUnitsPerDevPixel()); if (!IsFrameVisible(mFrame, newTransformMatrix)) { return nsnull; } nsRefPtr container = aBuilder->LayerBuilder()-> BuildContainerLayerFor(aBuilder, aManager, mFrame, this, *mStoredList.GetList(), aContainerParameters, &newTransformMatrix); // Add the preserve-3d flag for this layer, BuildContainerLayerFor clears all flags, // so we never need to explicitely unset this flag. if (mFrame->Preserves3D()) { container->SetContentFlags(container->GetContentFlags() | Layer::CONTENT_PRESERVE_3D); } return container.forget(); } nsDisplayItem::LayerState nsDisplayTransform::GetLayerState(nsDisplayListBuilder* aBuilder, LayerManager* aManager) { // Here we check if the *post-transform* bounds of this item are big enough // to justify an active layer. if (mFrame->AreLayersMarkedActive(nsChangeHint_UpdateTransformLayer) && !IsItemTooSmallForActiveLayer(this)) return LAYER_ACTIVE; if (!GetTransform(mFrame->PresContext()->AppUnitsPerDevPixel()).Is2D() || mFrame->Preserves3D()) return LAYER_ACTIVE; nsIFrame* activeScrolledRoot = nsLayoutUtils::GetActiveScrolledRootFor(mFrame, nsnull); return !mStoredList.ChildrenCanBeInactive(aBuilder, aManager, *mStoredList.GetList(), activeScrolledRoot) ? LAYER_ACTIVE : LAYER_INACTIVE; } bool nsDisplayTransform::ComputeVisibility(nsDisplayListBuilder *aBuilder, nsRegion *aVisibleRegion, const nsRect& aAllowVisibleRegionExpansion) { /* As we do this, we need to be sure to * untransform the visible rect, since we want everything that's painting to * think that it's painting in its original rectangular coordinate space. * If we can't untransform, take the entire overflow rect */ nsRect untransformedVisibleRect; if (!UntransformRect(mVisibleRect, mFrame, aBuilder->ToReferenceFrame(mFrame), &untransformedVisibleRect)) { untransformedVisibleRect = mFrame->GetVisualOverflowRectRelativeToSelf() + aBuilder->ToReferenceFrame(mFrame); } nsRegion untransformedVisible = untransformedVisibleRect; // Call RecomputeVisiblity instead of ComputeVisibility since // nsDisplayItem::ComputeVisibility should only be called from // nsDisplayList::ComputeVisibility (which sets mVisibleRect on the item) mStoredList.RecomputeVisibility(aBuilder, &untransformedVisible); return true; } #ifdef DEBUG_HIT #include #endif /* HitTest does some fun stuff with matrix transforms to obtain the answer. */ void nsDisplayTransform::HitTest(nsDisplayListBuilder *aBuilder, const nsRect& aRect, HitTestState *aState, nsTArray *aOutFrames) { /* Here's how this works: * 1. Get the matrix. If it's singular, abort (clearly we didn't hit * anything). * 2. Invert the matrix. * 3. Use it to transform the rect into the correct space. * 4. Pass that rect down through to the list's version of HitTest. */ float factor = nsPresContext::AppUnitsPerCSSPixel(); gfx3DMatrix matrix = GetTransform(factor); if (!IsFrameVisible(mFrame, matrix)) { return; } /* We want to go from transformed-space to regular space. * Thus we have to invert the matrix, which normally does * the reverse operation (e.g. regular->transformed) */ /* Now, apply the transform and pass it down the channel. */ nsRect resultingRect; if (aRect.width == 1 && aRect.height == 1) { // Magic width/height indicating we're hit testing a point, not a rect gfxPoint point = matrix.Inverse().ProjectPoint( gfxPoint(NSAppUnitsToFloatPixels(aRect.x, factor), NSAppUnitsToFloatPixels(aRect.y, factor))); resultingRect = nsRect(NSFloatPixelsToAppUnits(float(point.x), factor), NSFloatPixelsToAppUnits(float(point.y), factor), 1, 1); } else { gfxRect originalRect(NSAppUnitsToFloatPixels(aRect.x, factor), NSAppUnitsToFloatPixels(aRect.y, factor), NSAppUnitsToFloatPixels(aRect.width, factor), NSAppUnitsToFloatPixels(aRect.height, factor)); gfxRect rect = matrix.Inverse().ProjectRectBounds(originalRect);; resultingRect = nsRect(NSFloatPixelsToAppUnits(float(rect.X()), factor), NSFloatPixelsToAppUnits(float(rect.Y()), factor), NSFloatPixelsToAppUnits(float(rect.Width()), factor), NSFloatPixelsToAppUnits(float(rect.Height()), factor)); } #ifdef DEBUG_HIT printf("Frame: %p\n", dynamic_cast(mFrame)); printf(" Untransformed point: (%f, %f)\n", resultingRect.X(), resultingRect.Y()); PRUint32 originalFrameCount = aOutFrames.Length(); #endif mStoredList.HitTest(aBuilder, resultingRect, aState, aOutFrames); #ifdef DEBUG_HIT if (originalFrameCount != aOutFrames.Length()) printf(" Hit! Time: %f, first frame: %p\n", static_cast(clock()), dynamic_cast(aOutFrames.ElementAt(0))); printf("=== end of hit test ===\n"); #endif } float nsDisplayTransform::GetHitDepthAtPoint(const nsPoint& aPoint) { float factor = nsPresContext::AppUnitsPerCSSPixel(); gfx3DMatrix matrix = GetTransform(factor); NS_ASSERTION(IsFrameVisible(mFrame, matrix), "We can't have hit a frame that isn't visible!"); gfxPoint point = matrix.Inverse().ProjectPoint(gfxPoint(NSAppUnitsToFloatPixels(aPoint.x, factor), NSAppUnitsToFloatPixels(aPoint.y, factor))); gfxPoint3D transformed = matrix.Transform3D(gfxPoint3D(point.x, point.y, 0)); return transformed.z; } /* The bounding rectangle for the object is the overflow rectangle translated * by the reference point. */ nsRect nsDisplayTransform::GetBounds(nsDisplayListBuilder *aBuilder) { return TransformRect(mStoredList.GetBounds(aBuilder), mFrame, ToReferenceFrame()); } /* The transform is opaque iff the transform consists solely of scales and * translations and if the underlying content is opaque. Thus if the transform * is of the form * * |a c e| * |b d f| * |0 0 1| * * We need b and c to be zero. * * We also need to check whether the underlying opaque content completely fills * our visible rect. We use UntransformRect which expands to the axis-aligned * bounding rect, but that's OK since if * mStoredList.GetVisibleRect().Contains(untransformedVisible), then it * certainly contains the actual (non-axis-aligned) untransformed rect. */ nsRegion nsDisplayTransform::GetOpaqueRegion(nsDisplayListBuilder *aBuilder, bool* aForceTransparentSurface) { if (aForceTransparentSurface) { *aForceTransparentSurface = false; } nsRect untransformedVisible; if (!UntransformRect(mVisibleRect, mFrame, ToReferenceFrame(), &untransformedVisible)) { return nsRegion(); } const gfx3DMatrix& matrix = GetTransform(nsPresContext::AppUnitsPerCSSPixel()); nsRegion result; gfxMatrix matrix2d; if (matrix.Is2D(&matrix2d) && matrix2d.PreservesAxisAlignedRectangles() && mStoredList.GetOpaqueRegion(aBuilder).Contains(untransformedVisible)) { result = mVisibleRect; } return result; } /* The transform is uniform if it fills the entire bounding rect and the * wrapped list is uniform. See GetOpaqueRegion for discussion of why this * works. */ bool nsDisplayTransform::IsUniform(nsDisplayListBuilder *aBuilder, nscolor* aColor) { nsRect untransformedVisible; if (!UntransformRect(mVisibleRect, mFrame, ToReferenceFrame(), &untransformedVisible)) { return false; } const gfx3DMatrix& matrix = GetTransform(nsPresContext::AppUnitsPerCSSPixel()); gfxMatrix matrix2d; return matrix.Is2D(&matrix2d) && matrix2d.PreservesAxisAlignedRectangles() && mStoredList.GetVisibleRect().Contains(untransformedVisible) && mStoredList.IsUniform(aBuilder, aColor); } /* If UNIFIED_CONTINUATIONS is defined, we can merge two display lists that * share the same underlying content. Otherwise, doing so results in graphical * glitches. */ #ifndef UNIFIED_CONTINUATIONS bool nsDisplayTransform::TryMerge(nsDisplayListBuilder *aBuilder, nsDisplayItem *aItem) { return false; } #else bool nsDisplayTransform::TryMerge(nsDisplayListBuilder *aBuilder, nsDisplayItem *aItem) { NS_PRECONDITION(aItem, "Why did you try merging with a null item?"); NS_PRECONDITION(aBuilder, "Why did you try merging with a null builder?"); /* Make sure that we're dealing with two transforms. */ if (aItem->GetType() != TYPE_TRANSFORM) return false; /* Check to see that both frames are part of the same content. */ if (aItem->GetUnderlyingFrame()->GetContent() != mFrame->GetContent()) return false; /* Now, move everything over to this frame and signal that * we merged things! */ mStoredList.GetList()-> AppendToBottom(&static_cast(aItem)->mStoredList); return true; } #endif /* TransformRect takes in as parameters a rectangle (in app space) and returns * the smallest rectangle (in app space) containing the transformed image of * that rectangle. That is, it takes the four corners of the rectangle, * transforms them according to the matrix associated with the specified frame, * then returns the smallest rectangle containing the four transformed points. * * @param aUntransformedBounds The rectangle (in app units) to transform. * @param aFrame The frame whose transformation should be applied. * @param aOrigin The delta from the frame origin to the coordinate space origin * @param aBoundsOverride (optional) Force the frame bounds to be the * specified bounds. * @return The smallest rectangle containing the image of the transformed * rectangle. */ nsRect nsDisplayTransform::TransformRect(const nsRect &aUntransformedBounds, const nsIFrame* aFrame, const nsPoint &aOrigin, const nsRect* aBoundsOverride) { NS_PRECONDITION(aFrame, "Can't take the transform based on a null frame!"); float factor = nsPresContext::AppUnitsPerCSSPixel(); return nsLayoutUtils::MatrixTransformRect (aUntransformedBounds, GetResultingTransformMatrix(aFrame, aOrigin, factor, aBoundsOverride), factor); } nsRect nsDisplayTransform::TransformRectOut(const nsRect &aUntransformedBounds, const nsIFrame* aFrame, const nsPoint &aOrigin, const nsRect* aBoundsOverride) { NS_PRECONDITION(aFrame, "Can't take the transform based on a null frame!"); float factor = nsPresContext::AppUnitsPerCSSPixel(); return nsLayoutUtils::MatrixTransformRectOut (aUntransformedBounds, GetResultingTransformMatrix(aFrame, aOrigin, factor, aBoundsOverride), factor); } bool nsDisplayTransform::UntransformRect(const nsRect &aUntransformedBounds, const nsIFrame* aFrame, const nsPoint &aOrigin, nsRect* aOutRect) { NS_PRECONDITION(aFrame, "Can't take the transform based on a null frame!"); /* Grab the matrix. If the transform is degenerate, just hand back the * empty rect. */ float factor = nsPresContext::AppUnitsPerCSSPixel(); gfx3DMatrix matrix = GetResultingTransformMatrix(aFrame, aOrigin, factor, nsnull); if (matrix.IsSingular()) return false; gfxRect result(NSAppUnitsToFloatPixels(aUntransformedBounds.x, factor), NSAppUnitsToFloatPixels(aUntransformedBounds.y, factor), NSAppUnitsToFloatPixels(aUntransformedBounds.width, factor), NSAppUnitsToFloatPixels(aUntransformedBounds.height, factor)); /* We want to untransform the matrix, so invert the transformation first! */ result = matrix.Inverse().ProjectRectBounds(result); *aOutRect = nsLayoutUtils::RoundGfxRectToAppRect(result, factor); return true; } nsDisplaySVGEffects::nsDisplaySVGEffects(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList) : nsDisplayWrapList(aBuilder, aFrame, aList), mEffectsFrame(aFrame), mBounds(aFrame->GetVisualOverflowRectRelativeToSelf()) { MOZ_COUNT_CTOR(nsDisplaySVGEffects); } #ifdef NS_BUILD_REFCNT_LOGGING nsDisplaySVGEffects::~nsDisplaySVGEffects() { MOZ_COUNT_DTOR(nsDisplaySVGEffects); } #endif nsRegion nsDisplaySVGEffects::GetOpaqueRegion(nsDisplayListBuilder* aBuilder, bool* aForceTransparentSurface) { if (aForceTransparentSurface) { *aForceTransparentSurface = false; } return nsRegion(); } void nsDisplaySVGEffects::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray *aOutFrames) { nsPoint rectCenter(aRect.x + aRect.width / 2, aRect.y + aRect.height / 2); if (nsSVGIntegrationUtils::HitTestFrameForEffects(mEffectsFrame, rectCenter - aBuilder->ToReferenceFrame(mEffectsFrame))) { mList.HitTest(aBuilder, aRect, aState, aOutFrames); } } void nsDisplaySVGEffects::Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) { nsSVGIntegrationUtils::PaintFramesWithEffects(aCtx, mEffectsFrame, mVisibleRect, aBuilder, &mList); } bool nsDisplaySVGEffects::ComputeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion, const nsRect& aAllowVisibleRegionExpansion) { nsPoint offset = aBuilder->ToReferenceFrame(mEffectsFrame); nsRect dirtyRect = nsSVGIntegrationUtils::GetRequiredSourceForInvalidArea(mEffectsFrame, mVisibleRect - offset) + offset; // Our children may be made translucent or arbitrarily deformed so we should // not allow them to subtract area from aVisibleRegion. nsRegion childrenVisible(dirtyRect); nsRect r; r.IntersectRect(dirtyRect, mList.GetBounds(aBuilder)); mList.ComputeVisibilityForSublist(aBuilder, &childrenVisible, r, nsRect()); return true; } bool nsDisplaySVGEffects::TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) { if (aItem->GetType() != TYPE_SVG_EFFECTS) return false; // items for the same content element should be merged into a single // compositing group // aItem->GetUnderlyingFrame() returns non-null because it's nsDisplaySVGEffects if (aItem->GetUnderlyingFrame()->GetContent() != mFrame->GetContent()) return false; nsDisplaySVGEffects* other = static_cast(aItem); mList.AppendToBottom(&other->mList); mBounds.UnionRect(mBounds, other->mBounds + other->mEffectsFrame->GetOffsetTo(mEffectsFrame)); return true; }